Fallout 4


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The Exchange

DeathQuaker wrote:

Regarding weapon degradation... I was fine with it in NV, but I don't miss it in FO4. I'm weighing myself down enough with junk to build things, I don't want to also have to weigh myself down with extra weapons and clothes to fix my gear.

Besides, the fact that you can scrap extra weapons for parts to help build stuff sort of "replaces" the satisfaction of "weapon crunch" -- you're still breaking them down to build and repair stuff, just using a different mechanic.

Where I WOULD like a compromise is if you could repair power armor with other power armor pieces without having to scrap first, since power armor is the one thing needing repair.

In my new playthrough, Curie's asked me to find her a brain specialist. I've heard about this Goodneighbor place. I think I'll go check it out. I've been successfully avoiding the main quest so far.... hey, look, for all I know Shaun's dead and gone and I frankly was a crap mother anyway. I'm sure a bloodthirsty murderer and creepy people in clean room suits were much better caretakers. So I'm sure when I go to this famed Memory Den absolutely nothing will happen to make me change my mind...

My thoughts on Shaun are that I was asleep for 200+years, and sometime in there he was abducted....he is probably dead or some age other than infant. I expect it's gonna be some "holy crap, that man is Shaun" revelation....please no spoilers though people...

Liberty's Edge

My encounter with Swan

I just turned level 20. I was in that area before and He did'nt spawn. I wonder if its level based for the spawn.

Silver Crusade

Scythia wrote:
One change I'd prefer to the weapon and armor system is the ability to break weapons (guns in particular) into components without having to swap out other parts. Just scrap directly into a set of mods.

THIS.

RPG Superstar 2015 Top 8

Fake Healer wrote:
DeathQuaker wrote:

Regarding weapon degradation... I was fine with it in NV, but I don't miss it in FO4. I'm weighing myself down enough with junk to build things, I don't want to also have to weigh myself down with extra weapons and clothes to fix my gear.

Besides, the fact that you can scrap extra weapons for parts to help build stuff sort of "replaces" the satisfaction of "weapon crunch" -- you're still breaking them down to build and repair stuff, just using a different mechanic.

Where I WOULD like a compromise is if you could repair power armor with other power armor pieces without having to scrap first, since power armor is the one thing needing repair.

In my new playthrough, Curie's asked me to find her a brain specialist. I've heard about this Goodneighbor place. I think I'll go check it out. I've been successfully avoiding the main quest so far.... hey, look, for all I know Shaun's dead and gone and I frankly was a crap mother anyway. I'm sure a bloodthirsty murderer and creepy people in clean room suits were much better caretakers. So I'm sure when I go to this famed Memory Den absolutely nothing will happen to make me change my mind...

My thoughts on Shaun are that I was asleep for 200+years, and sometime in there he was abducted....he is probably dead or some age other than infant. I expect it's gonna be some "holy crap, that man is Shaun" revelation....please no spoilers though people...

Rest assured nothing in my post hints at Shaun's whereabouts (if he is anywhere) or his state in any way.

Without spoiling the story, I was alluding to the fact that if you skip Concord/the Minutemen, there's a way to advance the main quest in Goodneighor.

In other news, I think I screwed something up. I was in the middle of a companion's quest when I dismissed her, wanting the dismissal to be temporary. But she's stuck in her "are you doing my quest yet?" dialog and now I can't get her back as my companion.

RPG Superstar 2015 Top 8

Found out my problem... can't advance that quest until I advance the main quest first. Odd that she GIVES you the quest before you can complete it---and makes it impossible to get her back as a companion in this state.


DeathQuaker wrote:
Found out my problem... can't advance that quest until I advance the main quest first. Odd that she GIVES you the quest before you can complete it---and makes it impossible to get her back as a companion in this state.

That was so annoying. I found the doctor, couldn't get the quest to update. I ended up going online to check what was wrong.

That was the only reason I advanced the main plot at all on that character.


So bummed. I was doing Curtain Call, and a legendary Super Mutant Skirmisher spawned.. on the floors that are inaccessible as you go back down in the window washer elevators. I couldn't stop and get to him!

Aargh!!


