Ravingdork's Crazy Character Emporium


Advice

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

New pics have been added to the gallery.


Ravingdork wrote:
Ring of telekinesis is usable at will. No need to worry about spell slots. Heck, if you use it over and over again, you can describe the weapons as never having left the air.

Ah, That I like!

:)
Thanks RD


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Mythic Seregon has been upgraded from the playtest rules to the official mythic rules. His template has also been updated to the new format.

He can't absorb quite as much damage as before, but his AC got a 4 point boost (making it so no published Paizo monster can hit him without a natural 20), he gained the dwarf's Hardy racial trait, and he can now move 70 feet a round AND make full attacks, making him a truly fearsome monster on the battlefield.

I kind of envision him as having a reputation similar to that of Ser Gregor Clegane, only good and not evil.

As promised, I intend to select a handful of other existing characters with which to create mythic variants. It is my intention to have them all done this weekend.


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Mythic Helegûr has come out to play. Not only is she now an immortal who froze her soul to gain independence from the vices of the living (such as aging, breathing, drinking, eating, or sleeping), but she now flies around in a fully fledged major artifact capable of restoring her life force.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Mythic Obrist is ready for the front lines. His touch AC saw a significant boost, as did his ability to avoid harm in general. On the offensive front, he is now a master of tripping foes who try to get too close, the better to have his dogs tear them apart.


Ravingdork wrote:
Nothing was given to him. He PAYED for it with his starting funds.

of course he payed, never thought he didn't, but exactly for this, you could make your build not for create a golem (that in fact you cannot create by yourself) but for enhancing the idea of a "paranoid caster who prefers to be prepared for anything and everything", as you described her in a different tread.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Being prepared doesn't necessarily mean being paranoid, particularly when you are an adventurer.


The sentence I used was a your own in this tread.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I never said that I never said that, now did I?

On an unrelated matter, mythic Araonna Chorster has brought some friends she'd like you all to meet. She now emulates the undead she creates in many respects, no longer having to age, breathe, drink, eat, sleep. Like her undead thraws, her alignment is a subject of great debate. ;)

Additionally, she has a keen ability to manipulate those around her, be it rousing their worst fears, messing with their memories, or just getting her way.

And of course, she can control even more undead.

I'm pretty certain that concludes our preview of mythic material for the time being. Hope you all enjoyed the show and had a good weekend! :D


Hey Ravingdork, do you have a website or something with all your creations on it in one place? I saw you mentioned it last year on the first page and was wondering if you ever got around to it.

EDIT: I found access to your skydrive in your latest character, should have looked a little harder first!


Ravingdork. I was wondering if you built any Strix in these characters?


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Isn't a strix a 3.5 monster? Sorry, Pathfinder only. No 3PP or older edition stuff that didn't come directly from Pathfinder/Paizo.

Grand Lodge

Strix is in Advanced Race Guide.

See here.


Yeah. It's a direct Pazio/pathfinder race.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

No, no strix yet.

Grand Lodge

You do have an Android, as I recall though.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

That I do, though I'm not particularly happy with the way he turned out.

Grand Lodge

Indeed.

He can't even breakdance.


I've noticed that your Mythic Casters have longevity, but you've chosen not to list them at older ages for age benefits, any specific reason? I mean, I would understand it being harder to level with the penalties, as well as it being kind of silly to get the free stats at that point. Any other reasons?


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Sheer laziness. I hate leaving characters with odd scores, which means I would basically have to recalculate their scores from scratch to ensure they got the most optimal numbers.

I just wanted it done.

May get to it a bit later, when I'm in the mood.


Okay, so then my remianing question, as a Necro Enthusiast, is that I'm really confused about the math on Animate Dead for Araonna (Mythic) Specifically, so I went back and looked at the Non-Mythic, and still couldn't quite match it up, so could you give a breakdown of each? I know you've done a break-down for non-mythic, but I have no idea where it was.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

See the SEARCH THIS THREAD option in the top right of your computer screen? Look for her name. I've posted the breakdown, like, three times.


Sorry, I'm honestly not used to using functional forum search bars(They're rare in my experience). Other than the flat +1 caster bonus, I see everything for the base. The mythic version needs an additional twelve caster levels, of which I could only find the +2 from inspired spell. Where is the other 10 coming from?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Did you double the bonus from Mythic Undead Mastery? (Because it's a feat and thus benefits from Spell Perfection.)


