Samaritha Beldusk

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Sorcerer all the way.

For one thing, the party tends to get bored when the wizard takes a long time deciding which spells to prepare and how many.

Sorcerers are the wizard's cooler sibling


ZanThrax wrote:
I'm not sure that he's not too much the stereotypical BSF character though - impulsive young kid who ran away from home to be an adventurer.

But the idea of playing an adventurer who is sick of being an adventurer is fun.


Rulaan sounds interesting from an RP perspective


It just seems weird to me is all.

You go from a 50% gain to a 33% gain.


Just throwing it out there...

What about 7d4?

Half again of 18 is 27 and 28 is closer than 24.


So what is the progression for a long sword beyond huge?

I know a huge long sword is 3d6, what would a gargantuan long sword do?


ColAwesome wrote:
You're welcome, looking back I don't know why I spoke in that way in the first place. Anyway, what's the situation currently with this character then? Is the issue still present? o:

Well, he told me he's making a new character.


another_mage wrote:

Tyrion Lannister

See: The Best of Tyrion Lannister - Game of Thrones, Season 1 (Warning: GoT Spoilers!)

In the comments section of the video:

Angel77777771: Just goes to show, it doesn't matter who you are or what you look like, you can be attractive just by being confident and funny. Man, I would definitely sleep with Tyrion.

Tyrion Lannister: You wouldn't be the first.

Cersei Lannister: Oh, shut up, you little fool.

LOL

Although to be fair, Peter Dinklage.


ColAwesome wrote:
Jonathan Michaels wrote:

Yeah, except for that one guy who kept accusing me of being some kind of pervert.

In the end, it was ironic that my character was by far the most obvious target to get killed, yet everyone else got killed at least twice.

And it was an absolute coincidence that thickfreakness drew the mountain man card out of the harrow deck in the current game, I was actually worried for him because my first thought was that his shackles would choke him to death before he could get them off.

When you kill a character BEFORE the first quest, it's not a good sign.

I imagine you mean me by that first sentence, yeah...I was completely out of line accusing you of that sort of stuff and I apologise, I don't want to make excuses but the main reason was that the character concept/idea managed to annoy me somewhat and I made the rather horrible decision to take it out on you, I really didn't know what I thought I would get out of it and again I'm sorry.

In regards to the issue the OP seems to be having, I'd say a permanent reduce person would help, although if you encounter a lot of enemies that use dispel magic you may begin losing a lot of money on recasting.

Wow. Someone on the Internet actually apologized.

Thank you, I appreciate it, sincerely.


Whether you interpret Charisma one way or another, as far as I'm concerned, if the player insists their character is attractive and they have a high Charisma, you can't argue, if they say they're not attractive, then they aren't.


Rynjin wrote:

Oh you're THAT guy.

I remember that thread.

It was pretty much a long string of "My sorceress needs to be taller"

"But whyyyy?"

"Because tall people are scary"

"Well okay"

I liked that thread.

Yeah, except for that one guy who kept accusing me of being some kind of pervert.

In the end, it was ironic that my character was by far the most obvious target to get killed, yet everyone else got killed at least twice.

And it was an absolute coincidence that thickfreakness drew the mountain man card out of the harrow deck in the current game, I was actually worried for him because my first thought was that his shackles would choke him to death before he could get them off.

When you kill a character BEFORE the first quest, it's not a good sign.


kyrt-ryder wrote:
That depends on how many of a vampire's classical weaknesses you hang onto ;) being unable to enter dwellings without permission from an occupant, for example, would be a huge pain in the butt (although Charm/Dominate does kind of sneak around that...)

Basically she was a sorceress who had backstory reasons, dreams and such, for wanting to be bigger.

The DM saw this as an opportunity to tie it into the story when a portal sent us to Mount Olympus, my character was instantly doubled in size and was revealed to be Zeus's daughter.

Nobody was more surprised than I was by this.

We set off to destroy an evil book that poisoned Zeus, long story short, I was cajoled into examining the book, a black cloud comes out of it, and boom, vampire.