Otherwhere wrote:

So bummed. I was doing Curtain Call, and a legendary Super Mutant Skirmisher spawned.. on the floors that are inaccessible as you go back down in the window washer elevators. I couldn't stop and get to him!

Aargh!!

Don't feel too bad, he probably had a Troubleshooting Board.

The Exchange

Otherwhere wrote:

So bummed. I was doing Curtain Call, and a legendary Super Mutant Skirmisher spawned.. on the floors that are inaccessible as you go back down in the window washer elevators. I couldn't stop and get to him!

Aargh!!

Here is my sour grapes contribution....he probably would have drop a pipe pistol that gives 10% to limb damage or something.....

RPG Superstar 2015 Top 8

Yeah, I just fought a legendary Super Mutant Butcher with a skull by his name... so way higher level than me, right?

Drops a Troubleshooter's Tire Iron. (Scythia almost called it.)

Another one did drop a much nicer neverending combat shotgun, but I have an explosive regular shotgun that tends to be my go to... if only I could combine the two!

Never did much with the Brotherhood on my first playthrough, and so doing more with them this time (for awhile, they will eventually curse me for my inevitable betrayal). Seeing the Commonwealth from a vertibird is really cool! So is fighting a behemoth from one. I think that's the only way I plan to ever fight a behemoth in fact.


DeathQuaker wrote:

Yeah, I just fought a legendary Super Mutant Butcher with a skull by his name... so way higher level than me, right?

Drops a Troubleshooter's Tire Iron. (Scythia almost called it.)

Another one did drop a much nicer neverending combat shotgun, but I have an explosive regular shotgun that tends to be my go to... if only I could combine the two!

Never did much with the Brotherhood on my first playthrough, and so doing more with them this time (for awhile, they will eventually curse me for my inevitable betrayal). Seeing the Commonwealth from a vertibird is really cool! So is fighting a behemoth from one. I think that's the only way I plan to ever fight a behemoth in fact.

I have an entire safe full of junk legendary drops, many of them low end melee or leather armour. I know the struggle.

The Vertibird flight into Fort Strong was pretty fun, reminded me of similar helicopter machinegunner sequences from other games I enjoyed. I really like that the Brotherhood has better tech now. They feel much more like a group that gathers powerful things.

RPG Superstar 2015 Top 8

It's especially fun to see a potent BoS after the down-and-out Brotherhood in hiding in New Vegas. Mind, that Brotherhood had its own interesting story and that's as it should have been, but I likewise like what they did with them in 4. I always imagine poor Veronica from NV's reaction if she could see the Commonwealth Brotherhood. "Sure Maxson's even more backwards and narrow-minded than all those stubborn Western elders combined, but they have a battle dirigible and the scribes get cool hats! It's not fair!"


DeathQuaker wrote:
It's especially fun to see a potent BoS after the down-and-out Brotherhood in hiding in New Vegas. Mind, that Brotherhood had its own interesting story and that's as it should have been, but I likewise like what they did with them in 4. I always imagine poor Veronica from NV's reaction if she could see the Commonwealth Brotherhood. "Sure Maxson's even more backwards and narrow-minded than all those stubborn Western elders combined, but they have a battle dirigible and the scribes get cool hats! It's not fair!"

I think she'd be pleased that Maxon accepts recruits and engages with the broader world.

I do think she'd be disappointed with the monomaniacal focus on exterminating the "other" though, yeah. She'd probably sqee upon meeting a 3rd gen synth.

Drat, now I'm thinking about how much fun it could be to have her in 4. :P


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You know that you are playing Fallout 4 when you get excited over finding adhesive. Any type of adhesive.


1 person marked this as a favorite.
Sharoth wrote:
You know that you are playing Fallout 4 when you get excited over finding adhesive. Any type of adhesive.

I really celebrate for Military Grade Duct Tape. Adhesive and ballistic fiber? Yes please.

Silver Crusade

1 person marked this as a favorite.

The LS must comes across as so weird to their companions when they're looting.

A hectic gunfight finally ends and your buddy goes to pick up ammo and stims from the bodies but stops... cause they see you running around manically grabbing all the fans off the desks.