Oh, I wasn't sure if the superscript was saying you had both versions, or if you just had one version of it, and meant something weird. In that case, I guess you weren't counting Inspired spell at all, and just the Mythic Undead Mastery as the boost. I think it all makes sense now. Even found that the odd + 1 from before was the Ioun stone. Thanks for putting up with all the questions.


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No problem. I love discussing my ideas.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I now have a mythic variant of Guinn Black, the plains raider.

Ran him through a one-shot play test this weekend. (My first mythic experience!)

Among a great deal of other things, he scaled a 5,000-foot tall EXPLODING volcano in only FOUR rounds to fight the evil fire demon within and save the town below.

Loads of fun! (And WAY cheesy too!)

I HIGHLY recommend the Mythic Adventures product for anyone who isn't overtly fanatic about rules balance.


I was wondering how that went and what you chose.


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Also of note, is Whisper, a character made by another player in our play test. She is the first character in this gallery that doesn't possess a non-mythic counterpart. Her ability to cast dimension door, grab a party member (or a powerful artifact), then cast dimension door again as a swift action (via wild magic) proved to be absolutely invaluable during our play test. Bypassed and/or so many nasty monsters and hazards thanks to that (ironic considering I originally advised the player to switch out his dimensional agility feat).

What's more, I've updated all the mythic characters' stat blocks to be more in line with those shown in Mythic Adventures.


Ravingdork wrote:
Her ability to cast dimension door, grab a party member (or a powerful artifact), then cast dimension door again as a swift action (via wild magic) proved to be absolutely invaluable during our play test.

Sounds fun, but "A creature that passes through the portal [Dimension Door] can’t take any other actions until its next turn" probably means it technically shouldn't work.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

That's what Dimensional Agility was for. It let the caster continue acting after having cast it (though this wasn't true for her passengers).


Nice... And that portrait for Whisper reminds me of Harley Quinn...


Dimensional Agility - yeah, looks like that does it. Mythic deeds ensue!

Grand Lodge

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You know, with the name of this thread, I am surprised there is no wacky, wavy, inflatable tube-man character.


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Give it time.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Paizo has done it again, adding a new set of rules/abilities with the same name as an older, similar set of rules/abilities.

Therefore I've had to add a footnote in Araonna's character sheets to avoid confusion.

*Total denial*

I've also updated a handful of characters to the new PDF formats (which mostly just means nice bookmarks).


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Good news for people playing Juju oracles!

Sean K Reynolds wrote:

...nothing in the second version says "this updates are replaces [sic] the version of the juju mystery that appeared in another book."

Both are valid.

...a new PC option (in a player-oriented book) which has the same name as on older NPC option (in a GM-oriented book) that neither invalidates nor overrides the older option.


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I've pretty much made everyone's chosen character mythic, so I made one for me. The mythic Sela Kurn is now easily the most powerful character in the gallery.


I'm lost on the Juju Oracle thing...


I look at sela kurn and I'm like... 41 int? How...


Azaelas Fayth wrote:
I'm lost on the Juju Oracle thing...

The original JuJu Oracle allowed for the creation of non-evil undead because it had a line saying something along the lines of "spells that create undead lose the evil descriptor..... mindless undead are neutral when created while intelligent undead have an alignment matching yours"

Paizo admitted that the creation of non-evil undead was an oversight, and at some point, they revised the JuJu Oracle and removed that ability.

They also recently released a JuJu Oracle with completely different abilities in the Faiths and Philosophies book. The second JuJu is PFS legal, while the first was never legal and was intended for NPCs only.

I personally disagree with the notion of all undead being evil. Tons of cultures around the world worshipped or honored their ancestors, asking for advice, keeping shrines or mementos (skulls, skeletons etc), or 'summoning their spirits' etc.


Tels wrote:


I personally disagree with the notion of all undead being evil. Tons of cultures around the world worshipped or honored their ancestors, asking for advice, keeping shrines or mementos (skulls, skeletons etc), or 'summoning their spirits' etc.

I can agree on this, but the traditional RPG trope for summon undead is more akin to desecration than honor...

With the right background, sure, it can be your ancestral spirits protecting you. But in the traditional "medieval-european+arabic" setting, undead are evil.