So suddenly the party has a twelve and a half foot tall vampire sorceress.

Nothing like a series of events suddenly turning you into a quasi Mary Sue.

Of course now, I turned this into an advantage by setting the new campaign twenty years after the first and making that character, now cured of vampirism, the one the party works for.

So basically she can give them quests and in between the party can investigate her backstory which will lead to the bigger overall plot.

Essentially, she's bored on Mount Olympus and wants to adventure again, but she needs a party as powerful as her to team with, which is why she's guiding them to become epic level so they can go save the world together.

At least that's what she SAYS.


kyrt-ryder wrote:
To echo Rynjin, the only kind of overpowered in a game like this is when one party member regularly outshines the others. If there's a reasonable degree of party balance, then all it takes is an appropriate level of opposition (which ranges from 'walk all over the opposition' to 'slightly challenging but generally easy' to 'casually difficult' to 'balls to the walls life or death') to have a balanced game.

Believe me, I know.

My character in the last game was a bit overpowered at the end, though not by my own design.

It tends to happen when you become a vampire.


Thickfreakness wrote:
Shalafi2412 wrote:

Wow! If the DM really wanted to abate the situation he would have a group of monster hunters come in and destroy this abomination.

I wonder what the point of the rest of the PCs, which seem like guest stars, in this game, is?

Actually, as of our last game, the reason the tribe has been so hard to track down was finally revealed. A big ol' group of roaming inquisitors came across them and started a 10+ year campaign of extermination, leaving my character and a few others the only ones left. Aaaand they found me.

Also, as much as it sounds, I'm not the most ridiculous character in the group. We've got:

A cleric that has been revealed to have storm giant blood, and essentially is on a mission to be hit by a lightning bolt on top of such and such mountain which will switch on his heritage,

An undine bard that has discovered how to sing to water itself, and through an extension of that, nearly all liquids. Has a nasty habit of coaxing the blood out people's bodies with his voice,

A synthesist whose eidolon is a dragon-man. 'Nuff said.

And we somehow ended up with a dryad Druid.

Hi.

I am the aforementioned DM of the current game.

It's my first time running the game, so there's a bit of a learning curve for me in terms of knowing what is too overpowered, my fear was making him too weak being a lower level, afraid a single hit would take him out.


In my game, the DM gave out items to everyone in the party, my sorcerer got a box filled with a swirling energy.

It allowed me to learn a spell of a reasonable level from outside of the Sor/Wiz list.

That would be a nice perk and make them feel unique.


I attend Megacon in Orlando every year, they usually have a big room for role playing all weekend long.


I think players are afraid to have any glaring weaknesses because they have dealt with evil DMs who take intense delight in focusing on those weaknesses and exploiting them.

Oh, nobody has more than a plus three in Swim?

Guess what? You're going to swim or die.

Oh, all the wizard's attack spells he prepared are fire spells?

The monster that's immune to fire is making a beeline towards the wizard.

And so forth.


If you're wanting to retain your current form....

Unless you somehow acquire enough magic items with the drawback of growing six inches to get up to Large, then draw the Mountain Man card from the Harrow Deck of Many Things, then get Enlarge Person cast on yourself and have it made permanent, I don't think so.

I could be wrong, though.


ciretose wrote:
And this is why you should trust your GM.

Oh my God, the DM's arm........came off.

Curse you, J. Walter Weatherman.

Yeah, I'm glad I didn't have to fight the party..this time.

Who knows, though,it does a leave a good setup for another campaign.

Maybe I'll bite the bullet and run one myself, I've been considering trying my hand at DMing for a while.

We could do a search and rescue with the current characters and whoever I roll up, or we could do all new characters, set it years down the road and have them encounter her in the underdark.

Then I could either have them together of have her kill him and take over, flipping to evil.

The important thing now is we have options, and there's nothing more exciting to me than having options.


Ramza Wyvernjack wrote:

And then she eats them!

The End ~

I hope not, we had too many casualties as it is.


