Fallout 4


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Although I'm up to the Nat confession point with Piper, I haven't been pushing the Flirt option with Piper, namely because although I have a good charisma, I have absolutely horrible luck with charisma checks. It hasn't really helped that since I'm doing a good run with Piper, I can't practice by demanding more caps.

I can't wait till I get Ballistic Fiber, though. I look really snazzy in a sequined black dress, fashionable glasses, and the Silver Shroud hat.

RPG Superstar 2015 Top 8

The Doomkitten wrote:

Although I'm up to the Nat confession point with Piper, I haven't been pushing the Flirt option with Piper, namely because although I have a good charisma, I have absolutely horrible luck with charisma checks. It hasn't really helped that since I'm doing a good run with Piper, I can't practice by demanding more caps.

I can't wait till I get Ballistic Fiber, though. I look really snazzy in a sequined black dress, fashionable glasses, and the Silver Shroud hat.

When I maxed Charisma (11 with the Bobblehead) I never failed a Charisma check (and I had low Luck to boot). With enough fancy outfits (such as the one you describe!) you should succeed.

Also, you could gain max affinity as "just friends" and THEN romance her later (if you don't the first time, the conversation will keep triggering occasionally, IIRC), when you DO succeed you'll get more XP from the affinity perk she gave you. ;)

I'm really annoyed you can't choose same sex when picking "Black Widow" style perk (because these affect persuasion and damage, which is, mind, weird to me). I get them wanting to restrict the to 50% of the human population since there are a LOT of humans in Fallout 4, but female players should still get the CHOICE at least between Cherchez la Femme and Black Widow, and males Confirmed Bachelor and Ladies' Man.


DeathQuaker wrote:
The Doomkitten wrote:

Although I'm up to the Nat confession point with Piper, I haven't been pushing the Flirt option with Piper, namely because although I have a good charisma, I have absolutely horrible luck with charisma checks. It hasn't really helped that since I'm doing a good run with Piper, I can't practice by demanding more caps.

I can't wait till I get Ballistic Fiber, though. I look really snazzy in a sequined black dress, fashionable glasses, and the Silver Shroud hat.

When I maxed Charisma (11 with the Bobblehead) I never failed a Charisma check (and I had low Luck to boot). With enough fancy outfits (such as the one you describe!) you should succeed.

Also, you could gain max affinity as "just friends" and THEN romance her later (if you don't the first time, the conversation will keep triggering occasionally, IIRC), when you DO succeed you'll get more XP from the affinity perk she gave you. ;)

I'm really annoyed you can't choose same sex when picking "Black Widow" style perk (because these affect persuasion and damage, which is, mind, weird to me). I get them wanting to restrict the to 50% of the human population since there are a LOT of humans in Fallout 4, but female players should still get the CHOICE at least between Cherchez la Femme and Black Widow, and males Confirmed Bachelor and Ladies' Man.

My money is on a mod already being out there for it

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Or if not now, after the GECK comes out.

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Caineach wrote:
DeathQuaker wrote:
The Doomkitten wrote:

Although I'm up to the Nat confession point with Piper, I haven't been pushing the Flirt option with Piper, namely because although I have a good charisma, I have absolutely horrible luck with charisma checks. It hasn't really helped that since I'm doing a good run with Piper, I can't practice by demanding more caps.

I can't wait till I get Ballistic Fiber, though. I look really snazzy in a sequined black dress, fashionable glasses, and the Silver Shroud hat.

When I maxed Charisma (11 with the Bobblehead) I never failed a Charisma check (and I had low Luck to boot). With enough fancy outfits (such as the one you describe!) you should succeed.

Also, you could gain max affinity as "just friends" and THEN romance her later (if you don't the first time, the conversation will keep triggering occasionally, IIRC), when you DO succeed you'll get more XP from the affinity perk she gave you. ;)

I'm really annoyed you can't choose same sex when picking "Black Widow" style perk (because these affect persuasion and damage, which is, mind, weird to me). I get them wanting to restrict the to 50% of the human population since there are a LOT of humans in Fallout 4, but female players should still get the CHOICE at least between Cherchez la Femme and Black Widow, and males Confirmed Bachelor and Ladies' Man.

My money is on a mod already being out there for it

The Black Widow/Lady Killer perks have separate ID codes, so in theory you should be able to add it via console command. Not sure if that might cause problems if you have the wrong one, though.


Man - there is just so much to do in this game!

