Critique my metal oracle. (Advice on making him better)


Advice


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Well it's not mine, but a friends. Since I haven't tweaked an oracle ever (and don't know the tricks), I thought I might turn to you guys for advice:

15 point buy, damage/tanky build, 7th level:

Human, Metal Oracle (Tongues Curse)
Str 18
Cn 12
Int 8
Wis 8
Cha 16

Favored Class: +3 HP, then bonus spells
Trait: Defender of the People (+1 AC in hvy and med armor)
Trait: ?

Feats:
Extend spell
Toughness
Power Attack
Furious Focus
?

Revelation:
Skill at Arms
Dance of Blades
?

Spells Known:
7 1st:
Bless, Divine Favor, Prot vs Evil, Shield of Faith

5
Align Weapon, Grace, Restoration, Lesser, Resist Energy,
2
Stone Shape, Prayer(?)

Many thanks, Y'all.

prototype00


How much can we change? - Battle - better Mystery IMO.

Dex?

Toughness - change to skill focus - go for eldrich heritage chain of feats.

Divine favor isn't really that great until lvl 9.
Change to deathwatch, liberating command, or unbreable heart.

Depending on the party - summoning - and argumented summonings could b usefull.

Trait - focused mind (+2 concentration)
Isn't defender of soceity a fighter trait?


The real potential in the build can be unlocked with items and a good weapon choice. This character wants to move anyway so you can optimize him for charging:

Greatsword/Greateaxe
+ Rhino Hide (CORE, not metal but so cool effect)
+ Beld of thunderous charging (Ultimate Equipment)
_____

= 3d6 Weapon + 2d6 Armor + 1.5*Str= 5d6+6 on a charge;)


Defender of the Society is, unfortunately, a fighter trait and thus not eligible.

I love Metal Oracles - if for no other reason than "Metal Oracle" sounds like a great band name.

Your bonus spells are one of the nice benefits - don't discount the awesomeness of Lead Blades, which you get at level 2. Pick up Armor Mastery if you've got a decent Dex score (I didn't see it up there) otherwise, meh.

Vision in Iron is awesome. Scrying at level 7? Yes please.


I would rethink extend spell. Its not really that useful because fights in pathfinder are so short and it will put your casting time to full round actions.

Iron skin is a great discovery-stone skin yes please. Armor mastery is good if you have the dex for it which isn't clear.

level three spell dispel magic, magical vestments, magic circle against evil are all solid choices.


Extend spell depends on you GM - if fight tend to come out of nowhere and you don¨t see them coming - extend is less usefull, but if you ever get enough information to know a fight is coming it not only keeps you buffed - but also saves you spell slots.
Extend SoF - if you have two battle within short time - you can keep the buff - and later on - GMW, magic vestment - is and all day buff. 10min/lvl buffs- lasts enough to explore the house/fortess/dungeon. 24 hout buffs - cast them on your offday - and have extra spellslots the next.

But not a low level feat - lvl 7 and up..

Share langauge, communial - if your party don't spend a skill point learning your curse tongue - you can teach them instead!

Invisibility purge - when it comes up you'll be glad you did! And it better action ecomony to have 1 player negate the invisibility instead of a party using action to get see inv.

Channel Vigor - if you have the right deity

Defending bone - if you have the right deity

Bull str - untill you get a str item (then change it) better buff than divine power.. And since it help with to hit better than lead blades...


Cheers all, have passed on your comments.

prototype00


Hey I'm the player of the Oracle in question.

Thanks for all the advice!

Dex is 10.

Hmmm...what traits should I take then?

What would the sorcerer bloodline add that world help a fighter oracle and be worth the feat investment?

Don't worry...I'm all over the Lead Blades! ;-)

I was looking at Divine Favor to offset the mid bab. Is it not going to help?

Also a bit worried about saves...are they too low?

Thanks again for all the help!


Divine favor is great - at lvl 9.
If you want to be a part of combat you get 1 round of buff (perception wil l help you make this the surprise round).
The oracle spell list have plenty of buff's but just try to remember you one get one (and maybe an extra 1 min/lvl once in a while).
So at low level - it just better to cast bless instead of divine favor.

You have lead blade - which is extra damage - but extra damage doesn't help if you can't hit. So see how your fights are going if you miss more than you hit - cast bull str instead of lead blade. Changing spells is important part of spontaous casting - at lvl 1 magic weapon can be all important - but once get that first +1 weapon you change it..

Traits. - +2 concentration. Desperate Focus
And is it a parthfinder AP? (if so we need to look at the AP specifik traits).

If not look at:
https://docs.google.com/document/d/1dVQA-uI740Hh8vq-zsnbHV6UwJg-4QKlpmkxBEm CdhA/edit

Reactionary - +2 bonus to Initiative
Dangerously Curious - +1 bonus to Use Magic Device, and it becomes a class skill
Magical Lineage - Pick one spell. Drop the metamagic cost by 1.(divine focus + quickend spell, or SOF +Extend spell)


There a space between m and C in the link - remove that...


Thanks for that...good stuff.

What is SoF? Shield of Faith?

Reactionary sounds good... Dangerously Curious also looks good.

Is Metal Oracle the way to go? I like some of the others, but their spell lists don't look as good.

Are there any Archtype changes I should consider? The ones I looked at felt kind of weaksauce.