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Ramza Wyvernjack wrote:

Could it be that you just had bad luck?

You decided to put the sword in. You could have let a party member do it.

You also read the book, when you could have given it and the protective item to someone else. Might have been bad luck.

I once put rust monsters in small cages, and there were holes along a corridor on the other side of the room. Our fighter put his magic sword inside because he was curious. Do not put metal sword in a rust monsters cage. It was just bad luck, there was no specific agenda, he simply put his sword in a bad place at a bad time.

The sword thing was intended for her, she was the one who could grow and put the sword in, it was setup to bring Zeus into it, I knew nothing about it until it happened..

And we believed she was the only one who could safely carry the book, because the black energy that came out of it was absorbed by the amulet the vampire Chance had given her when they left the Underdark.

Which brings me to what happened.

We entered a hall with an obsidian wall and eight paths, each one marked with a riddle, the solutions would tell us what demon laid behind each door.

We solved the riddles eventually, and decided to fight a Nalfeshnee, We climb the stairs and eventually they get bigger and bigger until each step is thirty feet high (thank the gods for fly spells).

The Nalfeshnee proves extremely difficult, it uses tactics and keeps it's distance from us, but we finally corner it and manage to put it down, but not before we lose the Druid.

Until the gem the Leaf Leshy left behind when it died brings her back to life.

We continue up the stairs ip until we reach a veil of darkness, we peek inside and see twenty small demons, paired up at writing desks, making more books.

In the center of the room, slumbering and talking in his sleep, is Orcus.

The demons spot us and each pull out a wand, at which point twenty magic missiles come right at us, and every single one is aimed at me.

I take 79 points of damage, at which point I am forced to flee back down the stairs since I can't take another hit like that.

The party proceeds to attack the demons, wiping them out fairly easily, they're low level.

Meanwhile, before I get more than 100 feet away from the fight, a voice emerges from the darkness.

"Pathetic"

I turn around and see a huge storm giant sneering down at me.

Ares.

He says he's going to do Zeus a favor and eliminate me for being weak, he swings his weapon, the DM rolls damage and tells me the blow would do 108 points of damage.

But before it hits me, instinct kicks in and I clutch the amulet and disappear.

I appear before Chance.

He's been expecting me.

He said he knew I would return to him.

It wasn't the book that turned me, it was the amulet.

It was Chance.

He said how wonderful it was that I had returned, DM asks me for a will save.

Natural 20.

At which point my character breaks down in tears.

I tell him I was so close, mere feet away from destroying the book and quelling the dangers threatening the gates, that I had failed, and now everyone I loved was about to die.

DM asks for another will save, I pass.

I tell him I have to go back.

He say he understands, but he refuses to let me go again.

Final will save. I pass.

He hands me a scroll of teleport, with a time restriction built in.

I have one minute to finish the job and say goodbye.

Ten rounds to throw the book in Orcus's mouth and save the world.

He then hands me a spear, which he calls a Titan Slayer.

He says it used to belong to an old storm giant, one I might know.

So now I know, he knew everything, he knew who I was, that's why he's not surprised that I've become a giant since we last met, he planned for all this to happen.

I sigh, resigned to my fate and use the scroll.

Meanwhile, the party has wiped out almost all the small demons when Ares appears before them, chuckling that if this is the best Zeus could do, then this would be too easy, because nothing will distract him from his beautiful war.

When I teleport behind him and run him through with the spear.

But it's not enough to even knock him down (it was a critical hit doing 146 points of damage) and I take 26 points of electricity damage from the weapon as well.

The fight is on, I immediately go into gaseous form and make a beeline for the mouth, I know I'm screwed, but I'm going to make certain that book goes in the mouth, Ares attacks me, knocking me down to two hit points.

The blow takes me out of gaseous form and knocks the book out of my hands, the rogue rolls to dive for the book and knock it into the mouth, she succeeds.

Ares prepares for the killing blow, when two more Titan Slayers strike the ground from above and land in front of the Druid and the Rogue.

Ares screams, cursing his father, they each grab a spear, I grab the third and we strike at the same time.

