Kingmaker! Everyone's favorite Campaign!


Recruitment

51 to 97 of 97 << first < prev | 1 | 2 | next > last >>
Sczarni

@Makito/Razzleberry.

No worries mates, If you would be that offended to play with me, I would likely be equally offended playing with you.

@Nareth, I think you are set.

@ Everyone, currently, we have:

3 Melee applicants

  • 2 Beast Rider (Cavalier)
  • 1 Monk

5 Ranged applicants

  • 1 Pistolero
  • 1 Undecided Gunslinger/??
  • 2 Ranger
  • 1 Zen Archer

3 Divine applicants

  • 1 Druid
  • 2 Cleric

1 Arcane applicant

  • 1 Wizard

2 Support/Skills applicants

  • 2 Rogue

Grand Lodge

Submitting Nimt, a sorcerer in the service of Pharasma. He can supply the arcane firepower you need!


We've got another five days left on recruitment, right? Some of the emptier applicant slots should fill up nicely by then.


Bah, didn't realize there was another beast rider going for a giant elk when I submitted my concept. That's what I get for not reading the posts. Oh well, hopefully my backstory is more interesting to you Akinra. Though after reading Ptolmaeus they are thematically similar as well. -sigh-

What can I do to up my chances Akinra?


Any feedback on the ranged fighter?

Sczarni

I am going to check in later tonight. If we hit 30 applicants, I will close the applications early.

No feedback.

Dark Archive

I'd love to play a Half/Elf Magus. Please let me know if I am considered and I will post all items you listed.


Akinra wrote:

I am going to check in later tonight. If we hit 30 applicants, I will close the applications early.

No feedback.

Hi Akinra,

I'm currently working on a human alchemist, a bastard from the Lebeda Family. I will post him tonight and I'd like you to consider him for the party.

What time are you closing the applications?

Thanks.

Sczarni

  • Closes Friday, Oct. 19 or when we hit 30 applications, whichever comes first.
  • Now at 16.


  • Submitting Sir Gavin for consideration

    backstory:
    Gavin was born a bastard to his lovely mother Sabrina. Sabrina was part of a traveling troop that put on performances for nobles around the land. One day she found herself in Brevoy, where she bedded down with Titus Aldori. Titus was Part of House Aldori and on his way to becoming a Sword Lord of Brevoy. Sabrina never thought much about the man and never told Gavin much either. She did the best she could with young Gavin and raised him as a performer like her. Gavin was very gifted in the art of dance and as he got older outshined some of the other performers. This brewed animosity amongst the others, and like envy often does, lead to violence. Gavin was beaten pretty severely as he was not a strong boy at all. Sigmund came to the boy’s aid in the beating and ran the others off. Sigmund was a performer as well and new Gavin’s mother. Sigmund happened to be a sword dancer, and as Gavin healed Sigmund would come visit and talk to the boy about learning the art. Gavin healed and started his study of the sword dance.
    Gavin’s excellence in dance let him adapt and learn the art quickly. He was only approached by the jealous boys one other time. He left the boys with some permanent reminders on their cheeks that made them leave young Gavin alone for good. It was only a year later that Sabrina became deathly ill. The troop was on the road and they had no healer capable of helping her. Sabrina not knowing if she would make it to the next city decided to tell Gavin of his father. Sabrina didn’t have a lot of details, just that he was a noble man of house Aldori and he lived in Brevoy. These were among Sabrina’s last words. Gavin was crushed and didn’t understand why his mother told him of his father now. Gavin stayed with the troop until they came back around Brevoy. Gavin was now 14 and decided to find his father.
    After asking around a bit he got an address. Servants greeted the boy at the door and asked him to come in and have a seat. The house was large and very nice. Gavin sat waiting as a tall fit man came down the stairs. “Hello there young man, you asked to see me. I’m Lord Titus Aldori. What can I do for you?” Gavin not knowing what to say just managed to mumble out. “I’m your son, Sir” Titus a bit taken back say’s “I’m sorry… You must be mistaken.” Gavin told the man of his mother and how they met. Hearing this Titus believed the boy and took him in. After getting to know each other a bit Titus wanted to access Gavin to see if he too could follow his steps and become a Sword Lord. Seeing some promise in young Gavin, Titus enrolled him in the Aldori dueling School. Gavin took to the school well and put his own style into the sword art besting the other boys with fineness not strength.
    Now 10 years have passed and Gavin is now a young man. Titus is quite busy with the preparations for potential war and doesn’t have much time for Gavin. Gavin now not having much direction and only wanting to impress his father performs at the local taverns for some extra coin waiting for something. It was the charter that was his destiny. At least that was his thought at first reading the Charter for the Stolen Lands. I will conquer these lands. I will help the city. That will prove to my father I am ready. Gavin would wait now and perform taking notice in others that took interest in the charter. He knew he needed a team. He knew he couldn’t do it alone.

