About the resistances...


Rules Questions


Hi all!

still continuing to read the rules manual, and found a point I'm not sure to understand. Can someone explain me what is the difference between "a X resistance of 5", and "a X resistance of +5". The second one (+5) I understand, it's the bonus to apply to a "difficulty level" (not sure if its the correct translation in English) when checking if one can resist or not to an X attack. But what is the first one? It's like "5 points of damage reduction when hit by an X attack"?


Do tell which items have these descriptions.


I haven't read that in items descriptions, but in players’ classes descriptions. Once again I'm not sure if my French to English translation are correct, but an example would be a "sorcerer which would have had a dragon link in his family": he has a power called "dragon resistance" which, at level 3, give "3 points" of resistance against his chosen dragon energy type, and "+1" to its natural armor class.

Grand Lodge

It depends what X is.

Energy resistances (fire, acid, cold, electricity and sonic) are written in the form "fire resistance 5", meaning that you reduce fire damage by 5 points.

Channel resistance uses a different mechanic, even though the name is similar. An undead attacked with positive energy gets a Will save to reduce the damage. Channel resistance applies a bonus to this save, so it is expressed as "channel resistance +5" (add +5 to saves against channelled energy).


Haaa, thank you very much! So as I thought, a "+x" means a bonus to apply to own “difficulty level tests”, while "x" simply means a damage reduction number against the given element/attack. I was not sure because seeing the average damages of first level players attacks (1d4), a "5 damage reduction" seemed to me too powerful ^^’

Grand Lodge

MamorukunBE wrote:
Haaa, thank you very much! So as I thought, a "+x" means a bonus to apply to own “difficulty level tests”, while "x" simply means a damage reduction number against the given element/attack. I was not sure because seeing the average damages of first level players attacks (1d4), a "5 damage reduction" seemed to me too powerful ^^’

You might suggest to your players that if they are doing 1d4 damage with no bonus on an attack, it isn't going to be effective on most creatures and they should do something else.

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