Since I'm level 7 I'll definitely have a magic weapon and armor.

Sword and Board or Two Hander?


If you're picking up Dance of Blades, grab the Lame curse instead of the Tongues curse. The bonus to your movement speed completely negates the one downside to that curse, and at 10th level, you get a free 5 ft. added to your movement speed.


Two handers are almost always better the sword and board in pathfinder...damage outstrips AC especially if you have a high strength plus it makes better use of your power attack. Not impressed by oracle arch types. I don't think there is one dominate oracle type metal has a lot of good benefits the only other one to consider might be battle but there's no clear choice in my opinion.


Hmmm... I'll consider the Lame Curse.

Ok, Two-Hander it is!

I'd originally considered going Falchion, but the Crit bonus doesn't seem to compensate for the overall lack of damage.

I've just discovered Angel-Blooded Aasimar (+2 Str & Cha!!!) and Samsara (who can dump Int and Wis to 7 and then back up to 9 thanks to their +2's for 23 points on attribute build).

Now, of the two, I love the extra spells that the Samsara gets for Favored Class... I'm just concerned that a 16 Str won't be enough for a Warrior Oracle.


Samsaran are looking better now that I read their mystic 'add spells to spell list' thing.

What three spells would be the best to add? Holy Sword, naturally. Bark Skin? What else?


You could poach lead blades off the ranger spell list, on your list it's a 2nd level spell, on theirs it's a 1st.

prototype00

p.s. Told you the Samsarans were good, didn't I?


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Yeah... I didn't realize how good. You should have told me they get the bonus spells like humans did and I'd have been more sold from the start!

Lead Blades is still a 1st level spell for Metal Oracles... I just don't get it until 2nd level (because otherwise I wouldn't get to cast it till later as I can only cast 1st level spells at 2nd level).

Here are some keepers I've found:
Holy Sword
Bestow Grace of the Champion (also 4th)-basically I cast this on myself to grant myself a Smite Evil once, lay on hands on myself once, become immune to fear and disease and add my Cha to my Saves. It's a hella buff for someone who specializes in fighting evil.
Bestow Grace: +Cha to saves 1m/lvl (lvl 2 spell)

I suppose the next question is whether that ability allows you to poach from more than one spell list, or if you have to pick one and stick with it.


Looking at my best case point builds, I'm still not sure between Human and Samsaran

Human:
16 Str (10) Raised to 18 with mod
8 Int (-2)
12 Cn (2)
14 Cha (5)

Samsaran:
17 Str (13)
7 Int (-4) Final 9
7 Wis (-4) Final 9
14 Cn (5) Final 12
14 Cha (5)

So, the human has more skill points (4 per level vs 3 per level)
Extra Feat and higher Strength (19 at level 7, 20 at level 8)

The Samsaran gets to add some broken Paladin spells to the list but is weaker (18 at 7 19 at 8), has 3 skill points per level, and a -1 to Will Saves.

Are those extra spells worth that cost?


every time i see this thread it makes me think of a music based oracle who worships the gods of black sabbath, iron maiden and metallica :)


LOL! If the campaign were a bit different...


I like battle oracle - more than Metal - just so many great revalations.

Archtypes ´- only 2 seems worth it. Duelcursed - the misfortune revalation is awesome - even worth the loss of mystery spells and extra classskills.

And Ancient lore keeper (elf) - the extra Wizard spells is quite awesome.


Tywyll wrote:

Looking at my best case point builds, I'm still not sure between Human and Samsaran

Human:
16 Str (10) Raised to 18 with mod
8 Int (-2)
12 Cn (2)
14 Cha (5)

Samsaran:
17 Str (13)
7 Int (-4) Final 9
7 Wis (-4) Final 9
14 Cn (5) Final 12
14 Cha (5)

So, the human has more skill points (4 per level vs 3 per level)
Extra Feat and higher Strength (19 at level 7, 20 at level 8)

The Samsaran gets to add some broken Paladin spells to the list but is weaker (18 at 7 19 at 8), has 3 skill points per level, and a -1 to Will Saves.

Are those extra spells worth that cost?

Samsaran is cool, but I'd recommend you either stick with Human or take a hard look at Half-Elf (still gets bonus spells like human but also opens up access to Paragon Surge). Samsaran bonuses and penalties to attributes are just all in the wrong places for Oracle. And Paragon Surge adds a tremendous amount of flexibility.

Eldritch Heritage also adds flexibility to the Oracle. And it's extra cool in conjunction with Paragon Surge. At the very least, take a look at the Arcane bloodline. At lvl 3 you can add either a familiar or a bonded item. If you take a familiar, the options for an Improved Familiar at lvl 7 are really nice. At lvl 11 by either taking the Improved Eldritch Heritage feat or simply casting Paragon Surge, you gain access to Wiz/Sorc spells...

I'm also a newly converted huge fan of the Dual Curse Oracle. For curses, I personally chose the Tongues curse to not progress and the Haunted Curse to progress. It's working well so far. Adding Ill Omen to your spell list is game changing. And as an Oracle, you can sit back and spam it if you like. Misfortune and Fortune are icing on the cake. By the way, Misfortune is named poorly... you can use it on anyone once per day. You can use it on your party members to assist as easily as you can use it on bad guys to hinder.

Love the Oracle. =)

Have fun!

Xykal

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