    appearance:
    Gavin is a lean build handsome man. He stands over six feet and looks athletic. He wears nice clothing and usually something in blue. He has dark black hair and baby blue eyes that seem to look through you. He wears a sword on his hip. He has knee high boots and blue cape that drapes over his shoulder. His face is clean shaven and he keeps quite clean and usually smell nice.

    Concept:
    Gavin is a take on the sword lords of brevoy, Overall the build will look something like this. DDBard 1, MoMSM 2, Hospitaller Paladin 14. He will be melee type and support. He will only be missing 2 BAB, but the bardic performance makes up for that. His AC will be ok and he will have the crane style and the crane wing and be able to deflect an attack and eventually riposte. He will also be able to support in the healing once he gets into hospitaller. The second monk level is not a definite it would just be to get the riposte quicker. Build I think will be level 1 bard, 2pal, 3mon, 4 and on pal, with a possible monk level. Won’t be able to offer much arcane support besides for wands. Skills should be decent, only problem will be trap finding, but good luck finding a rogue with that with all the variants that give it up.


    I was thinking a human sorc of the Destined, Sage, or Imperious bloodline from the ARG if that is acceptable. Maybe a crossblood of 2 of them.

    RPG Superstar 2008 Top 32

    I removed some posts. Flag it and move on, folks.

    Sczarni

    So much cleaner! Thanks Ross.

    Also, because we now have enough applicants to make several viable parties, let alone the one that will set; I will not be leaving any further feedback via this board. I may PM individuals if I have specific questions.

    Yes, I have potentially selected a couple party members, yes that is subject to change with further applicants.


    Hi! I'd humbly like to submit a Tengu rogue.

    Background

    Spoiler:

    Chokoi is the descendant of migrating Tengu who traveled north searching for a home free from the misery and tyranny of the Sodden Lands. What they found was at best grudging tolerance in human controlled territories.

    Chokoi was born in the Dog's Teeth in Cassomir. His youth was spent surviving by his wits, one day at at time. He grew up resentful of the discrimination and and casual abuse suffered by the Tengu migrants who ekeing out a living at the fringe of human society, while his parents were more philosophical counting themselves lucky to have escaped the Sodden Lands and traversed the Chelish empire unharmed.

    As Chokoi grew to young adulthood he began felt the urge to wander, as so many young Tengu do. his passion stoked by tales of the Five Companies of Cassomir. Maybe somewhere there was a place where Tengu could earn a place as an equal. Like many Tengu Chokoi was trained with blades from a young age, and as he wandered north into the Riverlands he heard stories of legendary swordsmen in Brevoy. He reasoned that there his natural affinty with blades might win him acceptance.

    Sadly the the Swordlords of Aldori saw nothing to respect in this strange little creature and one mockingly challenged Chokoi to a duel, only to beat him with the flat of his blade. Hurt more than he could ever admit Chokoi retreated into wine and petty theft, moving about the outskirts of Brevoy settlements. He became an unpopular nussiance in southern Brevoy but his quick wits and always at hand blade made the locals reluctant to murder him outright.

    Eventually a local constable rounded up a group of local toughs and presented the bird man with a choice. Brevoy needs brave folk to explore the stolen lands, Chokoi could join themor never be heard from again. All assembled hoped the result would be the same no matter what his choice.

    Except for Chokoi, who's latent passion for adventure was kindled by the notion of a new place, still unshaped by civilization. Perhaps it would be place where a stranger could prove himself, and carve out something to call his own.

    Appearance

    Spoiler:

    Chokoi is 5'8" tall but seems much shorter due to his hunched posture. He has black feathers dyed blue at the tips and a long black beak. He wears ratty leather armor made for a human and awkwardly adapted to the Tengu physique. He has glued various cheap jewels and tiny bits semi-precious stones to his armor in a spiral pattern on the chest.

