Got Pregens anyone?


GM Feedback

Silver Crusade

I know that the main point of the playtest system is to build the character and go with that, for better efficient playtesting talk. But I was wondering if anyone has any pregens to share from their playtests?

It will take my team HOURS to build characters and so I was looking for pregens to help out and so I can just explain how it works and we can just roll dice and go and at least give gameplay feedback. After the holidays when we have more time, build characters and go from there.

Any help from anyone, Paizo or regular peeps would be appreciated.

Thanks!

P.S: I love you Paizo, but putting a playtest in the middle of the holidays is just a bad idea. But I still love you and I will do the best I can to make it work.

Scarab Sages Contributor

I'll give you pregens Tuesday. Off the rest of this week for the holiday. What kinds of classes and levels?

Silver Crusade

Well.. Since we are doing the adventure in the playtest, 6th level is appropriate. The big 4 are a good start. (Fighter, Cleric, Rogue, Wizard) Extras are a bonus, but we can start with those and expand from there.

Like a said, we intend to build some of our own, but with the holidays, it's easier to have the pregens and just play so we can provide just gameplay feedback.

Thanks Steven! I appreciate your help!

Sczarni

Wizard (Evoker) 6
N Medium Humanoid (Elf)

Spoiler:
Init +2 Senses: Low-light vision; Perception +3
Speed 30, Languages: Common, Elven, Giant, Goblin, Abyssal, Infernal, Undercommon, Sylvan, Aklo, Draconic, Celestial,
Height: 5’5” Weight: 112 lbs Hair: Blonde Eyes: Blue Age: 121

Defense
AC 18 Touch 14 FF 16 (mage armor +4, Dex +2, natural +1, deflection +1)[shield +4]
HP 44 (6d6+18)
Fort +6 Ref +7 Will +8 (+2 vs. enchantment)
Immune: magical sleep

Offense
Ranged Longbow +6 (1d8 20/x3) Range 110’ Ammo 20________
Melee Longsword +2 (1d8-1 19-20/x2)
Or Ranged Touch Attack +5 (as spell)
BAB 3 CMB 2 CMD 15

Abilities: Str 8, Dex 15, Con 14, Int 20, Wis 12, Cha 10
SQ: Elven Magic, Weapon Familiarity, Favored Class: Wizard (HP), Arcane Bond (Staff/ 1/day cast any spell known, without needing to be prepared), Cantrips, Intense Spells (+3 damage on Evocation spells)
SA: Force Missile (8/day, standard action, 1d4+3 force damage, range 180’)
Feats: Scribe ScrollB, Spell Focus: Evocation, Greater Spell Focus: Evocation, Elemental Focus: Fire, Empower SpellB
Skills: Appraise +14, Fly +11, Knowledge (Arcana) +14, Knowledge (Planes) +14, Knowledge (Nature) +14, Perception +3, Linguistics +14, Spellcraft +14
Combat Gear: scroll of scorching Ray (2), scroll of acid arrow (2), scroll of haste, scroll of fireball (5d6, DC 14), scroll of pyrotechnics, scroll of invisibility, scroll of shield (2), scroll of enlarge person (4), scroll of fly, scroll of daylight, scroll of arcane sight
Gear: spell component pouch, spellbook, headband of intelligence +2, belt of constitution +2, amulet of natural armor +1, cloak of resistance +1, ring of protection +1, arcane bond quarterstaff, pearl of power 1, masterwork longbow, 20 arrows
Carrying Capacity: Light 26 lbs Medium 53 lbs Heavy 80 lbs Lift 160 lbs Drag 400 lbs Carried Weight: 12 lbs

Spells Prepared: (Caster Level 6, Concentration +11, +8 vs Spell Resistance, DC=15+Spell Level / 17+SL for Evocation) [+1 DC to fire spells] Opposed Schools: Enchantment, Necromancy

0th (at will): acid splash, dancing lights, detect magic, mage hand, sparkF/E
1st : mage armor, shield, floating disk, vanish, magic missileE, burning hands( DC 19)F/E
2nd: invisibiity, see invisibility, flaming sphereF/E (DC 20), scorching ray, scorching rayF/E
3rd: fly, haste, empowered burning hands (DC 19)F/E, fireball (DC 21)F/E

Spellbook: All above, plus ant haul, rope trick, pyrotechnics, and arcane sight



Rogue 6
CG Small Humanoid (Halfling)
Spoiler:
Init +4 Senses: Low-light vision; Perception +12
Speed 30, Languages: Common, Halfling
Height: 2’11” Weight: 30 lbs Hair: Chestnut Eyes: Mahogany Age: 16

Defense
AC 22 Touch 16 FF 18 (armor +5, Dex +4, natural +1, deflection +1)
HP 50 (6d8+12)
Fort +4 Ref +10 Will +2 (+2 vs. fear)

Offense
Melee +1 rapier +10 (1d4+2 18-20/x2) [Pirhana Strike -2/+4]
Ranged dagger +9 (1d3+1 19-20/x3) Range 10’ Ammo 4 [][][][]
BAB 4 CMB 7 CMD 23

Abilities: Str 12, Dex 18, Con 13, Int 10, Wis 8, Cha 14
SQ: Fearless, Halfling Luck, Keen Senses, Sure-Footed, Evasion, Trap Sense (+2 AC & Reflex save vs. traps), Uncanny Dodge (cannot be caught flat-footed), Trapfinding (+3 to find/disable traps),
SA: Sneak Attack +3d6
Feats: Quick Draw, Pirahana Strike, Agile Maneuvers
Rogue Talents: Trap Spotter, Finesse Rogue, Fast Picks
Skills: Acrobatics +15, Climb +14, Disable Device +18, Escape Artist +13, Knowledge (Local) +9, Perception +10, Stealth +17, Use Magic Device +11
Combat Gear: potion of invisibility, potion of cure light wounds (2), elixir of hiding, alchemist fire (1d6 fire/ ranged touch) (5), antitoxin, fuse grenade (1d3 rounds after lighting, 2d6 bludgeoning/1d6 fire 10’ burst / DC 15 reflex for half) (2)
Gear: +1 mithral chain shirt, +1 rapier, amulet of natural armor +1, ring of deflection +1, muleback cords, boots of springing and striding, masterwork thieve’s tools, climbing kit, 50’ silk rope
Carrying Capacity: Light 100 lbs Medium 200 lbs Heavy 300 lbs Lift 600 lbs Drag 1500 lbs
Carried Weight: 23 lbs