All hits.

The combined damage is enough to take him down as the book is swallowed, the abyss trembles, Zeus appears to take the party out of there before it's too late.

All except Felandria, the damage from using the Titan slayer was enough to drop her, She's back in gaseous form, floating around, looking for her coffin, Zeus drops his head in mourning as the cloud disappears, teleporting back to Chance's realm and into her new coffin.

Zeus gets the others to safety, the gates are saved and the campaign is ended.

So, I wasn't the final boss, but turns out he had something pretty diabolical planned anyway.

He basically put us in a position where the last battle, against our toughest opponent, had only ten rounds before it was game over.

If we hadn't had some darned lucky dice rolls, we'd have failed, everything had to go exactly right, but fortunately it did.

Turns out ever since the turn into a vampire, the periodic will saves I was rolling were to keep me from ditching the party and running into Chance's arms.

One failed save and I'm out.

I would have still gotten the minute to say goodbye and pass the book over, because it turns out the rest of the party could have carried the book, it was a collective misunderstanding on the party's behalf, nobody else wanted to touch the book to double check, fearing the worst.

And I also shouldn't have let the party convince me to read the book, turns out the right move was for nobody to read it and just focus on destroying it.

So the rogue ended up saving the day with a key roll, we beat the final boss, but now my character's stuck as a vampire bride, basically, Chance wasn't malicious, he wasn't wishing doom on the party or it's goals, he just really, really wanted to make my character his bride.

Which as fates to, could be worse, but it'll be a long time before she gets over the whole being tricked into becoming his bride.

And hey, it gives the party something to do now.

Go rescue her.


Coming within the next 24 hours or so, the conclusion of the campaign.


gustavo iglesias wrote:
Charisma is not appearance. I'd rather get laid with a lot of uninteresting, boring, lack-of-personality top models, than with a Lich. And Lichs are the ones who get racial bonus to Charisma, you know.

From the SRD.

"Charisma measures a character's personality, personal magnetism, ability to lead, and appearance"

Anyway, I imagine courtesan to work more like Inara in Firefly, as in sex is not always required.

Sometimes an escort is just an escort.


Tandriniel wrote:
Excellent update :-)

Thanks, one day I might post some of the mor interesting bits from the earlier part of the campaign, like a more detailed account of our time in the underdark where half the party nearly died in a church and my character had her body stolen by an old pervert wizard.


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Tandriniel wrote:

So what happened with this? Do tell! :-)

Okay, gang, here's the update.

We found ourselves in an extremely long hallway with prison cells on either side, we walk for a long time, eventually the cells are all occupied by black skeletons, a hideous, nauseating demon with a series of keys appears at the end of the hall as the cells open and sixty black skeletons begin to surround us.

The demon has significant spell resistance, rendering my magical attacks useless, the cleric (the dwarf's replacement) begins taking the skeletons out in clusters while the Druid is assaulted by the demon and the rogue hides behind me.

I eventually draw the demon's attention, we grapple and I use the slam attack to knock a couple levels out of it, weakening him enough to allow us to take him down.

The rogue takes the keys, which can be used to summon skeletons, I fail the will save and feed off the disgusting demon.

We keep going, finding a room with six different paths, each representing different temptations and sins, we figure out which room is which in terms of what they do to us (my perception right now is +26)

We decide the room representing the darkness is the best option.

The imp at the entrance hands us a single torch and we enter.

The torch only lights a five foot radius around us, my dark vision does nothing, and any attempts to create light in any way fail as arms claw at us and try and steal our torch, it gets grabbed a few times but we get it back, the cleric thinks the lesson is to be selfless and suggests giving them the torch voluntarily, we immediately put the kibosh on that.

The rogue gets panicky and starts to seperate, trying to flee, but when she get several feet away the light starts to dim and I devise the solution.

Everyone hug the giantess.

The rest of the party wraps themselves around me and the light grows brighter, we shuffle our way across the hall, making all the reflex saves and get to the exit.