I'm don't want people saying "I want to raise an army of undead to follow me around" and be utterly convinced it isn't evil (you're enslaving them after all). A few good spirits following you around/protecting you? An army of undead protecting a place/shrine/holy site? Sure. But an army following a lowly adventurer...

In any case, I think the Juju oracle is a rare case where they could be reasonably non evil. After all, a Juju zombie is intelligent, he can disobey you if you order him to do something he doesnt want. I'm not fond of "enslaved" undead.

Didnt ravingdork make a non evil juju oracle a while back? I cant remember the name.


williamoak wrote:
Tels wrote:


I personally disagree with the notion of all undead being evil. Tons of cultures around the world worshipped or honored their ancestors, asking for advice, keeping shrines or mementos (skulls, skeletons etc), or 'summoning their spirits' etc.

I can agree on this, but the traditional RPG trope for summon undead is more akin to desecration than honor...

With the right background, sure, it can be your ancestral spirits protecting you. But in the traditional "medieval-european+arabic" setting, undead are evil.

I'm don't want people saying "I want to raise an army of undead to follow me around" and be utterly convinced it isn't evil (you're enslaving them after all). A few good spirits following you around/protecting you? An army of undead protecting a place/shrine/holy site? Sure. But an army following a lowly adventurer...

In any case, I think the Juju oracle is a rare case where they could be reasonably non evil. After all, a Juju zombie is intelligent, he can disobey you if you order him to do something he doesnt want. I'm not fond of "enslaved" undead.

Didnt ravingdork make a non evil juju oracle a while back? I cant remember the name.

Araonna Chorster, yes he did.

How is animating a corpse any worse than breaking open sealed tombs, and stealing all the stuff inside? It's ok to rob corpses, but not animate them? I know part of the logic is that 'they aren't using the items anymore' but it also applies to the corpses.

There is essentially no difference between animating a corpse, and creating a golem. Golems have no alignment, and can be even more dangerous and destructive than undead. Sure, a horde of zombies could kill a village, but a Golem could do the same, and destroy the castle that was protecting the village.

Flavor-wise in Golarion, the Plane of Shadow is home to Zon-Kuthon and is evil aligned, yet not every character from the Plane of Shadow is evil, despite their roots. Same thing applies to tieflings, or sorcerers with evil bloodlines. They can all have evil roots, with power stemming from evil sources, yet are not evil themselves. It's OK for them to use their evil-granted powers and still be good, but if someone wants to animate dead, "SMITE THEM MOTHER*******".

It's a rule that doesn't make a lot of sense. If negative energy can re-animate a corpse, that is harmed and destroyed by positive energy, why can positive energy not re-animate a corpse that is harmed and destroyed by negative energy?

One might think that living creatures are vessels for positive energy, but if that were true, then one would also assume that living creatures have to be all Good aligned, because it's 'good' energy, just like Undead have to be evil aligned. I think it's funny that the Positive Energy Plane kills everything that stays there too long, while the Negative Energy Plane only kills living creatures.

I personally see animating dead as a tool, and it is only as evil as the actions taken using it. If one were to use Summon Monster III to summon a Lantern Archon, it is considered a Lawful, and Good aligned spell. However, the Archon is under the control of the Caster, and can then be used to murder newborn children. Since I used a Good aligned spell, it's actions are automatically good aligned as well right?

Tangent, I know, but the whole point of the JuJu Oracle was that it used friendly wendo spirits to animate corpses instead of filling them with negative energy (since, negative energy is automatically evil, after all).


TO @ tels:
Actually I do disapprove of plundering tombs. It is NOT a good act (and in any society that has a respects their dead, it would be considered evil).

Same goes for raising undead. A golem (or at least, anything BUT a flesh golem) is very different than an undead, because it is not associated with any of the "respected dead". A golem is made of minerals (except, yes, the flesh golem, that I consider evil because of experiences in other settings) and is thus something non-living (not dead) given movement (not life)(like a machine).

Raising undead (in most cases) is associated with slavery. You are taking a person (or at least an ex-person) and submitting them to you will. No chance of opposition. That's slavery. Plus, since the bodies of people are generally associated with the people themselves, anybody who sees you use grandma's body to kill people will be pretty pissed that you're puppeting her around like that. (IE animate dead)

Cant say much about the whole positive vs negative energy thing, that's crunch to me, and honestly doesnt impact the philosophical discussion.

