Tiefling and Natural Attacks


Rules Questions

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Sczarni

If I were to make a Tiefling and take the Claw alternate racial trait it would grant me 1 claw attack per turn unless I took 2 weapon fighting, correct? It doesn't grant me 2 natural claw attacks like lets say a druid's cat, right?


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To my understanding, if you have claws as natural attack then you have a few options.

Move + Attack (with one claw)

Sit still + Full Attack (with both claws at the same attack bonus)

Sit still + Full Attack (with manufactured weapon at normal attack bonus and then claw at -5 per a secondary attack)

However, I've been wrong before.


What porkchops said seems right.
But if you use a manufactured weapon that you hold in your hand you can only make 1 claw attack. Because the other claw is busy holding the weapon.

Sczarni

Umbranus wrote:

You don't need two weapon fighting for natural weapons.

If you only use your claws you can make both claw attacks at full BAB.

On a Full Attack, right? If I just use a Standard Attack Action I get to use 1 claw?


Right

Sczarni

Alright...now back to figuring out how to get a natural bite attack...


You can get one by taking the adopted (half-orc) trait.
As a tiefling really can have an orc parent I think for them that isn't even realy cheesy.

Sczarni

What half-orc trait? I seem to be missing it.


I think it's from orcs of golarion. AMY ALCHY used it, but it could've made sense for her too.

Sczarni

Ok. I will try and find that trait. I know I have the PDF for Orcs of Golarion...kind of figured it would be on the SRD page.

Sczarni

Since this is rules section I will keep this question going.

According to the Tusked race trait it says its secondary and done at a -5 to hit. Is that ONLY if you are attacking with manufactured weapons, or is that with the claws as well? Just making sure for the obvious reasons of not wanting to take a -5 to hit on the bite when I am using the claws.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Can you post the full text of the trait?

Sczarni

Tusked wrote:
Tusked: Huge, sharp tusks bulge from your mouth, and you receive a bite attack (1d4 damage for Medium characters). If used as part of a full attack action, the bite attack is made at your full base attack bonus –5.


I'm guessing the intent is that the bite only gets the -5 if the full attack is with both manufactured weapons and the bite, while it would be at full BAB if only natural attacks were used.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

...Weird. It doesn't say it's secondary, yet gives the attack penalty associated with a secondary natural attack. (The relevant difference being that a secondary attack only grants half your STR bonus to damage.)

First, I'd suggest double-checking whether there's errata anywhere. If not, then probably best to assume that it's secondary.

In such a case, that would be regardless of whether there are manufactured weapons involved or not.

That's weird though, since bites are typically primary and only slip back to primary when a weapon's involved. On the other hand, it's only a trait, so it's supposed to be a tad weaker, so maybe that's it.


Once again, I may be wrong, but the wording "If used as part of a full attack action" is probably assuming that you are attacking with a manufactured weapon in addition to making the bite attack which would automatically make it a secondary attack.

At least that's how it seems to me.

Sczarni

See I'd assume its supposed to be at full BAB as long as I don't use it as a secondary attack, but the wording is fairly poor.

Jiggy, I did a quick search and couldn't find anything relevant. Just another thread pointing out that same inconsistancy and referencing the Toothy and Razertusk traits.


Is Tusked a race trait or an alternate racial trait?

Toothy is similar but it's an alternate racial trait that replaces orc ferocity - so the adopted trait would not get you access to it. As far as I can see in the PRD here on Paizo, Adopted could get you Brute or Outcast. (+1 to Intimidate and +1 to Survival, respectively)

Sczarni

Tusked is a RACE trait from Orcs of Golarion. Adopted could actually net you that trait.

Edit: I couldn't find Tusked on the PRD sites.

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theporkchopxpress wrote:

Once again, I may be wrong, but the wording "If used as part of a full attack action" is probably assuming that you are attacking with a manufactured weapon in addition to making the bite attack which would automatically make it a secondary attack.

At least that's how it seems to me.

