Hell Knight Enforcer with two casting classes.


Rules Questions

Scarab Sages

I was planning to meet the prerequisite for Hell Knight Enforcer with a Cleric and apply the caster levels to a Wizard. Is that possible. I assume it would be either or. As in 5 levels cleric 1 level Wizard, then at level 7 Hell Knight Enforcer for two levels so my wizard is level 3. I can do it right?

Thanks

Dark Archive

I assume Hellknight Enforcer is what that one website calls Hellknight Signifier because it can't use Golarion specific names?

Sovereign Court

Yes, that is a modification that D20PFSRD has done for copyright.

To answer your question: yes you can advance either an arcane or a divine casting class with the spellcasting progression of that prestige class.

May I ask why you're doing what you've proposed? Is it to go Mystic Theurge? I don't think you will be happy in the long run with decreased casting progression for either class.

Scarab Sages

RtrnofdMax wrote:
Yes,... Is it to go Mystic Theurge? I don't think you will be happy in the long run with decreased casting progression for either class.

Yes, it is for the Mystic T. I think I will be happy.

Grand Lodge

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Vincent The Dark wrote:
RtrnofdMax wrote:
Yes,... Is it to go Mystic Theurge? I don't think you will be happy in the long run with decreased casting progression for either class.
Yes, it is for the Mystic T. I think I will be happy.

Only if your happy with causing TPKs....

Shadow Lodge

You're going for late entry into a PrC usually considered to be underpowered. You may have trouble pulling your own weight in more difficult scenarios.

Play what you want, but be aware of the risks.

Scarab Sages

Vincent The Dark wrote:
Mystic Lemur wrote:

You're going for late entry into a PrC usually considered to be underpowered. You may have trouble pulling your own weight in more difficult scenarios.

Play what you want, but be aware of the risks.

I don't think they would call me under-powered. Overpowered is more likely. TPK is what I fear most for my characters.

I guess the question that still remains is if I would gain the benefit of the Arcane Armor Mastery feat at all, or once I reach level 11, or right away. I wouldn't be level 7 caster level until level 11.

Dark Archive

Vincent The Dark wrote:
Vincent The Dark wrote:
Mystic Lemur wrote:

You're going for late entry into a PrC usually considered to be underpowered. You may have trouble pulling your own weight in more difficult scenarios.

Play what you want, but be aware of the risks.

I don't think they would call me under-powered. Overpowered is more likely. TPK is what I fear most for my characters.

I guess the question that still remains is if I would gain the benefit of the Arcane Armor Mastery feat at all, or once I reach level 11, or right away. I wouldn't be level 7 caster level until level 11.

multiclasses wiz cleric?

your party gonna die

you are going to be underpowered most of your career.

Sovereign Court

Vincent The Dark wrote:


I guess the question that still remains is if I would gain the benefit of the Arcane Armor Mastery feat at all, or once I reach level 11, or right away. I wouldn't be level 7 caster level until level 11.

If a class gives you a feat for free, you can ignore the prereqs. If you are really worried, you can select the Magical Knack trait for your Cleric spell-casting and you will be a 7th level caster in Cleric.

Please don't follow through with this plan. Having lots of lower level spells does not equal having a few powerful high level spells. Your idea is cool; I won't argue that. It just doesn't succeed in this system. Maybe in a specific homegame, definitely not in PFS.

Scarab Sages

OK, that makes 3. How does 9d6 sound at level 4? With 27 min damage (or 13 with a save). Yes, burning hands.

I don't think that anybody has a right to tell somebody that their character would suck.

Please answer the questions and please don't act like you know what I would do.

The Exchange RPG Superstar 2010 Top 16

Vincent, could you walk us through that?

The pre-requisites for Hellknight Signifier include 5 ranks in both Knowledge (planes) and Spellcraft, so you can't get into that prestige class by 4th level.


Vincent The Dark wrote:

OK, that makes 3. How does 9d6 sound at level 4? With 27 min damage (or 13 with a save). Yes, burning hands.

I don't think that anybody has a right to tell somebody that their character would suck.

Please answer the questions and please don't act like you know what I would do.