Monk 6
LN Medium Humanoid (Human)

Spoiler:
Init +5 Senses: Perception +12
Speed 50, Languages: Common
Height: 5’8” Weight: 155 lbs Hair: Bald Eyes: Brown Age: 19

Defense
AC 15 Touch 15 FF 10 (Dex +1, Wis +3, Insight +1)
HP 62 (6d8+24)
Fort +8 Ref +7 Will +9 (+2 vs. enchantment)
Immune: Disease & Magical Disease

Offense
Melee unarmed strike +8 (1d8+9 20/x2)
Or flurry of blows +8/+8/+3 )1d8+9/x2)
Or quarterstaff +6 1d6+12
Ranged javelin +5 (1d6+4 20/x2) Range 30’ Ammo 4 [][][][]
BAB 4 CMB 9 (+11 grapple) CMD 20 (22 grapple)

Abilities: Str 18, Dex 13, Con 14, Int 10, Wis 16, Cha 8
SQ: Skilled, Favored Class (Monk-HP), Evasion, Still Mind, Purity of Body, High Jump
SA: Stunning Fist (6/day, Stunned or Fatigued, DC 16), Ki pool
Feats: Improved Unarmed StrikeB, Weapon Focus: Unarmed Strike, Improved GrappleB, Power Attack, Improved Initiative, Improved DisarmB
Skills: Acrobatics +10 (+14 jump), Climb +13, Perception +12, Sense Motive +14, Stealth +10
Gear: belt of Str/Con +2, cloak of resistance +1, amulet of mighty fists +1, quarterstaff, javelins (4)
Carrying Capacity: Light 100 lbs Medium 200 lbs Heavy 300 lbs Lift 600 lbs Drag 1500 lbs
Carried Weight: 16

Barbarian 6
CG Medium Humanoid (Dwarf)

Spoiler:
Init +1 Senses: Darkvision 60’, Perception +11
Speed 30, Languages: Common, Dwarf
Height: 4’3” Weight: 225 lbs Hair: Black Eyes: Brown Age: 95

Defense
AC 21 Touch 12 FF 20 (Armor +8, Dex +1, Natural +1, Deflection +1) [Rage -2]
HP 76 (6d12+30) [Rage: 88]
Fort +9 Ref +5 Will +5 [Rage: Will +7] (+2 vs. poisons, spells, and spell effects)

Offense
Melee +1 earthbreaker +10/+5 (2d6+5 20/x3) [Power Attack -2/+6]
[Rage: +1 earthbreaker +12/+7 (2d6+8 20/x3)]
Ranged hurled object +7 touch (1d8+7 20/x2) Range 10’ (Ref DC 17 half)
[Power Attack -2/+6] [Must be raging to hurl objects as above]
BAB 6 CMB 10 CMD 20 (24 vs. Bull Rush/Trip)

Abilities: Str 16, Dex 13, Con 16, Int 8, Wis 14, Cha 8
SQ: Slow and Steady, Defensive Training (+4 Dodge AC vs Giants), Greed (+2 Appraise regarding stone/metal goods), Hatred (+1 attack vs. Orcs & Goblinoids), Stonecunning
SA: Rage (Free action; 17 rounds / day, +4 Str/Con, +2 Will, -2 AC), Rage Powers: Lesser Hurling, Reckless Abandon (-2 AC / +2 Attack), Cleave (Standard Action, attack 1 enemy, if hit, attack 2nd enemy adjacent to first one. Take -2 AC for 1 round following)
Feats: Power Attack, Cleave, Toughness (+1 HP/HD)
Skills: Climb +12, Perception +11, Survival +11
Combat Gear: potion of cure light wounds
Gear: +2 breastplate, +1 earthbreaker, amulet of natural armor +1, ring of protection +1, cloak of resistance +1, 50’ hemp rope
Carrying Capacity: Light 76 lbs Medium 153 lbs Heavy 230 lbs Lift 460 lbs Drag 1150 lbs
Carried Weight: 54


Fighter 6
NG Medium Humanoid (Human)

Spoiler:
Init +1 Senses: Perception +1
Speed 20, Languages: Common
Height: 6’ Weight: 185 lbs Hair: Black Eyes: Brown Age: 17

Defense
AC 27 Touch 12 FF 20 (Armor +11, Shield +4, Dex +1, Natural +1)
HP 64 (6d10+24)
Fort +7 Ref +3 Will +5 (+2 vs. Fear)

Offense
Melee +1 longsword +13/+8 (1d8+8 19-20/x2) [Power Attack -2/+4]
Ranged masterwork composite longbow +8/+5 (1d8+4 20/x3) Range 110’ Ammo 20________
BAB 6 CMB 10 (12 Bull Rush) CMD 21 (23 vs. Bull Rush)

Abilities: Str 18, Dex 13, Con 14, Int 10, Wis 12, Cha 8
SQ: Skilled, Bravery (+2 Will vs fear effects), Armor Training (-1 ACP, +1 Max Dex), Weapon Training (+1 Attack/Damage with Heavy Blades)
SA: Vital Strike (Standard Action or charge, deal 2x weapon damage on 1 hit)
Improved Bull Rush (Standard or Charge, CMB vs CMD, move target 5’ + 5’ per 5 the CMB exceeds CMD)
Cleave (Standard Action, attack 1 enemy, if hit, attack 2nd enemy adjacent to first one. Take -2 AC for 1 round following)
Feats: Weapon Focus: Longsword, Power Attack, Cleave, Toughness, Iron Will, Weapon Specialization: Longsword, Improved Bull Rush, Vital Strike
Skills: Climb +14, Knowledge (Dungeoneering) +9, Survival +10
Combat Gear: Potion of Cure Moderate Wounds (2)
Gear: +2 full plate, +2 heavy steel shield, +1 longsword, cloak of resistance +1, amulet of natural armor +1, masterwork composite longbow (+4 str), 20 arrows, 50’ silk rope, climbing kit
Carrying Capacity: Light 100 lbs Medium 200 lbs Heavy 300 lbs Lift 600 lbs Drag 1500 lbs
Carried Weight: 80


