theporkchopxpress |
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To my understanding, if you have claws as natural attack then you have a few options.
Move + Attack (with one claw)
Sit still + Full Attack (with both claws at the same attack bonus)
Sit still + Full Attack (with manufactured weapon at normal attack bonus and then claw at -5 per a secondary attack)
However, I've been wrong before.
ossian666 |
Since this is rules section I will keep this question going.
According to the Tusked race trait it says its secondary and done at a -5 to hit. Is that ONLY if you are attacking with manufactured weapons, or is that with the claws as well? Just making sure for the obvious reasons of not wanting to take a -5 to hit on the bite when I am using the claws.
Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 |
...Weird. It doesn't say it's secondary, yet gives the attack penalty associated with a secondary natural attack. (The relevant difference being that a secondary attack only grants half your STR bonus to damage.)
First, I'd suggest double-checking whether there's errata anywhere. If not, then probably best to assume that it's secondary.
In such a case, that would be regardless of whether there are manufactured weapons involved or not.
That's weird though, since bites are typically primary and only slip back to primary when a weapon's involved. On the other hand, it's only a trait, so it's supposed to be a tad weaker, so maybe that's it.
Dal Selpher |
Is Tusked a race trait or an alternate racial trait?
Toothy is similar but it's an alternate racial trait that replaces orc ferocity - so the adopted trait would not get you access to it. As far as I can see in the PRD here on Paizo, Adopted could get you Brute or Outcast. (+1 to Intimidate and +1 to Survival, respectively)
Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 |
Once again, I may be wrong, but the wording "If used as part of a full attack action" is probably assuming that you are attacking with a manufactured weapon in addition to making the bite attack which would automatically make it a secondary attack.
At least that's how it seems to me.
If it was following normal rules for becoming secondary while mixed with manufactured weapons, then I have two questions:
1) Why does it bother pointing anything out at all?
2) Why doesn't it actually say anything about being secondary?
DeathQuaker RPG Superstar 2015 Top 8 |
If I wanted to play a tiefling with both a bite and claw attack, I'd probably choose the "maw" aspect of the alternate racial ability, and then take a class that gave me claws, like a dip into Abyssal Sorcerer, or shapeshifter ranger and the free Aspect of the Beast feat you can get at 2nd level. Some of these mean you have to wait to get the attack or have limited uses per day, but that's how I'd manage it, rather than try to finagle an orc trait into it.
ossian666 |
Yes its from Orcs of Golarion.
If I wanted to play a tiefling with both a bite and claw attack, I'd probably choose the "maw" aspect of the alternate racial ability, and then take a class that gave me claws, like a dip into Abyssal Sorcerer, or shapeshifter ranger and the free Aspect of the Beast feat you can get at 2nd level. Some of these mean you have to wait to get the attack or have limited uses per day, but that's how I'd manage it, rather than try to finagle an orc trait into it.
The goal is to go Vivisectionist Beastmorph but if I can get 3 attacks at level 1 with sneak attack dice from flanking...well...I think you get the idea. My goal is to have the option to full attack with 2 claws and a bite each turn whether I have my Mutagen up or not...and at higher levels you lose the 1 hour/level Mutagen so sometimes you won't always have that option to drink it.
Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 |
Cheapy |
There's always the Ring of Rat Fangs, which IMO is far cheaper than it should be. Extra attacks are awesome!
Cheapy |
Tengu with Claw Attack.
Tusked does work.
Half-orc with Toothy racial trait Ranger with Natural Weapon Style to pick up Aspect of the Beast for the claws.
Changeling with a bite attack.
this thread has some ideas (I get sick just reading that)
Keep in mind that with natural weapon styles, it's a decently easy to become super powerful and leave your friends in the dust.
LearnTheRules |
You mean taking the claw aspect of Maw or Claw? It grants you two claws, You either attack with both of them at your highest BAB or use a manufactured weapon in one hand for iterative attacks and add on a claw attack after the iterative sequence at -5 BAB.
E.g. Assuming a 6th level tiefling fighter with strength 10 and a longsword for the sake of simplicity, you could, as a full attack, have either:
Claw +6/Claw +6 OR Longsword +6/+1 OR Longsword +6/+1 and Claw +1 (In this last case the claw would be counted as a secondary natural weapon and only gain half your strength modifier for damage).
Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 |
LearnTheRules |
I'm picturing a clawed tiefling ninja/maneuver master monk who uses the MMM's ability to tack a dirty trick maneuver onto the front of a full attack, blinding the enemy before doing 2 claw attacks with sneak attack damage (or 3 claws if he blows a ki point).
A maneuver master doesn't have flurry of blows so he can't gain extra attacks by spending ki.
Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 |
Jiggy wrote:I'm picturing a clawed tiefling ninja/maneuver master monk who uses the MMM's ability to tack a dirty trick maneuver onto the front of a full attack, blinding the enemy before doing 2 claw attacks with sneak attack damage (or 3 claws if he blows a ki point).A maneuver master doesn't have flurry of blows so he can't gain extra attacks by spending ki.
A ninja, on the other hand... ;)
Muser |
Hahhah, the Ring of Rat Fangs is awesome for a follower of Lao Shu Po!
I'm thinking inquisitor 3/sanctified rogue. It's not incredibly powerful, since it relies on a magic item to get things done, but the imagery is very apt.
As for the natural attacking tiefling, besides the options Cheapy listed:
*Two levels of barbarian give you several rage power options when it comes to natural attacks: fiendish totem for gore, beast for claws and animal fury for bite.
*A ranger with the natural weapon style from APG can choose the feat Aspect of the Beast, which can grant two primary natural attacks
*Animal Shaman druids all have a natural attack or two in their second level forms
*Alchemists are always a decent way to get more natural attacks
*The aforementioned Eldricth Heritage/Sorcerer levels, though they only function for 3+casting stat in rounds per day.
Hope this helps. Oh, and Here's a tiefling ranger of a friend of mine to mine for ideas. He's all kinds of nasty.
Skylancer4 |
Hmm good catch. The Racial Mods suck for an Alchemist, and the damage is meh...but its an option...and quite frankly mildly terrifying to see a Crazed Bird Wolf.
Just make sure, after you pop your mutagen, that your character cocks their head to and stares at the opponent with one eye while saying in a slighty creepy voice "shhhiiinnnneeeeyyyyy!"
Booksy |
Also, Adopted only lets you get 'traits' from the Race Category of traits. It doesn't let you pick a Standard or Alternate Racial Trait that any member of that race has access too. Otherwise we'd see Elves with Tengu wings or Gnomes with Tiefling teeth all over the place.
Interesting sidenote. RAW as a Half-Orc you could take Toothy for the Natural bite attack, take Racial Heritage(Ratfolk) as your feat, and at level 3 take Sharpclaw to gain 2 natural claw attacks.