And damn Preston is pressuring me to retake The Castle and I've not even been anywhere near that section of the map yet.

I've got 6 characters, all about lvl 20-23, and I'm already thinking about starting a 7th - Hope, who will be all about rebuilding (settlement creation) and all that. I just wish they made settlement building easier on the XBone than it is. (Very clunky.)

Still need to have someone: join the Railroad; do the Brotherhood quests; the Institute. I just met Cait (and really love her dialect!), still need to meet Hancock, Deacon, and Macready... so much still to do before I get roped into a Faction and start losing options!

I keep stumbling into things and totally lose direction as far as the Main Quest goes.

Good thing I only work a 4-day week.

"No replay value" my a&&!

Dark Archive Bella Sara Charter Superscriber

DeathQuaker wrote:

Even if it's only because she was put in the trailer, Piper has some of the best animations for expression--I think specifically, she has more body language than most other characters. While exaggerated, her gestures make her look a lot more human than the stuff "talking heads" of old.

It also makes her romance talks really cute.

I totally do NOT have a crush on a set of pixels, I don't I don't I don't.

It could be worse. You could've replaced her trenchcoat with a slinky red dress so that she's following you around in the wasteland dressed as a lounge singer...

The Exchange

Sebastian wrote:
DeathQuaker wrote:

Even if it's only because she was put in the trailer, Piper has some of the best animations for expression--I think specifically, she has more body language than most other characters. While exaggerated, her gestures make her look a lot more human than the stuff "talking heads" of old.

It also makes her romance talks really cute.

I totally do NOT have a crush on a set of pixels, I don't I don't I don't.

It could be worse. You could've replaced her trenchcoat with a slinky red dress so that she's following you around in the wasteland dressed as a lounge singer...

Damn, now you make me want to have a follower instead of just Dogmeat....btw, is there any way to change the dog's crappy name?

Dark Archive Bella Sara Charter Superscriber

Fake Healer wrote:
Sebastian wrote:
DeathQuaker wrote:

Even if it's only because she was put in the trailer, Piper has some of the best animations for expression--I think specifically, she has more body language than most other characters. While exaggerated, her gestures make her look a lot more human than the stuff "talking heads" of old.

It also makes her romance talks really cute.

I totally do NOT have a crush on a set of pixels, I don't I don't I don't.

It could be worse. You could've replaced her trenchcoat with a slinky red dress so that she's following you around in the wasteland dressed as a lounge singer...

Damn, now you make me want to have a follower instead of just Dogmeat....btw, is there any way to change the dog's crappy name?

I don't think so. Dogmeat is tradition - I believe you get him as a follower in each of Fallout 2 and 3.

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Sebastian wrote:
DeathQuaker wrote:

Even if it's only because she was put in the trailer, Piper has some of the best animations for expression--I think specifically, she has more body language than most other characters. While exaggerated, her gestures make her look a lot more human than the stuff "talking heads" of old.

It also makes her romance talks really cute.

I totally do NOT have a crush on a set of pixels, I don't I don't I don't.

It could be worse. You could've replaced her trenchcoat with a slinky red dress so that she's following you around in the wasteland dressed as a lounge singer...

That's what I did, because I was playing a James Bond-style character, and needed a Bond girl. But my wife kept calling her "slutbag," so I eventually switched to Deacon.

Sovereign Court

Seriously? you're kidding?

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Wow, that is sexist (yes, even if coming from a woman about a woman), non-sex positive, and completely inaccurate in Piper's case.

Personally I prefer Piper in leather.

Though I've considered giving Deacon the red dress. I think he's got the legs for it.

Dogmeat showed up in the original Fallout, and you had a chance of finding him in Fallout 2, with the dog recognizing you as related to his original owner.

His presence in Fallout 3 and 4 has always been a little more incongruous since of course the original, real Dogmeat would be both long dead and thousands of miles away, and the Lone Wanderer and the Sole Survivor have nothing to do with the Vault 13 Dweller. But he's there basically because someone at Bethesda has a hard-on for him.

Personally, I prefer the Unlucky Dog in Fallout 2 (he's supposed to be a "curse" but his "curse" stacked beautifully with my own Jinxed trait and we walked through the Wasteland while raiders helpfully shot themselves in the face for us) and Rex in New Vegas.

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DeathQuaker wrote:
Wow, that is sexist (yes, even if coming from a woman about a woman), non-sex positive, and completely inaccurate in Piper's case.