(DM later tells us that we picked by far the best possible option)

We make our way out of the hall and make camp, the rogue snoops around the next area and finds a pearl with an etching of Charon the ferryman on it.

We continue on the way, making our way to the river Styx, we hand the pearl to Charon and climb aboard.

Partway across the river a number of tentacles shoot out of the river and grab at us, one snags the Druid, who turns into an air elemental and escapes, the rogue uses her chainmail shirt the king gave her to fly into the air out of reach, and I debate using Righteous Might to become too big to grab before deciding to just turn into mist.

The cleric and Druid make fairly short work of the tentacles and move on.

Further down we each hear voices calling for us to jump off the boat and follow, it somehow even affects me, despite my vampire powers, we all make our saves and escape the sirens.

We're almost at the other bank, when an undead Beholder appears (the DM had a hard time figuring out how to put one into Pathfinder) it shoots a ray and disintegrates the druid's leaf leshy companion, leaving only the jewel in its chest, I immediately cast blindness on the beholder and it quickly flees.

And that's where we stopped, we're halfway to our goal (we have to throw the book into the mouth of Orcus), and we discover that we've dinged twice, bringing us all to level eleven.

I'm not out of the woods yet, there's still plenty of time for me to turn somehow, but we're more optimistic now.

The improvement to the skills are invaluable (nothing like rolling a 20 on a perception check and telling the DM you got a 56) and the improved AC and DR are keeping me out of death's cold grasp.

There's still the uneasy feeling something bad is in store, but my friends theory that I had to become powerful to keep us alive may have been correct.

In general, we had a lot of fun, but we had to work to stay alive.

And on a side note, I assume Bolstered Resilience would be a good idea to take as my new feat?


Our next session is on Thursday and I'll update after for those who want to hear what happens next.

The player controlling the deceased dwarf talked to me and he says I shouldn't worry TOO much, his new character is a cleric that can channel negative energy so at least someone can heal me.

His theory is since the dwarf got killed, the party needed a new tank and I've been drafted.


Cory Stafford 29 wrote:
Jonathan Michaels wrote:
Proley wrote:

Unless you fail some will save, your PC is your PC. It would be helpful if you could tell us how you ended up a giant vampire though as the method by which you're changed can help determine if you're being picked on willy nilly, or if it you're just the victim of circumstance.

If talking to the DM doesn't work though, and he ignores you (he may just be yanking your chain) and ends up doing something you don't like, have a contingency. For example, maybe you bought Giant Bane, garlic laced weapons, and arrows of Reduce Person?

Short version.

We entered an ice cave, there was a gate encased in ice, also a dais with a shield identical to one I had picked up early in the campaign.

We melted the ice, we determine that to activate the gate, we need to take the sword that came with the shield and insert into the dais, The sword is too small, so I enlarge myself and try again, the gate activates and I become permanently large, and my bloodline goes from Aberrent to Stormborn.

We go through the gate and find Olympus, where my character's father, unknown to her at this point, greets her.

It's Zeus.

Activating the gate awakened the dormant storm giant blood in me. (This part I like, because my character eventually wanted to be a giant, not necessarily this soon in the campaign, though.)

Zeus tells us we need to visit all the gates and restore them to prevent the world from ending, shortly after a mysterious book comes out of the gate and a black cloud poisons Zeus, knocking him out.

I am the only one who can touch the book without being harmed, because earlier in the campaign, we defeated an evil wizard that stole my body, and his archenemy, a vampire named Chance, took a liking to me and gave me an amulet to protect me.

We determine we need to destroy the book, so we head to the next gate.

In the dungeon, the party has several near fatal encounters, and a couple of fatal ones.
(Two characters dropped and I went from 84 hit

...

Actually, everything has tied together quite nicely, that was just the short version, and this was only the last few sessions.


Disappointed with the lack of love for Shocking Grasp, I love that spell, same with Spectral Hand.

But you COMBINE them?

Awesome.


lemeres wrote:
Jonathan Michaels wrote:

Exactly what I was intending, was also thinking Xerxes in 300 as well.