    In spite of the relatively dilapidated condition of his possessions he is fastidious about the condition of his feathers, grooming them daily and dying them as frequently as he can.

    Concept

    Spoiler:

    Chokoi is a rogue-y rogue. High dex, weapon finesse, sneaky, good perception and initiative, skills. I'd like to go with the the Tengu Swordmaster archetype to make the tenguiest Tengu I can, but that's no deal breaker as I kind of hate giving up trapfinding. A possible advantage of the Swordmaster is that survival is a class skill. I love the linguist aspect of the Tengu so I'm try to run with that. Depending on your opinion I might try to go with the elven curve blade as a melee weapon, rather than TWF, as I think a blade like that has a more Tengu feel. Feel the Tengu!


    Akinra,

    Here's my profile for the rogue I proposed.

    -Spazmodeus

    Sczarni

    I have looked over the applications to date, and in all honesty, I believe I have three or four characters pretty firmly in mind. If you have not yet submitted, or are considering altering your submission, I recommend:

  • Skill Support
  • Arcane


  • let me know if you have any questions about my druid submission.

    "Chief White Eagle"

    He used to be a wordcaster but not many DM's like that so I just removed that part not sure if there is any lingering wordcaster notes on the sheet, hopefully they are all removed.


    Background:

    Hyglak of House Lebeda knelt at the altar of Abadar, he wore only his small clothes and the cold of the northern winter bit his skin turning it red. Muttering under his breath he could hear the sound of activity in the courtyard, his half-brother would arrive soon. Smiling, he rose and dressed himself choosing some warm bear furs to cover his green and brown hued jerkin and trousers with a good, well worn pair of boots that he had cleaned and shined in the pre-dawn hours before running the boys through their sword and bow drills. He went down from his room in the northernmost tower to where his brother's carriage was just pulling in. Keeping to the gravel path he moved to await Iacobus as he stepped down from the carriage. His brother had aged in the months he had been in Restov tending to the main family's business there, this winter was not being kind to his bones, his limp was pronounced but when he saw Hyglak he straightened and they threw arms around each other.
    "How was your trip big brother?" Hyglak asked, mirth in his eyes.
    "Difficult and tiresome, these old bones aren't built for this anymore. But I am glad to see you Hyg." His wrinkled face beamed, "And how are my grandchildren? Been taking good care of them?"
    "They're good Cob, your namesake is learning his swordwork well, I have the bruises to prove it. How about my nephew and nieces?"
    "They take to New Stetven much better than I, come brother let's get out of this cold and around a fire." The elder brother led the way into the hall and Hyglak followed him.

    It was the small hours of the morning, and in the firelight each of Iacobus's many wrinkles stood out. Hyglak was as smooth faced as when they were young, stealing kisses from the girls at the tavern, though he had developed a fair bit of stubble over the course of the day. Where one was grey haired and ancient the other could be confused for an elder grandson, that is except for his clawed hands and blood-red eyes. Hyglak was the product of their father's second marriage, a young Chelish noble woman of a minor house. Had it been known that Hyglak would be born a plane-touched such a marriage would never of happened, as it stood Hyglak had been forced to renounce his claim to so much as a branch house the day he came of age. Despite his fiendish heritage Hyglak was loved by his elder brother and that had kept him a productive member of the house. The younger brother had learned a degree of skill with the tongue and quill in addition to pursuits in hunting and tracking, for the last twenty years he had acted as the branch house's warden and marshall, finding criminals and game alike.

    Iacobus's hand caressed the lanceboard piece before him, a pawn crafted of rosewood, "There is a war coming brother."
    "Rumors have reached me here, is it as bad as it sounds?"
    "It could be, a number of the swordlords are preparing a daring strategy to secure Brevoy's position should civil conflict begin." Iacobus moved the pawn into position and leaned back awaiting his brother's move.
    "What could this strategy be? I thought that if Issia starts fighting Rostland the political manuevers would make discerning sides difficult?" Hyglak hovered his hand over his rook, eyeing the game board intently.
    "There is a plan to send people in to secure trade in the Stolen lands, and possibly establish buffer or puppet states there."
    Hyglak's eyes flicked up away from the gameboard and studied his brothers face, "And where do we fit in this brother?"
    "I want you on one of the expeditions, this one to the Greenbelt. It would give our house influence in the region and if your youthful face is any indication it would be for quiet some time."
    Hyglak moved his ebon rook and claimed one of his brother's knights, "Why do you really want me to go Cob?"
    "You'll never inherit here, and while my children love you the main house is not thrilled with your presence in Brevoy. After my death I'm concerned what might happen to you, but down south they would have little say and you could make yourself a noble, ruler even." Iacobus smiled at his younger brother and moved his queen.
    Hyglak rose and kissed his brother on the forehead, "I'll make you proud, I'll leave for Restov in the morning." Hyglak left the hall and went to his tower to pack.
    A single tear rolled down the old man's cheek, "Checkmate, I'll miss you Hyg."

