Cutting the Razor: A Razor Coast Gameplay Thread

Game Master Divinitus


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Here is the obligatory discussion thread!


Investigator 3| HP 8/21 | AC 16 (17 vs traps), Touch 13 (14 vs traps), FF 13 | CMB +2 | CMD 15 | Fort +2, Ref +6 (+7 vs traps), Will +3 (+5 enchantments) | Init +3 | Perception +7 (+9 vs traps) | Speed 30 | Inspiration 3/4 | Extracts: Level 1 3/4

Mind if we use this space to flesh out our character's personalities? Maybe post a situation that doesn't require rolling?


It's for those officially accepted only and, since I have not even made selections yet, that is a no. Sorry, it's just an OCD thing about keeping things in their proper places. I'm LE in regards to which thread to post in.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Dot.


LN Female Half-elf (Chelaxian) Bard (Archaeologist) 9 | HP: 66/66 | AC: 21/23 (w/shield) ( 12 Tch, 19 Ff) | CMB: +9, CMD: 21 | F:+5 R:+9 (+3 vs traps) W:+7 (+2 vs. enchantments) | Init: +2 | Perc: +20; SM: +0 | Speed 30 ft | Spells: 1st: 4/6 2nd: 3/5 3rd: 1/3| Performance: 9/16 | Active conditions: AL 2/3, Alter self 9 minutes (darkvision 60', swim 30', +2 size bonus to Str), haste 9/9 rounds (+1 attack, +1 AC)

Hi, everyone! I look forward to gaming with you all. Thanks for the selection, GM Bloodied Waters! This is a campaign I've been eager to try out.

I really like everyone's submissions that were chosen, which makes sense because there was a lot of good competition.


Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft

Woot. Thanks for the selection.


Male Human Wizard(Spellslinger)5

Hello everyone, this is Sanguinus_Draconis reporting in! I will be transplanting the rest of my character from my laptop later. Phone posting is sort of sucktastic, no?

If anyone is curious, his last name is a splicing of la paz, Spanish for peace. I thought it was ironic and appropriate, given his moonlighting as an arcane assassin.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Welcome aboard.

The Exchange

Female Human Oracle(Spirit Guide) (Waves mystery)/4 - Swashbuckler/1-- [HP 45/45); AC23,T15,FF18; F+7,R+12,W+10; Per+6; Init +4]

Hey all, welcome to the party.

As an FYI - you can "dot" the gameplay thread, and then immediately delete your post. This has the effect of the campaign showing up on your Campaign tab, but does not clog up the thread with a bunch of "dots".


Hp 55/55 | AC 19/13/17 | CMD 14 | Init +2 | Fort +4 Ref +3 Will +4, +2 vs fear/dispair, +2 next to Zivvy | Perception +2/15; low-light vision

Hello =)


Hp 33/33 | AC 24/18/20 | CMD 18 | Init +4 | Fort +2 Ref +8 Will +2 | Perception +15, low-light vision

Hi!

I'll get right on updating Zivvy's status bar!


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

I don't know about you guys but I'm excited about this campaign. =)

Has everyone already checked in? Nice turnaround time.


LN Female Half-elf (Chelaxian) Bard (Archaeologist) 9 | HP: 66/66 | AC: 21/23 (w/shield) ( 12 Tch, 19 Ff) | CMB: +9, CMD: 21 | F:+5 R:+9 (+3 vs traps) W:+7 (+2 vs. enchantments) | Init: +2 | Perc: +20; SM: +0 | Speed 30 ft | Spells: 1st: 4/6 2nd: 3/5 3rd: 1/3| Performance: 9/16 | Active conditions: AL 2/3, Alter self 9 minutes (darkvision 60', swim 30', +2 size bonus to Str), haste 9/9 rounds (+1 attack, +1 AC)
Ruul Spiritskin wrote:
I don't know about you guys but I'm excited about this campaign. =)

Yes, very much so. I love most of the tropes that seem to be what this game advertises. Nautical adventures? Check. Cthulu-esque madness? Check. Caribbean/Polynesian flavor? YES PLEASE!