Sheesh. It was a joke, and I don't appreciate you impugning my wife's character based on a second-hand anecdote about something she said about a fictional video game character.


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Sheesh, don't get your power armor in a bunch, even I found it rude to call someone a slutbag, even if it's just a video game.

Terminology like that isn't going away unless we stop using it.

Alright, who put that soapbox there?

Sovereign Court

Yeah, sorry, the irrationality of someone getting jealous over a video game character and calling her names gets to me.


So me calling Dogmeat an a~@+#&$ for jumping in front of my sniper shots is a bad thing?

RPG Superstar 2015 Top 8

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I'm sorry, RainyDayNinja. Your wife's character is neither any of my business nor an appropriate topic of conversation for this thread.

I will request that in this thread we refrain from calling anyone, directly or indirectly, real or fictional, a "slutbag" or any similar epithet from here on out.

Now. Where were we? Ah yes. Piper is awesome.

Any other favorite companions?

Silver Crusade

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Cait. DAT accent


Dogmeat is a tribute to Mad Max, since it was the name of his dog.

Silver Crusade

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DeathQuaker wrote:
I will request that in this thread we refrain from calling anyone, directly or indirectly, real or fictional, a "slutbag" or any similar epithet from here on out.

Agreed

Sovereign Court

Dogmeat and Piper. I hate that I can't lead them both.

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Rysky wrote:
Cait. DAT accent

I've got an Irish step-sister and Cait's accent sounds just a bit off... and given Cait is not in fact voiced by an Irish person, but a Glaswegian, I'm guessing it is, but I am not an expert.

Given her VA IS Glaswegian, plus Cait's general appearance, attitude, and mode of dress makes me believe Cait is actually Fallout's take on Power-Action Leprechaun Annah.

There is nothing wrong with this.

I miss New Vegas's letting you play with one human, one nonhuman. I'd take Dogmeat if I could have him plus a human(ish) companion, but if I have to choose between, I want someone I can talk to.


DeathQuaker wrote:
Rysky wrote:
Cait. DAT accent

I've got an Irish step-sister and Cait's accent sounds just a bit off... and given Cait is not in fact voiced by an Irish person, but a Glaswegian, I'm guessing it is, but I am not an expert.

Given her VA IS Glaswegian, plus Cait's general appearance, attitude, and mode of dress makes me believe Cait is actually Fallout's take on Power-Action Leprechaun Annah.

There is nothing wrong with this.

I miss New Vegas's letting you play with one human, one nonhuman. I'd take Dogmeat if I could have him plus a human(ish) companion, but if I have to choose between, I want someone I can talk to.

Her accent bothers me for an entirely different reason. How the heck does she have it? I feel pretty comfortable saying that it's unlikely anyone has made the Atlantic crossing in the last fifty years, or else it would be the talk of the commonwealth. The only other way she could have that strong of an accent would be to have grown up entirely within a community of people who spoke similarly... And I haven't found or heard of any such settlements.

Meanwhile, only the most random people have even a weak Boston accent.


Scythia wrote:
DeathQuaker wrote:
Rysky wrote:
Cait. DAT accent

I've got an Irish step-sister and Cait's accent sounds just a bit off... and given Cait is not in fact voiced by an Irish person, but a Glaswegian, I'm guessing it is, but I am not an expert.

Given her VA IS Glaswegian, plus Cait's general appearance, attitude, and mode of dress makes me believe Cait is actually Fallout's take on Power-Action Leprechaun Annah.

There is nothing wrong with this.

I miss New Vegas's letting you play with one human, one nonhuman. I'd take Dogmeat if I could have him plus a human(ish) companion, but if I have to choose between, I want someone I can talk to.

Her accent bothers me for an entirely different reason. How the heck does she have it? I feel pretty comfortable saying that it's unlikely anyone has made the Atlantic crossing in the last fifty years, or else it would be the talk of the commonwealth. The only other way she could have that strong of an accent would be to have grown up entirely within a community of people who spoke similarly... And I haven't found or heard of any such settlements.

Meanwhile, only the most random people have even a weak Boston accent.

This bugged me too, but I still find it sexy.


A few days ago I finally finished the main quest. It was a bit of a bumpy ride since I wasn’t sure what to do through the game and chose chose the Railroad by mistake for the later part*. So I had to use the console commands to try and reverse it and start a Minutemen quest instead. And I think that introduced a few bugs since I had to reload a bunch of times to be able to continue. So I’ve started a new runthrough with the same “character concept” to try and get things more to what I envisioned.

