gutnedawg |
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And I'm looking for ways to spruce things up and protect it. I have a rung of sustenance and will also need things to do at night. We have a kitchen/eating area, a living quarters and one empty room. The town is relatively small but seems to be growing. The group is a halfelf ranger, human sorcerer, halfling rogue, halforc barbarian and human wizard. We have 3 familiars/companions.
Nearyn |
What kind of means are at your disposal? Like how much money do you want to invest in luxury/protection, and are you playing a game where you have easy access to magic items and the services of other spellcasters?
Is your house standing somewhere isolated or is it part of a series of houses, also are the people of the city opposed to necromancy? ;)
RuyanVe |
Greetings, fellow travellers.
My ideas would include:
Ruyan.
hgsolo |
add lead lining to all your walls to ward it against detection spells
Why does this game not have any rules for lead poisoning? With lead being the only surefire way to block most divinations, I would think that most adventurers would use it all the time, and thus be at risk for long term exposure.
RuyanVe |
1 person marked this as a favorite. |
*slight derailment*
Well, my thinking goes along the lines of adding the lining not to the surface of a wall but having the wall built like a sandwich, where the typical inconspicuous masonry encases the lead, thus minimizing emission.
In addition, followign a more scientific (and thus to RPGing completely irrelevant) argument, lead is easily oxized and especially in a rather humid environment forms a quite inert patina (confer usage of leaden tubes for water pipes). Thus, lead poisoning would indeed occur over a rather longish (decades) period of time.
Ruyan.
Nebelwerfer41 |
1 person marked this as a favorite. |
*slight derailment*
Well, my thinking goes along the lines of adding the lining not to the surface of a wall but having the wall built like a sandwich, where the typical inconspicuous masonry encases the lead, thus minimizing emission.
In addition, followign a more scientific (and thus to RPGing completely irrelevant) argument, lead is easily oxized and especially in a rather humid environment forms a quite inert patina (confer usage of leaden tubes for water pipes). Thus, lead poisoning would indeed occur over a rather longish (decades) period of time.
Ruyan.
Cover it with plaster and it is no longer a problem.
TheLoneCleric |
"rung of sustenance" - Has mental image of a ladder with specific wands put in as magical bonuses. Ahem.
My PC's had a house that acted as our minibase. Not quite the Elven Tree Fort of DOOM. But rather a nice 2 story building, with smithy and stable out back. It worked fine as their Sherlock Holmes style sit and plan station. They hid items in a cellar room in the stable, and worked one of the bedrooms into an alchemy lab for research.
Akerlof |
(metagaming) go to the section in the CRB where they talk about walls' and doors' hardness and hp and pick the categories you want/need/can afford
have your casters cast the typical spells (alarm, guards and wards etc. have them made permanent)
Permanent ironwood was the first thing to come to mind, it looks like your run of the mill wooden house, but it's sturdy like a castle.
Kind of pricey, though.
gutnedawg |
Well currently the party is level 6 but we just need to rest to level to 7. There is already a small stable where we put our wagon. We have the bottom floor of a person's house, they're sympathetic to us. There isn't much room to build a backyard since the city is pretty dense, it just hasn't expanded yet. Actually it has contracted after a disaster and has been rebuilt. Building down might be an option I'll have to get an engineer though.
I don't think there are any reasons to infiltrate our house and there's nothing in it aside from a table and beds so I was thinking about filling it with secret storage bins and other amenities before reinforcing the walls.
EDIT a cook would be very nice. Especially a cute live in female cook haha
Booksy |
We once had a Druid 'grow' a house as his 'animal companion', he was very plant focused. The house viewed the rest of the part as its extended family/maintenance staff, and eventually gained the Leadership feat itself to gain a trusted permanent Butler. I advise having fun with your PC's home, this is a fantasy game, but don't abuse it or your GM may take it away.