I've been lurking over at Bloodied Waters' drow game, and I like what is going on over there, so that makes me even more excited for this game.

Rodriguez Lapaz wrote:
...given his moonlighting as an arcane assassin.

What are your rates? I've got a plantation owner I'd like to see removed from the scene.

Nini wrote:
Hello =)

Hi!

Meherio the Water Ghost wrote:
As an FYI - you can "dot" the gameplay thread, and then immediately delete your post. This has the effect of the campaign showing up on your Campaign tab, but does not clog up the thread with a bunch of "dots".

Neat! Also, I dig your backstory. I look forward to Tatienne trying to convince you it is the loa that gave you your powers ;)

@GM Bloodied Waters... I'm thinking that Taty is not terribly quick or even fast-moving, so I'm thinking about getting rid of Improved Initiative. Would this be OK? If so, I'd like to take scribe scroll and reflavor it to be gris-gris (minor fetishes, like inscribed animal bones, concecrated salt, etc.). Otherwise, mechanically I figure they'd work exactly the same.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Once we get to know each other a bit, Ruul wouldn't turn down a mage armor. Ruul's effectively running around nekkid.


Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft

I'm still tinkering with Orsal:
- traded masterwork weapons
- exchanged favored class bonuses from performances to known spells

cheers

The Exchange

Female Human Oracle(Spirit Guide) (Waves mystery)/4 - Swashbuckler/1-- [HP 45/45); AC23,T15,FF18; F+7,R+12,W+10; Per+6; Init +4]

@ Tatienne - yup, I think that we shall have some interesting discussions about which are the true divine powers of the Tulita - or are they both one and the same? Simply different facets of the same power?


Hp 55/55 | AC 19/13/17 | CMD 14 | Init +2 | Fort +4 Ref +3 Will +4, +2 vs fear/dispair, +2 next to Zivvy | Perception +2/15; low-light vision

@Mage Armour - Nini got the spell on tap for her Eidolon, but can surely spare a casting or two!

But she can't keep it up all day on multiple people (yet!), so we will have to be a bit proactive : )

(I'm going to try and get a Lesser Rod of Extend Spell eventually, so around level 7-8 a single casting should last most of the day !)


LN Female Half-elf (Chelaxian) Bard (Archaeologist) 9 | HP: 66/66 | AC: 21/23 (w/shield) ( 12 Tch, 19 Ff) | CMB: +9, CMD: 21 | F:+5 R:+9 (+3 vs traps) W:+7 (+2 vs. enchantments) | Init: +2 | Perc: +20; SM: +0 | Speed 30 ft | Spells: 1st: 4/6 2nd: 3/5 3rd: 1/3| Performance: 9/16 | Active conditions: AL 2/3, Alter self 9 minutes (darkvision 60', swim 30', +2 size bonus to Str), haste 9/9 rounds (+1 attack, +1 AC)
Meherio the Water Ghost wrote:
@ Tatienne - yup, I think that we shall have some interesting discussions about which are the true divine powers of the Tulita - or are they both one and the same? Simply different facets of the same power?

Hmmm. That's an interesting angle. Right now, Tatienne thinks the triumvate have failed the Tulita, so it will be interesting to see how those views change.

Ruul Spiritskin wrote:
Once we get to know each other a bit, Ruul wouldn't turn down a mage armor. Ruul's effectively running around nekkid.

They've not got the duration or bonus of mage armor, but I can hit you with a protection from evil and/or barkskin in a pinch. I'll probably have both prepared at least some of the time.


Hp 55/55 | AC 19/13/17 | CMD 14 | Init +2 | Fort +4 Ref +3 Will +4, +2 vs fear/dispair, +2 next to Zivvy | Perception +2/15; low-light vision

On the topic of buffs, anyone have access to some sort of AoE luck buff?

The First Worlder gets access to Pugwampis and their aura of misfortune is quite the nice debuff - but indiscriminate. Worst case, I'll stick to summoning them on opposing ships :P

The Exchange

Female Human Oracle(Spirit Guide) (Waves mystery)/4 - Swashbuckler/1-- [HP 45/45); AC23,T15,FF18; F+7,R+12,W+10; Per+6; Init +4]

Pretty sure I don't have any luck related buffs unfortunately.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Prayer is a luck bonus.


