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![]() another_mage wrote:
Although to be fair, Peter Dinklage. ![]()
![]() ColAwesome wrote:
Wow. Someone on the Internet actually apologized. Thank you, I appreciate it, sincerely. ![]()
![]() Rynjin wrote:
Yeah, except for that one guy who kept accusing me of being some kind of pervert. In the end, it was ironic that my character was by far the most obvious target to get killed, yet everyone else got killed at least twice. And it was an absolute coincidence that thickfreakness drew the mountain man card out of the harrow deck in the current game, I was actually worried for him because my first thought was that his shackles would choke him to death before he could get them off. When you kill a character BEFORE the first quest, it's not a good sign. ![]()
![]() kyrt-ryder wrote: That depends on how many of a vampire's classical weaknesses you hang onto ;) being unable to enter dwellings without permission from an occupant, for example, would be a huge pain in the butt (although Charm/Dominate does kind of sneak around that...) Basically she was a sorceress who had backstory reasons, dreams and such, for wanting to be bigger. The DM saw this as an opportunity to tie it into the story when a portal sent us to Mount Olympus, my character was instantly doubled in size and was revealed to be Zeus's daughter. Nobody was more surprised than I was by this. We set off to destroy an evil book that poisoned Zeus, long story short, I was cajoled into examining the book, a black cloud comes out of it, and boom, vampire. So suddenly the party has a twelve and a half foot tall vampire sorceress. Nothing like a series of events suddenly turning you into a quasi Mary Sue. Of course now, I turned this into an advantage by setting the new campaign twenty years after the first and making that character, now cured of vampirism, the one the party works for. So basically she can give them quests and in between the party can investigate her backstory which will lead to the bigger overall plot. Essentially, she's bored on Mount Olympus and wants to adventure again, but she needs a party as powerful as her to team with, which is why she's guiding them to become epic level so they can go save the world together. At least that's what she SAYS. ![]()
![]() kyrt-ryder wrote: To echo Rynjin, the only kind of overpowered in a game like this is when one party member regularly outshines the others. If there's a reasonable degree of party balance, then all it takes is an appropriate level of opposition (which ranges from 'walk all over the opposition' to 'slightly challenging but generally easy' to 'casually difficult' to 'balls to the walls life or death') to have a balanced game. Believe me, I know. My character in the last game was a bit overpowered at the end, though not by my own design. It tends to happen when you become a vampire. ![]()
![]() Thickfreakness wrote:
Hi. I am the aforementioned DM of the current game. It's my first time running the game, so there's a bit of a learning curve for me in terms of knowing what is too overpowered, my fear was making him too weak being a lower level, afraid a single hit would take him out. ![]()
![]() I think players are afraid to have any glaring weaknesses because they have dealt with evil DMs who take intense delight in focusing on those weaknesses and exploiting them. Oh, nobody has more than a plus three in Swim? Guess what? You're going to swim or die. Oh, all the wizard's attack spells he prepared are fire spells? The monster that's immune to fire is making a beeline towards the wizard. And so forth. ![]()
![]() If you're wanting to retain your current form.... Unless you somehow acquire enough magic items with the drawback of growing six inches to get up to Large, then draw the Mountain Man card from the Harrow Deck of Many Things, then get Enlarge Person cast on yourself and have it made permanent, I don't think so. I could be wrong, though. ![]()
![]() ciretose wrote: And this is why you should trust your GM. Oh my God, the DM's arm........came off. Curse you, J. Walter Weatherman. Yeah, I'm glad I didn't have to fight the party..this time. Who knows, though,it does a leave a good setup for another campaign. Maybe I'll bite the bullet and run one myself, I've been considering trying my hand at DMing for a while. We could do a search and rescue with the current characters and whoever I roll up, or we could do all new characters, set it years down the road and have them encounter her in the underdark. Then I could either have them together of have her kill him and take over, flipping to evil. The important thing now is we have options, and there's nothing more exciting to me than having options. ![]()
![]() [ Ramza Wyvernjack wrote:
The sword thing was intended for her, she was the one who could grow and put the sword in, it was setup to bring Zeus into it, I knew nothing about it until it happened.. And we believed she was the only one who could safely carry the book, because the black energy that came out of it was absorbed by the amulet the vampire Chance had given her when they left the Underdark. Which brings me to what happened. We entered a hall with an obsidian wall and eight paths, each one marked with a riddle, the solutions would tell us what demon laid behind each door. We solved the riddles eventually, and decided to fight a Nalfeshnee, We climb the stairs and eventually they get bigger and bigger until each step is thirty feet high (thank the gods for fly spells). The Nalfeshnee proves extremely difficult, it uses tactics and keeps it's distance from us, but we finally corner it and manage to put it down, but not before we lose the Druid. Until the gem the Leaf Leshy left behind when it died brings her back to life. We continue up the stairs ip until we reach a veil of darkness, we peek inside and see twenty small demons, paired up at writing desks, making more books. In the center of the room, slumbering and talking in his sleep, is Orcus. The demons spot us and each pull out a wand, at which point twenty magic missiles come right at us, and every single one is aimed at me. I take 79 points of damage, at which point I am forced to flee back down the stairs since I can't take another hit like that. The party proceeds to attack the demons, wiping them out fairly easily, they're low level. Meanwhile, before I get more than 100 feet away from the fight, a voice emerges from the darkness. "Pathetic" I turn around and see a huge storm giant sneering down at me. Ares. He says he's going to do Zeus a favor and eliminate me for being weak, he swings his weapon, the DM rolls damage and tells me the blow would do 108 points of damage. But before it hits me, instinct kicks in and I clutch the amulet and disappear. I appear before Chance. He's been expecting me. He said he knew I would return to him. It wasn't the book that turned me, it was the amulet. It was Chance. He said how wonderful it was that I had returned, DM asks me for a will save. Natural 20. At which point my character breaks down in tears. I tell him I was so close, mere feet away from destroying the book and quelling the dangers threatening the gates, that I had failed, and now everyone I loved was about to die. DM asks for another will save, I pass. I tell him I have to go back. He say he understands, but he refuses to let me go again. Final will save. I pass. He hands me a scroll of teleport, with a time restriction built in. I have one minute to finish the job and say goodbye. Ten rounds to throw the book in Orcus's mouth and save the world. He then hands me a spear, which he calls a Titan Slayer. He says it used to belong to an old storm giant, one I might know. So now I know, he knew everything, he knew who I was, that's why he's not surprised that I've become a giant since we last met, he planned for all this to happen. I sigh, resigned to my fate and use the scroll. Meanwhile, the party has wiped out almost all the small demons when Ares appears before them, chuckling that if this is the best Zeus could do, then this would be too easy, because nothing will distract him from his beautiful war. When I teleport behind him and run him through with the spear. But it's not enough to even knock him down (it was a critical hit doing 146 points of damage) and I take 26 points of electricity damage from the weapon as well. The fight is on, I immediately go into gaseous form and make a beeline for the mouth, I know I'm screwed, but I'm going to make certain that book goes in the mouth, Ares attacks me, knocking me down to two hit points. The blow takes me out of gaseous form and knocks the book out of my hands, the rogue rolls to dive for the book and knock it into the mouth, she succeeds. Ares prepares for the killing blow, when two more Titan Slayers strike the ground from above and land in front of the Druid and the Rogue. Ares screams, cursing his father, they each grab a spear, I grab the third and we strike at the same time. All hits. The combined damage is enough to take him down as the book is swallowed, the abyss trembles, Zeus appears to take the party out of there before it's too late. All except Felandria, the damage from using the Titan slayer was enough to drop her, She's back in gaseous form, floating around, looking for her coffin, Zeus drops his head in mourning as the cloud disappears, teleporting back to Chance's realm and into her new coffin. Zeus gets the others to safety, the gates are saved and the campaign is ended. So, I wasn't the final boss, but turns out he had something pretty diabolical planned anyway. He basically put us in a position where the last battle, against our toughest opponent, had only ten rounds before it was game over. If we hadn't had some darned lucky dice rolls, we'd have failed, everything had to go exactly right, but fortunately it did. Turns out ever since the turn into a vampire, the periodic will saves I was rolling were to keep me