If it was following normal rules for becoming secondary while mixed with manufactured weapons, then I have two questions:

1) Why does it bother pointing anything out at all?
2) Why doesn't it actually say anything about being secondary?

Sczarni

Ugh hitting the FAQ button won't do anything on such a small clarification...maybe I can toss it in JJ's thread of super answers to see if he will toss me a bone for an answer.


SKR posted about this, but I'm not sure where. It uses the normal rules for natural attacks, they just kind of spelled it out clearly there, but at the same time confused it by making it not clear :(

Sczarni

Cheapy wrote:
SKR posted about this, but I'm not sure where. It uses the normal rules for natural attacks, they just kind of spelled it out clearly there, but at the same time confused it by making it not clear :(

Hmm I will look around for SKR's explanation and see if I can link it...


If one is going to spell something out as a clarification, then one should make sure to actually spell it out correctly :)

RPG Superstar 2015 Top 8

If I wanted to play a tiefling with both a bite and claw attack, I'd probably choose the "maw" aspect of the alternate racial ability, and then take a class that gave me claws, like a dip into Abyssal Sorcerer, or shapeshifter ranger and the free Aspect of the Beast feat you can get at 2nd level. Some of these mean you have to wait to get the attack or have limited uses per day, but that's how I'd manage it, rather than try to finagle an orc trait into it.


Weird, I can't find it on the pfsrd either. It is from Orcs of Golarion, right?

Sczarni

Yes its from Orcs of Golarion.

DeathQuaker wrote:
If I wanted to play a tiefling with both a bite and claw attack, I'd probably choose the "maw" aspect of the alternate racial ability, and then take a class that gave me claws, like a dip into Abyssal Sorcerer, or shapeshifter ranger and the free Aspect of the Beast feat you can get at 2nd level. Some of these mean you have to wait to get the attack or have limited uses per day, but that's how I'd manage it, rather than try to finagle an orc trait into it.

The goal is to go Vivisectionist Beastmorph but if I can get 3 attacks at level 1 with sneak attack dice from flanking...well...I think you get the idea. My goal is to have the option to full attack with 2 claws and a bite each turn whether I have my Mutagen up or not...and at higher levels you lose the 1 hour/level Mutagen so sometimes you won't always have that option to drink it.

Sczarni

Well this takes the wind out of my sails.

Back to the drawing board...

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Don't be too discouraged; even with just the pair of claws, you're like a classic TWF rogue only with a comparative +2 to hit and an extra feat to spend.

Sczarni

I'm not too discouraged...I've been working at this a week...I will figure out a way to get all of my attacks eventually.


I'm guessing it has to be tiefling?


There's always the Ring of Rat Fangs, which IMO is far cheaper than it should be. Extra attacks are awesome!

Sczarni

Cheapy wrote:
I'm guessing it has to be tiefling?

Doesn't have to be Tiefling. They are just nice because I can get a +1 Natural AC and the claws or bite.

The goal is just to start the game (or level 2) with 2 claws and a bite.


Tengu with Claw Attack.

Tusked does work.

Half-orc with Toothy racial trait Ranger with Natural Weapon Style to pick up Aspect of the Beast for the claws.

Changeling with a bite attack.

this thread has some ideas (I get sick just reading that)

Keep in mind that with natural weapon styles, it's a decently easy to become super powerful and leave your friends in the dust.


You mean taking the claw aspect of Maw or Claw? It grants you two claws, You either attack with both of them at your highest BAB or use a manufactured weapon in one hand for iterative attacks and add on a claw attack after the iterative sequence at -5 BAB.

E.g. Assuming a 6th level tiefling fighter with strength 10 and a longsword for the sake of simplicity, you could, as a full attack, have either:

Claw +6/Claw +6 OR Longsword +6/+1 OR Longsword +6/+1 and Claw +1 (In this last case the claw would be counted as a secondary natural weapon and only gain half your strength modifier for damage).

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

I'm picturing a clawed tiefling ninja/maneuver master monk who uses the MMM's ability to tack a dirty trick maneuver onto the front of a full attack, blinding the enemy before doing 2 claw attacks with sneak attack damage (or 3 claws if he blows a ki point).