    Appearance:
    Hyglak stands a bit on the taller side, he's fit but lean. He keeps his blonde hair trimmed and tries to keep his face clean shaven in the Taldan fashion. His eyes are red like the sunset and his hands are clawed, though not particularly long or wicked looking they are clearly useful in battle. He wears subdued colors and styles most of the time but is not a stranger to finer court clothes. He smells of mint but it hard to pinpoint the source, some suggest his ancenstry, others think he chews it when no one is looking. He moves with a gentle but brusque manner and possesses more grace than his frame would indicate.

    Concept:
    Cast off noble scion, unable to inherit because of his inhuman blood. Class wise he is likely a ranger or inquisitor, though any skill heavy class is good. He is a devout of Abadar and would be more than happy to bring civilization to the wilderness. Build likely to focus on Dex and Int with Wis following up, aiming for any of a number of kingdom roles. Weapon finesse and ranged combat likely combat options. Prefers to talk things out if possible and recruit those he can rather than killing them or letting them run off.


    I decided against submitting my character; sorry for any inconvenience I may have caused.

    Happy gaming!


    If there is still a chance to get on board this campaign, I would like to submit my character idea and concept for potential approval.

    Background:

    Spoiler:
    Vigna Nohvyslova hails from the harsh land of Iobaria. He grew up in one of the small villages which dot the landscape of the forgotten kingdom. He was fortunate in two respects. Firstly he was born with a natural brilliance and innate hunger for knowledge. Secondly his birth was to a family who claimed to be counts from the old line of the second Iobarian Kingdom. While they would not have even ranked as well off merchants in the lands of the South, in Iobraria they had enough to keep their son warm, dry, and educated.

    Grand Lodge

    working out a background for a rogue. Concept is that he is able to talk his way out of almost all situations and adept in the art of disguise.

    Now that I have said that I will work out the background when I get home from work.

    Sczarni

  • Switching computer systems this weekend. My Lenovo burned up, again, so getting a mac tomorrow. (High dust environment keeps clogging up the fan..)
  • I tried to message a couple people before the server went down for maintenance. If you were expecting a reply, it will be postponed.


  • Since you asked for more arcane choices, I present Zim for review. Let me know and I'll flesh him out right away.

    Concept:

    half-orc wizard universalist, bound item = greataxe, two-hand thrower HotA. topple spell/magic missle with improved trip by 9th lvl. Will craft arms and armor. Personality modled after Rakashun from 12 Kingdoms (humble, intelligent, self reliant, discriminated against, and yet forgiving)

    Background:

    Two dueling arcane professors exchange insults throughout their careers, with one telling the other "There are orcs with better casting technique than you sir!" Some months later, while on sebatical, the insulted wizard happens across an extremely intelligent, and good natured half-orc stable hand. Although his job was only to muck stalls and rub down horses, he was doubling as the stables accountant, and was turning a massive profit. The wizard offered to apprentice the half-orc, who at first refused, but later through circumstance relented and was trained. Although the wizard intended Zim to be nothing more than an elaborate comback to an insult, his good nature softened and humbled the wizard. When reminded about the reason for his apprenticeship Zim shrugs it off. He holds to the idea that the insult may have been true!

    RPG Superstar 2013 Top 8

    Going to submit a Kitsune bard.


    For some reason it won't let me edit my post. The website went into maintence yesterday when I was working on this...

    background:
    Vigna Nohvyslova hails from the harsh land of Iobaria. He grew up in one of the small villages which dot the landscape of the forgotten kingdom. He was fortunate in two respects. Firstly he was born with a natural brilliance and innate hunger for knowledge. Secondly his birth was to a family who claimed to be counts from the old line of the second Iobarian Kingdom. While they would not have even ranked as well off merchants in the lands of the South, in Iobraria they had enough to keep their son warm, dry, and educated.

