Ravingdork's Crazy Character Emporium


Advice

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williamoak wrote:
Zotsune wrote:
Can we not make 8 pages of how morally gray Pathfinder isn't in these regards. If not then hope to god AD and Ryjin don't find that we are talking about it.
I agree, I'm sorry for even starting the whole thing. In any case, Araonna is still an awesome character.

8 pages? You're optimistic, don't alignment threads usually reach 20 before they die?


Tels wrote:
williamoak wrote:
Zotsune wrote:
Can we not make 8 pages of how morally gray Pathfinder isn't in these regards. If not then hope to god AD and Ryjin don't find that we are talking about it.
I agree, I'm sorry for even starting the whole thing. In any case, Araonna is still an awesome character.
8 pages? You're optimistic, don't alignment threads usually reach 20 before they die?

Well I would hope Ravingdork would put an end to it before it got too terribly out of hand.


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The Raven King's mythic counterpart is now ready to rule all he surveys.

I really, really liked the way he turned out. I imagine him as a mutant spy and/or a living aspect of the Great Old Ones.


Ravingdork wrote:

The Raven King's mythic counterpart is now ready to rule all he surveys.

I really, really liked the way he turned out. I imagine him as a mutant spy or living aspect for the Great Old Ones.

Note: Why does he have a +10 on charisma for only 24 cha?

In any case he's a wicked character. THe whole "tengu heritage" thing is really awesome. I'll have to check racial heritage more closely. Seems as polyvalent as eldritch heritage.


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24 Charisma = +7 modifier, circlet of persuasion = +3 modifier, 7 + 3 = 10

You do NOT want to get crit by this guy. One good stab means you could suffer from 3d6+69 damage plus blindness for 1d6 rounds plus 2d6+8 hit point bleed plus 19 Constitution bleed.

If he really wants to kill something, it's going to die.


Ok, didnt notice the circlet. I think I'll try an aasimar racial heritage build soon.

And this dude terrifies me. Mythic seems to be the definition of mad power.

Edit: I think I see a nice potential racial heritage (sylph) build. The fly speed is sweet, as well as the feat that allows you not to need to breathe.


this raven king...omg...

Very well done.


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EsperMagic wrote:

this raven king...omg...

Very well done.

Thank you very much. I quite enjoy the concept myself.


8/10/8 = level 26 character. Am I reading that correctly?


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The Raven King is theoretically as powerful as a 22nd-level player character since you only count half your tier.

He is equipped as a PC, and has much higher base ability scores (25-point buy), so if he were to be used as an NPC, I'd peg him at approximately CR 23--perhaps even 24 (but only in an ideal setting).


Havoq wrote:
8/10/8 = level 26 character. Am I reading that correctly?

I do believe you gain mythic levels in parallel to regular levels no?


williamoak wrote:
Havoq wrote:
8/10/8 = level 26 character. Am I reading that correctly?
I do believe you gain mythic levels in parallel to regular levels no?

You gain Mythic Tiers by completing trials, so, not really. Mythic Tiers are worth about half a level when it comes to CR, so every 2 Tiers = 1 CR. If a character never completes any trials beyond his Ascension to Mythic, then he will remain 1st Tier forever. You could easily have 20th level, Mythic Tier 1 characters, just as you could also have 1st level, Tier 10 characters (though the latter is significantly more difficult than the former).


In any case, the mythic tier is independant of the regular levels, so the guy is still merely level 18 (mythic tier 8), and not level 26. (Yes/no?)


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He is not level 26, no.


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williamoak wrote:
The whole "tengu heritage" thing is really awesome. I'll have to check racial heritage more closely. Seems as polyvalent as eldritch heritage.

It really is! Getting Tengu heritage as well as the Tengu Raven Form and Tengu Wings feats is also a great way to make a cursed "Howl"-themed character.

I find that Racial Heritage and the Eldritch Heritage line of feats can make a great number of interesting characters. I have more than a few in my gallery. Feel free to check them out:

- Blind Ganji
- Cracked Man, The
- Fei Kune
- Guymelef Dilandou
- Raven King, The
- Seregon
- Taur Thelyn


Ravingdork wrote:


I find that Racial Heritage and the Eldritch Heritage line of feats can make a great number of interesting characters. I have more than a few in my gallery.

