Monster Octopus Person

2d6+0's page

23 posts. Alias of GM Nitemare.


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Playing pathfinder solo helps increase mastery. Get a journal notebook, story cubes and a system like game master emulator.


I saw that, looks very tasty.


Slaadi and all of their different flavors.


Im not in favor of pathfinder 2.0. If that happens, Ill jump full time to DND 5e, and keep that as my sole fantasy role playing game.


I am curious as to how others role play the use of the Commune Spell. Does your GM respond to your characters questions to her deity as if the Deity speaks audibly allowed, or does the deity answer the characters questions within the characters own mind?

The reason I ask, is that I am playing an oracle (Deaf curse). When using this spell my GM is telling me that the Deity answers my commune spell audibly, but because I have the the deaf curse I cannot hear the response. Thoughts?


To necro this thread, as I would like to ask about the part of the ability which states..."Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects."

Would this +4 morale bonus on saving throws against fear effects also apply to demoralize intimidate action for the paladins ally?

Demoralize is more of a skill check, rather than a save save. Thoughts?


2nd fav RPG would have to be FFG 's StarWars to include all lines Edge of the Empire, Age of Rebellion and Force and Destiny.


The red haired woman inspired courage and the will to fight in the shattered flock. And indeed the people fought back against the demonic hordes. So much so that the demons were beaten back, and all appearances of victory were wrought with the crowning of the red haired woman as the new queen and savior of the people.

And so the people believed that the world was once again cleansed of corruption. And they were right for a time, however, the stain of evil can never truly be removed from materiel existence. For with the peoples inherent dualistic thinking, and the freedom to make choices either righteous or wicked, that ideology alone can generate demons and angels.

While the joyous people celebrated their victory Bilalznon, God of Filth and Putrescence, the antitheses of Ra-Sapt, oozed from the deepest layers of the other dimensions.

Bilalznon sent its assassins to capture the new queen and make a fitting example of her rebellion. To show the people what happens when they find a savior...


...Many of the humans went underground, or off the grid entirely. Some enclaves of humans tried to establish a resistance against what they thought were their supposed leaders. However, these efforts were easily crushed. Failing to understand the true nature of their enemies, and the real power that the demons actually possessed these enclaves were rooted out, and paraded as traitors and heretics of the state. The demons created camps for the traitors, where the traitors were forced into labor while wearing heavy wooden shoes that caused nasty blisters and wore on the humans soul and will to live.

This went on for fifty generations, and the memory of freedom that humans once had became long lost with this passage of time.


Once upon a time the world was corrupted by demons who disguised themselves as men. The demons pretended to be kind and caring about the world and the humans who lived upon it. The trusting humans believed the demons subterfuge, and thus elected them to positions of leadership and power.

The demons continued their trickery and used further manipulation to deceive and confuse the humans, causing them to fight amongst themselves. This was a slow process, but once the infighting began, it was all too easy for the demons to erect an intricate system of control whereby most of the humans relying upon the system were enslaved.


DM_Blake wrote:

"New" =/= "Cheesy".

The correct usage of "cheesy" (adjective) is when it describes finding and exploiting some error or loophole in the rules, or perhaps some unforeseen combination of rules, that lets the character do something game-breaking. Something that is outside the ordinary scope of the game and gives the character an unfair and/or unrealistic advantage.

Ultimately, when someone is EXPLOITING a bad or broken or misinterpreted rule or combination of rules to get an advantage.

That's "cheesy" (adjective) or "cheese" (noun).

And yes, it gets misused, just like the OP misused it in his example.

Interesting... I wonder how the use of the word "cheese" came about being used to to describe finding and exploiting the rules.


The digital only product is my greatest fear as well. The day that I am unable to purchase a physical book for my game is the day that I quit playing Pathfinder, or the other games that I enjoy.

I sincerely hope that you are correct Marc Radle.


Dual wielding - Counseling Encylopedia (studying for the CPCE), and Walking Dead Hardcover book 11.


OP wrote wrote:
What rules most often need to be explained?

Stacking, stealth and vision and light.


Amon Amarth - Destroyer of the Universe


Bump.

I would like to know as well.

Can you use transformation spell in conjunction with the spell likabilities?

If anybody answers, sex in advance.


This thread is absolutely brilliant!


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Pan wrote:

/not signed

With the PRD and age of the interent I will never be ready for PF2. I hope they never make one and just keep doing what they are doing. At this point all I needs me is some AP goodness.

