Samsaran Wizard advice


Advice


Im making a Samsaran wizard, and Im taking the mystic past life trait. What spells would be good to add to my list? I have a 20 int, so I get 6 extra spells btw


Aroach1188 wrote:
Im making a Samsaran wizard, and Im taking the mystic past life trait. What spells would be good to add to my list? I have a 20 int, so I get 6 extra spells btw

Bard's escape and good hope are my favorites.

Heal (witch) is also good to have in a pinch.

Brilliant inspiration and the other bard "inspiration" spells are also very good.


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Heal (Witch) high level emergency healing
Cure Light Wounds (Witch or Bard) this allows you to use wands of CLW
Summon Monster 9 (Summoner). get a 9th level spell at level 11 for a 6th level slot.
Restoration (Witch Healing Patron Spell List) your party would love you when you can remove negative levels
Ill Omen (Witch) prime your foe for a save or suck or screw their attacks without a save


Aroach1188 wrote:
Im making a Samsaran wizard, and Im taking the mystic past life trait. What spells would be good to add to my list? I have a 20 int, so I get 6 extra spells btw

Depends what level you think you will be playing to, and where you want these things to kick in.

Freedom of Movement is nice, but eventually you might get a ring.. but 40k gold is a LONG way from 7th level..

Silence is a nice spell.

Heal is great.

A number of wizard spells can be gotten early by looking at the summoner and bard spell lists.

Just go through those two and the witch list and see what's worthwhile for you.

-James


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I don't really feel qualified to say "this spell is a must-have," so I'll describe a process instead. I went to the spells database on d20pfsrd.com, scrolled over to the "targets" column, and selected "you". (Since those are the ones that no one else can cast on you.) I then looked for ones that can be cast by bards, summoners, or witches, but not wizards.

Here were a few that jumped out at me: ancestral communion, arcane concordance, dust form, eaglesoul, and guiding star.


Shuriken Nekogami wrote:

Heal (Witch) high level emergency healing

Cure Light Wounds (Witch or Bard) this allows you to use wands of CLW
Summon Monster 9 (Summoner). get a 9th level spell at level 11 for a 6th level slot.
Restoration (Witch Healing Patron Spell List) your party would love you when you can remove negative levels
Ill Omen (Witch) prime your foe for a save or suck or screw their attacks without a save

I don't believe that works, you can do a search on the forums for the thread. Basically you cannot gain early access to a spell you already have on your list from another class list IIRC, though I didn't follow it much after reading it.


Skylancer4 wrote:
Shuriken Nekogami wrote:

Heal (Witch) high level emergency healing

Cure Light Wounds (Witch or Bard) this allows you to use wands of CLW
Summon Monster 9 (Summoner). get a 9th level spell at level 11 for a 6th level slot.
Restoration (Witch Healing Patron Spell List) your party would love you when you can remove negative levels
Ill Omen (Witch) prime your foe for a save or suck or screw their attacks without a save
I don't believe that works, you can do a search on the forums for the thread. Basically you cannot gain early access to a spell you already have on your list from another class list IIRC, though I didn't follow it much after reading it.

Even if it is allowable by the rules, as a DM, I wouldn't allow it, and I would encourage both DMs and players to do the same.


KaptainKrunch wrote:
Skylancer4 wrote:
Shuriken Nekogami wrote:

Heal (Witch) high level emergency healing

Cure Light Wounds (Witch or Bard) this allows you to use wands of CLW
Summon Monster 9 (Summoner). get a 9th level spell at level 11 for a 6th level slot.
Restoration (Witch Healing Patron Spell List) your party would love you when you can remove negative levels
Ill Omen (Witch) prime your foe for a save or suck or screw their attacks without a save
I don't believe that works, you can do a search on the forums for the thread. Basically you cannot gain early access to a spell you already have on your list from another class list IIRC, though I didn't follow it much after reading it.
Even if it is allowable by the rules, as a DM, I wouldn't allow it, and I would encourage both DMs and players to do the same.