from ditching the party and running into Chance's arms. One failed save and I'm out. I would have still gotten the minute to say goodbye and pass the book over, because it turns out the rest of the party could have carried the book, it was a collective misunderstanding on the party's behalf, nobody else wanted to touch the book to double check, fearing the worst. And I also shouldn't have let the party convince me to read the book, turns out the right move was for nobody to read it and just focus on destroying it. So the rogue ended up saving the day with a key roll, we beat the final boss, but now my character's stuck as a vampire bride, basically, Chance wasn't malicious, he wasn't wishing doom on the party or it's goals, he just really, really wanted to make my character his bride. Which as fates to, could be worse, but it'll be a long time before she gets over the whole being tricked into becoming his bride. And hey, it gives the party something to do now. Go rescue her. ![]()
![]() gustavo iglesias wrote: Charisma is not appearance. I'd rather get laid with a lot of uninteresting, boring, lack-of-personality top models, than with a Lich. And Lichs are the ones who get racial bonus to Charisma, you know. From the SRD. "Charisma measures a character's personality, personal magnetism, ability to lead, and appearance" Anyway, I imagine courtesan to work more like Inara in Firefly, as in sex is not always required. Sometimes an escort is just an escort. ![]()
![]() Tandriniel wrote: Excellent update :-) Thanks, one day I might post some of the mor interesting bits from the earlier part of the campaign, like a more detailed account of our time in the underdark where half the party nearly died in a church and my character had her body stolen by an old pervert wizard. ![]()
![]() Tandriniel wrote:
Okay, gang, here's the update. We found ourselves in an extremely long hallway with prison cells on either side, we walk for a long time, eventually the cells are all occupied by black skeletons, a hideous, nauseating demon with a series of keys appears at the end of the hall as the cells open and sixty black skeletons begin to surround us. The demon has significant spell resistance, rendering my magical attacks useless, the cleric (the dwarf's replacement) begins taking the skeletons out in clusters while the Druid is assaulted by the demon and the rogue hides behind me. I eventually draw the demon's attention, we grapple and I use the slam attack to knock a couple levels out of it, weakening him enough to allow us to take him down. The rogue takes the keys, which can be used to summon skeletons, I fail the will save and feed off the disgusting demon. We keep going, finding a room with six different paths, each representing different temptations and sins, we figure out which room is which in terms of what they do to us (my perception right now is +26) We decide the room representing the darkness is the best option. The imp at the entrance hands us a single torch and we enter. The torch only lights a five foot radius around us, my dark vision does nothing, and any attempts to create light in any way fail as arms claw at us and try and steal our torch, it gets grabbed a few times but we get it back, the cleric thinks the lesson is to be selfless and suggests giving them the torch voluntarily, we immediately put the kibosh on that. The rogue gets panicky and starts to seperate, trying to flee, but when she get several feet away the light starts to dim and I devise the solution. Everyone hug the giantess. The rest of the party wraps themselves around me and the light grows brighter, we shuffle our way across the hall, making all the reflex saves and get to the exit. (DM later tells us that we picked by far the best possible option) We make our way out of the hall and make camp, the rogue snoops around the next area and finds a pearl with an etching of Charon the ferryman on it. We continue on the way, making our way to the river Styx, we hand the pearl to Charon and climb aboard. Partway across the river a number of tentacles shoot out of the river and grab at us, one snags the Druid, who turns into an air elemental and escapes, the rogue uses her chainmail shirt the king gave her to fly into the air out of reach, and I debate using Righteous Might to become too big to grab before deciding to just turn into mist. The cleric and Druid make fairly short work of the tentacles and move on. Further down we each hear voices calling for us to jump off the boat and follow, it somehow even affects me, despite my vampire powers, we all make our saves and escape the sirens. We're almost at the other bank, when an undead Beholder appears (the DM had a hard time figuring out how to put one into Pathfinder) it shoots a ray and disintegrates the druid's leaf leshy companion, leaving only the jewel in its chest, I immediately cast blindness on the beholder and it quickly flees. And that's where we stopped, we're halfway to our goal (we have to throw the book into the mouth of Orcus), and we discover that we've dinged twice, bringing us all to level eleven. I'm not out of the woods yet, there's still plenty of time for me to turn somehow, but we're more optimistic now. The improvement to the skills are invaluable (nothing like rolling a 20 on a perception check and telling the DM you got a 56) and the improved AC and DR are keeping me out of death's cold grasp. There's still the uneasy feeling something bad is in store, but my friends theory that I had to become powerful to keep us alive may have been correct. In general, we had a lot of fun, but we had to work to stay alive. And on a side note, I assume Bolstered Resilience would be a good idea to take as my new feat? ![]()
