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Actually, what the ARG says is
" Typically, only members of the section’s race can take the listed archetype, bloodline, or order, though such options rarely interact with the racial traits or alternate racial traits of that race."
Typically =/= Always, so if your GM is fine you could take archetypes from other races.

Azure_Zero |

Azure_Zero wrote:Half-Elfs can't take Half-Elf archtypes?All racial archetypes are lock to the race
Half-elves can not take Elven or Human Archetypes,
and they can not take Half-elf archetypes.
Sorry poor wording on my part
Half-elves can not take Elven or Human Archetypes,
and Elves or Humans can not take Half-elf archetypes.

Saint Bernard |

There really is no RAW reason to prevent a half-elf from taking either a elf or human architype,especially if the character takes either the elf-raised or human-raised racial subtype as apporpriate. The bottom line is allow the player to have fun without disrupting the game. If a player wants a half-elf magus with the spell dancer (ARG) and spire defender (Inner Sea Magic) architypes and is willing to select the elf-raised racial subtype I would definitely allow it.

Sereinái |

Typically =/= Always, so if your GM is fine you could take archetypes from other races.
I really don't like it when they do that. The whole "if your GM approves you may do X" is really bad when it comes to rules especially with RPGs where houserules are so common since if my GM approves I can play a play an evil paladin that smites other evils because he thinks that is an even more evil thing to do as they wouldn't expect it.
Not to take it out on you I just don't like it when stuff is worded that way.
A bunch of the racial archetypes don't make sense when it comes to restrictions anyway and come off as arbitrary limitations. Any racial archetype that isn't based on using racial abilities with the class should really just be a regular one

Azure_Zero |

LazarX wrote:The Racial archetypes stop being racial archetypes if any half blooded schmoe can take them. The half blood races have their own archetypes, they've got no reason to poach.Do the rules actually say that though?
They do in a way
Typically, only members of the section’s
race can take the listed archetype, bloodline, or order,
though such options rarely interact with the racial traits
or alternate racial traits of that race.
this question has been asked before in other threads and the official response is;
No, Every race is restricted to their archetypes and can not take even their pure blooded parent's racial archetypes.

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this question has been asked before in other threads and the official response is;
Quote:No, Every race is restricted to their archetypes and can not take even their pure blooded parent's racial archetypes.
Link to the official response? Because if it ain't errata/FAQ it doesn't count.

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ESPECIALLY if it's "Ask JJ" thread, because what James posts there are his personal opinions, not official Paizo staff position. Several times his statements were overridden by Jason in the past, or people pointed out that his answers conflict with other rules.
I think it's super cool that he takes his time off to help people with their (often very ravingdorkian) rules inquiries, but I also prefer to keep his "that's what I would do in my games, if you want official answers the rules design team is ---> that way" disclaimer in my head while reading them.

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1 person marked this as FAQ candidate. |

Half Elves only count as Elves and Humans for spells and effects, not prerequisites.
A Racial archetype is not a spell or effect. To take Elven or Human racial archetypes, you need a DM to houserule it.
You do not meet the prerequisites.
Much like a Sword of Valor Paladin must worship Iomedae, you must be the required race.

Saint Bernard |

Blackbloodtroll, I see where you are coming from. It all comes down to how a GM interpretes "Typically, only members of the section’s
race can take the listed archetype, bloodline, or order,
though such options rarely interact with the racial traits
or alternate racial traits of that race." (ARG, page 9) I would have been better if they had said, "Only members of the section’s
race can take the listed archetype, bloodline, or order,
though such options rarely interact with the racial traits
or alternate racial traits of that race." This would have have been crystal clear.

Buri |

None of the archetypes I've seen have prerequisites similar to prestige classes stating you have to be a certain race to take it. If you read each class there's a flavor paragraph followed by the class entry. Nothing I've seen in the entries are specific to race either. For example, the bonded witch doesn't make reference anywhere in itself to anything that only the half elf could provide.

thejeff |
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on.
The actual language of the rule is the same. Racial Heritage lists examples, Elf Blood doesn't.
If Elf Blood doesn't allow you to take archetypes, I don't see why Racial Heritage would.
And in terms of fluff, wouldn't it make more sense for a half-blood to get the abilities than someone with a more distant ancestor?

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Check out the ARG FAQ.
Racial Heritage most certainly allows you to take racial archetypes.
See here.

Azure_Zero |

blackbloodtroll wrote:You won't find race listed on any of the new ARG archetypes.There are all sorts of restrictions for classes, not just Prestige Classes.
Alignment, Race, Deity, are such examples.
These restrictions are not exclusive to Prestige Classes.
You do, Pages 9, 83, and 183 lists the races with their archetypes.

Buri |

Buri wrote:blackbloodtroll wrote:You won't find race listed on any of the new ARG archetypes.There are all sorts of restrictions for classes, not just Prestige Classes.
Alignment, Race, Deity, are such examples.
These restrictions are not exclusive to Prestige Classes.
You do, Pages 9, 83, and 183 lists the races with their archetypes.
Quick references aren't requirements. If they were requirements they'd be listed in the class just like every other class requirement is in their respective class.