I'll definitly check them out. I made one Eldritch heritage build a while back (a rakshasa heritage ninja specialised in disguise/social stuff), and racial heritage could make some cool characters. Technically, it could allow a human to take a bunch of sweet classes (like scarred witch doctor).


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williamoak wrote:
Ravingdork wrote:


I find that Racial Heritage and the Eldritch Heritage line of feats can make a great number of interesting characters. I have more than a few in my gallery.

I'll definitly check them out. I made one Eldritch heritage build a while back (a rakshasa heritage ninja specialised in disguise/social stuff), and racial heritage could make some cool characters. Technically, it could allow a human to take a bunch of sweet classes (like scarred witch doctor).

Yep.


Out of curiosity, how long did it take for you to accumulate this huge stable of characters?

I've been having a lot of fun building my own (I've only been playing Pathfinder for a couple of months), and you always seem to have stuff I hadn't noticed before. It always gives me ideas looking through you builds. I've even started using your template for my own ideas.


I'm curious as to why Lwaxana Lore doesn't have Explosive Missile as a Discovery? As far as I can tell, this would allow Lwaxana to attach two bombs to a single arrow and fire them for a one-punch-wonder, so to speak. I know the feats aren't generally liked, but it be interesting to see her with Improved Vital Strike. At 15th level, when she qualifies, she could be dealing a 3d8 + 8d6+X + 8d6+X + Y as a standard action with her bow. Somewhere in the ballpark of 80 points of damage with a single arrow is nothing to sneeze at. It would also really allow her to be a very punishing skirmishing archer. Kind of makes me think of Prince Aikka from Oban Star Racer.


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Finally converted one of my character builds to Ravingdork's standard.

Felicity

I did the drawing myself (It's impossible to find a drawing of someone with a fauchard online). It's an excessively multiclassed character, but she can wear heavy armor, dimensional dervish, and can really use the Student of war features. At the moment she's my favorite character, and a true "dilletante".


Odd. I attempted to find art of someone with a fauchard, and I ended up finding my own avatar. I clicked on it, and it took me to one of my own posts.

What are the odds of that?

[Edit] BTW, William, when I clicked on your charactersheet, it was kind of... messed up. There seems to be some formatting issues. I don't know if it's temporary or not, but you might want to look into it.


This probably somewhere all ready but is there a an index of all this stuff with links and sentence or two about each character. As a DM I need horrible ways to challenge my PCs and your builds are at least a CR higher then I can build and probably 2 over what an AP publishes. I know that is not how CR works but if talking about what they can actually challenge then there optimization is worth a CR or 2

Call it the Ravingdork template.

RD have you ever put together parties of your characters and then changed there stats so they are better but less self sufficient because the other PCs can do X for them so they can take another level of Y?


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williamoak wrote:
Out of curiosity, how long did it take for you to accumulate this huge stable of characters?

I've been making Pathfinder characters since shortly after Pathfinder's release, so two or three years I guess. I've been making tabletop roleplaying characters for nigh on ten years now.

Tels wrote:
I'm curious as to why Lwaxana Lore doesn't have Explosive Missile as a Discovery? As far as I can tell, this would allow Lwaxana to attach two bombs to a single arrow and fire them for a one-punch-wonder, so to speak. I know the feats aren't generally liked, but it be interesting to see her with Improved Vital Strike. At 15th level, when she qualifies, she could be dealing a 3d8 + 8d6+X + 8d6+X + Y as a standard action with her bow. Somewhere in the ballpark of 80 points of damage with a single arrow is nothing to sneeze at. It would also really allow her to be a very punishing skirmishing archer. Kind of makes me think of Prince Aikka from Oban Star Racer.

I figured it would be redundant, and I wanted her to have as many different types of bombs as possible. It never occurred to me that she might be able to use two bombs at once in that fashion.

williamoak wrote:

Finally converted one of my character builds to Ravingdork's standard.

Felicity

I did the drawing myself (It's impossible to find a drawing of someone with a fauchard online). It's an excessively multiclassed character, but she can wear heavy armor, dimensional dervish, and can really use the Student of war features. At the moment she's my favorite character, and a true "dilletante".

I'm happy to see someone finally using it.

Even so, that character only vaguely resembles the formatting I use.

Did you make use of the styles I embedded into the template, Williamoak?