Cleric of Iomedae 6
LG Medium Humanoid (Human)

Spoiler:
Init +0 Senses: Perception +5
Speed 20, Languages: Common
Height: 5’10” Weight: 175 lbs Hair: Black Eyes: Brown Age: 18

Defense
AC 20 Touch 10 FF 20 (Armor +7, Shield +2, Natural +1)
HP 56 (6d8+18)
Fort +8 Ref +4 Will +12

Offense
Melee +1 longsword +7 (1d8+2 19-20/x2)
Ranged masterwork light crossbow +5 (1d8 19-20) Range 80’ Ammo 10________
BAB 4 CMB 5 CMD 15

Abilities: Str 13, Dex 10, Con 12, Int 8, Wis 20, Cha 14
SQ: Skilled, Aura of Good & Law (radiates moderate good/law under detect spells),
SA: Channel Positive Energy (10/day, 3d6, DC 18), Touch of Good (8/day; Standard Action, Touch, +3 sacred bonus to attacks, skills, ability checks, saves for 1 round), Sun’s Blessing (when channeling to damage undead, +3 to damage dealt, undead do not get channel resistance to saves)
Feats: Selective Channeling, Toughness, Combat Casting, Extra Channeling
Skills: Heal +11, Knowledge (Religion) +5, Spellcraft +8
Combat Gear: wand of cure moderate wounds (10 charges), scroll of lesser restoration (2)
Gear: headband of wisdom +2, +1 breastplate, +1 light steel shield, +1 longsword, cloak of resistance +2, amulet of natural armor +1, masterwork light crossbow, 10 arrows, silver holy symbol, divine focus
Carrying Capacity: Light 100 lbs Medium 200 lbs Heavy 300 lbs Lift 600 lbs Drag 1500 lbs
Carried Weight: 80
Domains: Sun/Good
Spells: (Caster Level 6, Concentration +15, +6 vs Spell Resistance, Save DC=Spell Level+5, Ranged Touch +4)
0th: (at will) create water, detect magic, light, read magic
1st: protection from evilD, ant haul, cause fear (DC 16), protection from evil, shield of faith
2nd: align weaponD, bull’s strength, hold person (DC 17), resist energy, weapon of awe
3rd: searing lightD, daylight, dispel magic, invisibility purge

Druid (Bear Shaman) 6
NG Medium Humanoid (Dwarf)

Spoiler:
Init +1 Senses: Perception +11
Speed 20, Languages: Common, Dwarf, Druidic
Height: 4’3” Weight: 225 lbs Hair: Brown Eyes: Brown Age: 167
Defense
AC 17 Touch 12 FF 16 (Armor +5, Dex +1, Deflection +1) [Barkskin +3]
HP 52 (6d8+24)
Fort +10 Ref +5 Will +9 (+2 vs. poison, spells, & effects)
Offense
Melee: +1 scythe +8 (2d4+5 20/x4)
Ranged: masterwork light crossbow +6 (1d8 19-20/x2) range 80’ Ammo 10_______
BAB 4 CMB 7 (9 grapple) CMD 18 (20 grapple)
Abilities: Str 16, Dex 12, Con 16, Int 10, Wis 15, Cha 6
SQ: Slow and Steady, Defensive Training (+4 Dodge AC vs Giants), Greed (+2 Appraise regarding stone/metal goods), Hatred (+1 attack vs. Orcs & Goblinoids), Stonecunning, Nature Bond (Strength domain), Nature Sense, Wild Empathy (+8 vs Bears/Wolverines), Woodland Stride, Trackless Step, Resist Nature’s Lure, Totemic Summons (Bears only, Standard Action, summoned bears gain +6 temp HP)
SA: Totem Transformation (Standard Action, Self Only, 6 min/day, gain one of: +10 speed & +4 swim; low-light vision & scent; +2 natural armor & Endurance feat; bite (1d6), 2 claws (1d4), & +2 CMB grapple)
Wild (Bear) Shape (Standard Action, 3/day, 8 hrs each time, as beast shape III)
Strength Surge (Standard Action, Creature touched, 5/ day, +3 to melee attacks, Strength checks, Str-based skill checks, Str-based CMB checks for 1 round)
Feats: Improved Unarmed Strike, Improved Grapple, Natural Spell (cast while in wild shape)
Skills: Climb +12, Knowledge (nature) +11, Perception +11, Survival +13
Combat Gear: wand of cure moderate wounds (12 charges), wand of spider climb (15 charges), pearl of power 1
Gear: +1 hide shirt, cloak of resistance +2, ring of deflection +1, +1 scythe, masterwork light crossbow, 10 bolts, divine focus Carrying Capacity: Light 228 lbs Medium 459 lbs Heavy 690 lbs Lift 1380 lbs Drag 3450; Carried Weight: 45
Spells (Caster Level 6, Concentration +8, Save DC 12+Spell Level) Domain: Strength
0th: create water, detect magic, purify food & drink, read magic
1st: enlarge personD, ant haul, cure light wounds, entangle (DC 13), longstrider
2nd: bull’s strengthD, barkskin, lesser restoration, resist energy
3rd: magic vestmentD, cure moderate wounds, stone shape
Bear Form: Large, +4 Strength (Size Bonus), -2 Dex, +4 Natural Armor, Grab, Scent, Low-Light Vision, Bite (1d8), 2 Claws (1d6), Space 10’, Reach 5’


Paladin of Iomedae 6
LG Medium Humanoid (Human)

