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![]() I am curious as to how others role play the use of the Commune Spell. Does your GM respond to your characters questions to her deity as if the Deity speaks audibly allowed, or does the deity answer the characters questions within the characters own mind? The reason I ask, is that I am playing an oracle (Deaf curse). When using this spell my GM is telling me that the Deity answers my commune spell audibly, but because I have the the deaf curse I cannot hear the response. Thoughts? ![]()
![]() To necro this thread, as I would like to ask about the part of the ability which states..."Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects." Would this +4 morale bonus on saving throws against fear effects also apply to demoralize intimidate action for the paladins ally? Demoralize is more of a skill check, rather than a save save. Thoughts? ![]()
![]() The red haired woman inspired courage and the will to fight in the shattered flock. And indeed the people fought back against the demonic hordes. So much so that the demons were beaten back, and all appearances of victory were wrought with the crowning of the red haired woman as the new queen and savior of the people. And so the people believed that the world was once again cleansed of corruption. And they were right for a time, however, the stain of evil can never truly be removed from materiel existence. For with the peoples inherent dualistic thinking, and the freedom to make choices either righteous or wicked, that ideology alone can generate demons and angels. While the joyous people celebrated their victory Bilalznon, God of Filth and Putrescence, the antitheses of Ra-Sapt, oozed from the deepest layers of the other dimensions. Bilalznon sent its assassins to capture the new queen and make a fitting example of her rebellion. To show the people what happens when they find a savior... ![]()
![]() ...Many of the humans went underground, or off the grid entirely. Some enclaves of humans tried to establish a resistance against what they thought were their supposed leaders. However, these efforts were easily crushed. Failing to understand the true nature of their enemies, and the real power that the demons actually possessed these enclaves were rooted out, and paraded as traitors and heretics of the state. The demons created camps for the traitors, where the traitors were forced into labor while wearing heavy wooden shoes that caused nasty blisters and wore on the humans soul and will to live. This went on for fifty generations, and the memory of freedom that humans once had became long lost with this passage of time. ![]()
![]() Once upon a time the world was corrupted by demons who disguised themselves as men. The demons pretended to be kind and caring about the world and the humans who lived upon it. The trusting humans believed the demons subterfuge, and thus elected them to positions of leadership and power. The demons continued their trickery and used further manipulation to deceive and confuse the humans, causing them to fight amongst themselves. This was a slow process, but once the infighting began, it was all too easy for the demons to erect an intricate system of control whereby most of the humans relying upon the system were enslaved. ![]()
![]() DM_Blake wrote:
Interesting... I wonder how the use of the word "cheese" came about being used to to describe finding and exploiting the rules. ![]()
![]() amethal wrote:
Well the way it is written means the weapons are intended to be used together, during a full attack. If the club and dagger where written with an "or", then it would be one or the other. Use either club or dagger wrote: Melee club +5 (1d6),or dagger +10 (1d4) Thanks amethal, I suspected as you have, that they may have intended the weapons to be used either, or, and not twf. However, the way the attack is written with a "," instead of an "or" is confusing. ![]()
![]() Would help if I posted the stat block, right...? Can someone please tell me how the authors are calculating the melee attack for club and dagger as written below... Club:BAB+5, Strength bonus+0 (what, no TWF penalty? If so, then why?) Dagger:BAB+5, Weapon Finesse +4, +1(from where?, and no TWF?) What am I missing, is this an oversight by the authors? 2d6+0 wrote:
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![]() In the Pathfinder Campaign Setting, Fey Revisited book, I am uncertain and bothered by my inability to understand the attack bonuses for the sample dryad, Amalya as they are writen...Would anyone please be able to explain the attack bonuses as written for this sample stat block? Specifically the +5 for the Club, and + 11 for the dagger. It seems like Amalya should be penalized for TWF? Should there not be a TWF penalty included in this attack as written of -4, -8 (off hand weapon is light/no twf feat)? Thanks in advance to all who attempt to answer. -2d6 |