Dabs |
Do you need the Craft Magic Arms and Armor feat to use the last part of the Deadly Dealer?
Your skill with handling cards and arcane talents allow you
to turn mundane cards into deadly weapons.
Prerequisites: Arcane Strike, Sleight of Hand 5 ranks.
Benefit: You can throw a card as though it were a dart,
with the same damage, range, and other features. You
must use the Arcane Strike feat when throwing a card
in this way, or else the card lacks the magical force and
precision to deal lethal damage. A card is destroyed when
thrown in this way.
Harrow cards are treated as masterwork weapons when
thrown using this feat, but are still destroyed after they are
thrown. A harrow deck can no longer be used as a fortunetelling
device after even a single card is thrown.
A spellcaster with this feat can enhance a deck of
cards as though it were a ranged weapon with 54 pieces
of ammunition. This enhancement functions only when
used in tandem with this feat, and has no affect on any
other way the cards might be used. Only a character who
possesses this feat can make use of an enhanced deck of
cards, and must still use the Arcane Strike feat to activate
the cards’ enhancement.
I ask because to my knowlage you need the craft feat to make magic weapons and it states A spellcaster with this feat can enhance a deck of cards as though it were a ranged weapon with 54 pieces of ammunition.
Dabs |
O.O
I can make gambit now....
yeah and don't forget the 2 lvls of ninja for