I recommend starting out by typing out the stat block in full, without formatting. If you are unsure about how something should be written, check it against official Paizo stat blocks of characters/monsters that share your characters' abilities (between the GameMastery Guide's NPC gallery, the NPC Codex, and the Universal Monster Rules, you should be pretty well set).

Next, you highlight everything and select the Form Entry style. That sets up the proper paragraph options for just about everything except the spell and secondary weapon lines.

Then you just highlight the appropriate portions and adjust them with the preexisting styles that I've embedded in the template document for you. That will make it look much more like an official Paizo statblock.

Mathius wrote:

This probably somewhere all ready but is there a an index of all this stuff with links and sentence or two about each character. As a DM I need horrible ways to challenge my PCs and your builds are at least a CR higher then I can build and probably 2 over what an AP publishes. I know that is not how CR works but if talking about what they can actually challenge then there optimization is worth a CR or 2

Call it the Ravingdork template.

RD have you ever put together parties of your characters and then changed there stats so they are better but less self sufficient because the other PCs can do X for them so they can take another level of Y?

You can find brief descriptions of most of the characters in the first few releases here, here, and here. Many of the links are outdated and probably broken (look to my SkyDrive files for updated characters), but the descriptions should still be valid.

Nearly all my characters are built as PCs. If you use them as NPCs you need to be mindful of their increased equipment (standard for PCs of their level) and higher ability scores (25-point buy). I'd recommend adding +1 or +2 CR over normal NPCs.

Take Fei Kune, for example. Perhaps he is an enemy general the PCs encounter during wartime. Normally, a 13th-level heroic NPC would only be CR 12. Due to his increased ability scores and wealth, however, he would be treated as though he were CR 14 (which may be a little high for some, but it never hurts to give your PCs a little extra XP).

Regardless, I recommend adjusting the characters' hit points to exactly average when used as an NPC (currently, it is closer to 75%), unless that is something you don't do with your normal NPCs, and keeping careful track of how the influx of extra gear may effect your game.

Feel free to make other adjustments to the characters to better suit your game. I can only kill you once for the desecration of my creations. (JK)

Grand Lodge

Quickly, what of your great builds is level 12?

Grand Lodge

So I'm pretty new to Pathfinder and the tabletop scene in general. Is there anything you can recommend me besides putting time into your character and increasing your system mastery?

EDIT: That was a bit vague. I meant rather in order to produce great characters. I look at some of your concepts and stat blocks and I am very impressed. I think I'm on a pretty basic level of character creation at the moment and would love any advice from someone who I think is extremely proficient at it.


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Ravingdork wrote:


...

I did do a few modifications. The base statblock is similar (though not perfectly so)(and i am using your template) but I aerated the presentation of the feats/skills. I dodnt like looking at them all cramed together, and I like seeing the level progression. It still needs some work, I'll admit.

I'll have to check out for the "form entry". I've used it before on PDFs, but never in word. Might make my life easier.

@tels: not sure about the formatting issue. I'll upload it in PDF rather than word, less likely to be problems.

Felicité

Edit: not quite sure how to use the form fill options... I've just been writing into a copy of the template...


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
blackbloodtroll wrote:
Quickly, what of your great builds is level 12?

The file names have their levels listed, you know.

Aneelde Cansiv
Crimm Corran
Dark Knight, The
Lataf (eidolon)
Nym Amalith


Do you have any plans to make Nudel mythic? My gf is playing a character in the same vein with some minor differences, and we are gaining mythic tiers. I'd be happy to share what we have so far if you want to take a look. (Only level 5, almost 6 right now)


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Kurthnaga wrote:

So I'm pretty new to Pathfinder and the tabletop scene in general. Is there anything you can recommend me besides putting time into your character and increasing your system mastery?

EDIT: That was a bit vague. I meant rather in order to produce great characters. I look at some of your concepts and stat blocks and I am very impressed. I think I'm on a pretty basic level of character creation at the moment and would love any advice from someone who I think is extremely proficient at it.

Reading the Class Guides is a good start, but keep in mind that many of the guides are guides on maximizing battle performance. What I would suggest you do, is read the guides, and try to determine what, exactly, is the core strength of the builds the guides recommend, and then branching off from there.

Many of the guides give a couple different paths a character can go down, and recommends many feats, spells, items etc. that the path needs to function. However, only some of those choices are essential to the build, and some of them can be skipped in favor of choosing something else.