![]() Our next session is on Thursday and I'll update after for those who want to hear what happens next. The player controlling the deceased dwarf talked to me and he says I shouldn't worry TOO much, his new character is a cleric that can channel negative energy so at least someone can heal me. His theory is since the dwarf got killed, the party needed a new tank and I've been drafted. ![]()
![]() Cory Stafford 29 wrote:
Actually, everything has tied together quite nicely, that was just the short version, and this was only the last few sessions. ![]()
![]() lemeres wrote:
Well, considering the Zeus thing, I'd be more of a storm giant. ![]()
![]() lemeres wrote:
Exactly what I was intending, was also thinking Xerxes in 300 as well. Although, Blue skin? ![]()
![]() Shalafi2412 wrote: Is anyone else in the group given these special dreams or does the campaign revolve around you? The dreams were my own idea. Just part of the backstory, other players have creative backstories as well. The giant thing, basically, the idea is she uses her magic, her looks and her charisma to gather a following. She despises how the elves treat the halfbreeds and wants to become their queen and prove half elves are their equals, leading them into an Age of Enlightenment. Obviously none of this happens until after the campaign ends, if ever. Just flavor. And it's not like being a giant benefits my character greatly, being a sorcerer, the loss of Dex hurts, but it's fun to RP. And no, the campaign is in no way SUPPOSED to center around me. It just feels like it sometimes, and it shouldn't ![]()
![]() Umbranus wrote:
Well, I had no intention of being a monster, being giant was something I was prepared for eventually, as the character's backstory involved a recurring dream where she was a giant and queen of the elves. And I was fully aware of the difficulties inherent in being one, and was intrigued with having to deal with them. As for our ages, we're all late 20's, early 30's. ![]()
![]() Pendagast wrote:
Not saying I like to slam, but being large makes the slam attack a lot more interesting. ![]()
![]() Kalridian wrote:
Well, I'm pretty sure if we destroy the book, I can go back to normal. ![]()
![]() Byrdology wrote: How many times have I heard that one! I'm not evil, I'm chaotic neutral! Or, I'm lawful, I just follow my own moral code! Well, that's the thing, after being given the mission, the character has been trying to be a better person, trying to become chaotic good, this certainly throws a wrench into that. ![]()
![]() Pendagast wrote:
No, I already fed by draining the imp. My character's dedication to her mission, combined with a crucial will save allows me to keep it under control to the degree that I don't go after the party, basically I'll feed off of the enemies we fight. But each time I feed, I have to make another will save. ![]()
![]() Proley wrote:
Short version. We entered an ice cave, there was a gate encased in ice, also a dais with a shield identical to one I had picked up early in the campaign. We melted the ice, we determine that to activate the gate, we need to take the sword that came with the shield and insert into the dais, The sword is too small, so I enlarge myself and try again, the gate activates and I become permanently large, and my bloodline goes from Aberrent to Stormborn. We go through the gate and find Olympus, where my character's father, unknown to her at this point, greets her. It's Zeus. Activating the gate awakened the dormant storm giant blood in me. (This part I like, because my character eventually wanted to be a giant, not necessarily this soon in the campaign, though.) Zeus tells us we need to visit all the gates and restore them to prevent the world from ending, shortly after a mysterious book comes out of the gate and a black cloud poisons Zeus, knocking him out. I am the only one who can touch the book without being harmed, because earlier in the campaign, we defeated an evil wizard that stole my body, and his archenemy, a vampire named Chance, took a liking to me and gave me an amulet to protect me. We determine we need to destroy the book, so we head to the next gate. In the dungeon, the party has several near fatal encounters, and a couple of fatal ones.
