Mythic Combat Reflexes clarification


Mythic Adventures Playtest General Discussion


I'll be GM'ing the adventure from the playtest document on Saturday, and I'm not sure I understand exactly how Mythic Combat Reflexes works.

It says:

Combat Reflexes (Mythic):
You can strike viciously any time an enemy gives the slightest opening.

Prerequisite: Combat Ref lexes, 1st mythic tier.

Benefit:You can make any number of additional attacks of opportunity per round. As a swift action, you can expend one use of mythic power. Until the beginning of your next turn, whenever a foe provokes an attack of opportunity from you due to movement, you can make an attack of opportunity even if it causes you to make more than one attack against that foe for the same action.

So, scenario: a mythic hydra faces off against Fred the Fighter 6/Champion 3. Fred wins initiative.

Round 1

Fred -- Spends a swift action and on mythic power usage to Fleet Charge in and attempt a sunder on one head. He then spends a full attack action to make two more sunder attempts. The Hydra gets 4 AoOs, one for Fred passing into his threatened area (10 foot reach), and one per sunder attempt since Fred doesn't have Improved Sunder. Assume for the scenario that all the sunder attempts fail.

Hydra -- Full attack on Fred, and spends a swift action and 1 mythic power point on Combat Reflexes.

Round 2

Fred -- Spends a point on Fleet Charge, opts to move only 5 feet as part of it, and takes his free attack as a sunder on a head. Then he tries two more sunder attempts on other heads.

And here is where I am confused.

In Round 2, when Fred provokes an attack by trying to sunder a head, how many attacks of opportunity does the hydra get? Just one? Seven? Because if Fred provokes essentially a full attack for each sunder, then he'll be the target of between 18-21 attacks in round 2, in which case he's likely to be in a world of hurt.

But if he only provokes 1, then what's the point of spending mythic power points on Mythic Combat Reflexes?

EDIT: On a second reading, I see that spending a power usage on Mythic Combat Reflexes only applies to AoOs from movement, so once the PCs have closed to melee range it's only useful if I can engineer a situation where they provoke due to movement. But even then I'm not clear if I can take a full attack as a result of spending a mythic power point on the feat.


By my reading, the Hydra would still get only one AoO whenever Fred provokes. Normally if Fred were to try to run past the Hydra, he would only provoke one attack of opportunity regardless of how many threatened squares he passed through. When the Hydra spends a mythic point in this way, Fred provokes one attack of opportunity for each threatened square he passes through.


Huh. Okay, I guess that makes sense. I'll see how that plays out on Saturday, I guess. Thanks!


This REALLY works well with the Barbarians Rage power Come and get me. I would always run out of Attacks of opportunity if I was fighting things with a lot of attacks. Now with this mythic feat a Mythic barbarian with Mythic combat reflexes will never run out!

Love it!

Also if he gets some giant hide armor and a reach weapon there are tons of AoO before the mobs get to him.


Mythic Combat Reflexes + Combat Patrol + Reach Weapon could lead to some potentially fun times.

Scarab Sages

Venomblade wrote:

This REALLY works well with the Barbarians Rage power Come and get me. I would always run out of Attacks of opportunity if I was fighting things with a lot of attacks. Now with this mythic feat a Mythic barbarian with Mythic combat reflexes will never run out!

Love it!

Also if he gets some giant hide armor and a reach weapon there are tons of AoO before the mobs get to him.

Come and get me is always fun, until you fight something with greater vital strike and mythic vital strike.


Ooh! A Zen Archer with Reflexive Shot and improved snap shot and combat patrol... Would not even have to move! Interesting!


Artanthos wrote:
Venomblade wrote:

This REALLY works well with the Barbarians Rage power Come and get me. I would always run out of Attacks of opportunity if I was fighting things with a lot of attacks. Now with this mythic feat a Mythic barbarian with Mythic combat reflexes will never run out!

Love it!

Also if he gets some giant hide armor and a reach weapon there are tons of AoO before the mobs get to him.

Come and get me is always fun, until you fight something with greater vital strike and mythic vital strike.

Yes, Giants with greater vital strike are the one thing that has taken my barbarian out.

oh.. and Maze. HA!

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