Ravingdork's characters, for example, are all very good combatants in-and-of-themselves, but I haven't really seen any of them that shirk other aspects of the game. Most of them can perform well in social encounters (some better than others depending on the class), and most of them have great Role Play potential, with interesting hooks and personalities.

While building a character that is fun for you, largely depends on your play style, it's always important to make sure your character can perform well in all the areas you deem fun while playing Pathfinder. It's also very important to keep your idea flexible, as the needs of the party might very well force you to change your character on the fly.

For example, when I first started playing Kingmaker, I wanted to play a socially inept Wizard, that focuses on inventing new magical items, spells and stuff. Kind of like a Leonardo da Vinci, but with magic, mixed with mad scientist. I didn't see anything wrong with it, as we had a Sorcerer with maxed Diplomacy, a Cleric with maxed Diplomacy and a Rogue with maxed Diplomacy in the group as well. My GM thought it would be a fun idea too, and OK'd it as I didn't need to do much talking.

Problem is, when it came time to talk, none of the three wanted to say anything... at all. My character was forced to do all the talking, and he had +0 for Diplomacy (lucky I didn't tank Charisma!) while the others were in the ranges of 13 - 17. My character also ended up becoming the Grand Diplomat for the whole Kingdom, so the whole 'socially inept' aspect had to go.


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I started, but then stopped for some reason (not feeling particularly inspired at the time I guess).

I'd recommend making her a Guardian with Mythic Vital Strike. That way she can absorb blows, making her nearly invincible and allowing her more time to chomp away at her leisure. Perhaps pick DR and fast healing as your path abilities.

Dual Path for some Hierophant abilities could be quite useful too.

Mythic Wildshape (behemoth hippopotamus) and Pack Wild Shape can be quite amusing, allowing your party to ravage the country side as giant monsters FOREVER. Toung of the Land and Plantbringer are also thematically appropriate, the latter giving the always-a-hippo a source of nutrition with which to sustain herself.


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She's actually doing a Saurian Shaman with Stegosaurus instead of Behemoth Hippo. She loses out the d8 for d6 but gets trip and the Saurian Shaman Archetype would feasibly allow her to swap out druid for barbarian at 7 instead of 8, though I haven't considered all the implications yet. Definitely going the vital strike line with Mythic Vital Strike, and we were debating on Champion or Guardian. Mythic rules just add a whole new level of complexity to optimization, which I love =)


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It's just as well. It's not like most things have 310 hit points anyways. Those few that have more won't likely survive a second attack from a stegosaurus any more than they would a behemoth hippopotamus.

Did you know that Nudel originally used the stegasourus' form as well? She even had an returning/throwing amulet of mighty fists that allowed her to throw her tail spikes.

I like to think that Nudel still has a stegosaurus counterpart out there, somewhere, someone who is as brave, courageous, and goodly as Nudel is hungry.

Perhaps, one day, there will be a grand battle between titans...


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I actually do remember that, and I think that is likely when I decided on the form. I think you altered her after we had decided which direction to take the character. Mythic really is just icing on the cake for any type of optimization. Once we're able to gain a few more levels I'll let you know how the character runs in a real campaign =)

I'm currently running a mythic Eldritch Knight, made feasible by mythic rules, that is basically untouchable at this point. He doesn't do much damage in melee(dex based and hasn't taken mythic weapon finesse) but he'll be a powerhouse in a few more levels.

Looking forward to see what you come up with next!


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Well, just wanted to give a little note: I've started the building of a "leadership feat" based pirate crew.

Pirate Crew

I've used a considerably less modified version of your template ravingdork, without the abilities described. Looking for some help building the crew if you guys are interested.


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williamoak wrote:

Well, just wanted to give a little note: I've started the building of a "leadership feat" based pirate crew.

Pirate Crew

I've used a considerably less modified version of your template ravingdork, without the abilities described. Looking for some help building the crew if you guys are interested.

What follows are line by line comments on the formatting of your first character sheet. They are neither meant to be taken positively or negatively, and exist merely to allow you and others to get closer to the official "Dork" format.