+1.


I will purchase the core, but I will not be switching editions.

Pathfinder has everything I need and I will continue to purchase every PF hardcover produced until Paizo overhauls the system.


amethal wrote:
2d6+0 wrote:

Club:BAB+5, Strength bonus+0 (what, no TWF penalty? If so, then why?)

Dagger:BAB+5, Weapon Finesse +4, +1(from where?, and no TWF?)

What am I missing, is this an oversight by the authors?

No TWF needed as not using club and dagger at the same time - it is one or the other.

The dryad has a +5 Dex bonus, not +4 so it is +5 BAB +5 Dex = +10 to hit with dagger.

Well the way it is written means the weapons are intended to be used together, during a full attack.

If the club and dagger where written with an "or", then it would be one or the other.

Use either club or dagger wrote:
Melee club +5 (1d6),or dagger +10 (1d4)

Thanks amethal, I suspected as you have, that they may have intended the weapons to be used either, or, and not twf. However, the way the attack is written with a "," instead of an "or" is confusing.


Would help if I posted the stat block, right...?

Can someone please tell me how the authors are calculating the melee attack for club and dagger as written below...

Club:BAB+5, Strength bonus+0 (what, no TWF penalty? If so, then why?)

Dagger:BAB+5, Weapon Finesse +4, +1(from where?, and no TWF?)

What am I missing, is this an oversight by the authors?

2d6+0 wrote:


AMALYA CR 6
XP 2,400
Dryad druid 3 (Pathfinder RPG Bestiary 116)
CG Medium fey
lnit +5; Senses low-light vision; Perception +13
DEFENSE
AC 19, touch 16, flat-footed 14 (+1 deflection, +5 Dex, +3 natural)
hp 73 (9 HD; 6d6+3d8+39)
Fort +10, Ref +11, Will +12
DR 5/cold iron
Weaknesses tree dependent
OFFENSE
Speed 30 ft.
Melee club +5 (1d6), dagger +10 (1d4)
Ranged mwk longbow +11 (1d8/x3)
Spell-Like Abilities (CL 6th; concentration + 11)
Constant-speak with plants
At will-entangle (DC 16), tree shape, wood shape (1 lb. only)
3/day-chorm person (DC 16), deep slumber (DC 18), tree stride
1/day-suggestion (DC 18)
Druid Spells Prepared (CL 3rd; concentration +7 )
2nd-barkskin°, lesser restoration, summon swarm
1st-cure light wounds, enlarge person°, obscuring mist,
shillelagh
0 (at will)-creote water, guidance, mending, stabilize
STATISTICS
Str 10, Dex 21, Con 17, Int 12, Wis 19, Cha 20
Base Atk +5; CMB +S; CMD 21
Feats Great Fortitude, Self-Sufficient, Stealthy, Toughness,
Weapon Finesse
Skills Climb +9, Craft (wood) +19, Escape Artist +19, Handle
Animal +14, Heal +6, Knowledge (nature) +12, Perception +13,
Stealth +19, Survival +17; Racial Modifiers +6 Craft (wood)
Languages Abyssal, Common, Druidic, Elven, Sylvan; speak
with plants
SQ enlargeAPG (7/day), nature bond (Plant domain [Growth
subdomainAP6]), nature sense, trackless step, tree meld, wild
empathy +14, woodcraft, woodland stride
Combat Gear potions of cure moderate wounds (2), potion
of remove curse, scrolls of resist energy (2), wand of calm
animals (24 charges); Other Gear club, dagger, mwk
longbow with 20 arrows, ring of protection + 1, pinecone
amulet (divine focus), wooden art objects worth 600 gp,
35 gp
From Pathfinder Campaign Setting: Fey Revisited Paizo


In the Pathfinder Campaign Setting, Fey Revisited book, I am uncertain and bothered by my inability to understand the attack bonuses for the sample dryad, Amalya as they are writen...Would anyone please be able to explain the attack bonuses as written for this sample stat block?

Specifically the +5 for the Club, and + 11 for the dagger. It seems like Amalya should be penalized for TWF? Should there not be a TWF penalty included in this attack as written of -4, -8 (off hand weapon is light/no twf feat)?

Thanks in advance to all who attempt to answer.

-2d6


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Quote:
What about Golarion bugs you?

That there are no Slaadi, illithid or Beholders.