based on the description it obviously has something to do with damaging objects... perhaps it should work like the 3.5 weapon enhancement "Sundering" (wielder gets the effects of the improved sunder feat and the weapon deals + 1d6 damage to objects).
Based on the "suppressed" effect of the enchantment, a safe bet would be that it subjects stone or crystal objects struck by the weapon as though affected by the Shatter spell (Caster Level 13).
Based on the "suppressed" effect of the enchantment, a safe bet would be that it subjects stone or crystal objects struck by the weapon as though affected by the Shatter spell (Caster Level 13).
Well, the Shatter spell can be used against any object, if not used as an area effect.
It sounds like a property that was dropped from UE.
Seems like it would give a bonus to sunder and extra damage against objects.
If it is anything like the one available in 3.x it doubles your weapon's enhancement bonus on sunder attacks and damage to objects. It also allowed you to make a free sunder attempt on the Armour your enemy wore on a successful hit and if you got a critical all their weapons and Armour were targeted by you sunder.
One might could figure out how much the enchantment would cost and reverse engineer it related to the cost. It wouldn't be PFS legal but it is an option.
EDIT: If I had to guess I would say Shattering is a +1 enchantment with the rest of the Earthenflail's cost being the +1 Heavy Flail and the negation of cover effect.
If I had to hazard a guess, I think the Earthenflail operates as a Shatterspike with the extra benefits listed in its description. The relative pricing of the two items is consistent with this idea.
-blarg
The shatterspike description is weird. I thought they got rid of that "can only sunder weapons of equal or lower enhancement bonus" and instead increased hardness and hit points according to enhancement bonus instead.
BREAKING
PRICE: +1 BONUS
AURA faint evocation CL 5th WEIGHT —
Upon command, a breaking weapon deals an extra 2d6 points
of damage against inanimate objects and crystalline creatures
on a successful hit and ignores the hardness of objects with
a hardness of 5 or lower. When used against a crystalline
creature, the damage from this effect does not stack with bane
or similar weapon special abilities. This effect remains until
another command is given.
CONSTRUCTION REQUIREMENTS: COST +1 bonus
Craft Magic Arms and Armor, break or shatter
SHATTERING
PRICE: +2 BONUS
AURA moderate evocation CL 8th WEIGHT —
A shattering weapon functions as a breaking weapon that also
explodes with a resounding crash upon striking a successful
critical hit. In addition to the extra damage from the breaking
ability, a shattering weapon deals an extra 1d10 points of damage
to objects and crystalline creatures on a successful critical hit. If
the weapon’s critical multiplier is ×3, it deals an extra 2d10 points
of damage instead, and if the multiplier is ×4, it deals an extra
3d10 points instead. When used against a crystalline creature,
this damage stacks with bane and similar weapon special abilities
(though the damage from the breaking ability still doesn’t).
Even if the breaking ability is not active, the weapon still deals
its extra damage on a successful critical hit. A shattering weapon
ignores the hardness of objects with a hardness of 10 or lower.
CONSTRUCTION REQUIREMENTS: COST +2 bonus
Craft Magic Arms and Armor, break or shatter
Wow... So maybe the Earthenflail will end up being allowed in PFS.
Jason Nelson
RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games
Hi all,
The 'shattering' weapon property was one I wrote up for Ultimate Equipment but which got cut from the book, and it was pretty similar to the "breaking" enchantment that ended up in the Dungeoneer's Handbook that you see posted above.
I would imagine that if/when they allow the earthenflail in PFS, they will issue an erratum to use the "breaking" property (instead of the more powerful "shattering" ability given here), but that's just my guess.
Sorry I never popped by to comment earlier; I just never saw the thread. :)
It has to do with Large Bear Animal Companions. Or Rather the lack there of.
Jason Nelson
RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games
Not my department, unfortunately. I did write a lot of Animal Archive, but animal companion stuff was not part of what I did. I understand the frustration and do agree that it's odd that *wolves* become size Large and bears don't, but not much I can do about it.