And full disclosure, I’m cheating. Alot. Invincibility, maxed stats, carrying capacity, the perks I want and some of the items to (the hack magazines) and all the resources. I don’t want to be challenged, I don’t want my character to die and I don’t want to wait for some of the necessary stuff (like lockpicking perks and hacking perks). I want to play through the story at my own pace without having to reload. The console commands are a godsend for me. I think every game should have them :) I’m also using some mods to help me along (like skipping the hacking and lockpicking mini game) and being able to craft legendary mods (since the randomly generated drops are useless most of the time).

* Main quest spoiler:

I was kind of off about the Railroad but I thought it made the most sense to have them build the relay to get me into the institute, but didn’t know that it would hook me up with them.

** Main quest spoiler:

At first I couldn’t initiate Preston in conversation so I didn’t get the quest item to use on the reactor. Then the door towards the next area was set to “Inaccessible ”.

Some thoughts on the main quest (includes spoilers ofc):

Wow, the fate of the lone wanderer is dark. Not only does he/she have to endure the world coming to an end, he/she also has to witness he/she’s spouse get murdered and child kidnapped. And when the character gets closer and gets to see Shaun through the memories of Kellogg he/she realises that he/she missed the first 10 (or so) years of his life. But at least he’s still alive. And when you finally find your son you are confronted with the fact that he’s already lived a full life, raised by his kidnappers. And quite happy with it as well. If that wasn’t enough the game then forces you to either betray your son (Minute men, BoS or Railroad) or side with him and find out he’s soon going to die from cancer (institute ending). Wow, the lone survivor doesn’t have it easy.

I don’t think I’ve ever felt this in a computer game, but I feel really really sorry for the main character.

Pros
+ Atmosphere - I really love the atmosphere the Fallout games are able to create, and this is no different. It’s really cool skulking around the ruins of Boston and I absolutely love the different factions in the game and that they are prone to engage each other in combat. It really raises the feel of the game when you constantly hear explosions or fire fights in the distance. I particularly liked the first time I came to Lexington and snuck across the streets packed with ghouls.
+ The companions - I’m usually not that fond of companions and tend to leave them be in favor of just going at it alone. However in this game they add to the experience and the affinity levels are a nice touch. They can get in the way but I feel that they behave more often than not. It’s great that they are tagged as immortal as I tend to get very protective and don’t want my companions to die. Saves me a reload with just having to use a stimpak. And I also really like that the romance options are gender neutral. Such a nice and inclusive idea.
+ Crafting - I quite like that you can build a rifle from a gun if you just have the right material and know-how. Even though I cheat to get away from the resource management I still like the idea of salvaging things from the wasteland to use in your survival.
+ The main quest - At first I wasn’t keen on the main story. It felt to railroady in that a normal person with the capacity would probably pursue his/her child until success or death, making very little room for side treks. But there are some pauses in the game I could use to trick myself that my character was still searching for Shaun while doing side quests***. Also, the game doesn’t end when you finish the main quest!

Main quest spoiler:

Like searching for the railroad in all kinds of places, or searching for components for the Molecular relay, or searching for a way to travel “safely” through the glowing sea, figuring out how to deal with finding Shaun.

+ The mods - First and foremost the mod “True storms” that really adds to the atmosphere of the game.

Cons
- Inconsistent narrative - One of the real downsides with Fallout 4 is the inconsistencies in the available conservation options. In my first test playthrough i didn’t head straight ahead for Diamond City but stopped on a few places in between. One site dealt with synths, and as a first time Fallout 4 player I didn’t have any extensive background on how they fitted into the setting, and as a fresh wastelander neither did my character. It felt really awkward when the game continued on like the character was an expert. It didn’t have any “What’s a synth?” conversation options. And sometimes it’s the other way. After having experienced a few synths there are still a few conversations where “What’s a synth?” is the only available answer.

Main quest spoiler:

Tracking Kellogg is another gripe of mine. I don’t mind the quest but that it’s possible to have Nick suggest that Dogmeat should try and track him eventhough you’ve never introduced the two puts me off as bad writing.