- The name/title of a character should use Title Case. The "L" in lieutenant should be capitalized.
- Age is generally not listed at all. If the character is not an "adult" the age category would be listed where your number currently is.
- Race, class, and archetypes should all be lowercase. Classes are listed in the order they are taken, but archetypes and mythic paths are listed alphabetically. Mythic paths are always preceded by the word "mythic" to differentiate them from archetypes within the same parenthetical notation.
- With the exception of "AC" and ability score abbreviations (like "Dex") everything on the armor class line should be lowercase. AC modifiers should have spaces and commas between them, and should be listed alphabetically.
- The parenthesis next to the Hit Points should list the number of hit dice, not the rolled hit point dice.
- Except for proper names (such as a feats name) everything in an attack line should be lower case. Italicize magical weapons and spell effects, but not masterwork weapons or non-spell abilities. A "+1 longsword" would be italicized. A "mwk longsword" would not be. A wand user's "scorching ray" spell would be italicized. The evoker's spell-like ability "force missile" would not be. The "mwk" tag always precedes the weapon name and is always abbreviated in the weapons line, but not elsewhere (where is is spelled out in full). If a weapon or attack has a 20/x2 critical threat range and/or multiplier, it is omitted.
- Space/Reach are omitted if only 5 ft. If the size or reach is different, list both values (for example, "Space 5 ft.; Reach 10 ft.").
- Special attacks are always lowercase. To determine what should go in the special attacks line, and how it should be presented/formatted, look at official Paizo example statblocks with the same abilities. Where there are no examples, use your best judgement.
- Spell lists should all be lowercase. Only the spell names should be italicized. Commas, parenthetical notes, etc. should not be.
- Parenthetical notes in the feat line should use lowercase.
- Skills are listed alphabetically and use title case. Armor check penalties, racial bonuses, and encumbrance penalties (if any) are included in the listed skill modifiers.
- The SQ line follows the same formatting rules as the Special Attacks line (see above).
- Combat Gear should only list expendables and charged items, such as alchemical items, ammunition, potions, scrolls, staves, or wands.
- All equipment should use lowercase unless using a proper name. Whenever there are multiple items of a kind, list the value in parenthesis next to the item name. For example, "arrows (20)".

These are only a few of the formatting rules that I always follow when creating characters. Hopefully, this will help you and others to better Dorkify your character sheets. After all, if we weren't consistent, then everything would be unintelligible. ;P


Ravingdork...could you make a battle herald? I just made my first and am curious how you would build one since your builds are so welld one. Race is human and point buy is 20 if you are interested in those things.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

In the early days of this thread, the Raven King was formerly a battle herald--and a particularly terrible one at that (too multiclassed, stretched his resources too thin).

I'll have a look at the prestige class again and see if anything moves me.


I am wondering, what is the "SQ" line supposed to be? I've looked at the examples of NPCs on the paizo website, but it's never quite clear.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Special Qualities. Follow this link to see explanations of a monster stat block's anatomy.


I want to see you make a Noble Scion :P. Maybe based off a bard. Noble Scion was a class that always intrigued me, I just don't know how anyone would make a good one.


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Link me to the class and I will have a look.


http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/n-r/noble-scio n

He's like a lords kid or something. Great for a charisma type of character. The only real thing I think works well is bard, since you can raise bard levels with the Dilettante Studies. Have a look, you have great ideas for characters.


You ever give any thought about some gestalt builds?


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Gestalt? No.


How would you describe Lwaxana Lore's personality? I'm considering using her in my Curse of the Crimson Throne campaign as a potential love interest for a party member playing an Elven Arcane Archer.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Stuck up and obsessed with her work. If you need more than that, use Deanna Troi as a model for her personality. When she's drunk, she's more like Deanna's mother, Lwaxana Troi.


Ever build out an Eldritch Knight? I'm looking at one under the new SLA rules. You're -1 on BAB to a fighter, fewer spells than a caster. They're definately a mix of the two. They make for a decent archer, or a decent Wizardly Summoner. Anything that doesn't rely on DCs, or multiple buff rounds.

Grand Lodge

That is something.

Have you ever thought of taking something from this?


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Havoq wrote:
Ever build out an Eldritch Knight?

There should be one or two in the gallery. Look for Guymelef Dilandou. I have both a magus and eldritch knight version of him.

blackbloodtroll wrote:

That is something.

Have you ever thought of taking something from this?

I have yet to see anything terribly impressive come out of the new rulings. It's possible I'm behind on the current build list though. If one or two particularly stand out to you, point them out and I will have a look.


Mystic Thurge is getting the most talk I think.

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