Rysky wrote:

The LS must comes across as so weird to their companions when they're looting.

A hectic gunfight finally ends and your buddy goes to pick up ammo and stims from the bodies but stops... cause they see you running around manically grabbing all the fans off the desks.

~shrugs~ They are not the one that maintains 20+ settlements and upgrades EVERY piece of equipment that they touch.

RPG Superstar 2015 Top 8

Scythia wrote:
DeathQuaker wrote:
It's especially fun to see a potent BoS after the down-and-out Brotherhood in hiding in New Vegas. Mind, that Brotherhood had its own interesting story and that's as it should have been, but I likewise like what they did with them in 4. I always imagine poor Veronica from NV's reaction if she could see the Commonwealth Brotherhood. "Sure Maxson's even more backwards and narrow-minded than all those stubborn Western elders combined, but they have a battle dirigible and the scribes get cool hats! It's not fair!"

I think she'd be pleased that Maxon accepts recruits and engages with the broader world.

I do think she'd be disappointed with the monomaniacal focus on exterminating the "other" though, yeah. She'd probably sqee upon meeting a 3rd gen synth.

Drat, now I'm thinking about how much fun it could be to have her in 4. :P

I know, right? Of course I think she'd make anything more fun, but still.

I agree she'd be much happier with the recruitment, although the Commonwealth BOS almost recruits a little TOO readily (I mean, I killed some ghouls and they're like, you in? With no initiation into their history, their background, no training, no teaching the military protocol, nothing.)

I don't know about her squeeing on meeting a synth, but she would find them fascinating, and I think she'd differentiate between "the Institute is dangerous because they can build an army of robot warriors and super mutants" and "synths themselves are abominations and must be destroyed." After all, part of the original outrage at the creation of supermutants is they were the product of experimentation on humans, using unwilling/unknowing military "volunteers." No one's being tortured to create synths (although the Institute tortures people, but again, that's fighting the Institute, not the synths). The concern would be just making sure synths can't destroy humanity. And then ultimately, she'd side with the Railroad because they can give her an armored dress.

RPG Superstar 2015 Top 8

Rysky wrote:

The LS must comes across as so weird to their companions when they're looting.

A hectic gunfight finally ends and your buddy goes to pick up ammo and stims from the bodies but stops... cause they see you running around manically grabbing all the fans off the desks.

I like MacCready's reaction: "I am NOT carrying that garbage." (I make him carry instead all the Fat Mans and Missile Launchers but don't give him the ammo for them.)

And I always appreciate Piper's optimism. "Hey, if anyone can find a use for it..." I like her faith in me.


Piper has been my favorite companion to travel with so far.

Strong just frustrates the hell out of me, disliking everything I say or do.

Preston bogs me down too much with constantly telling me: "So-and-so needs help..." missions.

I'm looking forward to Cait.

Which companions are good for an evil run thru, though? Hancock? (I mean besides Dogmeat, who doesn't care what you do as long as you let him ravage his teddy bear.)


Level 52 on my 1st play through and I just did the Battle of Bunker Hill. I told the Railroad what was going on, but not the Brotherhood. Imagine my surprise when I found BoS Sargents on site. Is that normal or was it a glitch?

Sovereign Court

It's annoying that you can't scrap legendary weapons and armor. For most of those I have absolutely no use.


Otherwhere wrote:

Piper has been my favorite companion to travel with so far.

Strong just frustrates the hell out of me, disliking everything I say or do.

Preston bogs me down too much with constantly telling me: "So-and-so needs help..." missions.

I'm looking forward to Cait.

Which companions are good for an evil run thru, though? Hancock? (I mean besides Dogmeat, who doesn't care what you do as long as you let him ravage his teddy bear.)

Hancock isn't really evil. In fact he likes it quite a bit when you help the people of the wasteland. He does like it when jerks get their comeuppance though.

Hama wrote:
It's annoying that you can't scrap legendary weapons and armor. For most of those I have absolutely no use.

They're worth a lot of caps. I tend to sell mine and buy up ammunition. Mostly 2mm EC for my Gauss Rifle. But yes, for the most part legendary drops aren't useful.