Spoiler:
Init +1 Senses: Detect Evil at will, Perception +0
Speed 20, Languages: Common
Height: 5’11” Weight: 190 lbs Hair: Blonde Eyes: Blue Age: 16

Defense
AC 25 Touch 11 FF 24 (Armor +10, Dex +1, Shield +3, Natural +1)
HP 58 (6d10+18)
Fort +9 Ref +6 Will +8
Immune: Fear, Disease

Offense
Melee: +1 longsword +11/+6 (1d8+4 19-20/x2) [Power Attack -2/+4]
BAB 6/1 CMB 9 CMD 20

Abilities: Str 16, Dex 12, Con 13, Int 8, Wis 10, Cha 16
SQ: Aura of Good, Detect Evil, Divine Grace, Aura of Courage, Divine Health, Mercy, Divine Bond
SA: Smite Evil (Swift Action, 2/day, +3 to hit, +3 deflection, +6)
Lay on Hands (Swift on self, Standard on others, 6/day, 3d6 healing, removes fatigue, remove disease)
Divine Bond (Standard Action, 1/day, grant +1 enhancement or defending/flaming/keen/merciful enchantment to weapon for 6 minutes)
Feats: Power Attack, Weapon Focus: Longsword, Toughness, Iomedaen Sword Oath
Skills: Diplomacy +12, Sense Motive +9
Combat Gear: wand of cure moderate wounds (10 charges), wand of lesser restoration (10 charges), oil of bless weapon, potion of fly
Gear: +1 fullplate, +1 heavy steel shield, +1 longsword, cloak of resistance +1, amulet of natural armor +1, 50’ silk rope
Carrying Capacity: Light 76 lbs Medium 153 lbs Heavy 230 lbs Lift 460 lbs Drag 1150
Carried Weight: 70
Spells (Caster Level 3, Concentration +6, Save DC 13+Spell Level)
1st: bless, divine favor


Half Orc Ranger 6
CG Medium Humanoid (Orc)

Spoiler:
Init +3 Senses: Darkvision 60’, Perception +11
Speed 30, Languages: Common, Orc,
Height: 6’3” Weight: 210 lbs Hair: Black Eyes: Red Age: 15

Defense
AC 20 Touch 14 FF 17 (Armor +5, Dex +3, Deflection +1, Natural +1)
HP 64 (6d10+24)
Fort +9 Ref +9 Will +4

Offense [Deadly Aim -2/+4]
Ranged: +1 composite longbow (+1) +10/+5 (2d8+4/1d8+2 20/x3) Range 110’
Rapid Shot: +1 composite longbow (+1) +8/+8/+3 (2d8+12/1d8+6/1d8+6 20/x3)
Ammo 40 normal___________ 20 silver _____________ 20 cold iron _______________
Melee: masterwork longsword +8 (1d8+1 19-20/x2)
BAB 6/1 CMB 7 CMD 20

Abilities: Str 13, Dex 16, Con 16, Int 10, Wis 12, Cha 8
SQ: Intimidating, Orc Blood, Orc Ferocity, Track (+3 Survival to follow/identify tracks), Wild Empathy (+2),
SA: Favored Enemy: Undead (+4), Dragon (+2), Favored Terrain: Urban
Feats: Point Blank Shot (+1 Attack/Damage when within 30’), Precise ShotB, Deadly Aim, EnduranceB, Rapid Shot, ManyshotB (first attack on full attack uses 2 arrows, does damage as such)
Skills: Climb +10, Intimidate +11, Knowledge (Dungeoneering) +10, Perception +11, Stealth +12, Survival +10
Gear: +1 composite longbow (+1), masterwork longsword, +1 chain shirt, amulet of natural armor +1, ring of deflection +1, efficient quiver, handy haversack, cloak of resistance +1, 50’ hemp rope, climbing kit
Carrying Capacity: Light 50 lbs Medium 100 lbs Heavy 150 lbs Lift 400 lbs Drag 650
Carried Weight: 37
Spells (Caster Level 3, Concentration +4, Save DC 11+Spell Level)
1st: Aspect of the Falcon, Gravity Bow

Sorcerer (Starsoul Bloodline) 6
CG Small Humanoid (Halfling)

Spoiler:
Init +2 Senses: Low-Light Vision, Perception +8
Speed 20, Languages: Common, Halfling, Draconic
Height: 3’1” Weight: 32 lbs Hair: Brown Eyes: Violet Age: 26

Defense
AC 18 Touch 13 FF 15 (mage armor +4, Dex +2, Deflection +1, Natural +1, Size +1)
HP 50 (6d6+24) [shield +4]
Fort +9 Ref +9 Will +8
Resist: Cold 5, Fire 5

Offense
Ranged: ranged touch +7 (as spell)
Melee: dagger +2 (1d3-2 19-20/x2)
BAB 3 CMB 1 CMD 13

Abilities: Str 6, Dex 15, Con 14, Int 12, Wis 10, Cha 20
SQ: Fearless, Halfling luck, Keen senses, Sure-Footed, Voidwalker (gain Low-Light vision, resistance to Cold/Fire 5),
SA: Minute Meteors (Standard Action, 8/day, 1d4+3 fire damage, Ref DC 18 for half; 30’ range, 5’ column, 30’ tall)
Feats: Eschew MaterialsB, Extend Spell, Empower Spell, Toughness
Skills: Bluff + 10, Knowledge (Arcana) +10, Perception +8, Spellcraft +10
Combat Gear: wand of grease (DC 11) (12 charges), wand of ray of enfeeblement (DC 11) (10 charges), wand of reduce person (13 charges), scroll of web (DC 12), scroll of see invisibility, scroll of gust of wind (DC 12), scroll of lightning bolt (5d6, DC 14)
Gear: cloak of resistance +2, ring of protection +1, amulet of natural armor +1, headband of charisma +2
Carrying Capacity: Light 15 lbs Medium 30 lbs Heavy 45 lbs Lift 90 lbs Drag 270
Spells (Caster Level 6, Concentration +11, Save DC 15+Spell Level)
0th(at will): acid splash, detect magic, light, spark, ghost sound, mage hand, open/close, prestidigitation
1st (8/day): mage armor, shield, charm person (DC 16), magic missile, unseen servantB
2nd (6/day): glitterdustB, invisibility, acid arrow
3rd (4/day): gaseous form


