Aura of Courage Vs Intimidate


Rules Questions


Hi All, First post ever..

Does a Paladin's immunity to fear mean that he can never be affected by mundane uses of intimidate? Intimidate can be used to to demoralise opponents as well and get people to do tasks, is the Paladin now immunue to these effects?

And are his companions within 10 feet also at an advantage?

Thanks!!

Liberty's Edge

I feel like it should make you immune to intimidate. We joke that my Paladin is not afraid of anything, regardless of how potentially scary it is.

Silver Crusade

"At 3rd level, a paladin is immune to fear (magical or otherwise)."

I feel that the intent is that the paladin is immune to the shaken, frightened, and paniced conditions, as well as any effect with the fear descriptor. Calling out "magical of otherwise" seems to support this.


I agree it should render you immune to Intimidate. It pays to be a paladin. :)

However, I can find evidence that your aura of courage DOES immunize you from demoralization attempts:

Quote:


You can use this skill to cause an opponent to become shaken for a number of rounds. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent in this way if they are within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.

The last sentence is especially on point; it makes it clear this is a fear condition and can't be made into a stronger fear condition.

Quote:


Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.

I can't find anything that proves the attempt to intimidate to force 'helpfulness' is a fear effect and thus also immune ... but it seems logical to assume so. Otherwise this would simply be Diplomacy!


To necro this thread, as I would like to ask about the part of the ability which states..."Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects."

Would this +4 morale bonus on saving throws against fear effects also apply to demoralize intimidate action for the paladins ally?

Demoralize is more of a skill check, rather than a save save. Thoughts?


The check is made against a dc there's no save so the +4 doesn't matter.

There are however a few abilities which add to saves and dc. Since this is spelt out we can assume the are seperate and paladin aura doesn't affect allies in that way.


I believe it's been mentioned that yes, Intimidate is a fear effect, so Paladins are immune but their aura does not help their allies resist an intimidate check.

It DOES help them make the will save against the intimidate skill unlocks, however.


It's not an unreasonable houserule to add the +4 to the intimidate DC to make it harder to intimidate/reduce the duration by 1 round (most of the time) vs someone under the aura.

Grand Lodge

Weird. 3.5 added any bonus to saves vs fear to the intimidate DC. Pathfinder seems to have dropped that clause. That seems like the easiest house rule.


Out of the latest book for weapon masters there a gunslinger trait that boosts both fear saves and increases dc limits.

So as you can see there's a difference between the two.

I wouldn't argue a house rule for it. Just saying as is there's a preset group of traits feats and class abilities that word it when the Intimidate skill has its dc boosted.

Silver Crusade Contributor

I feel like this FAQ is relevant. (It seems to be defining Intimidate as a fear effect.)

Silver Crusade Contributor

Cavall wrote:

Out of the latest book for weapon masters there a gunslinger trait that boosts both fear saves and increases dc limits.

So as you can see there's a difference between the two.

I wouldn't argue a house rule for it. Just saying as is there's a preset group of traits feats and class abilities that word it when the Intimidate skill has its dc boosted.

The reason the trait has to double-list is in the post above yours:

Markov Spiked Chain wrote:
Weird. 3.5 added any bonus to saves vs fear to the intimidate DC. Pathfinder seems to have dropped that clause. That seems like the easiest house rule.

Since you don't get a save against Intimidate, and bonuses vs. fear no longer auto-apply, the trait has to write it out.

Silver Crusade Contributor

I just noticed that this thread is a three-year necro. Sorry if my posts seem weird - I was addressing the OP's point. Oops. ^_^

Silver Crusade Contributor

Markov Spiked Chain wrote:
Weird. 3.5 added any bonus to saves vs fear to the intimidate DC. Pathfinder seems to have dropped that clause. That seems like the easiest house rule.

So, yeah. I'd go with this.


Yeah, Paladins are immune to intimidate.

Silver Crusade Contributor

The lesson here? Don't necro. Start a new thread. Less confusion all around. ^_^

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