Crystal Dragons looked good when I was checking recently, high charisma, plenty of natural attacks, has a burrow speed if that's of interest. Brine dragons have high strength, but much lower charisma. I'm not really sure what if any abilities stay through reanimation on most critters, so I went for "big generic monster that hurts."
Going with a standard witch with the Time patron for Haste, giving you the majority of strong buffs/debuffs, a good number of hexes, seems fun. Mythic doesn't add anything to witch that it doesn't add to other casters technically, but running a build based on locking down melee with debuffs, and then using Flexible counterspell + spell sieve to try and lock enemy casters out from shutting down your party, as well as getting superior saves from things like Mythic Spell Focus, to just help ensure the lock out, seems like it could be really effective. Maybe I just really want to cast Mythic Black Tentacles, I dunno.
I would probably recommend going Life Oracle, Dual Cursed. The main benefit of this is that you can use misfortune to help with keeping damage off the players during early rounds, so you have the ability to do spell casting the first few rounds, then start channeling once multiple players start taking damage. As you probably know, the cure spells are innefficient, so focus only on the healing that is more effective than you directly contributing.
Oh, I wasn't sure if the superscript was saying you had both versions, or if you just had one version of it, and meant something weird. In that case, I guess you weren't counting Inspired spell at all, and just the Mythic Undead Mastery as the boost. I think it all makes sense now. Even found that the odd + 1 from before was the Ioun stone. Thanks for putting up with all the questions.
Sorry, I'm honestly not used to using functional forum search bars(They're rare in my experience). Other than the flat +1 caster bonus, I see everything for the base. The mythic version needs an additional twelve caster levels, of which I could only find the +2 from inspired spell. Where is the other 10 coming from?
I would recommend basing it off of what you want to turn in to. If you want to make a dragon, go quadraped, angels go biped, etc. Like you said, it's by defualt really strong, so go for your favorite thematic, rather than which is stronger. If you do go for a quad though, I would really ask your DM about getting the gold count increased to 4000. This is in line with CWBL (You'll be starting short of it regardless), and Getting an Amulet ASAP is pretty core if you're going to natural attack.
Okay, so then my remianing question, as a Necro Enthusiast, is that I'm really confused about the math on Animate Dead for Araonna (Mythic) Specifically, so I went back and looked at the Non-Mythic, and still couldn't quite match it up, so could you give a breakdown of each? I know you've done a break-down for non-mythic, but I have no idea where it was.
I've noticed that your Mythic Casters have longevity, but you've chosen not to list them at older ages for age benefits, any specific reason? I mean, I would understand it being harder to level with the penalties, as well as it being kind of silly to get the free stats at that point. Any other reasons?
I had already said I was dissapointed that Spell Recall doesn't work, but it only takes an Arcana to get other class spells to work with spell combat. As far as the armor part, yeah, that sucks, Mage Armor sort of makes up for it for a while, but it's going to lack later. Although this gives additional reason to Kensai, although I don't know if I'm up to losing out on spell recall, even with it only working on half the list. As for BAB, I've always heard of Byrdology's trick working whenever I hear it mentioned, although I'll admit that I'm not the most versed 3.5 player, so I wouldn't be sure.
@The caster level thing. Yeah, I think that's the case now. @Nate, not only do none of those fit the theme I want, but I can't use the mixture PrCs with Full caster classes. I think I'm going to do Magus X/ Fighter 1/ Enhancement Wizard X-1. for full BAB, and being a little less feat heavy. Can I do the Greed Sin school, and still take Enhancement instead of just Transmutation? I figure the only one of the two schools on that I care about is illusion, and I can just use the Magus list to hit up all the invisibility spells.
@Dark Wolf: Yeah, which is why I asked the DM about it, explicitly mentioning that it's not recommended. @Byrd: The expanded spell list was using Spell Blending. As for the class features, you're right, I think that might do it, I'm gonna ask a 3.5 forum, but that would make me lean towards a no. @Werepox: I guess I could, but there's no way to use Spell recall on other class spells, which is kind of a bummer.
Except there are rules saying how those don't stack. Gestalt rules explicitly state the BAB/Saves/HD don't stack. It also says to stay clear of things like Trickster and Theurge because it is essentially taking two classes (And is why I got Trickster approved in the first place.) Getting 8th Level spells at level 14 doesn't break the game in half. At level 20, it will be Level 11 spells. 2 whole levels higher than a Wizard. This is also the exact reason he wouldn't approve this on a class with full casting progression. However as it stands, the spell level is barely higher than a wizard, and I need to take feats/arcanas to get any spells actually of that level from the wizard spell list.
No where though does it say it doesn't stack with a caster level from the base class, nor does it say anything about caster level being limited to character level. It simply says it gains additional spells, and increased caster level as if also having gained a spell level in the class (And spells learned for spontaneous casters, which isn't relevant in this case.) I'm not trying to be stubborn or rude, it's just that I don't see anything against it RAW.
@Byrd: Well, He wouldn't allow me to do AT with a full Caster class, so I am basically using it to turn Magus into a full casting class, while Keeping the melee potential. As far as Vivisectionist Alchemist, I hadn't seen that before, as I'm not very familiar with Alchemists. From what I can see though, the Formula list for 1st and 2nd aren't too spectacular, and I was really hoping to boost the casting progression on Magus, So I'm not too sure how well that would work. Was there something specific you thought that would make it synergize really well?
So, my friend is running a Pathfinder Campaign using the Gestalt Rules from 3.5, with some other modifications added. While I have a good concept for my first character, I wanted both a back-up character, as well as I wanted it to be more strongly themed. So I decided to make a Magus themed after Syaoran from Tsubasa Chronicles. I'm not sure if my spell choices are the best, and I really don't know what I would spend gold on (assuming level appropriate). So far I have the rest of the stuff mapped out to level 14, and was looking for some advice/comments. https://docs.google.com/file/d/0BzwFqyYbNUwoN3lnTWJMQlRqQjA/edit?usp=sharin g A couple of notes:
Edit: Had a few errors
While normally I prefer the nitty gritty of how a spell works, I feel like Wish/LW is an exception. One thing to realize is that this is a wish granted by something other than yourself. Often in talk of full Wishes, people mention how there is often a hierarchy, where more powerful beings can grant more powerful wishes, because wish is such an open ended spell. Having a Limited Wish from an object, interpreting it as a wish that is limited, rather than the true limited wish spell seems completely valid. For example, if you had tried just straight up casting a ninth level spell, it would have failed, but whatever left behind this wish for you guys, is willing to let you have this type of help. |