Level 4? None of your multiclassing really even kicks in at level 4? No more than any other Cleric with a level in Wizard at that low a level at least. It sounds impressive, but how is it achieved and why can it only be achieved the way you are going with it?

But putting that aside, I'm gonna try and take a stab at what your level progression is gonna look like. Cleric caster level 5, Wizard Caster level 3, at level 8 is not bad, Then I assume two more levels into wizard, so 5 and 5, then mystic theurge for 10 to bring them both up to 15.
Then you've got a Chaos Alignment channel that is stuck at level 7. And a Domain Power also at level 7.

So all in all you come out slightly above the average Cleric/Wizard/Mystic Theurge, with a pair of really useful free feats from your Hell Knight class... Not terrible. But I feel like these people are the kind that say going Mystic Theurge at all is a bad idea.

Shadow Lodge

Vincent The Dark wrote:
OK, that makes 3. How does 9d6 sound at level 4? With 27 min damage (or 13 with a save). Yes, burning hands.

I would love to know how you get 9d6 instead of 4d4 at that level on burning hands. It would compare with the Orc/Draconic crossblood Sorcerer (4d4+8 at level 4).

Quote:
I don't think that anybody has a right to tell somebody that their character would suck.

To an extent I agree, which is why I didn't say that. I said you would have problems. If you have a way to build around those problems, then more power to you. We would all like to learn how to do a better MT.

Grand Lodge

RtrnofdMax wrote:
If a class gives you a feat for free, you can ignore the prereqs.

This is not always the case, magic item creation feats being one example, and I believe sorcerer bloodline bonus feats as well. and all fighter bonus feats. If you can ignore the pre-reqs it will specify that in the class description.

Sovereign Court

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Here's my guess on the 9d6 breakdown:

4d4: normal caster level
1d4: ifrit Fire Affinity
1d4: immolator is a cleric archetype, right?
2d4: magical knack gives +2 caster level? Yaaay!
1d4: I spent all my feats and all I got was this tattoo.

And then they turn into d6s because I took the aslksdfjaef;oijwrfacekeyboard.

Sovereign Court

I am guessing the +2 comes from Theologian Cleric. This would be incorrect as it doesn't raise your caster level for domain spells, it just increases your effective cleric level for domain powers, like the Fire domain's Fire Bolt power.

I think he's probably got Wayang Spellhunter in there with Intensified Spell. Immolator is an Inquisitor Archetype.

Scarab Sages

Mystic Lemur wrote:
Vincent The Dark wrote:

OK,...

Quote:
I don't think that anybody has a right to tell somebody that their character would suck.
To an extent I agree, which is why I didn't say that. I said you would have problems. If you have a way to build around those problems, then more power to you. We would all like to learn how to do a better MT.

I know, I was just asking a question to see if I can first of all do something that I am thinking about, it didn't have to be that I would do it. I was just considering my options. And it was 8d4+16 at 4th character level and 9d4+18 at 5th, but I can't say how it is done. There is also 9d4+9 at character level 4. And a simple 9d4 at character level 4 as well. There are so many ways to go Theurge.

A domain spell is a domain power because it is granted from the domain, like fire bolt, and intensified spell is the only way to get over the 5d with a level one spell. There is also a 8d6 with a level 3 wizard or 2x4d6 1 trait and a 2 feats.

I think that the option of going to level 5 with one class is not exactly a bad one, because a 10d6+20 looks like everything you need at level 6 to 9.

Sovereign Court

Vincent The Dark wrote:


A domain spell is a domain power because it is granted from the domain...

From the text for Domains:

Each domain grants a number of domain powers, dependent upon the level of the cleric, as well as a number of bonus spells.

Note the separation between where it says it grants power and spells.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Now a generic Domain is formatted as such:

Granted Powers: You can manipulate lightning, mist, and wind, traffic with air creatures, and are resistant to electricity damage.

Lightning Arc (Sp): As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6 points of electricity damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Electricity Resistance (Ex): At 6th level, you gain resist electricity 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to electricity.

Domain Spells: 1st—obscuring mist, 2nd—wind wall, 3rd—gaseous form, 4th—air walk, 5th—control winds, 6th—chain lightning, 7th—elemental body IV (air only), 8th—whirlwind, 9th—elemental swarm (air spell only).