Hp 55/55 | AC 19/13/17 | CMD 14 | Init +2 | Fort +4 Ref +3 Will +4, +2 vs fear/dispair, +2 next to Zivvy | Perception +2/15; low-light vision

5 out of 6 characters are casters, but no cleric :P

(Our oracle might want to pick it up at level 6 or later, but there are plenty of other nice spells ...)


LN Female Half-elf (Chelaxian) Bard (Archaeologist) 9 | HP: 66/66 | AC: 21/23 (w/shield) ( 12 Tch, 19 Ff) | CMB: +9, CMD: 21 | F:+5 R:+9 (+3 vs traps) W:+7 (+2 vs. enchantments) | Init: +2 | Perc: +20; SM: +0 | Speed 30 ft | Spells: 1st: 4/6 2nd: 3/5 3rd: 1/3| Performance: 9/16 | Active conditions: AL 2/3, Alter self 9 minutes (darkvision 60', swim 30', +2 size bonus to Str), haste 9/9 rounds (+1 attack, +1 AC)

If Meherio doesn't want to, I can pick it up at level 7 with my favored class bonus. It also fits Tatienne thematically, so I'd be happy to do so.

I'm digging the makeup of this party. It should be able to roll with most situations as they arise. Lots of versatility.


Male Human Wizard(Spellslinger)5

Hello everyone, I have just checked in since being gone for Easter. The internet at the GM and I's college dorms have been offline until late Saturday afternoon. I will be catching up on my recruitment threads and the GM said he will post after class is over today.


Hp 55/55 | AC 19/13/17 | CMD 14 | Init +2 | Fort +4 Ref +3 Will +4, +2 vs fear/dispair, +2 next to Zivvy | Perception +2/15; low-light vision

Huh, the human shaman favoured class bonus is all sorts of awesome *makes mental note*.

: )

The Exchange

Female Human Oracle(Spirit Guide) (Waves mystery)/4 - Swashbuckler/1-- [HP 45/45); AC23,T15,FF18; F+7,R+12,W+10; Per+6; Init +4]

Never noticed that Favored Class option. It is not posted on the d20 site for some reason, and I had never gone searching for it on the Paizo site (since FC choices are not under the class itself on the website for some unknown reason.)


Hp 55/55 | AC 19/13/17 | CMD 14 | Init +2 | Fort +4 Ref +3 Will +4, +2 vs fear/dispair, +2 next to Zivvy | Perception +2/15; low-light vision

It is on the pfsrd d20 site now, but they have variable times until stuff gets there from the books.

Now, I must admit, I don't check the human race page so often, since there aren't that many features to remember :P

The Exchange

Female Human Oracle(Spirit Guide) (Waves mystery)/4 - Swashbuckler/1-- [HP 45/45); AC23,T15,FF18; F+7,R+12,W+10; Per+6; Init +4]

Ah, I usually look under the class page, since to me it is more of a class related matter, more than a race thing.


LN Female Half-elf (Chelaxian) Bard (Archaeologist) 9 | HP: 66/66 | AC: 21/23 (w/shield) ( 12 Tch, 19 Ff) | CMB: +9, CMD: 21 | F:+5 R:+9 (+3 vs traps) W:+7 (+2 vs. enchantments) | Init: +2 | Perc: +20; SM: +0 | Speed 30 ft | Spells: 1st: 4/6 2nd: 3/5 3rd: 1/3| Performance: 9/16 | Active conditions: AL 2/3, Alter self 9 minutes (darkvision 60', swim 30', +2 size bonus to Str), haste 9/9 rounds (+1 attack, +1 AC)
Rodriguez Lapaz wrote:
... the GM said he will post after class is over today.

Thanks for the update, Rodriguez!

Rodriguez Lapaz wrote:
Huh, the human shaman favoured class bonus is all sorts of awesome *makes mental note*.

Yeah, between that, the druid/cleric spells on the shaman list, and the lore hex allowing wizard/sorcerer spells, there's a lot of versatility to be had.