    His parents languished in a fantasy realm of nostalgia that they had never experienced and placed all their hopes and dreams upon the shoulders of their son. His interest in the old civilizations only encouraged this. When Vigna was fourteen his villages was ransacked by one of the more savage centaur tribes. He escaped with his mother, but his father was not so lucky. The survivors of his village made a slow and dangerous trek across the Icerime mountains toward the free city of Restov. Few survived and his mother succumbed to her fever two weeks before they reached the free city.

    In Restov Vigna was given sanctuary by the church of cities and civilization and he was become a devout believer that the wildlands must be tamed and civilization must prevail over savagery.

    appearence:
    A thin man dressed in simple, but fashionable clothes, heavily accented with fur. He has a high brow, dark hair and a severe, slightly pinched face. His eyes are a startling pine green. His beard is neatly trimmed and he favors the current style of the region.

    concept:
    He is either a universalist wizard or a conjurer(teleportation) specialist. His magical interests are focused on the arcane abilities of lost civilization and bringing order to chaos, law to the wild lands. He is a devote follower of Abadar, god of cities and civilizations.


    System went down while I was finishing. I know you said you didn't want crunch, but I find that I can't work on the fluff without at least some of the crunch.

    So here is Rangles de'Morcaine. Human NG Sorc.

    "I think it is pretty clear that she intends to betray us at an opportune moment."

    Basics:
    Rangles de'Morcaine
    Sorcerer, Crossblooded with the Aberrant and Verdant bloodlines
    Alignment: Neutral Good
    Worship: ?
    Race: Human
    Age: 23 yrs Height: 5'9" Weight: 157#
    Str: 8, Dex: 12, Con: 14, Int: 12, Wis: 10, Cha 19 (20 pt buy)
    Languages: Common, Draconic, Giant

    Defense:
    AC 11, touch 11, flat footed 10
    HP: 8 (6+2)
    Fort: +2 (base +0, con +2)
    Refl: +1 (base +0, dex +1)
    Will: +0 (base +2, wis +0, cb -2)

    Offense:
    BAB: +0, Melee: -1, Missile: +1, Initiative: +1, Speed: 30'
    ?: atk ?, dam ?, crit ?

    Race, Class, Traits, & Feats:

    Human: +2 to one ability score (charisma for Rangles)
    Human: bonus feat
    Human: +1 skill point each level
    Trait: ?
    Trait: Focused Mind, +2 concentration checks
    Aberrant: knowledge dungeoneering is class skill
    Aberrant Arcana: polymorph spells duration +50% (min 1 rnd)
    Verdant: knowledge nature is class skill
    Verdant Arcana: cast pers rng spell nat arm +1/2splv dur d4 rnds
    Verdant Power: tanglevine, 15’ trip/disarm/steal sorc lv +cha mod = CMB, 3=cha mod uses
    favored class bonus to skills for levels 1-3, to additional spell after that
    feat bonus: skill focus perception or nature
    feat: bouncing spell

    Skills:

    +1 = acrobatics (ranks 0, dex +1, acp 0)
    +1 = appraise (ranks 0, int +1, class 0)
    +4 = bluff (ranks 0, cha +4, class 0)
    -1 = climb (ranks 0, str -1, acp 0)
    +1 = craft (ranks 0, int +1, class 0)
    +4 = diplomacy (ranks 0, cha +4)
    +4 = disguise (ranks 0, cha +4)
    +1 = escape artist (ranks 0, dex +1)
    +1 = fly (ranks 0, dex +1, acp 0, class 0)
    +0 = heal (ranks 0, wis +0)
    +4 = intimidate (ranks 0, cha +4, class 0)
    +5 = know arcana (ranks 1, int +1, class 3)
    +1 = know dungeoneering (ranks 0, int +1, class 0)
    +5 = know nature (ranks 1, int +1, class 3)
    +1 = linguistics (ranks 0, int +1,)
    +3 = perception (ranks 0, wis +0, sf +3)
    +4 = perform (ranks 0, cha +4)
    +1 = ride (ranks 0, dex +1, acp 0)
    +0 = sense motive (ranks 0, wis 0)
    +5 = spellcraft (ranks 1, int +1, class +3)
    +1 = stealth (ranks 0, dex +1, acp 0)
    +0 = survival (ranks 0, wis +0)
    -1 = swim (ranks 0, str -1, acp 0)
    +8 = use magic device (ranks 1, cha +4, class +3)

