Help me figure out the level by level for this, please!


Advice


So, I've had an idea for a character ever since the ARG came out, that I intend to play one day. I say one day because I don't currently have a spot for a character in a game, but I can make some pretty safe assumptions based on my group for how to brainstorm this.

I envision a Goblin Barbarian/Alchemist, using both the Feral Gnasher and Fire Bomber archetypes. I want to get to at least level 8 in Alchemist and probably level 12 in Barbarian so that rounds out the 20 levels... but what order should they be taken in and how should I stat a guy like this out? Urban Barbarian doesn't fit so I'll have to go Str heavy despite the drawbacks, though I don't want to neglect Dex for my thrown bombs.

The reason for the Fire Bomber is an integral part of this build... I envision a character who likes to set himself on fire and then grapple people... and eventually gains the ability to drink a "potion" that does it for him. My group always does 20 point buy, so that's a given (and we never do less than that so any adjustments would just go up). Two traits are pretty much standard, if traits change anything in this build.

So, I leave this in the capable hands of the optimizers here!


No one? *Pouts*


Fire is the most commonly resisted/immune to condition. Manoeuvres become less effective as monsters get size bonuses and tonnes of strength. This build mixes an int based caster with a grappling barbarian and has all sorts of non-synergistic features.

I normally stay away from barbarians and alchemists so I can't help you build a build but I can tell you that it won't be very effective. I can also tell you that, as a player, it would really screw with me if someone played a character that intentionally set itself on fire and then tried to pin people. Literally burning is incredibly painful and it would ruin my immersion to have someone do it as their shtick in combat.

That said, someone else might not feel that way and at the least I can bump your thread!

Dark Archive

Don't happen to be in the upstate sc do you I'd let you play it at my table and have a spot.....


Admittedly, I was never fond of Barbarians, but I don't think goblin barbarian is optimal. Goblins are distinctive as small creatures for their movement 30'.

Take Run and use a bow. Take levels of Rogue and do precision damage. Learn True Strike ad take Deadly Aim. Take Explosive Missile and fire exploding arrows. Take 2 levels in Arcane Archer so you can imbue arrows. Hit one of your own party members with an arrow with True Strike on it so he can use Power Attack. Fire and Exploding Arrows imbued with Resist Fire and hit your own party members with them. Very Gobliny.


I'm not sure what you are looking to get from the barbarian that an alchemist's mutagen doesn't cover.

Stacking them is nice but really is onlly making up for the size small and strength hit for being a goblin and with the feral mutagen discovery you can already get a claw/claw/bite at d4/d4/d6.

If you want a rage mechanic the master chymist is awesome and lets you keep the firey bombs the goblins love so much.


Bertious wrote:

I'm not sure what you are looking to get from the barbarian that an alchemist's mutagen doesn't cover.

Stacking them is nice but really is onlly making up for the size small and strength hit for being a goblin and with the feral mutagen discovery you can already get a claw/claw/bite at d4/d4/d6.

If you want a rage mechanic the master chymist is awesome and lets you keep the firey bombs the goblins love so much.

The ability to use a bite attack with the grab ability is what I'm looking to get out of Feral Gnasher Barbarian.


I'm fairly certain a beastmorph alchemist gets to add things like that to his mutagen at higher levels and if i understand the gnasher right (which is fairly unlikely :)) it's grab gets better at higher levels of barbarian so multi classing away may not be a great choice.


Pathfinder Adventure, Lost Omens Subscriber

I'm still just laughing over someone that's like "Here's my concept, build me a level 20 without having do do any work myself! No one's done it in a day!? QQ"

But yes, the real question is why not just stick to Alchemist and you can eventually get the same effect you'd like without screwing with tricky multiclassing.


@Bertious: I really like the Feral Gnasher archetype, and yes it does get better as it gets higher. At best I think I'd be grappling up to Large unless I got enlarged myself.
@PridefulOne:I wasn't QQ'ing that no one had "built it to 20" in a day. I wasn't asking for a 20th level build, I was trying to figure out how to get there at lower levels honestly. I know what it looks like at 20, basically but not at, say, 5, or 10. I just simply really like both of those archetypes and feel like they would make an interesting character in concert with each other, but I thought I'd ask the help of the optimizers to see what they could come up with, within my idea.

@divineshadow: I wish I was in that area! I'm kinda close, up in NC actually.


Hmm for pure survivability i'd suggest start with barbarian for hp and basic combat abilites so

Stats
14 Str 10 points total
16 Dex 12 points total
14 Con 17 points total
14 Int 22 points total
12 Wis 24 points total
05 Cha 20 points total

Lvl 1 Barbarian Feat = Power Attack
Lvl 2 Barbarian rage power lesser beast totem?
Lvl 3 Barbarian Feat = Fire Tamer
Lvl 4 Alchemist +1 str
Lvl 5 Alchemist Feat = Flame Heart discovery Fire Brand (love the idea of a goblin with a flaming bite :D

So by level 5 assuming a 14 strength to start you can use enlarge person as an extract with rage and your mutagen you'll have a 24 strength and be +9/+9/+9 doing 1d6/1d6/1d8 +11 damage with the option of 1d6 fire on the bite :D

Of course when not using any of those you'd be Mw GreatClub +6 to hit 1d8+9 damage and bite +0 1d6+3


Feral Gnasher loses that first rage power, but other than that I love it. Thank you for actually looking into it Bertious, and it gets exactly the flavor I was looking for with the setting himself on fire (Fire Brand with natural weapon lol good call)


Looking at the thread for the gnasher goblin the beast totem would be a mistake anyway :D

So with just the bite and all the buffs at level 5 you'd be +9 1d8+16 +1d6 fire and a free grab at +15 cmb i think.

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