I would be interested in a good aligned undead master THAT TRIES TO HELP THE UNDEAD. Rather than enslaving them, he collects an army of (formerly) violent ghosts/zombies/mummies and tries to bring them to a genuine final rest. (That's a challenge to YOU, RAVINGDORK)

However, I dont know about the summon monster thing. If I ever encountered an evil guy summoning angels to do his evil bidding, I would allow them to refuse. After all, summon monster isnt planar binding. I thought evil dudes couldn't summon good creatures.

About the whole wendo spirits thing, I think that can be good, if you return the original spirit to it's body to help you (and it has to be willing).

Araonna (who doesnt have an alignement BTW) would, at best, be well intentioned. But she is puppeting those individuals around, which is far from good. If the society has no respect for the remains of the dead, ok. But most do.

Edit: Sorry ravingdork for devolving into another alignement discussion. In any case, I'm going to try to create a "good" undead handler, and I'd be interested in whatever you came up with if you try.


williamoak wrote:

TO @ tels:

Actually I do disapprove of plundering tombs. It is NOT a good act (and in any society that has a respects their dead, it would be considered evil).

Same goes for raising undead. A golem (or at least, anything BUT a flesh golem) is very different than an undead, because it is not associated with any of the "respected dead". A golem is made of minerals (except, yes, the flesh golem, that I consider evil because of experiences in other settings) and is thus something non-living (not dead) given movement (not life)(like a machine).

Raising undead (in most cases) is associated with slavery. You are taking a person (or at least an ex-person) and submitting them to you will. No chance of opposition. That's slavery. Plus, since the bodies of people are generally associated with the people themselves, anybody who sees you use grandma's body to kill people will be pretty pissed that you're puppeting her around like that. (IE animate dead)

Cant say much about the whole positive vs negative energy thing, that's crunch to me, and honestly doesnt impact the philosophical discussion.

I would be interested in a good aligned undead master THAT TRIES TO HELP THE UNDEAD. Rather than enslaving them, he collects an army of (formerly) violent ghosts/zombies/mummies and tries to bring them to a genuine final rest. (That's a challenge to YOU, RAVINGDORK)

However, I dont know about the summon monster thing. If I ever encountered an evil guy summoning angels to do his evil bidding, I would allow them to refuse. After all, summon monster isnt planar binding. I thought evil dudes couldn't summon good creatures.

About the whole wendo spirits thing, I think that can be good, if you return the original spirit to it's body to help you (and it has to be willing).

Araonna (who doesnt have an alignement BTW) would, at best, be well intentioned. But she is puppeting those individuals around, which is far from good. If the society has no respect for the remains of the dead, ok. But most do.

Edit: Sorry...

A Cleric can't summon things opposing his alignment nor the alignment of his God. A Wizard or Sorcerer can do whatever he wishes. He could cast a summon that summons an angel one round, and next round summon a devil.

Also, keep in mind, that Summon Monster/Nature's Ally doesn't actually open a portal to another plane, drawing that creature to you for aid, it creates a magical clone of the creature that retains all the creature's abilities (except expensive SLA and dimensional travel/teleports etc). If you summon a Lantern Archon, it has all the abilities of the Lantern Archon, but isn't actually a Lantern Archon. However, it still makes the spell Lawful aligned, and Good aligned. Because reasons.

Actually bringing a creature to you from another plane is what Planar Ally/Binding and Gate are for. Those can be used to bring a real angel, or real devil to you, at which point they can refuse to do what you ask of it.

By the way, crafting a Golem is slavery too. You are biding an elemental spirit into a body not of it's origin, and then forcing it to do your bidding, whether it wishes too or not.

Here's a link to the PRD (instead of the PFSRD, for Ravingdork's sake :P ) on Golems.

Golem wrote:

Golems are magically created automatons of great power. They stand apart from other constructs in the nature of their animating force—golems are granted their magical life via an elemental spirit, typically that of an earth elemental. The process of creating a golem binds the spirit to the artificial body, merging it with this specially prepared vessel and subjecting it to the will of the golem's creator.

