DigMarx |
This may have been dealt with in an older thread, but assuming a low-level caster has successfully identified a magic item (say a +1 sword in this case), would the item count as a "common item" for purposes of Appraise? At what level of power would magic items stop counting as common and warrant a higher Appraise DC?
Booksy |
Appraise is really for non-magical items. It gives a character the ability to judge an items value by appearance. Unless they have identified it as magic(detect magic, bard lore, etc) they would have no idea of it's 'true value'.
If they know its magic, and how strong the enchantments aree, I'd allow free pricing knowledge to a caster with sufficient points in Craft:xxxx and appropriate feats in craft magical xxxx. Otherwise I'd make'em check with Spellcraft.
As to your revised question, how common magic items are is up to the GM. I've played in campaigns where every traveling caravan is protected by thugs with +2 weapons and armor, and theives guilds hand out elvenkind boots and cloaks. I've also played in realms where finding a metal item is considered magic, and magical items themselves are more like artifacts. I would have those conditions effect any roles made to appraise/identify magical items.
Booksy |
A DC 20 Appraise check determines the value of a common item. If you succeed by 5 or more, you also determine if the item has magic properties, although this success does not grant knowledge of the magic item’s abilities.
So, once you know its magic, that implies more worth, but you'd need some other form of knowledge to gain a true gold piece value.
Beans are common, Magic Beans, less so. Although, as a GM there are some magic items that are so 'standard issue' I'd let a +5 appraise check identify it. "The backpack you found on the deceased adventurers body seems to be holding much more treasure then it should be able to, you're fairly confident its a Handy Haversack"