Meanwhile, a tiny imp starts following the party around, making a nest in my hair. We find a scroll of Raise Dead and enough diamond to revive one of the characters (the other one had an idea for a new character he wanted to use anyway), we decide it's time to examine the book and see if we can learn anything. They hide and I start to read. It's an evil children's book called "Lessons to Learn" As I read it, a black cloud envelops the room and the imp demands I give him the book, I fry the little sucker with a lightning bolt, after which the black cloud swallows me. DM takes me aside and makes me roll a will save, I get a 25 and pass, I still need to feed and when I do, I have to make a will save to stop myself from abandoning the party and returning to Chance, but until then I have prevented myself from turning evil. So now I'm a Chaotic Neutral, 12'8", 24 Charisma half elf Vampire, normally awesome, presently terrifying. We open the next gate and step in. We're in Hell, where we need to destroy the book. And that's where we stopped. Like I said, the whole situation is rather unnerving and prevents me from enjoying what would normally be considered a jackpot, power-wise. Because I know, whether I asked for it or not, I'm probably going to have to pay for it. ![]()
![]() See, if we were starting a campaign and I came to him and said "Hey, can my character be a twelve and a half foot tall half elf vampire Sorcerer" and he said yes, I'd be ecstatic right now. But he made me one on his own (and yes, there was a plausible reason for it to happen), instead of letting someone else be a vampire, since I'm already a giant. The fact that he made me both is unnerving. Although, to be fair, there is that small part of me who is giddy about it, considering the benefits of being a Large vampire (slam attack, for example), but the rational part of me says this is bad news. ![]()
![]() My character became a giant a few sessions ago, now out of the blue he's turned her into a vampire. So now if I die, I can't be resurrected, but I'm now really powerful for a 9th level character, and I'm really disturbed by it, because it means he's got something bad in mind for the party. The more I think of it, the more I believe he plans on turning me against them and making me the final boss. I don't want to be the big bad, though, what should I do? I asked him and all he'll say is wait and see, I'd be less worried if he was turning the rest of the party into more powerful beings, but it's just me, forcing me to be in charge, it's making me a bit uncomfortable. What do you think? Should I keep trying to talk to him or should I just make her go away and roll a new character before he makes me kill the party? ![]()
![]() cartmanbeck wrote:
I was hoping to see an analysis of the third party bloodlines, ( Aquatic, Giant, Plant, etc.) You know, which ones are broken, how effective they are compared to the regular ones. ![]()
![]() Joanna Swiftblade wrote: Take leadership at level 7 and hire on a cohort (make sure your DM lets you build them). Now you get to play two characters at once! Very useful. Absolutely,as long as you don't fall into the two character trap where suddenly you're having ten minute conversations with yourself and disrupting the flow. ![]()
![]() Monkplayer wrote:
Perhaps because he suspects the lich will just kill them anyway and he wants to prevent anyone else from suffering the same fate his family has encountered, and hoping that the party will destroy the lich, hopefully saving his family in the process?
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