Honestly, depending on what kind of tiefling you are, take Maw or Claw for the bite, and go Eldritch Heritage (Abyssal) for the claws. If you take it far enough, you even get sexy inherent bonuses on STR.


Jiggy wrote:
I'm picturing a clawed tiefling ninja/maneuver master monk who uses the MMM's ability to tack a dirty trick maneuver onto the front of a full attack, blinding the enemy before doing 2 claw attacks with sneak attack damage (or 3 claws if he blows a ki point).

A maneuver master doesn't have flurry of blows so he can't gain extra attacks by spending ki.

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LearnTheRules wrote:
Jiggy wrote:
I'm picturing a clawed tiefling ninja/maneuver master monk who uses the MMM's ability to tack a dirty trick maneuver onto the front of a full attack, blinding the enemy before doing 2 claw attacks with sneak attack damage (or 3 claws if he blows a ki point).
A maneuver master doesn't have flurry of blows so he can't gain extra attacks by spending ki.

A ninja, on the other hand... ;)


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Whoops my bad I didn't see the ninja somehow, how ironic :P

Shadow Lodge

Hahhah, the Ring of Rat Fangs is awesome for a follower of Lao Shu Po!

I'm thinking inquisitor 3/sanctified rogue. It's not incredibly powerful, since it relies on a magic item to get things done, but the imagery is very apt.

As for the natural attacking tiefling, besides the options Cheapy listed:

*Two levels of barbarian give you several rage power options when it comes to natural attacks: fiendish totem for gore, beast for claws and animal fury for bite.

*A ranger with the natural weapon style from APG can choose the feat Aspect of the Beast, which can grant two primary natural attacks

*Animal Shaman druids all have a natural attack or two in their second level forms

*Alchemists are always a decent way to get more natural attacks

*The aforementioned Eldricth Heritage/Sorcerer levels, though they only function for 3+casting stat in rounds per day.

Hope this helps. Oh, and Here's a tiefling ranger of a friend of mine to mine for ideas. He's all kinds of nasty.

Sczarni

Yea I am going Vivisectionist Beastmorph, but I just want the claws and bite the whole time until I get a Mutagen that works for a few hours a day.


Actually Tengu does everything you are looking for, they have a natural bite attack from the get go, then can trade out Swordtrained for Claw Attack (2 claws).

Sczarni

Hmm good catch. The Racial Mods suck for an Alchemist, and the damage is meh...but its an option...and quite frankly mildly terrifying to see a Crazed Bird Wolf.


ossian666 wrote:
Hmm good catch. The Racial Mods suck for an Alchemist, and the damage is meh...but its an option...and quite frankly mildly terrifying to see a Crazed Bird Wolf.

Just make sure, after you pop your mutagen, that your character cocks their head to and stares at the opponent with one eye while saying in a slighty creepy voice "shhhiiinnnneeeeyyyyy!"

Silver Crusade

Also, Adopted only lets you get 'traits' from the Race Category of traits. It doesn't let you pick a Standard or Alternate Racial Trait that any member of that race has access too. Otherwise we'd see Elves with Tengu wings or Gnomes with Tiefling teeth all over the place.

Interesting sidenote. RAW as a Half-Orc you could take Toothy for the Natural bite attack, take Racial Heritage(Ratfolk) as your feat, and at level 3 take Sharpclaw to gain 2 natural claw attacks.

Grand Lodge

Half-Orcs cannot take the Racial Heritage Feat.
Humans, and Scion of Humanity Aasamir can.

Silver Crusade

Quote:
Type: Half-orcs are Humanoid creatures with both the human and orc subtypes.

Same way Half-Orc can get nailed for extra damage by a Ranger with Hatred(Human) or Hatred(Orc) they qualify for Human or Orc feats.

Same as any half breed with both types.

Grand Lodge

No, they count as both for effects.
Feats are not effects.
This has been gone over.

Silver Crusade

I'll be a monkeys uncle. Thank you for the 'set straight' bbt =D

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