Oracle of Life 6
CG Small Humanoid (Gnome)

Spoiler:
Init +1 Senses: Low-Light Vision, Perception +12
Speed 15, Languages: Common, Gnome
Height: 2’11” Weight: 29 lbs Hair: Red Eyes: Rose Age: 57

Defense
AC 22 Touch 13 FF 21 (Armor +6, Shield +2, Dex +1, Deflection +1, Natural +1, Size +1)
HP 57 (6d8+24)
Fort +8 Ref +6 Will +8 (+2 vs. Illusions)

Offense
Ranged: masterwork light crossbow +7 (1d6 19-20/x2) Range 80 Ammo 10_______
Melee: masterwork heavy mace +4 (1d6-2)
BAB 4 CMB 1 CMD 13

Abilities: Str 6, Dex 13, Con 16, Int 12, Wis 10, Cha 20
SQ: Defensive Training (+4 Dodge AC vs. Giants), Gnome Magic, Hatred (+1 attack vs. reptilian & goblinoid humanoids), Illusion Resistance, Keen Senses, Obsessive (+2 Craft: Alchemy)
SA: dancing lights, ghost sound, prestidigitation, speak with animals (Sp) (CL 6, 1/day each)
Channel Positive Energy (8/day, DC 18, 3d6 healing, 30’ burst, ignores up to 5 targets)
Feats: Selective Channeling, Reach Spell, Extra Channeling
Skills: Diplomacy +14, Heal +10, Knowlede (Religion) +11, Perception +12, Sense Motive +12
Combat Gear: wand of cure light wounds (18 charges), wand of resist energy (12 charges), scroll of cure moderate wounds (2), scroll of invisibility purge, scroll of stone shape
Gear: cloak of resistance +1, ring of protection +1, amulet of natural armor +1, headband of charisma +2, +1 agile breastplate, +1 buckler, masterwork heavy mace, masterwork light crossbow, 10 bolts
Carrying Capacity: Light 15 lbs Medium 30 lbs Heavy 45 lbs Lift 90 lbs Drag 270
Carried Weight: 22

Spells (Caster Level 6, Concentration +11, Save DC 15+Spell Level)
0th(at will): create water, detect magic, light, mending, resistance, spark, stabilize
1st (8/day): cure light wounds, detect undead, ant haul, bless, endure elements, sanctuary
2nd (6/day): cure moderate wounds, lesser restoration, admonishing ray, hold person (DC 17)
3rd (5/day): cure serious wounds, neutralize poison, dispel magic

Sczarni

That should help out.

Scarab Sages Contributor

That was wicked fast, PH. I'm too old school to make all my PCs without paper. : }

The dudes I made include mythic tier choices. They are all built with 20 point buys and as interesting as I can make them in a few hours. I might have overlooked the occasional rules error, since they're somewhat thrown together. But here they come....

Sczarni

Oh they were sitting around from a previous game.

Last october I ran a bunch of folks through a "haunted house" adventure

And I realized they were still sitting on my Google Drive, so I figured, why not?


Reporting for duty. Rogue 6, Mythic tier3 (champion/trickster)

Silver Crusade

I am open to multiple options! Thanks to everyone! I'll be putting up our builds up to share as well soon enough.

Scarab Sages Contributor

Sorry...I'll get the other four up soon. That not working thing turned out to be a pipe dream.


Two down, three to go.


It's getting late...so I think I'll finish off the last two. Sorry if there are errors...kind of blurry right now.

Sczarni

For the higher-level minded...

Cleric of Cayden Cailean 17 / Hierophant Tier 8
CG Medium Human Druid 17 (Friendship/Travel Domains)

Spoiler:

Init +23/+3 Senses: Darkvision 60’; Perception +12
Speed 40 (30 in armor), Fly: 60’ Good Languages: Common, Celestial
Height: 5’8” Weight: 160 lbs Hair: Blonde Eyes: Blue Age: 26

Defense
AC 43 Touch 18 FF 40 (Armor+14, Shield +6, Dex +3, Deflection +5, Natural +5)
HP 171 (17d8+83)
Fort +17 Ref +13 Will +27
Offense
Melee: masterwork cold iron rapier +15 (1d6+2 18-20/x2)
Ranged: +1 light crossbow +16 (1d8+1 19-20/x2) Range 80’ Ammo: 20 Normal

BAB 12/7/2 CMB 14 CMD 32
Abilities: Str 14, Dex 17, Con 14, Int 12, Wis 35, Cha 20
SA: Channel (9d6, DC 25, 10 / Day), Holy Lance 3/day (16 rds),
SQ: Aura (Chaos/Good), Powerful Bond (60’, 1 min, 11/day), Agile Feet (11/day), Dimensional Hop (350’/day, move action)
Mythic Qualities: Mythic Flaw (Dependency to alcohol), Hard to Kill, Mythic Power (Wis; 20/day; 1d10), Amazing Initative, Recuperation, Mythic Saves, Force of Will, Unstoppable, Inspired Spell
Hierophant Abilities: Mighty Summons, Sacred Boons, Otherwordly Insight, Faith’s Reach, Enduring Blessing, Endless Power (3rd lvl spells)
Feats: SF: Conjuration, Augment SummoningM, Selective Channel, Heavy Armor Proficiency, Sacred Summons, Superior Summons, Extend Spell, Quicken Spell, ImprovedM Channel, Extra Channel, Mythic Spells
Skills: Diplomacy +25, Heal +20, Knowledge (Planes) +13, Knowledge (History) +12, Knowledge (Religion) +12, Sense Motive +19, Spellcraft +13
Combat Gear: extend metamagic rod, lesser reach metamagic rod,
Gear: Headband of Mental Prowess +6 (Wis/Cha), Mithral Fullplate +5, Light Mithral Shield +5, masterwork cold iron rapier, +1 light crossbow, amulet of natural armor +5, cloak of resistance +5, belt of dexterity +4, ring of protection +5, ring of invisibility, boots of the winterlands, goggles of night, clear spindel ioun stone, iridescent spindel ioun stone, bag of holding type IV
Coin: 795gp, 10,000gp diamond dust, 8,000gp scrolls