    Starting Equipment:

    Start ?, remaining ? gps

    Spells Known:
    3 lv 0, 2+1 lv 1
    Lv 0: dancing lights, detect magic, ghost sound
    Lv 1: ray of sickening

    Build Plans:

    2: lv 0 spell = ?
    3: aberrant long limbs, eldritch heritage accursed or fey bloodline, lv 1 spell
    4: +1 charisma, lv 0 spell
    5: feat, lv 2 spell, lv 1 spell

    Background:

    The de’Morcaine family tree has been heavily ‘influenced’ (some would say warped) by various magical forces over the years. A lot of those influences have come together in Rangles. His magical powers started manifesting at an early age in unexpected ways. This said to Rangles that he has a specific destiny. He has been trying to figure out exactly what that is ever since.
    Rangles has understood for a long time that his appearance would probably prevent him from ever being a great leader. But that’s ok with him. Great leaders probably have to spend most of their time worrying about what people think of them. Rangles would rather be the unacknowledged power broker or advisor to a great leader. That way he can put his efforts toward what needs to be done rather than what people think.
    His parents tried to get him apprenticed to a local hedge mage, but it just didn’t work out. Rangles magic seems to be more a matter of practice and instinct than trained learning. Rangles has bounced around from looking for the place he belongs. Then he heard about this opportunity. This seems tailor made. The chance to be in at the start of something great.

    Description:

    Rangles an odd looking man. He has light brown almost blond hair that won’t lay stay in any style for long, so he tends to just tie it back in a messy ponytail. Dark bushy eyebrows over grey eyes. His scrawny gangly frame is hardly appealing. Even his face is pockmarked from the usual childhood illnesses. But his physical appearance seems not to bother him at all. He dresses as appropriate for the occasion, puts his best foot forward, and moves into all situations with confidence (even when he shouldn’t).

    Not sure, I may ditch the crossblooded.


    Oooh two full arcane casters. You're the first ones.

    Grand Lodge

    I submit Alonzo the sweet talking rogue

    Background:
    Having grown up around his fathers’ merchant shop, Alonzo learned the art of diplomacy and bluffing. Alonzo’s family never had a lot of money but they made due. At a very young age he learned that he could manipulate almost anyone with a few words. He also found he had a knack for changing his appearance and voice to act like what ever he wanted. As he grew older he became more and more adept at disguises. Then one fateful night someone broke into his fathers shop and burned it down with his father still in it. His fathers’ murder was never solved. This pushed him in the direction of trying to figure it out him self. After several years of searching he found the person responsible who mysteriously had an accident and died. From then on the just lived off the street doing one man shows.

    Sczarni

    "Saturday, 07:31 PM by Akinra — Akinra, Ptolmaeus Arvenus, DM Jelani and 28 others"

    We have almost hit the 30 applicants threshold.


    Whoo! I am excited!


    Zim's further along now.

    Appearance/Persona:

    Zimone is a tall, thick, brutish looking half-orc with a set of protruding lower tusks and light gray skin. In stark contrast to this, his manner, voice, and movements are always soft, and humble. He has pierceing green eyes that some find unsettling. Although extremely thoughtful, he keeps to himself, mostly out of respect for others. Zimone understands that his contenance, and inevitably tragic past upset people, so he compensates by presenting himself in a calm collected manner. Although very forgiving and understanding, Zimone stands firm when abused.

    Background:

    Zimone's earliest memories are of his mother and grandfather, who raised him lovingly. They belonged to a merchant caravan that traveled the length and breadth of Avistan. When he was 13 years old the troupe fell prey to a terrible winter storm. Found by trappers on a hunting trip, he was brought to the town of (I don't care really) and eventually taken in by a cruel blacksmith named Melbin Cobblepot.

    Cobblepot worked Zim nearly to death, all the while presenting himself to the town as a charitable, kindhearted pillar of the community. Fate was fickle for Melbin however, for he was stricken blind, and lame with a strange disease that some say was a curse. Melbin feared Zimone would kill him for the abusive manner in which he had been treated, but Zimone was raised better than that. Not only did he care for and comfort Melbin, but he also turned the smithy into a prosperous business. Cobblepot grew to admire and respect Zimone, and was eventually cured of his strange ailments by a traveling cleric of Cayden Cailean.

