Trinia Sabor

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As magic is a power thats use allows the player or character to transcend regular limitations, up to and including the limitations of mortality, the villain may perhaps be fueled by ideological reasons, rather than matters of competition or vengeance. Like, he or she may follow some obscure god that treats magic as a purely divine power and thus heresy for mortals to employ, or perhaps he or she feels that this power is the source of strife and inequality in the world.


Dotting, because interesting topic.


blackbloodtroll wrote:
Swashbucklersdc wrote:
As a GM, I allow Diplomacy played in two ways, based upon the player. If they just wish to do the die roll, they can do so. In real life, they may not be a diplomatic sort, able to role-play such an intercourse well; their character, however, may be a master of it.
What?!?!

Well clearly if the characters player has neither the experience, the constitution, nor the dexterity to be considered an avid connoisseur of carnal knowledges one would assume he wouldn't be able to emulate that with their character in roleplay, that and it would make those at the table uncomfortable.


I would interpret diplomacy as speaking in a fashion that attempts to cajole an individual that does not rely on aggression or deceit. Basically haggling, using honeyed words, maybe polite debate.

While some of these things can be done aggressively, haggling and debate for one, the point is more to convince people rather than scare them or make them believe something that is patently untrue.

Depending on how good you are at the above there's no shame in copping out of actually say, haggling, by saying you, "try to negotiate a better price through diplomatic discourse and haggling" as an announcement to your diplomacy roll, or if you do RP out the dialogue, let the DM know you're rolling diplomacy as an extension of the dialogue and not as a simple, "....DIPLOMACY +12".


I might suggest engaging your would be GM in the prospects of him creating a mirror spell to the, "detect undead" spell that conceals undead. I swear it actually existed, but I can't find it and it.

You might also take up Imbue Aura as I'm not sure what the rules surrounding a risen undeads own alignment are, but it'd be a useful way of throwing off paladins without the need of heavy cloaks.

Also, Gentle Repose for keeping that recently deceased look.

Since you're likely going to be the only one in the group with points invested in Heal you might be able to pass it off as a rare magical condition or curse that causes upper brain activity decay as well as physical decay like that of being, well...kinda dead.


Thanks guys, this actually helps a lot.
I'm in a solo campaign with my sister and we only recently made the switch to pathfinder, my class race combo was Drow/Bard, good cha, poor con, and bard isn't listed among the alternative options.

On the plus side, free extra skill points or hit points.


Not totally sure if this is the right forum to inquire on the rules surrounding these. Also I'm pretty sure my obtuseness in the face of the RAW is brought on by lack of sleep and wishful thinking, but I have a question surrounding the titular here.

On the subject of favoured classes if an alternate favoured class option is not listed beneath say a race on the SRD, does that mean you straight up can't choose that class as a favourite for that race, or that you only get the choice of a skill point or hitpoint for that class? Again, wishful thinking, but I suspect the answer is the former.


I'm not sure about biscuits, but the masters of the wild sourcebook from 3rd had collars that could increase tricks knowable or resistances for animal companions.


I'm currently in a scantly Pathfinder campaign with my sister that's solo and very social oriented. That said, I've still taken weapon finesse, because this thing went slowly for a number of years and prior to recent days I didn't exactly acknowledge the usefulness of strength over dexterity.

That said, I'm also intent on buffing her enchantment spells, maybe taking spell pen because this is a drow oriented campaign and spell resistance is an irritant to overcome.

Other than that, I do intend to specialize to the intent of the campaign with other feats like prodigy or skill focus performance, because versatile performance.


I'm curious about something and correct me if and where I am wrong, but I can find no stipulation in the Advanced Race Guide saying that Drow share the same favoured classes as elves, in fact they have their own favoured classes, so...may I get clarification here?


cartmanbeck wrote:
Rycaut wrote:
Might be good to look at race specific traits (as opposed to racial features) especially when you get to Aasimars and Tieflings there many specific traits that can be very good for the right builds.
I'm dreading Aasimar and Tiefling because each of them could have a guide of their own... :(

I am looking forward to this actually, they're probably one of the more complex advanced races offered by the race guide. Not to mention they both have that massively long optional list of alternate traits, blood lines and different spell like abilities you can roll for.


Booksy wrote:
We once had a Druid 'grow' a house as his 'animal companion', he was very plant focused. The house viewed the rest of the part as its extended family/maintenance staff, and eventually gained the Leadership feat itself to gain a trusted permanent Butler. I advise having fun with your PC's home, this is a fantasy game, but don't abuse it or your GM may take it away.

It's like the sentient tree from this one webcomic I follow, also that sounds ridiculously awesome too.

So awesome, I'm going to need an elaboration on what all went into that druid to make him capable of that, cuz awesome.


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Lets face it, unless we're dealing with a DM who goes out of his way to balance things such that players are at most badass normals, players in D&D and by extension Pathfinder are like the super heroes of the setting. They have physical or magical strength that would on a bad day would still literally blow the minds of your standard townie NPC, whose death has yet to come at the hands of a house cat.

Essentially, you 'are' the avengers or some other group of extraordinary individuals who surpass normal conditions for human(or otherwise) capabilities.


It's probably just me, but there's something interesting about reading on how one deals with inter-party drama. Maybe because it's educational or some such...

Maybe you could try counselling the DM a bit, give him some pearls of wisdom from years of experience?


Aazen wrote:
Yeah, but didnt they end up as a democracy which ended up tanking the whole system due to corruption?

Nah, as far as I was taught their system remained a republic up until Octavian became their first emperor, but leading up to this it had already experienced a great deal of unwieldiness. It had become something of a government by rubber-stamp fraught with political assassinations and mob violence committed by the elect against their more unpopular contemporaries.

As far as I know, they never actually became a democracy. Now Greece, they loved their democracies, hell Athens is much lauded and remembered for being something of a pure democracy...the only caveat being that voting privileges were limited to Athenian citizens which came with a metric boatload of limitations like for example, you had to be properly Athenian born of Athenian parents and you had to be male.


*kills Aazens joke* Technically the Romans were a republic, not a democracy.


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I am reminded of a depiction of someones campaign from /tg/ on 4chan where the players killed, I think, a Lamia, but after the battle found the Lamia's child. The party paladin stated he would raise the child, as it had been they who'd kill its mother. He stated that, even if the child grew up to obtain revenge on him, it was still the righteous thing to do.


This whole thing reminds me of Amadeus, in which Mozart gained greater popularity with the common crowd than he did the nobility.

Perhaps challenge him to play before nobility and possibly earn an honorary title, but with great fame comes a price. Maybe not necessarily stalkers or the jilted husbands of crazy wives, but perhaps rivals in the field.

Yeah, not terribly original, but it seems like it would be fun.


This skill is 'great' for upping a Bards social abilities(among others) through versatile performance. Just skill focus the performance type in question and you're golden.

That said, I still have yet to properly fathom how a bard manages converting their ability to sing into, "I see through your lies fool, now lets see how well you perceive mine mwahahaha!"

Dancing as acrobatics and flight management makes sorta sense.