ConnorElzaim |
We once had a Druid 'grow' a house as his 'animal companion', he was very plant focused. The house viewed the rest of the part as its extended family/maintenance staff, and eventually gained the Leadership feat itself to gain a trusted permanent Butler. I advise having fun with your PC's home, this is a fantasy game, but don't abuse it or your GM may take it away.
It's like the sentient tree from this one webcomic I follow, also that sounds ridiculously awesome too.
So awesome, I'm going to need an elaboration on what all went into that druid to make him capable of that, cuz awesome.
Booksy |
The GM and player created a custom 'animal'. Because of his level of devotion to the 'Nature God' he was given an acorn, which grew into a small hut (7th level druid) and continued growing until it was Mansionesque (campaign ended about 18th level). It was a modified Treant, couldn't move itself and didn't have arms - but it could modify parts of itself (the chandeliers all had Constrict) and could cast 'roots' anywhere. Like a tree, its root structure was as large as the plant aboveground, creating an extensive wine cellar/basement. We weren't allowed any fires on 'the estate' but because it was alive, it regulated its own temperature. We were always bring it treats (soil from far away lands, the 'leftovers' from harvested monsters, etc) and in return it kept us safe when we came 'home'.
Its HD/feats/skills/tricks were calculated off of the normal animal companion table, and it only achieved conversational sentience because the druid assigned all its stat gains to intelligence.
Stories of the 'living house' kept mundane burglars away, and our reputation as local heros kept the locals on our side on the look out for 'visiting troublemakers'.
Edit: I realized you may have been asking about the Druid himself. Again, he had some customized stuff, but looking over current archetypes Treesinger is probably the closest thing.
Goblin Assassin |
We had a large house that was built in the boughs of a treant whom we had befriended. It helped greatly that most of out characters were nature oriented, including an elf druid, half elf ranger, gnome summoner(avatar of mother nature themed eidolon) and a half orc barbarian/witch who made up the group.
Our defences, the treant being the obvious one, included two giant eagles who made the treant home, as well as 8 orc barbarians who belonged to the half orcs tribe.
Touc |
The Real World: Golarion
Was thinking the same thing...This is the true story of five adventurers picked to live in a house, work together, and have a GM record their lives to find out what happens when people stop being polite...and start getting real.
Marc the Halfing Rogue: The barbarian keeps smashing my dining room table. I just decorated the last one with a centerpiece stolen from the burgermeister's home. He just doesn't get it. He's got to go.
Zapp the Human Wizard: So what if my bat familiar leaves little bat turds all over the place? Have you seen what the ranger's wolf leaves behind? Marking his territory. I mean, what's a ranger doing living in the house in the first place? Rangers live in trees. I'm going to shocking grasp the next doggie puddle, I'm keeping it real.
Krug the half-orc Barbarian: Krug not like share one bed with 4 guys. Krug getting mad. Go smash pansy dining table.
Back on track, I would invest in gutters to funnel the waste away to someone else's street. A good lock or pay off the local thieves' guild so they don't liberate your home while you're gone. Trapping it or investing in expensive protection is just advertising a challenge to robbers. Tapestries give decoration and keep out chill. Maybe a trophy wall with momentos of sentimental value but not worth to a thief.
johnlocke90 |
RuyanVe wrote:Why does this game not have any rules for lead poisoning? With lead being the only surefire way to block most divinations, I would think that most adventurers would use it all the time, and thus be at risk for long term exposure.
add lead lining to all your walls to ward it against detection spells
Well lead poisoning takes a very long time to come into effect, and low level spells will solve it.
Wolf Munroe |
You will probably want some form of... What is the room called for keeping Messaging birds, Hunting Bird, etc?
Aviary?
I gave the players in my campaign an abandoned haunted inn (using the Country Inn Flip-Mat for the floorplan). It's technically owned by the NPC that's been their primary quest-giver so-far but they needed a place to stay and he had some property so he put them up there on the condition that they're not allowed to burn the place down. Occasionally, between their actual quests, they try to solve the haunts in the place.