Being mindless, golems do nothing without orders from their creators. They follow instructions explicitly and are incapable of complex strategy or tactics. A golem's creator can command it if the golem is within 60 feet and can see and hear its creator. If uncommanded, a golem usually follows its last instruction to the best of its ability, though if attacked it returns the attack. The creator can give the golem a simple command to govern its actions in his absence, or can order the golem to obey the commands of another, but the golem's creator can always resume control by commanding the golem to obey him alone.

Notice the bolded parts, and the second paragraph goes into how Golems are completely under the command of their creators, and are now mindless, despite being powered by an intelligent elemental spirit. Crafting Golems strips the will and intelligence of an elemental, breaking it's spirit down into little more than a battery.

It'd be like someone ripping out your soul and using it to fuel their tank they are building.

On the reverse side, animating an undead is more like installing a nuclear battery. Sure, it's dangerous, but you're not enslaving anyone in the process. Animating involves drawing power from the negative energy plane to power the corpse. Crafting a Golem is a much more invasive process.

[Edit] Also, I should point out, you said Golems aren't alive, yet in their fluff, Golems are imbued with magical life from an elemental spirit. Animating the dead doesn't due this.

Golem crafting creates life. Animating creates robots. Based off the fluff. The crunch says neither is alive.


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Would a cleric who slays the undead, then revives them as living beings again not be helping them, Williamoak?


To ravingdork: Yes, as long as the cleric didnt enslave the revivee after. This is about undead, not reviving the dead (which I have no problem with). (if dead-revival spells are evil, well, I dont understand that)

Although what I was talking about was more akin to specters/things that have been dead too long to use animate dead.

I guess the idea would be hard to work on. Few "wild" undead are terribly happy with the living. I would need a way to calm them/help them reach enlightenment. Still need to think of it.

To tels: Didnt know that part of the fluff. I was basing myself on other settings. I guess golem crafting is evil.

I guess in this case, what i said is true about animated objects and not golems.

Still think forcing undead to serve you is evil. I'll admit knowing the "method" in which they are animated may (or may not) be evil, it's the nature of an undead: somebody else's body that's been enslaved. I dont think the dead are just a meaningless objects, and most examples of cultures that might see undead as non-evil (example: egyptian) are thus because the undead has free will, it isnt just a puppet.

I still think the wizard thing is bonkers. In d&d 2e anyway, a good mage couldnt control evil summons (he could summon a pit fiend, but it would only leave you alone if you had protection from evil cast on you, and wouldn't obey you). I know this isnt 2e, but I still think it's bonkers to allow an evil dude to order archons to kill innocents.


Can we not make 8 pages of how morally gray Pathfinder isn't in these regards. If not then hope to god AD and Ryjin don't find that we are talking about it.


Zotsune wrote:
Can we not make 8 pages of how morally gray Pathfinder isn't in these regards. If not then hope to god AD and Ryjin don't find that we are talking about it.

I agree, I'm sorry for even starting the whole thing. In any case, Araonna is still an awesome character.


williamoak wrote:
I still think the wizard thing is bonkers. In d&d 2e anyway, a good mage couldnt control evil summons (he could summon a pit fiend, but it would only leave you alone if you had protection from evil cast on you, and wouldn't obey you). I know this isnt 2e, but I still think it's bonkers to allow an evil dude to order archons to kill innocents.

I wanted to point out, that the effect you're talking about isn't Summoning. I never played 2E, so I don't know what it was called in that edition, but in 3E and higher, Summoning a creature doesn't actually bring the creature to you, it's merely a copy.

Using spells like Planar Ally, Planar Binding, or Gate, actually brings the real creature to you, and at that point, you must attempt control. Planar Ally and Planar Binding doesn't give you control over what you Call, it allows you to negotiate a contract or service with them. Gate allows you to Call a creature and attempt to control them, but only if it's HD is less than your Caster level. So if a low-level Wizard finds a scroll of Gate, he could Call a Pit Fiend, but the Pit Fiend can't be control by the Wizard, and the Fiend is free to do as he wishes.

Planar Ally only allows Clerics/Oracles to call upon Outsiders approved of by their God (or alignment). Planar Binding, allows a Wizard, Sorcerer or Summoner to attempt to Bind any being to their will, but it's likely that those of opposing alignments would never submit, regardless of the power of the Binder.

So Good Wizards can Call Pit Fiends, but it's unlikely that Pit Fiend would obey you, unless it served it's interest in some way. At which point, it really isn't a good thing if you're helping the Pit Fiend.

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