- Bad conversation system - I’m not a fan of the conversation wheel. I want to know what my character is going to say before I choose an option. I don’t just want a vague hint. Thankfully there’s a mod that takes care of that problem. Although the wider problem with the conversations still exists. Most of the conversations feel kind of limited and they end quickly as well. Sometimes I want to choose more than one of the suggested options but I can’t becase the chosen option cuts the dialog short (or sometimes they all do).
- Open world but with some irritating limitations. There are times that you stumble upon cool information that you can’t act on.
An example (contains Diamond City NPC spoiler):

When searching through the institute terminals you can find entries that prove that the Diamond City mayor is a synth. It also says that the synth is outliving its (his?) usefulness and is facing destruction. Which is a cool tidbit of information but you can’t take it to the mayor. I feel that’s kind of a shame. There’s also been a few other instances for similar stuff, although that’s the one that clung to memory.

- To much combat - I think too many quests revolve around shooting stuff. I would like there to be more puzzles or exploration quests (that might include shooting but it isn’t overdone)
Paladin Danse/ArcJet quest spoiler:

After you power up the elevators to get to the end of the quest there is a encounter where synths are almost raining down from above. I don’t know how many except that they are too many.

- EVERYONE is out to get you (almost) - An extension of the con above. Granted Settlers don’t attack you but almost everything else does. It would be nice if you at least could try to have a conversation with them before they attack. I understand the wildlife and raiders to attack first, and perhaps the gunners, but why do scavengers do the same?
- Bug prone - During game play I’ve experienced a lot of game crashes. Sometimes randomly when travelling from place to place, at times during quests***.

*** Institute quest spoiler:

The first quest you get when you’re tasked to retrieve a synth that turned raider leader. About the time I arrived at the site of the quest a BoS Vetribird also arrived and engaged X6-88. I think they won and he was taken out (in need of a stimpak) and the game crashed...

All and all this game has a lot of replayability. My current playthrough is a “vanilla-siding-with-the-minutemen” runthrough where I’m trying to be good to everyone. And I’m having a real beef with the gunners since I stumbled onto the end of a fire fight which they won. After I cleared them I saw that they had defeated a couple of Minute men. They must be avenged!

Once I’m finished with my new “redo” vanilla-siding-with-the-minutemen game, I’m going to make a character that sides with the Brotherhood of Steel. Going to be fun to see how things change if you just go for a “everything is black and white” approach and take your power armor everywhere (I’m using a mod that doesn’t drain the fusion core).

RPG Superstar 2015 Top 8

On that Diamond City spoiler of yours, Patrick:

Spoiler:

It's REALLY annoying how half-assed the plotting with the mayor of Diamond City is. It seems like they were going to do a LOT more with him and then it got lost in development. There should be MANY options related to him that just aren't there.

In addition to your example--that you can discover the Institute is planning to get rid of him and you SHOULD be able to warn him--there's also basically the reverse scenario:

If you work for the Institute, you can be asked to collect a report from him to deliver back to the Institute. The report also does things like list Piper as a danger to be gotten rid of and many other things that could harm potential friends/allies of the Sole Survivor--but you can't, for example, give the report to Piper or warn her.

I think it's in part so it doesn't corrupt a quest where his synth-ness is revealed, but it's all done very poorly. Unfortunate.


I had thought that Two Shot was the best gun modifier, turns out Instigating is worlds better, at least for a sniping weapon.


Here's a new question. Why, oh why are there danish (I think?) pirate ghouls on a beached ship by the Warwick Homestead?

Cause thats awesome.

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According to the Fallout Wiki, they are Norwegian, and the ship may possibly be a reference to a Scandinavian cruise ship.

While you were there, did you find

Spoiler:
the Agility Bobblehead? It's easy to miss.

The Exchange

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As an aside, there is some really funny, kooky stuff in the world....I walked into a bar and was looting behind the counter/bar and noticed 2 teddy bears wearing hats with cigars in their mouths set up to look like they are playing checkers on the shelves under the bar. Stuff like that is really cool to find and makes me almost laugh aloud as I play and there is little stuff like that all over the place. I appreciate the extra time that went into something like that.


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I actually found a way to have Piper, Preston, and Dogmeat for one quest.

First, since I couldn't finish Taking Independence, Preston followed me around. Second, I had Piper selected as my companion. Third, I was on the road to Kellog's hideout.

I had all three of them for the road. It was glorious.


DeathQuaker wrote:

According to the Fallout Wiki, they are Norwegian, and the ship may possibly be a reference to a Scandinavian cruise ship.