Although, Blue skin?

For some odd reason I thought you were a frost giant. Now I have no idea how I got that impression. Maybe I caught a word and got it thrown back into the wrong place in my head.

And ciretose, I realize that it might be part of a larger story arc, I was just questioning how it seemed like some were giving Jonathan a "this is the punishment you get for wanting to be something different" for wanting to be a giant. Plus my psych classes generally make it obvious that it would be hard to get that idea across by making him a vampire.

Well, considering the Zeus thing, I'd be more of a storm giant.


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lemeres wrote:

Well, actually, I get it to an extent. The use of Greek mythology through Zeus is actually a nice flair. In Greek mythology, and other mythologies I suppose, the idea is that in the age of Great Heroes, men were more mythic in nature, reflected in their superior stature.

This applies in practice in several ways. Some claim that George Washington's main qualification as a commander was his height, rather than actual expertise. The fact of the matter remains that superior size often demands respect. This also translates into better IQ due to confidence resulting from this respect. Jonathan's character in particular wants size since elves are typically marked with slightly greater height than humans and half-elves, allowing them to literally look down on others. So becoming a giant would allow this character to tower over its peers, gaining a sense of majesty and power.

The blue skin and vampirism are a bit much though.

Exactly what I was intending, was also thinking Xerxes in 300 as well.

Although, Blue skin?


Shalafi2412 wrote:
Is anyone else in the group given these special dreams or does the campaign revolve around you?

The dreams were my own idea.

Just part of the backstory, other players have creative backstories as well.

The giant thing, basically, the idea is she uses her magic, her looks and her charisma to gather a following.

She despises how the elves treat the halfbreeds and wants to become their queen and prove half elves are their equals, leading them into an Age of Enlightenment.

Obviously none of this happens until after the campaign ends, if ever.

Just flavor.

And it's not like being a giant benefits my character greatly, being a sorcerer, the loss of Dex hurts, but it's fun to RP.

And no, the campaign is in no way SUPPOSED to center around me.

It just feels like it sometimes, and it shouldn't


Umbranus wrote:
Jonathan Michaels wrote:

My character became a giant a few sessions ago, now out of the blue he's turned her into a vampire.

(...)

I am just guessing but your GM might try to show you how nice it can be to play a normal PC, not a monster.

Perhaps I'm wrong but some things you said hint at the possibility that you'd like to play a monster if you knew it would be without any strings attached.
Now the GM lets you play a monster but more so that you wished for. And if he's not yet finished perhaps much more than you want to play. The goal might be to make you wish you could go back to playing a normal pc.
If I'm wrong, please don't be angry. I did not want to offend you in any way. And as I don't know you or your gm I might very well be wrong.

What would I do in this kind of situation? I guess I would tell the gm what worries my. If he still doesn't tell me what he's up to or changes anything I would just chose to fail my next will save and look what happens.

Well, I had no intention of being a monster, being giant was something I was prepared for eventually, as the character's backstory involved a recurring dream where she was a giant and queen of the elves.

And I was fully aware of the difficulties inherent in being one, and was intrigued with having to deal with them.

As for our ages, we're all late 20's, early 30's.


I should be clear, up to this point, he's been a damn good DM.

The current scenario is just problematic.


Pendagast wrote:

can you "slam" and drain levels using negative energy and remain (or become good?) Good clerics can't channel negative energy, why should good vampires be able to do it?

Player states she like to slam.... case in point she's draining life out of living victims using negative energy.... vampires are evil.... This isn't twilight, or angel the vampire with a soul.

Not saying I like to slam, but being large makes the slam attack a lot more interesting.


Kalridian wrote:

Great gods of gaming... Is that the first campaign this guy is GMing? It could be partly due to your shortened way of telling things, but this sounds like insane amounts of deus-ex-railroad going on...

Do you have any way to NOT follow the quest? By for example saying "I'd like to try and find a way to lift my vampire-curse" or are you on a convenient just-enough-time-to-do-what-the-gm-wants-deadline?