EvilMinion |
1 person marked this as a favorite. |
It does answer the racial heritage feat question,
but not the "can a half-breed take it's parents racial archetype" question
How did it *not* answer both questions?
The description of the half-(elf/orc) races 'elf/orc blood' racial trait is *exactly* the same as the Racial Heritage feat, as shown above (in the post by thejeff)
So if the Racial Heritage feat allows a human to take another races archetype, it seems you'd be hard pressed to argue the answer does not apply equally to the elf/orc blood racial trait.

thejeff |
Again:Racial Archetype are not spells or effects.
Elf/Orc Blood racial trait allows them to count as Orc/Elf/Humans for spells and effects only.
That's it, nothing else.
It's not a super multirace power, allowing them to take feats and archetypes from three different race choices.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on.
What's the difference? Both say any effects related to race. The feat goes on to clarify that it includes at least traits and feats. Is there language I'm missing for the racial trait that excludes anything other than "spells and effects"?

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There is a reason that feats exist that have "Orc or Half-Orc" as a prerequisite.
There is a reason Half Elves/Orcs cannot take Human, Orc, or Elf favored class bonuses(see here).
None of these are spells, or effects.

thejeff |
There is a reason that feats exist that have "Orc or Half-Orc" as a prerequisite.
There is a reason Half Elves/Orcs cannot take Human, Orc, or Elf favored class bonuses(see here).
None of these are spells, or effects.
I'd just like to point out that the word "spell" does not appear in the Elf Blood text.

thejeff |
1 person marked this as a favorite. |
Are you arguing that feats, traits, and classes are effects?
Racial heritage seems to think so. Specifically lists feats and traits as examples of "effects linked to race".
I've always assumed that the purpose of those racial traits was exactly that: to allow you to take elven/human/orcish feats and later traits.
I know it's not any kind of proof, but Herolab seems to think so too.

Steelfiredragon |
oh good grief
I'd allow it under the effects deal but then I'd limit you to where your half elf came from, if you hail from the city of greengold then I'd allow your mud blood character to take elf racial archtypes and what not that would be found in Kyonin and not from any other elven city state
funny, I dont think they had archtypes and feats in mind when they made their version of the half elf.....

chip mckenzie |

If this is for home play: check with your DM cause with home play almost anything can go. My personal belief is that the races are the exemplars of that Archetype, others may belong to it but be few and far between. This is also known as "Don't let the rules get in the way of the game"
If this is for PFS: Unless there is a FAQ which specifically says you can then it might be best to match race and archetype exactly rather than trying to run a half-blood with a parent race's archetype.

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blackbloodtroll wrote:Are you arguing that feats, traits, and classes are effects?Racial heritage seems to think so. Specifically lists feats and traits as examples of "effects linked to race".
I've always assumed that the purpose of those racial traits was exactly that: to allow you to take elven/human/orcish feats and later traits.
I know it's not any kind of proof, but Herolab seems to think so too.
It provides something more. It does not define them as effects.
Also, see Scion of Humanity Aasimar alternate racial trait.
It's a good example.
Also, see the APG FAQ linked above.

EvilMinion |
Wait, blackbloodtroll, you were the last person I thought would be arguing against this... as you were the one that more-or-less made the argument...
Racial Heritage most certainly allows you to take racial archetypes.
See here.
So, this says Racial Heritage allows for racial archetypes according to the FAQ linked.
Next up....
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Racial Heritage: You count as both human and that race for any effects related to race.
Note, there is no difference between these two abilities (as noted by jeff, the later does list some examples) both are the exact same words.
Thus, if one allows archteypes, the other should to.
Between the two of you, my mind was certainly convinced. =)
Now it is merely puzzled.

tifton |

It takes a feat to use other then your racial abilites the half-elf has the
"Half-Drow Paragon"
Prerequisites: Drow-blooded and drow magic racial traits, half-elf.
Benefit: You count as a drow for any effects that relate to race. Furthermore, the spell-like abilities granted to you by your drow magic racial trait count as drow spell-like abilities for the purposes of any feat prerequisites.
"Elven Spirit"
Prerequisite: Half-elf.
Benefit: You possess the elven magic racial trait of the elves, granting you a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, you receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items. Alternatively, you can instead gain any one racial trait that elves can exchange for the elven magic racial trait.
"Human Spirit"
Prerequisite: Half-elf.
Benefit: You receive 1 bonus skill rank. Whenever you gain another Hit Die, you gain an additional skill rank. You cannot gain more than four skill ranks in this way.

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Okay.
Why do some feats need "half-orc or orc" as a prerequisite, if half-orc can already take them?
Why can't halfbreeds take human/elf/orc favored class bonuses?
Why do some similar abilities call out meeting feat prerequisites in addition to effects, while others don't?
Why must we have two races that count as three different races for everything?
Where is it stated that feat and class prerequisites are "effects'?