The Exchange

Sharoth wrote:
You know that you are playing Fallout 4 when you get excited over finding adhesive. Any type of adhesive.

I assume you know that you can cook up some? Tatos, Corn, Mutfruits, and purified water will make you up a batch. I have a huge farm of them in Sanctuary and make sure to grab all the purified and dirty water I see....is there a way to create water though? I have the water purifiers and pumps in my settlements but I don't know if there is a way to harvest any for my usage....

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Fake Healer wrote:
Sharoth wrote:
You know that you are playing Fallout 4 when you get excited over finding adhesive. Any type of adhesive.

I assume you know that you can cook up some? Tatos, Corn, Mutfruits, and purified water will make you up a batch. I have a huge farm of them in Sanctuary and make sure to grab all the purified and dirty water I see....is there a way to create water though? I have the water purifiers and pumps in my settlements but I don't know if there is a way to harvest any for my usage....

Supposedly, water purifiers will add purified water to your inventory in the workshop. I've never checked that, though.


I wish stripping mods off weapons didn't take resources. Adding them, yes - but simply removing them leaving you with a base weapon? No.

(I ran out of screws, of all things, and couldn't remove a scope I wanted from one rifle to put it on another. Grrr!!!)


RainyDayNinja wrote:
Fake Healer wrote:
Sharoth wrote:
You know that you are playing Fallout 4 when you get excited over finding adhesive. Any type of adhesive.

I assume you know that you can cook up some? Tatos, Corn, Mutfruits, and purified water will make you up a batch. I have a huge farm of them in Sanctuary and make sure to grab all the purified and dirty water I see....is there a way to create water though? I have the water purifiers and pumps in my settlements but I don't know if there is a way to harvest any for my usage....

Supposedly, water purifiers will add purified water to your inventory in the workshop. I've never checked that, though.

Yes - excess water (over and above what is needed for food and settlers) gets added to your Workshop inventory.

RPG Superstar 2015 Top 8

MeanDM: it is normal for the BOS and RR to be at Bunker hill regardless of who you warn. The annoying part for me is after the battle, it continued to stay in "under siege" mode. All the traders are hiding, but they will still at least do their merchant dialogue.

Otherwhere: MacReady, Strong, and Cait are good for eviller play throughs, although Strong is hard because he likes violence but not looting and theft. X6 if you are evil and pro-Institute. And of course Dogmeat never judges.

This is my sense of companion attitudes:

Piper: CG
Preston: LG
Codsworth: LG
Curie: NG, science focused
Hancock: CG, but likes more meanness than Piper (Piper likes friendlier snark though)
Strong: CN, cannibal. Note he seems to gain affinity just by your killing stuff around him without notification, because even though I got lots of "dislike" messages, he still gave me his "respect" speech.
Cait: CN
Macready: N/NE. He's not really evil, but he likes you to be greedy and somewhat violent.
Danse: LN/LE. Basically act like a pro-Brotherhood xenophobe. He also just gets hot for you whenever you jump in a suit of power armor.
X6-88: LE, likes violent attitudes and serving the Institute.

Apologies for using alignment and the potential arguments that thus can cause, just using general shorthand for altruistic vs cruel and order/rule follower vs individualist/likes to stick it to The Man. YMMV may vary of course.


Fake Healer wrote:
Sharoth wrote:
You know that you are playing Fallout 4 when you get excited over finding adhesive. Any type of adhesive.

I assume you know that you can cook up some? Tatos, Corn, Mutfruits, and purified water will make you up a batch. I have a huge farm of them in Sanctuary and make sure to grab all the purified and dirty water I see....is there a way to create water though? I have the water purifiers and pumps in my settlements but I don't know if there is a way to harvest any for my usage....

Yes, but it is still nice to find some adhesive when you are wandering around. Especially when you are low level and need all you can get.

Sovereign Court

I feel genuine joy when I find military grade duct tape or wonderglue


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I get excited when I find "Industrial" or "Military" anything! LOL


DeathQuaker wrote:

Otherwhere: MacReady, Strong, and Cait are good for eviller play throughs, although Strong is hard because he likes violence but not looting and theft. X6 if you are evil and pro-Institute. And of course Dogmeat never judges.