The inn is also inhabited by a lar (appears in the bestiary of Pathfinder AP #27), a lawful good incorporeal native outsider that functions like a house deity. It can possess objects to make them into animated objects so once they made some offerings to win the favor of the lar, it acts as their home guardian. It occasionally asks for new weapons to possess. Lares are associated with small statues that act like their anchors to the home and the Material Plane, so it keeps its statua well hidden so it can't be easily dismissed. Lars can detect evil at-will so it doesn't like the evil party member and doesn't talk to him, and occasionally does things to annoy him.
Last session they hired a local woman to come work at the inn as their servant and they told her not to go into the part of the inn that is haunted. They expressed that they might have some intention of getting the inn functional as a business again. I don't know if she's going to stay in their employ for long though, she's kind of afraid of them. They just offered her more money than her old job.
Nunspa |
Nunspa wrote:that's one reason I don't want to spend a bunch of gold on it.and right after you finish all the upgrades....
have the GM blow it up in a dramatic fashion in the midst of huge plot twist!
Ohhh but that's the BEST reason TO do it!
It happened to us in a FR game a long time ago... we had a home in waterdeep, must have spent over 100k on the place.. and we stayed in it for 7 levels or so...
We thought we had rid the world of the avatar of Tiamat for 100 years....
Ya the cult of the dragon made sure to let us know they found a way to bring her back... by summoning her under our house in Under mountain.
there is nothing quite like seeing your home sent to sinders by a god.. really...
Silent Saturn |
If someone in the group can cast Enter Image, make sure there's a portrait of that person in the main room.
Also set up a workshop for anyone who takes a Craft skill or an item creation feat. Even just a desk would be a big help for someone with Scribe Scroll.
Little-known fact: you can make Knowledge checks untrained if you have access to a library. Start keeping an extra eye out for any books you come across in your travels (or anyone who might sell you books) and store them at your house. See how long it takes for your GM to decide that your house counts as a library. By the standards of most classic fantasy settings, a few bookshelves full should do it.
Best of all, now you can throw dinner parties! Just think what new rumors you might get in on, or what interesting new neighbors you could meet!
RuyanVe |
Wait, wait, wait? One of the PCs has got a roc companion and you're suggesting an aviary? Go for the platform on top of the roof, I say.
I like the suggestion of the portrait mentioned by Silent Saturn.
Getting alarm made permanent will cost you 2,500gp and you'll need a spell caster of CL 9 - should be doable and will totally keep you covered for the next couple levels.
Ruyan.
Azaelas Fayth |
Wait, wait, wait? One of the PCs has got a roc companion and you're suggesting an aviary? Go for the platform on top of the roof, I say.
Ruyan.
The Platform might not be feasible for them. After all they are more or less renting the house.
@TCG: Here is the link to the thread that contains the Moving Castle
Tiny Coffee Golem |
RuyanVe wrote:Wait, wait, wait? One of the PCs has got a roc companion and you're suggesting an aviary? Go for the platform on top of the roof, I say.
Ruyan.
The Platform might not be feasible for them. After all they are more or less renting the house.
@TCG: Here is the link to the thread that contains the Moving Castle
Much obliged. :-)
gutnedawg |
well there's a patio for the Roc to live in. The problem with a rooftop platform (I'm assuming there's no specific platform) is that a large bird on the roof attracts attention and that is not what the party wants to do. Four of the members are wanted in the town for impersonating officials and hopefully it will be resolved soon.
RuyanVe |
Sorry, but that's just funny. So, the house is more of a hide out until things have cooled down a bit.
You sure, you don't want to ward your rooms with lead against divinations and detection spells?
BTW, does "resolving" include killing the officials? (sorry, couldn't resist; I'm still laughing from the images your statement conjured up in my head)
Ruyan.