Spell Sunder really that great?


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TarkXT wrote:
Also, god forbid anyone plays martial classes smarter. ;)

I guess I have a stupid question, that's a bit unrelated: Can you voluntarily choose to fail a combat maneuver check?

It seems weird that it's harder to dispel a spell (like "slow") on an ally with a high CMD than one with a low CMD...

-Cross


Crosswind wrote:
TarkXT wrote:
Also, god forbid anyone plays martial classes smarter. ;)

I guess I have a stupid question, that's a bit unrelated: Can you voluntarily choose to fail a combat maneuver check?

It seems weird that it's harder to dispel a spell (like "slow") on an ally with a high CMD than one with a low CMD...

-Cross

You are not targeting the CMD of your ally. But the CMD of the spell as it were.


This thread makes me angry. Why can't fighters get cool stuff like this??


They can. If they're Dwarves. See Shatter Spell, already mentioned up-thread.
Maguses levels also partially count towards Fighter-level-Pre-Req Feats (Kensai/Myrmidarchs are accelerated), and so do Eldritch Knight levels.


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As a side note wacking bad spell effects off your allies has got to be the single most hilarious thing ever.

*Bob the rogue is paralyzed by hold person*

GROK SAVE YOU! GROK HIT YOU WITH GIANT HEWING AXE TO MAKE THE BAD GO AWAY! RAARGGGGHHH!!!

Bob: MMM!!! NNMMN MMMM!!!

*Splatter*

HAH! GROK SMASH PUNY MAGIC! BOB CAN MOVE NOW!...GROK SAAYYYY BOB CAN MOVE NOW!!! *prod* *prod* Uh oh.....Grok did it again...


Quandary wrote:

humans are only spending one rage power/feat on superstitious. not true for steel soul + superstitious.

Steel soul is a feat but let you take the class bonus in Hps, so the drawf would have the equivalent of toughness against the human. That should compensate the extra feat spended.


TarkXT wrote:
Crosswind wrote:
TarkXT wrote:
Also, god forbid anyone plays martial classes smarter. ;)

I guess I have a stupid question, that's a bit unrelated: Can you voluntarily choose to fail a combat maneuver check?

It seems weird that it's harder to dispel a spell (like "slow") on an ally with a high CMD than one with a low CMD...

-Cross

You are not targeting the CMD of your ally. But the CMD of the spell as it were.

I don't mean to be ingracious, but could you reconcile your quote with the following line from Spell Sunder?

"To sunder an effect on a creature, the barbarian must succeed at a normal sunder combat maneuver against the creature’s CMD + 5"

So, if the creature in question is my ally, how, exactly, am I not targetting my ally's CMD?

-Cross


Crosswind wrote:
TarkXT wrote:
Crosswind wrote:
TarkXT wrote:
Also, god forbid anyone plays martial classes smarter. ;)

I guess I have a stupid question, that's a bit unrelated: Can you voluntarily choose to fail a combat maneuver check?

It seems weird that it's harder to dispel a spell (like "slow") on an ally with a high CMD than one with a low CMD...

-Cross

You are not targeting the CMD of your ally. But the CMD of the spell as it were.

I don't mean to be ingracious, but could you reconcile your quote with the following line from Spell Sunder?

"To sunder an effect on a creature, the barbarian must succeed at a normal sunder combat maneuver against the creature’s CMD + 5"

So, if the creature in question is my ally, how, exactly, am I not targetting my ally's CMD?

-Cross

Ah my bad. Welp, that really seems up to the GM. I think under normal circumstances you can "choose" to get hit by all manner of things. However I can see why a DM might be a touch irked at this assumption where you are basically hacking magic off your party members through the power of metal.


its a shame there isn't a way (that i know of) to grab the hardy racial feature off dwarves. else we'd have humans with racial heritage dwarf, steel soul, AND superstitious.

Liberty's Edge

TarkXT wrote:


Ah my bad. Welp, that really seems up to the GM. I think under normal circumstances you can "choose" to get hit by all manner of things. However I can see why a DM might be a touch irked at this assumption where you are basically hacking magic off your party members through the power of metal.

Personally, I think it was inspired because someone at Paizo found the "Barbarian Wizard" thread online and decided to pay homage to it. "Thog cast Dispel Magic on Thog's friend! Feel better! *axes party cleric*"


TarkXT wrote:
Crosswind wrote:
TarkXT wrote:
Crosswind wrote:
TarkXT wrote:
Also, god forbid anyone plays martial classes smarter. ;)

I guess I have a stupid question, that's a bit unrelated: Can you voluntarily choose to fail a combat maneuver check?

It seems weird that it's harder to dispel a spell (like "slow") on an ally with a high CMD than one with a low CMD...

-Cross

You are not targeting the CMD of your ally. But the CMD of the spell as it were.

I don't mean to be ingracious, but could you reconcile your quote with the following line from Spell Sunder?

"To sunder an effect on a creature, the barbarian must succeed at a normal sunder combat maneuver against the creature’s CMD + 5"

So, if the creature in question is my ally, how, exactly, am I not targetting my ally's CMD?

-Cross

Ah my bad. Welp, that really seems up to the GM. I think under normal circumstances you can "choose" to get hit by all manner of things. However I can see why a DM might be a touch irked at this assumption where you are basically hacking magic off your party members through the power of metal.

You sorta see what I'm getting at? Apparently I can auto-succeed at dispelling effects off my friends.

Which makes Spell Sunder all the more badass.

-Cross


I'm very late to this thread but has anyone considered using the moment of clarity rage power wi superstition? You can use a rage round to come out of rage, get your healing and you're back into the rage. Then you may continue killing mages.


vikrattlehead wrote:
I'm very late to this thread but has anyone considered using the moment of clarity rage power wi superstition? You can use a rage round to come out of rage, get your healing and you're back into the rage. Then you may continue killing mages.

Most people just find a way to negate the fatigue effect and rage cycle, thus negating the need moment of clarity. It can be a simple as the Cord of Stubborn Resolve, or a single level dip into oracle.

Simple co-ordination by your healer to ready an action for when you stop raging (or when you give the code word) will allow you to receive the spell and start raging again.

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