Notice that Granted Powers is a bolded section, and Domain Spells is a separate bolded section?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Now from Theologian:

Focused Domain

A theologian chooses only one domain from her deity’s portfolio rather than the normal two domains. All level-dependent effects of the granted powers from the theologian’s domain function as if she were two cleric levels higher than her actual cleric level. This does not allow her to gain domain-granted powers earlier than normal. A theologian can prepare domain spells using her non-domain slots. She cannot use her spontaneous casting ability on domain spells, even if they are prepared in non-domain slots.

See again that it refers to powers in one part and then spells in a different section?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Theologian does not allow you to cast your domain spells at +2 caster level.

Also why is it that you can't say how you get your damage?


While I agree that anyone should play whatever they want, I would point out that getting to Hellknight Signifier (Enforcer) at character level 4 is not possible.

The Signifier\Enforcer requires 5 ranks in Knowledge (Planes) and Spellcraft. That isn't possible at 4th level.

Chris Mortika mentioned that earlier in the thread; I'd say that before anything else is discussed, you should check to make sure you've fulfilled all the prereqs, Vincent.


He's not talking about entering Hellknight Signifier at level 4. He's talking about different theurge builds starting at level 4. At least, I think so.

As to the damage calculations...

Magical Knack+Another CL boosting trait (but untyped)
Crossblooded orc/draconic sorcerer 1
Cleric 1
Cleric 2
Theurge 1

Spell Focus (Evocation) -> Varisian Tattoo
Bloodmage Initiate
Friendly Cleric with Arcane subdomain
Spell Specialisation (Burning Hands)

That's CL 10 Burning Hands for 10d4+20 at ECL 4. I assume the 9d6 was a minor error. (Since it's d4 and all)

EDIT@OP: I believe since you wouldn't have a CL of 7 or higher that while you would have Arcane Armor Mastery you wouldn't be able to use it until you did.

Scarab Sages

RtrnofdMax wrote:


Focused Domain

All level-dependent effects of the granted powers from the theologian’s domain function as if she were two cleric levels higher than her actual cleric level.

OK, then this becomes the question.

I am going to put it in a new post.

Thanks.

Scarab Sages

Aioran wrote:

He's not talking about entering Hellknight Signifier at level 4. He's talking about different theurge builds starting at level 4. At least, I think so.

EDIT@OP: I believe since you wouldn't have a CL of 7 or higher that while you would have Arcane Armor Mastery you wouldn't be able to use it until you did.

Yes, spell specialization and tattoo is +3, wiz/sor gives spell focus/tattoo and traits can give +2. Also, Theologian gives +2 (being debated right now.) So that is up to 10d4, 10d4+10, or 9d4+18 at level 4 character. If the spell is cast with a level 1 slot it becomes -1 d4 to the above numbers.

Grand Lodge

no...the trait gives you +2 up to your hitdice. so it does not add +2 to a 4d4 burning hands at level 4 base. if you can't say how your doing what your doing...chances are it's not legal...so explain fully or we can just assume you have an invalid build and you have more then it's a bad idea against you playing this.


Sorry, I'm lost. How do you get more than 5d4+bonuses with burning hands, regardless of their caster level? Isn't CL10 (or 15 or 20 or whatever) burning hands still just 5d4?


You buy a lesser rod of intensified spell, or you cheese metamagic (ignoring the FAQ) and make intensified spell a +0.

EDIT: In case it's not clear, Magical Knack is just to catch up on the two CL lost by taking levels in cleric.


Ah, got it. Thanks!

Sovereign Court

Aioran wrote:

You buy a lesser rod of intensified spell, or you cheese metamagic (ignoring the FAQ) and make intensified spell a +0.

EDIT: In case it's not clear, Magical Knack is just to catch up on the two CL lost by taking levels in cleric.

Actually, the FAQ just means that you can't use magical lineage and wayang spellhunter to have a level 0 burning hands. You can eliminate the level increase, but you can't reduce a spell's level below where it starts.


Nifty. I will remember that ;o

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