Is the one role we're kind of lacking on crowd control? I can certainly minor in about level 8 or so, by picking up some wizard spells and using the shaman spells that cover that area.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Do we have anyone that can use weather magic? That's pretty big if we're going to spend a decent amount of time on the water.


LN Female Half-elf (Chelaxian) Bard (Archaeologist) 9 | HP: 66/66 | AC: 21/23 (w/shield) ( 12 Tch, 19 Ff) | CMB: +9, CMD: 21 | F:+5 R:+9 (+3 vs traps) W:+7 (+2 vs. enchantments) | Init: +2 | Perc: +20; SM: +0 | Speed 30 ft | Spells: 1st: 4/6 2nd: 3/5 3rd: 1/3| Performance: 9/16 | Active conditions: AL 2/3, Alter self 9 minutes (darkvision 60', swim 30', +2 size bonus to Str), haste 9/9 rounds (+1 attack, +1 AC)

I can do a bit of magic that could help on a ship ("X" denotes spells I've got access to now):

1 (X)- Monkey Fish, Read Weather
2 (X)- Buoyancy, Commune With Birds, Fog Cloud, Guiding Star, Warp Wood
3 (X)- Air Breathing, Create Food & Water, Fins to Feet, Sky Swim, Sleet Storm, Stinking Cloud, Water Breathing, Water Walk, Wind Wall
4- Control Water, Ride the Waves, Solid Fog
5- Commune With Nature, Control Winds, Wall of Fire
6- Antilife Shell, Awaken, Find the Path
7- Control Weather, Vortex, Wind Walk
8- Earthquake, Fire Storm, Whirlwind
9- Tsunami, Winds of Vengeance

Wandering Spirits:

Waves (Agwe, Dan Wédo, Mami Wati):
Spells [Hydraulic Push (X), Slipstream (X), Water Breathing (X), Wall of Ice, Geyser, Fluid Form, Vortex, Seamantle, Tsunami]

Wind (Ayida Wedo; Bade; Ghede Loraj):
Spells [Alter Winds (X), Gust of Wind (X), Cloak of Winds (X), River of Wind, Control Winds, Sirocco, Control Weather, Whirlwind, Winds of Vengeance]


Hp 55/55 | AC 19/13/17 | CMD 14 | Init +2 | Fort +4 Ref +3 Will +4, +2 vs fear/dispair, +2 next to Zivvy | Perception +2/15; low-light vision

Nini doesn't have any direct impact on the weather. But she has a workable UMD score.

Additionally, she can summon a small bunch of critters via the Summon Nature's Ally class feature, which might be helpful. Most notably the Nymph with NA VII which is a druid caster in a can :P

Sadly, the First Worlder archetype removes the 'lasts up to a minute' line, so the critters won't be around that long.

On the equipment side of things, she has a set of Star Charts for navigation - even if her Know(Geography isn't stellar). And various little odds and ends : )


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Summons can never summon or use extra-dimensional travel stuff.

That said, I've never complain about the summoner spell list. =)

The Exchange

Female Human Oracle(Spirit Guide) (Waves mystery)/4 - Swashbuckler/1-- [HP 45/45); AC23,T15,FF18; F+7,R+12,W+10; Per+6; Init +4]

As a Waves Oracle, I always have:

Oracle(Waves Mystery)touch of the sea (2nd), slipstream (4th), water breathing (6th), wall of ice (8th), geyser (10th), fluid form (12th), vortex (14th), seamantle (16th), tsunami (18th)

In addition, I can select one Shaman spirit each day. Among these:

Wind: Alter winds (1st), gust of wind (2nd), cloak of winds (3rd), river of wind (4th), control winds (5th), sirocco (6th), control weather (7th), whirlwind (8th), winds of vengeance (9th).

Shaman (Waves Spirit): Hydraulic push (1st), slipstream (2nd), water breathing (3rd), wall of ice (4th), geyser (5th), fluid form (6th), vortex (7th), seamantle (8th), tsunami(9th). (pretty much the same except for the ever fun Hydraulic Push

Flame(make ships burn): Burning hands (1st), resist energy (2nd), fireball (3rd), wall of fire (4th), summon monster V (fire elementals only, 5th), fire seeds (6th), fire storm (7th), incendiary cloud (8th), fiery body (9th).