Turning one character into a special snowflake and ignoring the others without agreeing on this with the players beforehand is just bad style in my eyes.

Well, I'm pretty sure if we destroy the book, I can go back to normal.


Byrdology wrote:
How many times have I heard that one! I'm not evil, I'm chaotic neutral! Or, I'm lawful, I just follow my own moral code!

Well, that's the thing, after being given the mission, the character has been trying to be a better person, trying to become chaotic good, this certainly throws a wrench into that.


Pendagast wrote:

Well see this is a problem that results from changes in the game... over the years.

Used to be you become a vampire, poof you're an NPC, your character is lost, make a new one.

Now, what. How can he MAKE you attack your party or turn against them? Only if you become an NPC.

This why Evil alignments weren't allowed. Why Giants weren't PCs , why all orcs were evil and if you became a vampire you were an NPC.

But that has changed.... so if you remove all the old stigma, and your not an NPC... how can you be the BBEG? It's still you and you're choices....

By the way, IF you are a Vampire, don't you HAVE to feed by drinking blood?

That's an evil act.... so is your character already evil, or did you become evil?

No, I already fed by draining the imp.

My character's dedication to her mission, combined with a crucial will save allows me to keep it under control to the degree that I don't go after the party, basically I'll feed off of the enemies we fight.

But each time I feed, I have to make another will save.


Proley wrote:

Unless you fail some will save, your PC is your PC. It would be helpful if you could tell us how you ended up a giant vampire though as the method by which you're changed can help determine if you're being picked on willy nilly, or if it you're just the victim of circumstance.

If talking to the DM doesn't work though, and he ignores you (he may just be yanking your chain) and ends up doing something you don't like, have a contingency. For example, maybe you bought Giant Bane, garlic laced weapons, and arrows of Reduce Person?

Short version.

We entered an ice cave, there was a gate encased in ice, also a dais with a shield identical to one I had picked up early in the campaign.

We melted the ice, we determine that to activate the gate, we need to take the sword that came with the shield and insert into the dais, The sword is too small, so I enlarge myself and try again, the gate activates and I become permanently large, and my bloodline goes from Aberrent to Stormborn.

We go through the gate and find Olympus, where my character's father, unknown to her at this point, greets her.

It's Zeus.

Activating the gate awakened the dormant storm giant blood in me. (This part I like, because my character eventually wanted to be a giant, not necessarily this soon in the campaign, though.)

Zeus tells us we need to visit all the gates and restore them to prevent the world from ending, shortly after a mysterious book comes out of the gate and a black cloud poisons Zeus, knocking him out.

I am the only one who can touch the book without being harmed, because earlier in the campaign, we defeated an evil wizard that stole my body, and his archenemy, a vampire named Chance, took a liking to me and gave me an amulet to protect me.

We determine we need to destroy the book, so we head to the next gate.

In the dungeon, the party has several near fatal encounters, and a couple of fatal ones.
(Two characters dropped and I went from 84 hit points to -19, and my Con is 20.)

Meanwhile, a tiny imp starts following the party around, making a nest in my hair.

We find a scroll of Raise Dead and enough diamond to revive one of the characters (the other one had an idea for a new character he wanted to use anyway), we decide it's time to examine the book and see if we can learn anything.

They hide and I start to read.

It's an evil children's book called "Lessons to Learn"

As I read it, a black cloud envelops the room and the imp demands I give him the book, I fry the little sucker with a lightning bolt, after which the black cloud swallows me.

DM takes me aside and makes me roll a will save, I get a 25 and pass, I still need to feed and when I do, I have to make a will save to stop myself from abandoning the party and returning to Chance, but until then I have prevented myself from turning evil.

So now I'm a Chaotic Neutral, 12'8", 24 Charisma half elf Vampire, normally awesome, presently terrifying.

We open the next gate and step in.

We're in Hell, where we need to destroy the book.

And that's where we stopped.

Like I said, the whole situation is rather unnerving and prevents me from enjoying what would normally be considered a jackpot, power-wise.