While you were there, did you find

** spoiler omitted **

yep. First time I found my way there I couldn't find a way up for a bit, so I started lobbing grenades all over that area, I was worried I blew it off of the ship.

Scythia wrote:
I had thought that Two Shot was the best gun modifier, turns out Instigating is worlds better, at least for a sniping weapon.

Have you tried Instigating out on a Laser Musket? The Church Seat is power. I've been using one of those on one file for a good 30 levels, no better replacement has come by.


Any recs on what location makes the best settlement?

Hope is going the full CHA leader route, and so I can build anything at any location that I need it. Preston says The Castle is "centrally located" even though I hadn't been anywhere near it by the time that quest becomes available. Is it really conveniently located to make my base for a rebuilding playthru?

Thanks in advance!


I have to keep an eye on Cait! She's like Dogmeat in that she'll run off and nab stuff in the area, and I'll have no idea what she grabbed until I open her inventory and see: weapons; ammo; caps. No wonder she couldn't carry the valuable microscope I wanted to give her! She had a ton of her own stuff!


If your like me, you will have 20 settlements and none of them will be a good home :)
Once you get supply lines, it doesn't really matter which one you want to make your home for purposes of building stuff. All the trash can just go anywhere. The big deal comes in where you want to store random things you may want to keep, since that is not transferable.

The Castle is too far south to be useful IMO.

Hangman's Alley is probably the most centrally located, but it is cramped and comes with a lot of stuff making it hard to customize.

My recommendation is find the location you like the most and make it your castle. Over time, you may get quite a few if you enjoy settlement building.


So far, my favorite location is the Sunshine Co-op. I send that Nuka Cola dude there when I encounter him in Diamond City - he's a perfect fit!

Yeah - really it is to have a place to store my weapons and armor that's not too far out-of-the-way for when I have to overburden-shlep to it.

I can get the pad in Diamond City, but I hate the limited build options there. Hangman's Alley is do-able, but cramped and not that interesting. (And really relies on having trade caravans to be viable.)

Star-lite Drive In may be my best choice if I want to build, and run everything from there.

(Shrugs) This style is all too new to me, so I'm taking Hope slowly, mainly leveling through building and settlement improvement and less thru adventuring.


The next patch will fix MacReady's Killshot issue. It will now correctly show 1.2x headshot accuracy INSTEAD of 20x headshot accuracy

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Sharoth wrote:
The next patch will fix MacReady's Killshot issue. It will now correctly show 1.2x headshot accuracy INSTEAD of 20x headshot accuracy

NERFING THIS CLEARLY OBVIOUSLY BROKEN ISSUE RUINS THE GAME FOR EVERYONE!!! HOW DARE THEY!!!!

Oh wait...we're not talking about Pathfinder here, right? Never mind.


Sebastian wrote:
Sharoth wrote:
The next patch will fix MacReady's Killshot issue. It will now correctly show 1.2x headshot accuracy INSTEAD of 20x headshot accuracy

NERFING THIS CLEARLY OBVIOUSLY BROKEN ISSUE RUINS THE GAME FOR EVERYONE!!! HOW DARE THEY!!!!

Oh wait...we're not talking about Pathfinder here, right? Never mind.

I should Sue. The problem is that Sue does not like me.


Ah! Just read that the next patch will allow workshops to be built in the Diamond City home! Well, that will make life easier...


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Rysky wrote:

The LS must comes across as so weird to their companions when they're looting.

A hectic gunfight finally ends and your buddy goes to pick up ammo and stims from the bodies but stops... cause they see you running around manically grabbing all the fans off the desks.

Well they let you know every chance they get....

Unlike the the followers in the previous games... where picking up junk was actually useless... It's actually kind of annoying.

But hey when I ask them to pick the junk up for me they think it's a good idea.


Spectacle Island. Own your own private island with free labor settlers. Biggest settlement area I've found. You could set up a bunch of buildings, or do what I did and build an outhouse by the sea, set up a beach party on the other side, and place turrets everywhere.

Threeshades wrote:
Rysky wrote:

The LS must comes across as so weird to their companions when they're looting.

A hectic gunfight finally ends and your buddy goes to pick up ammo and stims from the bodies but stops... cause they see you running around manically grabbing all the fans off the desks.

Well they let you know every chance they get....

Unlike the the followers in the previous games... where picking up junk was actually useless... It's actually kind of annoying.

But hey when I ask them to pick the junk up for me they think it's a good idea.