------
I also have Make Whole - which helps with minor things, LIKE FIXING A SHIP!


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Alter Winds is excellent as a level 1 weather spell.

I mostly punch things.


Hp 55/55 | AC 19/13/17 | CMD 14 | Init +2 | Fort +4 Ref +3 Will +4, +2 vs fear/dispair, +2 next to Zivvy | Perception +2/15; low-light vision

I meant that the Nymph might have some weathery spells :P

Edit: but that summon is faaar away :P

The Exchange

Female Human Oracle(Spirit Guide) (Waves mystery)/4 - Swashbuckler/1-- [HP 45/45); AC23,T15,FF18; F+7,R+12,W+10; Per+6; Init +4]

If two of us can cast Control Winds and Control Weather, at higher levels, then we should be pretty well set. Especially since as an oracle, I can cast it several times a day if needed.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Everything still kosher GM BW?

The Exchange

Female Human Oracle(Spirit Guide) (Waves mystery)/4 - Swashbuckler/1-- [HP 45/45); AC23,T15,FF18; F+7,R+12,W+10; Per+6; Init +4]

Was wondering the same thing. Ready to sail the seven seas and bring chaos and mayhem to the invaders.


Hp 55/55 | AC 19/13/17 | CMD 14 | Init +2 | Fort +4 Ref +3 Will +4, +2 vs fear/dispair, +2 next to Zivvy | Perception +2/15; low-light vision

*Boing*

"Chaos! Yey!"

I'm not sure, but from the sound of it, our gm just got back to school after spending the easter having fun. In my experience, teachers seem to believe that their pupils rather should spend their breaks writing reports and doing homework, so they might have a backlog of stuff to care for now :P


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

I suppose I'm just having a bit of PTSD. My last Razor Coast game died just outside the gates. =(


Hp 55/55 | AC 19/13/17 | CMD 14 | Init +2 | Fort +4 Ref +3 Will +4, +2 vs fear/dispair, +2 next to Zivvy | Perception +2/15; low-light vision

Get that feeling : )

Off topic?:
To help you make ease of it, I'll just now mentioned that I'm fairly certain I'm cursed. You see, every single pbp in which I play a small-sized race in has died after 2-4 weeks ...

... No matter class, gender, personality ^^

I mean, I had plenty of pbp's die (as is sadly the nature of the beast), but the small-to-dead ratio is pretty worrying ...


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Quick someone ward the bad luck away!

The Exchange

Female Human Oracle(Spirit Guide) (Waves mystery)/4 - Swashbuckler/1-- [HP 45/45); AC23,T15,FF18; F+7,R+12,W+10; Per+6; Init +4]

Meherio raises her hands. A small pea sized ball of flame shoots forth and strikes the gnome, turning her into a charbroil.

See how easy that was. Problem solved, no more short person curse.

Just ignore that I do not get fireball for another 2 levels (if I take the Fire Spirit).


Male Human Wizard(Spellslinger)5

He has not abandoned everyone, he has been busy trying to get some of the more tedious work done over Spring Break so he does not feel rushed to do it the day before college resumes. I think he's about done with it. I am done with my college work, so I can relax over Spring Break. I know all of us are looking forward to it!

If he is not available tomorrow, would you like me to see if I can bot like 3-4 posts for him until he's ready to post?

EDIT: With his permission, of course!


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

As long as he promises us lots of love when he gets back.


Hp 55/55 | AC 19/13/17 | CMD 14 | Init +2 | Fort +4 Ref +3 Will +4, +2 vs fear/dispair, +2 next to Zivvy | Perception +2/15; low-light vision

If I'm waiting two levels for a solution, I'd prefer Prayer over Fireball :P
_______________

And what Ruul said! :)


Male Human Wizard(Spellslinger)5

I am quite sure he will. He's a stand-up guy and quite dependable. I don't think he'll go for any Full Metal Jacket $5 loving though, if you get my movie reference! :P


I will be traveling for work tomorrow, so if we get started, it may be Friday before I can get a post in.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Everybody panic!

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