havoc xiii wrote:
yeah and don't forget the 2 lvls of ninja for Ki Charge: (Su): A ninja with this trick can invest a portion of her ki into a single thrown weapon, such as a shuriken, and throw it as a standard action. The thrown weapon explodes on impact in a 5-foot burst, dealing 1d6 points of fire damage plus 1d6 points of fire damage for every four levels of the ninja above 2nd, to a maximum 4d6 at 18th level. Creatures caught in the blast receive a Reflex save to halve the damage. The DC of this save is 10 + 1/2 the ninja’s level + the ninja’s Charisma modifier. If the thrown weapon hits a creature, that creature takes a –2 penalty on the saving throw. If the thrown weapon misses, treat it as a thrown splash weapon. Using this ability expends 1 ki point from her ki pool.
Do you need the Craft Magic Arms and Armor feat to use the last part of the Deadly Dealer? Deadly Dealer:
Your skill with handling cards and arcane talents allow you to turn mundane cards into deadly weapons. Prerequisites: Arcane Strike, Sleight of Hand 5 ranks. Benefit: You can throw a card as though it were a dart,
I ask because to my knowlage you need the craft feat to make magic weapons and it states A spellcaster with this feat can enhance a deck of cards as though it were a ranged weapon with 54 pieces of ammunition.
Deussu wrote:
Achaekek (He who walks in blood) favored weapon is the sawtooth saber and is LE so you would have to LN to play a cleric of him.
Deussu wrote:
but Joshua J. Frost wrote:
and thats as per the ccg so Mr.Frost can we have firearms or not?
Joshua J. Frost wrote:
ok so we can use firearms when we get the gold for them because they are in ch.5 page 212 and being they are and exotic weapon we can take the feat because exotic weapon proficiency with them because the feat is out of the phb but how much dose ammo cost. |