Consumables:
wands:
Scrolls: 8000gp
Potions/Flasks:
Other: 10,000 diamond dust
Carrying Capacity: Light 174 lbs Medium 348 Heavy 525 Lift 1050 Drag 2625
Carried Weight: 96bs (60lbs backpack,36lbs weapons & armor)

Spells Prepared (Caster Level 17, Concentration +29, DC=22+Spell Level)
Orisons (at will): create water, detect magic, light, mending,
1st: ant haul, divine favor, enhance water, hide from undead, obscuring mist, protection from evil, remove fear, longstriderD
2nd: bear’s endurance, lesser restoration, silence, snow shape, status, weapon of awe, zone of truth, locate objectD
3rd: dispel magic, protection from energy, remove blindness/deafness, remove curse, remove disease, searing light, stone shape, flyD
4th: freedom of movement, greater magic weapon, inflict critical woundsM, neutralize poison, restoration, spiritual ally, tongues, dimension doorMD
5th: breath of life, cleanse, disrupting weapon, fickle winds, raise dead, wall of stoneM, telepathic bondD
6th: banishment, blade barrier, greater dispel magic, heal, hero’s feast, find the pathD
7th: control weather, destruction, greater restoration, regenerate, summon monster VII, greater teleportD
8th: dimensional lock, stormbolts, summon monster VIII (2), phase doorD
9th: implosion, mass heal, summon monster IX (good only)D
Mythic Spells: control weather,cure light wounds, cure moderate wounds, cure serious wounds, cure critical wounds, dispel magic, dimension door, inflict light wounds, inflict moderate wounds, inflict serious wounds, inflict critical wounds, wall of stone

CG Small Gnome Wizard (Illusionist) 17 / Archmage Tier 8
With Silvanshee Familiar & True-Named Planetar Ally

Spoiler:
Height: 3’6” Weight: 35 lbs Eyes: Varies Hair: Varies Deity: Sivanah Age: 69
Init +23/+3 Senses: Low-Light Vision, Perception +26
Speed 20, Fly 40 (good), Languages: Common, Gnome, Sylvan, Draconic, Goblin, Aklo, Undercommon, Polyglot, Infernal, Azlanti, Celestial, Auran, Abyssal, Ignan, Terran, Aquan, Giant, Necril, Orc, Cyclops, Thassilonian

Defense
AC 21 Touch 16 FF 19 (bracers of armor +4, Dex +2, Size +1, Deflection +2, Natural +2)
HP 176 (17d6+109)
Fort +12 Ref +9 Will +13
Immune: starvation

Offense
Ranged: Masterwork Light Crossbow +12 (1d6 19-20/x2) Range 80’ Ammo: 10
Ranged: touch attack +11 (as spell, or blinding ray)
Melee: +1 quarterstaff +9/+4 (1d6), or dagger +7/+2 (1d3-1 19-20/x2)

BAB 8 CMB 6 CMD 18
Abilities: Str 9, Dex 14, Con 21, Int 32, Wis 12, Cha 12
SQ: Gnomish Magic, Hatred, Illusion Resistance, Keen Senses, Obsessive, Arcane Bond, Extended Illusions (+8 rds), Favored Class: Wizard (Skills), -25% time to craft wondrous items, +4 Spellcraft to build them, scry on familiar 1/day,
SA: Blinding Ray (13/day) Standard action, 30’ ranged touch attack, blinded for 1 rd. Creatures with HD > Wizard level = Dazzled for 1 rd., Invisibility Field (17 rds/day)
Feats: Alertness(B), Scribe Scroll(B), Effortless Trickery, Spell Focus (Conjuration), Augment SummoningM, Craft Wondrous Item(B), Arcane Builder (Wondrous Items), Improved Familiar, Craft Wand(B), Craft Staff, Staff Like Wand, Truename, Superior Summoning, Arcane StrikeM
Skills: Appraise +23, Bluff +18, Craft(Alchemy) +15, Craft (Trapmaking) +20, Disguise +14, Diplomacy +18, Fly +25, Knowledge (Arcana) +20, Knowledge (Dungeoneering) +21, Knowledge (Engineering) +16, Knowledge (History) +16, Knowledge (Local) +16, Knowledge (Nature) +16, Knowledge (Religion) +16, Knowledge (Planes) +21, Linguistics +29, Perception +26 (Simile w/in 5’), Spellcraft +31, Stealth +26, Use Magic Device +18
Combat Gear: smokestick, potion of waterbreathing (2), potion of gaseous form, potion of cure moderate wounds, potion cure light wounds, potion cure serious wounds, potion of blur (4), potion of heroism (2), restorative ointment (3), lesser rod of extend [X][_][_], lesser rod of extend [_][_][_], lesser rod of empower [_][_][_], rod of extend [_][_][_]
Wands: web (DC 18/ 11 Charges), knock (5 charges), magic missile (5d4+5 / 46 charges), scorching ray (46 charges), ant haul (50 charges), shield (49 charges), darkvision (38 charges), darkvision (50 charge), Summon III (49 charges)
Staff:(8 Chg) 3/day: locate object, detect secret doors, dispel magic (1 charge), disintegrate (2 charges)
Scrolls: shield, obscuring mist, reduce person, pyrotechnics, flaming sphere, fly (2), magic circle, twine double, create undead (CL 15), spider climb
Spell Like Abilities: (1/day) Dancing Lights, Ghost Sound, Prestidigitation, Speak w/ Animals
Gear: spell component pouch, spellbook, bracers of armor +4, card of illusion (peryton), water resistant scroll tube, pearl of power 1, pearl of power 2 (2), ring of protection +2, ring of sustenance, headband of int +6 (Bluff, UMD, Diplomacy), belt of constitution +4, muleback cords, hat of twine double, vest of resistance +2, amulet natural armor +2, 1550 gp diamond dust, 650gp gold dust, 1000gp ruby dust
Handy Haversack: mwk light crossbow, bolts, dagger, masterwork darkwood club, adventuring gear (food, water, bedroll, lamp, waterproof bag), 48 small javelins, flask of acid (13), alchemist fire (10), oil (12), tanglefoot bag (10), antitoxin (11), antidisease (10),
Carrying Capacity (lbs): Lgt 64.5 Med 129 Hvy 193.5 Lift 387 Drag 967.5