You guys wait until the fight is over? If I got a cap for every time a raider hit me in the back of the head with a pool cue because I was checking her buddies inventory I'd actually have enough money to buy something besides the occasional bullet without CHA investment. Not my fault he was carrying .44 ammo. Raiders don't even use that anyway.


Green Smashomancer wrote:


Scythia wrote:
I had thought that Two Shot was the best gun modifier, turns out Instigating is worlds better, at least for a sniping weapon.
Have you tried Instigating out on a Laser Musket? The Church Seat is power. I've been using one of those on one file for a good 30 levels, no better replacement has come by.

I despise laser muskets. The reload speed makes bolt action seem fast, and they look so inelegant. Besides, my ambush shooter uses pistols.


Scythia wrote:
Green Smashomancer wrote:


Scythia wrote:
I had thought that Two Shot was the best gun modifier, turns out Instigating is worlds better, at least for a sniping weapon.
Have you tried Instigating out on a Laser Musket? The Church Seat is power. I've been using one of those on one file for a good 30 levels, no better replacement has come by.
I despise laser muskets. The reload speed makes bolt action seem fast, and they look so inelegant. Besides, my ambush shooter uses pistols.

Inelegant is in the eyes of the beholder, I suppose. Still, when everything dies in one hit, reload speed only matters so much. A difference in taste I think.

Although, I think we can agree that there's a very good reason the Gamma Gun I have is named Actual Garbage.


Green Smashomancer wrote:
Scythia wrote:
Green Smashomancer wrote:


Scythia wrote:
I had thought that Two Shot was the best gun modifier, turns out Instigating is worlds better, at least for a sniping weapon.
Have you tried Instigating out on a Laser Musket? The Church Seat is power. I've been using one of those on one file for a good 30 levels, no better replacement has come by.
I despise laser muskets. The reload speed makes bolt action seem fast, and they look so inelegant. Besides, my ambush shooter uses pistols.

Inelegant is in the eyes of the beholder, I suppose. Still, when everything dies in one hit, reload speed only matters so much. A difference in taste I think.

Although, I think we can agree that there's a very good reason the Gamma Gun I have is named Actual Garbage.

Everything dies in one hit sounds like what happens when I breech a room full of raiders with my Instigating Bolt Action Pipe pistol. :P

Gamma guns are a sad joke, agreed. Although I laugh pretty hard every time I see a child of atom overpower a Gunner lieutenant.


The Kicker to Actual Garbage? It's an Irradiated Gamma Gun. You know, so I can add more radiation damage for anything that's actually a threat to ignore. I have been trying to farm the children for a charging upgrade. I want to see if that combo someone posted with Nuclear Physicist and the Lorenzo Artifact is as cool as it sounds, but my science-y character and my pistol character are different.

Have you considered Old Reliable? It has quite the damage cap if you turn it into a pistol.

RPG Superstar 2015 Top 8

Otherwhere wrote:

Any recs on what location makes the best settlement?

Hope is going the full CHA leader route, and so I can build anything at any location that I need it. Preston says The Castle is "centrally located" even though I hadn't been anywhere near it by the time that quest becomes available. Is it really conveniently located to make my base for a rebuilding playthru?

Thanks in advance!

The Castle is NOT centrally located and Preston is, as usual, full of boring nonstop questgiving s~++. It IS however, a very cool location that is fun to restore to operational capacity and fix the walls (use the concrete blocks in the Wooden Floors section), etc. I wouldn't prioritize it if you're early game but you do want to get there eventually. Also, clearing the Castle eventually unlocks a quest that allows you to build artillery not just for the Castle but all your settlements, and then you can call down artillery fire on Deathclaws.

As for "best settlement" it depends on what you're going for. Lots of people? Or a small, very focused place? Etc. etc. etc.

You mentioned Starlight Drive In, and that is on the top of my list for all purpose-useful. Unlike the Castle, it IS centrally located, and in fact near a good trading spot in Drumlin Diner. It is relatively rectangular compared to many other settlements (making it easy to wall in if you want), and absolutely one of the most FLAT locations (even if you'll probably still want to use the foundation floors (wood or concrete) to help make everything look nice and even. There is a lot of broad unoccupied space once you scrap everything where you can build what you want, and the pre-built areas that you cannot scrap are actually useful, enclosed locations (which is not always the case). In addition to the diner, make sure you explore the couple rooms behind the screen, which are good spots for a personal bedroom and a workshop (or whatever you like). Once you scrap the radioactive barrels, the pool of water can contain a purifier, which is a much better source of water than a pump (some would-be-nice locations lose points because you can't build a purifier). It is large, more than big enough to build housing for max settlers while also still having space for trading stations. And the little dinery structure (with the projection booth on top) can also have more houses built on the "wings" of the structure if you need more space). The only downside is it is mostly paved and areas where you can plant crops are reserved to corners of the area--but there's enough room to feed your settlers anyway. It also seldom seems to get attacked, and when it does mainly by raiders.