    This wandering halfling priest was instantly attracted to Zimone, as was his partner Wendle Vonstofferson a prominent arcane professor of a respected Taldan academy of magecraft. Apparently Vonstofferson was on sebatical, trying to rid himself of a blistering anger he fostered for a rival colleague. During one of their fantastic duels his rival had compared his spellcraft to that of a frothing orc.

    Wendel felt meeting Zimone was more than just coincidence. The half-orc possessed a disturbingly keen intellect, one best suited for wizardry. His ability to learn was only exceeded by his capacity of understanding. Here was a "frothing orc" that could (with practice and training) cast circles around his rivals best students.

    Fascinated with magic from early childhood, Zimone humored Wendel, who he viewed as crazed, and obsessed. He mastered the draconic language in less than week. Within two months he was casting spells that Wendel had taken years to learn. He was truely the apprentice that Vonstofferson would need to crush and humiliate his rival. Zimone was clever though, and eventually got the halfling cleric to divulge the source of Wendel's obsession. He confronted his teacher, and after a heated arguement, followed by a lengthy sermon on the virtues of freedom, Zimone and Wendel parted ways.

    In the months to come Zimone trained 4 apprentices to run the smithy, and decided to leave (wherever) in hopes of exploring his newly found magical talents.

    You can view the rest on his profile page. Let me know either way.


    DM Jelani wrote:
    Oooh two full arcane casters. You're the first ones.

    Actually someone had a Wizard posted up by the 5th post of the thread.


    Wolfwaker here presenting Inuki Talespinner, a Kitsune Bard. Every kingdom needs a bard, right?

    Stats are complete but I haven't done an equipment inventory.


    A wizard with a gun. Not quite the same.

    Sczarni

    Recruitment will close at 9:30 PM GMT -7:00:00 Thursday October 18.

    Thank you all for your interest.

  • If you have a partially completed application, please finish by that time if you wish to be considered.

  • A reminder: Background and concept needed, not crunch.

  • I will post those approved by 9:30 PM GMT -7:00:00 on Friday, October 19 the finalized party.

  • I encourage those selected to talk over their builds, share advice and what not over the weekend.

  • I will post the first Gameplay on Monday afternoon or when the builds are finalized.


  • Ok, Zim's background and concept are complete. I hammered out the rough spots in his story (literally). Check his profile page for the update.


    Got into another kingmaker campaign. Thanks for the consideration. Have fun!!!!


    I would like to be considered for this AP under the support/skills category. My background and full crunch are available in this alias. Thank you for the consideration and good luck to everyone.


    4h12 left, anyone else going to hop aboard?

    Sczarni

    33 minutes.


    I think any last minute submissions might be out of luck at this point.

    Sczarni

    And closed.

    Results within 24 hours.

    Sczarni

    Thank you to everyone who applied. There are some truly exceptional applications. I am not very desirous of the task of cutting anyone who applied, so my sincerest apologies if you are not selected. Some roles (especially Skills/Melee are going to be extraordinarily difficult to prune down.

    Sczarni

    After several days debate, and three hours of debating with myself, deciding, changing my mind, and re-deciding, I present the party:

  • Roga the Beast Rider Cavalier.

  • Ptolmaeus Arvenus, the Beast Rider Cavalier.

  • Nareth the Cleric.

  • Jutmon Symber the Wizard.

  • Sergei, the Pistolero.

  • Inuki Tailspinner, the Bard.

    Several of these calls were very difficult to make, thank you all again for the time and effort you each put into the application packets.

    To those selected, please head over to the Discussion board, and hammer out your crunch. Feel free to exchange ideas, concepts, advice and support.

    Once you have all declared yourselves finalized, I will check the sheets over, enter them into Hero Labs to make my life easier, and start.


  • ohh well white eagle passed over again
    you would think a druid would be wanted in this kind of game?


    Have fun all!

    51 to 97 of 97 << first < prev | 1 | 2 | next > last >>
    Community / Forums / Online Campaigns / Recruitment / Kingmaker! Everyone's favorite Campaign! All Messageboards

    Want to post a reply? Sign in.