Because I know, whether I asked for it or not, I'm probably going to have to pay for it.


See, if we were starting a campaign and I came to him and said "Hey, can my character be a twelve and a half foot tall half elf vampire Sorcerer" and he said yes, I'd be ecstatic right now.

But he made me one on his own (and yes, there was a plausible reason for it to happen), instead of letting someone else be a vampire, since I'm already a giant.

The fact that he made me both is unnerving.

Although, to be fair, there is that small part of me who is giddy about it, considering the benefits of being a Large vampire (slam attack, for example), but the rational part of me says this is bad news.


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My character became a giant a few sessions ago, now out of the blue he's turned her into a vampire.

So now if I die, I can't be resurrected, but I'm now really powerful for a 9th level character, and I'm really disturbed by it, because it means he's got something bad in mind for the party.

The more I think of it, the more I believe he plans on turning me against them and making me the final boss.

I don't want to be the big bad, though, what should I do?

I asked him and all he'll say is wait and see, I'd be less worried if he was turning the rest of the party into more powerful beings, but it's just me, forcing me to be in charge, it's making me a bit uncomfortable.

What do you think?

Should I keep trying to talk to him or should I just make her go away and roll a new character before he makes me kill the party?


cartmanbeck wrote:
Jonathan Michaels wrote:
I'd love an expanded guide to sorcerer bloodlines covering the other bloodlines from the OGC, be good to see how they compare.
My Sorcerer bloodline guide should be complete with all Paizo bloodlines.... are there some that i'm missing??

I was hoping to see an analysis of the third party bloodlines, ( Aquatic, Giant, Plant, etc.)

You know, which ones are broken, how effective they are compared to the regular ones.


Joanna Swiftblade wrote:
Take leadership at level 7 and hire on a cohort (make sure your DM lets you build them). Now you get to play two characters at once! Very useful.

Absolutely,as long as you don't fall into the two character trap where suddenly you're having ten minute conversations with yourself and disrupting the flow.


In our current game, in the beginning we had a halfling rogue with a 7 Dex.

I am not kidding.


My first thought was an intelligent item that would act as a kind of seeing eye dog, using telepathy to tell you about your surroundings.


Monkplayer wrote:
Murph. wrote:

Lich = powerful, immortal, evil, cunning, ruthless.

A lich doesn't need to do anything so hamfisted as outright kidnapping of the smith's family. The lich simply needs to threaten that, should the smith not comply (or should the weapon be noticed as a fake), the lich will simply return at some point in the future and kill every one of the smith's kin, or some such.

Perhaps the lich even promises to make it happen slowly, over the course of several apparent "accidents" happening to the family of the smith, so that nobody but the smith will ever know that it's happening -- it will simply look like terrible luck -- and even the smith will never know when the next sister will get tragically killed in a freak runaway ale wagon accident, but will be forced to live in dread. In fact, hey, tell you what, says the lich's right hand man: you don't have to make up your mind now. I'll come back in two days and see what you think...and the smith gets word of the first "accident" the next day.

Holy Smoke! This is some brilliant stuff right here! It's SO GOOD that the hair on my arms is standing up while I type this. I'm SO GONNA use this idea!

The sword will be noticed on the next day after it's delivered to the Queen by our unsuspecting adventuring party. The Lore Master and Wizard will have done a cursory check on the sword the night it's delivered. The will discover 5 things wrong with this major artifact (gem wrong type, length of blade an inch to short, won't cast a specific spell, etc.). The party will obviously be tasked with finding out why they were switched with a false artifact but still powerful sword. The party will obviously end up at the weapon smith since he's the only one capable of making such a sword.

Why would he end up telling the adventurers knowing his family would all be killed by accidental deaths?

Perhaps because he suspects the lich will just kill them anyway and he wants to prevent anyone else from suffering the same fate his family has encountered, and hoping that the party will destroy the lich, hopefully saving his family in the process?


I'd love an expanded guide to sorcerer bloodlines covering the other bloodlines from the OGC, be good to see how they compare.

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