This is my sense of companion attitudes:

Piper: CG
Preston: LG
Codsworth: LG
Curie: NG, science focused
Hancock: CG, but likes more meanness than Piper (Piper likes friendlier snark though)
Strong: CN, cannibal. Note he seems to gain affinity just by your killing stuff around him without notification, because even though I got lots of "dislike" messages, he still gave me his "respect" speech.
Cait: CN
Macready: N/NE. He's not really evil, but he likes you to be greedy and somewhat violent.
Danse: LN/LE. Basically act like a pro-Brotherhood xenophobe. He also just gets hot for you whenever you jump in a suit of power armor.
X6-88: LE, likes violent attitudes and serving the Institute.

Apologies for using alignment and the potential arguments that thus can cause, just using general shorthand for altruistic vs cruel and order/rule follower vs individualist/likes to stick it to The Man. YMMV may vary of course.

I appreciate the list! Looks like my "Joker" character needs to hook up with Macready, so I need to head to Goodneighbor.

Good to hear about Strong. I've been trying to take him to combat encounters, but he never says he likes anything. I only ever see him dislike things, even when my conversation should be an option he likes!

I have to say, this game is growing on me. I'm not great at shooters, but getting better at this one. I don't understand why they made Unarmed so slow. Melee has quick weapons (combat knife; switch blade) as well as Medium and Slow weapons. Punching with Knuckles, even modded, shouldn't be slower than a knife! A Power Fist, ok, I'll accept that as Medium in speed. But Spiked Knuckles? Way too slow.

Sovereign Court

It's not really a shooter. It's sort of an shooter. It's first person though.

RPG Superstar 2015 Top 8

1 person marked this as a favorite.

And I play it almost entirely third person.

"True" shooters rely only on player skill. This is an RPG that looks kind of like a shooter, but your stats affect your accuracy--if you point right at the bad guy and have a low Agility, you're still probably gonna miss. And of course there's VATS.

Otherwhere, for a Joker build, maybe you could get Cait and refuse to get her the treatment she needs.... maybe she'll be kind of like a Harley...


I was hoping Strong would work for the Joker because of all the violence! LOL But I mean, if I can't pick any locks or steal things...

Plus, the Joker usually surrounds himself with freaks - so Strong or Hancock. Cait would be cool to make into Harley, and I bet there will be mods that will do up the costumes. Though I'm on XBox1, so a lot of those will probably not be available to me. :(


With Strong you will always end up at the highest affinity because he LOVES combat. So, no matter how much dislike for anything else...if you fight enough he will love you.


Thanks DQ, mine seems stuck in siege mode as well. I'm close to starting an evil charming female character. Should be interesting. I think I'll have her join the institute.

Although I've made some questionable choices with my CN while shading to good character. Let's just say that Diamond City wasn't fun to visit until I paid a midnight visit to a certain dad after some previous not so good choices.

The Exchange

Otherwhere wrote:
RainyDayNinja wrote:
Fake Healer wrote:
Sharoth wrote:
You know that you are playing Fallout 4 when you get excited over finding adhesive. Any type of adhesive.

I assume you know that you can cook up some? Tatos, Corn, Mutfruits, and purified water will make you up a batch. I have a huge farm of them in Sanctuary and make sure to grab all the purified and dirty water I see....is there a way to create water though? I have the water purifiers and pumps in my settlements but I don't know if there is a way to harvest any for my usage....

Supposedly, water purifiers will add purified water to your inventory in the workshop. I've never checked that, though.
Yes - excess water (over and above what is needed for food and settlers) gets added to your Workshop inventory.

Nice! I guess me having the 2 big purifiers wasn't just overkill....I was wondering how I always seemed to have water when needed.


Awwww... I just realized that I wasted a Perk by taking the Fortune Finder luck perk! If I had taken Scrounger, it would do the same thing because I could always sell ammo to make caps!

Dang! Time to go back a few saves. :(


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So.

The Mirelurk Queen.

At level 16.

With a melee build.