Mythic Abilities: Hard to Kill, Mythic Flaw (vulnerable to cold iron), Mythic Power (Int, 1d10, 19/day), Amazing Initative, Recuperation, Mythic Saves, Force of Will, Unstoppable, Path: Archmage; Arcane Surge, Familiar Mind, Competent Caster, Resilient Arcana, Deep Understanding, Abundant Casting, Endless Power (3rd), Mythic Feats: Mythic Crafter, Mythic Spells

Spells Prepared (Caster Level 17 // Concentration +29 // Ranged Touch +11
[Prohibited Schools: Necromancy, Enchantment]
Save DC = 21+ Spell Level (22 + Spell Level for Illusions & Conjurations/Charm & Language Dependant Effects) [I=Illus, C=Conj]

0th: Detect Magic, Mage Hand, Message, Open/Close
1st: Ant Haul, Feather Fall, Mage ArmorM, Reduce Person, Silent Image, Unseen Servant, Color SprayM, Magic MissileM, Shield Pearl []
2nd: Glitterdust, InvisibilityM, Minor Image, Mirror Image, Resist Energy, See Invisibility, Spider Climb, Scorching RayM Pearl [] []
3rd: Arcane Sight, FireballM, Fly, Haste, Invisibility Sphere, Shrink Item, Phantom Steed, Dispel MagicM
4th: Black Tentacles, Dimension DoorM (2), Greater Invisibility, Stoneskin, Wall of Fire, Phantasmal KillerM
5th: Teleport, Teleport, Seeming, Overland Flight, Telepathic Bond, Telekinesis, Fabricate
6th: Veil, Wall of Iron, Disintegrate, Flesh to Stone, Legend Lore, Chain Lightning, Shadow Walk
7th: Greater Teleport, Phase Door, Project Image, Summon Monster VII, Plane Shift, Force Cage
8th: Greater Shadow Evocation, Mindblank, Telekinetic Sphere, Summon Monster VIII
9th: Summon Monster IX (2), Weird
Mythic Spells: Color Spray, Dimension Door, Dispel Magic, Fireball, Invisibility, Mage Armor, Magic Missile, Phantasmal Killer, Scorching Ray, Control Weather 2 more...

Metaphor’s Spellbook: Cantrips: All except Enchantment, Necromancy 1st: Animate Rope, Ant Haul, Burning Hands, Color Spray, Comprehend Languages, Dancing Lantern, Enlarge Person, Feather Fall, Mage Armor, Magic Missile, Obscuring Mist, Reduce Person, Shield, Silent Image, Unseen Servant, Vanish 2nd: Bear’s Endurance, Create Pit, Eagle’s Splendor, Flaming Sphere, Fox’s Cunning, Glitterdust, Invisibility, Minor Image, Mirror Image, Pyrotechnics, Rope Trick, Scorching Ray, See Invisibility, Web 3rd: Arcane Sight, Displacement, Fireball, Fly, Haste, Invisibility Sphere, Magic Circle, Phantom Steed, Summon Monster III, Shrink Item, Water Breathing 4th: Dimension Door, Greater Invisibility, Phantasmal Killer, Summon Monster IV 5th: Mirage Arcana, Overland Flight, Seeming, Telepathic Bond, Teleport, Telekinesis 6th: Disintegrate, Flesh to Stone, Legend Lore, Shadow Walk, Veil, Wall of Iron 7th: Project Image, Summon Monster VII, Greater Teleport, Mass Invisibility, Plane Shift, Phase Door, Simulacrum, Control Weather 8th: Clone, Greater Shadow Evocation, Mindblank, Scintillating Pattern, Telekinetic Sphere, Summon Monster VIII 9th: Summon Monster IX, Weird

Captured Spellbooks:
Book of Jigeke the Exile (Necromancer) 0th: Penumbra, 1st: Burning Hands, Chill Touch, Disguise Self, Mage Armor, Protection from Good, Ray of Enfeeblement, Sculpt Corpse, Shield, True Strike, Ventriloquism 2nd: Command Undead, Create Treasure Map, Ghoul Touch, Spectral Hand, Stone Call, Web, Blindness/Deafness, False Life, Hypnotic Pattern, Summon Swarm 3rd: Blood Biography, Ray of Exhaustion, Vampiric Touch, Vitriol, Fly 4th: Animate Dead, Contagion, Enervation

Book of Issilar the Enchanter 1st: Burning Hands, Charm Person, Magic Missile, Shield 2nd: Cat’s Grace, Flaming Sphere, Hideous Laughter, Protection from Arrows, Scorching Ray, Spider Climb 3rd: Hold Person, Lightning Bolt, Protection from Energy

Unknown Saveth-Ye Necromancer’s Book 1st: Alarm, Charm Person, Crafter’s Fortune, Forced Quiet, Identify, Shocking Grasp, Ray of Enfeeblement 2nd: Acid Arrow, Bear’s Endurance, Blur, Command Undead, Darkness, Knock, Resist Energy, Touch of Idiocy 3rd: Blink, Dispel Magic, Flame Arrow, Lightning Bolt, Mad Monkeys, Ray of Exhaustion, Vampiric Touch 4th: Animate Dead, Ball Lightning, Bestow Curse, Black Tentacles, Fear, Hallucinatory Terrain, Scrying, Simulacrum, Wall of Fire 5th: Astral Projection, Baleful Polymorph, Cloudkill, Fabricate, Lightning Arc, Waves of Fatigue