Summoning a Nalheshnee at level 11 would break the game. I'm also trying to avoid summoning if I can, as one player will be a master summoner


I'd pick the Witches' Raise Dead, if no other caster in the party has it.


Aquatic Bloodline Sorcerers get Geyser as a 4th level spell and as a 5th level spell.

SKR wrote:

FAQ/Errata

Is the aquatic sorcerer bloodline supposed to get geyser as a bonus spell at sorcerer level 9, even though that’s normally a 5th-level sorcerer/wizard spell and unavailable to sorcerers before caster level 10?

Yes, and the sorcerer learns it as a 4th-level spell. Note that geyser is also a 4th-level druid spell (available at character level 7), so the aquatic sorcerer gaining it at character level 9 as a 4th-level arcane spell isn’t too powerful.

EDIT: This is an example of precedent for adding spells at lower levels.

It's legal, but remember:

Alternative Racial Traits wrote:
Consult your GM before selecting any of these new options.

Also, only from another class. That is, one class. So you can't get Bard and Witch spells this way. I'd recommend Bard or Summoner spells, since they have a selection of otherwise non-arcane spells at low spell levels.


Aioran wrote:

Aquatic Bloodline Sorcerers get Geyser as a 4th level spell and as a 5th level spell.

SKR wrote:

FAQ/Errata

Is the aquatic sorcerer bloodline supposed to get geyser as a bonus spell at sorcerer level 9, even though that’s normally a 5th-level sorcerer/wizard spell and unavailable to sorcerers before caster level 10?

Yes, and the sorcerer learns it as a 4th-level spell. Note that geyser is also a 4th-level druid spell (available at character level 7), so the aquatic sorcerer gaining it at character level 9 as a 4th-level arcane spell isn’t too powerful.

EDIT: This is an example of precedent for adding spells at lower levels.

It's legal, but remember:

Alternative Racial Traits wrote:
Consult your GM before selecting any of these new options.
Also, only from another class. That is, one class. So you can't get Bard and Witch spells this way. I'd recommend Bard or Summoner spells, since they have a selection of otherwise non-arcane spells at low spell levels.

That is a specific exception, look up the threads about the race option and you'll find one of the Paizo crew saying "No" to it.


Skylancer4 wrote:
That is a specific exception, look up the threads about the race option and you'll find one of the Paizo crew saying "No" to it.

Not quite. The actual quote was this:

James Jacobs wrote:


This is a perfectly legal option. A samsaran wizard could indeed take the bard's 3rd level version of confusion as a spell. He'd get it at a lower level, but he'd also get the lower save DC associated with it being a lower level.

It's interesting you mention the summoner, though—in that case I would NOT allow it. The summoner's spell list is FAR too permissive in a lot of cases there regarding what spells it gets at lower levels, such as haste or teleport. In my games, of course, this problem is solved by the fact that I don't allow summoners in my game.

It's not that it's not allowed RAW, just that he wouldn't allow it in his games.


Honestly it's been awhile but I don't think that is it.


sorry, but getting to cherry pick several broken game changing high level spells around 10 levels early is about the only thing that makes the Samsaran's Constitution penalty worth it. i would say the same of elves and every other race with a constitution penalty. especially for a race with no other real racial powers to balance out that constitution penalty. a constitution penalty does suck that badly.


I disagree, there's a lot of strong spells out there that a wizard normally doesn't have access to. Honestly, having access to arcane concordance is amazing, and it means that all your spellcasters are going to love you for it, even if you only prepare it once


Overwhelming Presence as a level 6 spell is nice.

Grabbing the bard-exclusive Modify Memory or Glibness could be nice for some characters.

And yes, Samsaran is overpowered/broken. Anything that lets you dumpster dive through other spell lists for goodies (especially the "half" and "2/3" casters that tend to get spells a bit lower level) is going to be broken. And this one is only limited by arcane/divine. At least when WotC pulled this crap in 3E, it was usually limited to sorc/wiz list or a specific school like divination.

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