I died. A lot.

Then, at level 18, I came back with four frag grenades, a Fat Man, and a fully charged Crit meter.

So yeah.

I killed it.

...

WOOOT!

*Note-I have only just killed Kellogg. Minutemen radiants FTW!

Dark Archive Bella Sara Charter Superscriber

MeanDM wrote:
Level 52 on my 1st play through and I just did the Battle of Bunker Hill. I told the Railroad what was going on, but not the Brotherhood. Imagine my surprise when I found BoS Sargents on site. Is that normal or was it a glitch?

I had the same reaction. Especially when you talk to Father right after the mission and...

Spoiler:

He gets all up in your business over the Brotherhood of Steel being there. I did the exact same thing you did - I told the Railroad, but not the BoS. I don't know how they knew when to show up, but I didn't tell them.


DeathQuaker wrote:
Rysky wrote:

The LS must comes across as so weird to their companions when they're looting.

A hectic gunfight finally ends and your buddy goes to pick up ammo and stims from the bodies but stops... cause they see you running around manically grabbing all the fans off the desks.

I like MacCready's reaction: "I am NOT carrying that garbage." (I make him carry instead all the Fat Mans and Missile Launchers but don't give him the ammo for them.)

And I always appreciate Piper's optimism. "Hey, if anyone can find a use for it..." I like her faith in me.

Piper is the best for reactions. Her other one for you picking up junk "oo, what's that for?" Much better than the barked don't bother equivalents of others. Although I do find Curie hilarious. "Zat is garbage, yes?" or "These have value? This world above ground is so confusing."


Scythia wrote:
DeathQuaker wrote:
Rysky wrote:

The LS must comes across as so weird to their companions when they're looting.

A hectic gunfight finally ends and your buddy goes to pick up ammo and stims from the bodies but stops... cause they see you running around manically grabbing all the fans off the desks.

I like MacCready's reaction: "I am NOT carrying that garbage." (I make him carry instead all the Fat Mans and Missile Launchers but don't give him the ammo for them.)

And I always appreciate Piper's optimism. "Hey, if anyone can find a use for it..." I like her faith in me.

Piper is the best for reactions. Her other one for you picking up junk "oo, what's that for?" Much better than the barked don't bother equivalents of others. Although I do find Curie hilarious. "Zat is garbage, yes?" or "These have value? This world above ground is so confusing."

That is one of the MANY reasons why I like having Piper around.


I like how earnest cait is, as well as

just in case:

synth body Curie

Piper is who I am going with for my next run through, playing an engineer leader this play through.

RPG Superstar 2015 Top 8

Oddly, my engineer leader with her desire to help everyone fell for Piper. I haven't done much with Piper in my second playthrough since I want to try the companions I missed the first time...

But I miss her. I like the other companions too, but somehow her reactions to things just are especially really well done.


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DeathQuaker wrote:

Oddly, my engineer leader with her desire to help everyone fell for Piper. I haven't done much with Piper in my second playthrough since I want to try the companions I missed the first time...

But I miss her. I like the other companions too, but somehow her reactions to things just are especially really well done.

There's a video on YouTube of companion reactions to the player indulging the Cannibal perk. While Nick has funny reactions, Piper has the best performed ones. Very expressive.

RPG Superstar 2015 Top 8

4 people marked this as a favorite.

Even if it's only because she was put in the trailer, Piper has some of the best animations for expression--I think specifically, she has more body language than most other characters. While exaggerated, her gestures make her look a lot more human than the stuff "talking heads" of old.

It also makes her romance talks really cute.

I totally do NOT have a crush on a set of pixels, I don't I don't I don't.


2 people marked this as a favorite.

I do.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Do companion perks persist after you let a companion go? Because I ditched Piper after romancing her, but I think I still got the XP boost while adventuring with Deacon.


RainyDayNinja wrote:
Do companion perks persist after you let a companion go? Because I ditched Piper after romancing her, but I think I still got the XP boost while adventuring with Deacon.

Yes - once you have successfully reached maximum affinity with them, you unlock the perk and it stays with you. My evil character is only using Preston to get his, and then I plan to dump him asap!

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