Book of Khavith the Evoker 1st: Alarm, Charm Person, Mage Armor, Magic Missile, Ray of Enfeeblement, Shield, Unseen Servant 2nd: Arcane Lock, Continual Flame, Dust of Twilight, False Life, Glitterdust, Resist Energy, Scorching Ray, Touch of Idiocy 3rd: Dispel Magic, Fireball, Fly, Lightning Bolt, Pain Strike, Sepia Snake Sigil, Slow, Wind Wall 4th: Black Tentacles, Dimension Door, Dragon’s Breath, Shout, Stoneskin 5th: Baleful Polymorph, Cone of Cold, Hold Monster, Hungry Pit 6th: Chain Lightning, Contagious Flame, Contingency, Disintegrate, Unwilling Shield 7th: Force Cage, Mass Hold Person, Prismatic Spray

Improved Familiar (Silvanshe Agathion named Simile Crestfallen)
CG Tiny Outsider (agathion, extraplanar, good)
Init +6; Senses Darkvision 60’, Low-Light Vision, Scent, Perception +22
Speed 30, Fly 90 (good), Languages: Celestial, Draconic, Gnome, Common, Polyglot, Infernal, Celestial, Auran, Ignan, Terran, Aquan, Necril, Orc

Defense
AC 32, touch 16, flat-footed 30 (+4 mage armor, +2 Dex, +2 size, +10 Natural, +2 Shield, +2 Deflection)
HP 71 (16d8+16)
Fort +14, Ref +15, Will +14; Improved Evasion
DR: 5/Evil or Silver Resist: Cold, Sonic 10, SR: 21
Immune: Electricity, Petrification

Offense
Melee: bite +12 (1d3-4), 2 claws +12 (1d2-4)
SA: lay on hands (1/day, 7d6), heroic strength (1/day, +8 Str for 1 min), pounce
SQ: Deliver Touch Spells, Share Spells, Empathic Link, Speak with Master, spectral mist (up to 5 min/day, in 1 min increments, as gaseous form but retains DR, Su abilities, and flight speed), cat’s luck (add Cha as Luck bonus to all saves. 1/day, standard action, grant to 1 ally within 30’ for 10 min)
SLA: (CL 2, concentration +3): Constant: know direction, speak with animals / At Will: dancing lights, prestidigitation, stabilize / 1/day: dimension door (self only +5lbs) / 1/week: commune (6 questions, CL 12)

Statistics
Str 3, Dex 15, Con 12, Int 13, Wis 12, Cha 13
BAB +8; CMB +8; CMD 14 (18 vs trip)
Feats: Weapon Finesse, Improved Initiative
Skills: Acrobatics +11, Appraise +15, Bluff +5, Climb +1, Craft(Alchemy) +5, Craft (Trapmaking) +10, Disguise +10, Fly +28, Knowledge (Arcana) +11, Knowledge (Engineering) +4, Knowledge (History) +4, Knowledge (Local) +4, Knowledge (Nature) +4, Knowledge (Religion) +4, Knowledge (Planes) +7, Linguistics +15, Perception +24, Sense Motive +18, Spellcraft +17, Stealth +31, Use Magic Device +11
Gear: ring of force shield, ring of protection +2, amulet of natural armor +2, cloak of resistance +2

Planetar Piotr; NG Large outsider (angel, extraplanar, good)
Init +8; Senses darkvision 60 ft., detect evil, detect snares and pits, low-light vision, true seeing; Perception +27 Aura protective aura
DEFENSE
AC 32, touch 13, flat-footed 28 (+4 Dex, +19 natural, –1 size; +4 deflection vs. evil)
hp 229 (17d10+136); regeneration 10 (evil weapons and effects)
Fort +19, Ref +11, Will +19; +4 vs. poison, +4 resistance vs. evil
DR 10/evil; Immune acid, cold, petrification; Resist electricity 10, fire 10; SR27
OFFENSE
Speed 30 ft., fly 90 ft. (good)
Melee +3 holy greatsword +27/+22/+17 (3d6+15/19–20) or slam +24 (2d8+12)
Power Attack: +3 holy greatsword +22/+17/+12 (3d6+30/19–20)
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities (CL 16th)
Constant — detect evil, detect snares and pits, discern lies (DC 20), true seeing
At will — continual flame, dispel magic, holy smite (DC 21), invisibility(self only), lesser restoration, remove curse, remove disease, remove fear(DC 18), speak with dead (DC 20)
3/day — blade barrier (DC 21), flame strike (DC 22), power word stun,raise dead, waves of fatigue
1/day — earthquake (DC 25), greater restoration, mass charm monster (DC 25), waves of exhaustion
Spells Prepared (CL 16th, Concentration +23)
8th — cure critical wounds, mass (DC 25), fire storm (DC 25)
7th — holy word (DC 24), regenerate (2)
6th — banishment(DC 23), greater dispel magic, heal, mass cure moderate wounds (DC 23)
5th — breath of life, DC 22), break enchantment, dispel evil (2, DC 22), plane shift (DC 22)
4th — death ward, dismissal (DC 21), neutralize poison (DC 21), cure critical wounds
3rd — cure serious wounds (3), daylight, invisibility purge, wind wall
2nd — align weapon (2), bear's endurance (2), cure moderate wounds, eagles splendor (2)
1st — bless (2), cure light wounds (4), shield of faith
0 (at will) — detect magic, purify food and drink, stabilize, virtue
STATISTICS
Str 27, Dex 19, Con 24, Int 22, Wis 25, Cha 24
Base Atk +17; CMB +26; CMD 40
Feats Blind-Fight, Cleave, Great Fortitude, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Toughness
Skills Acrobatics +24, Craft (any one) +26, Diplomacy +27, Fly +26, Heal +24,Intimidate+27, Knowledge (history) +23, Knowledge (planes) +26, Knowledge(religion) +26, Perception +27, Sense Motive +27, Stealth +20 Languages Celestial, Draconic, Infernal; truespeech SQ change shape (alter self)

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