Sunshine Co-Op which you also mentioned is cool. It is less central and more out of the way, but the little huts are nice, and you can block the windows with paintings if you worry about rain getting in. This is another place that is good in part because the non-scrappable buildings are largely useful and you don't have to build a lot of extra structures for settlers--you can mainly use the existing buildings and just add beds where you need them. I use the biggest "barn" area as a restaurant/entertainment area but if you didn't do that that alone could serve as a dormitory for most of your settlers. I also like that there are "crop bumps" in the ground so it's easy to line up crops neatly. The only downsides to the Co-Op--besides the fact that it is out of the way--are that the ghoul corpses won't disappear without console commands, the terrain is bumpy (it is possible, but much harder to build a nice wall around it), and there's no freestanding water to build a purifier in, so you have to build lots of pumps. It also gets attacked by gunners and super mutants.

Another one I'll mention is County Crossing. This one is less sexy than many others, but it's a better layout than one might first realize and you can get it early. It's less central than the drivein, but easily accessible via several roads and near a lot of quests in the northestern side of the map, as well as other settlements. Like the drive-in, it's fairly rectangular, large and flat, and has some standing water you can build a purifier in. It also comes with a pre-built tato field good for building up food crops quickly. The ruined house is not scrappable or good to build residences in, but it is at least open and flat enough you can stick generators and such in there (it's where I put my recruitment beacon and a genny). There is also a shack you can't scrap but it's a decent house for the first few folks who live there. There is ample room to build a dormitory for any other settlers who arrive. It is attacked by dogs, bugs, and raiders, all easily dealable with, especially if you wall the place in and put up a few strategically located turrets. Finally, Doc Weathers trades there a lot which is useful if you need medical items or healing.

Abernathy Farm ain't bad either, and the central unscrappable house is pretty cool--great place to put turrets--plus it has loads of land for more building, and prebuilt brahmin pens, food plots, and pumps so you don't have to build those. Connie Abernathy is a trader and sells shipments of wood and concrete amongst other things, which can come in handy (even if you think you'll never run out of such things, if you do a LOT of settlement work you may eventually). I think people discount it because of course the Abernathys are there and it feels like THEIR farm, not a place to become a town, but it actually is a decent spot for one. It does not have a place you can build a water purifier, and it gets attacked by super mutants and raiders a lot. It is also unfortunately one of those places that seems to get attacked and kidnapping quests more often than it should regardless of defense.

Finally, Red Rocket of course ain't bad at all--small but has largely everything you need and all workbenches pre-built. You can build on the roof to make more space. It is not central, unfortunately.

Green Smashomancer wrote:
Spectacle Island. Own your own private island with free labor settlers. Biggest settlement area I've found. You could set up a bunch of buildings, or do what I did and build an outhouse by the sea, set up a beach party on the other side, and place turrets everywhere.

I will note this, as I've JUST (like 10 minutes before I started writing this) been playing around with Spectacle Island with my finished-the-main-quest Minuteman General/Builder Lady:

Spectacle Island is on one hand neat, for all the reasons Green Smashomancer says--and in addition is also covered in lots of useful scrappable junk and comes with a free power source. However, there are several things you need to bear in mind:

- The only way to get there the first time is swim, which is a pain (and the only other way to travel there afterward is swim or fast-travel). It also means your provisioners will sometimes disappear because while they and their brahmin WILL swim back and forth to the island, they sometimes hit pathfinding issues (not suffer radiation poisoning as some think) and "give up" on their route. It should go without saying, also, that this is NOT a central nor easily accessed location.
- Unlocking it is tricky, not just because of all the potentially hideously deadly enemies you may face, but because there's an easily-missed exact order of things you have to do that doesn't always work the first time ((even having found the instructions, I had to flip the switches several times for it to finally register properly))
- While huge, the island is also really, really uneven which makes building nicely laid out structures etc. It is not a beginner place to build on. Compounding this is a few unscrappable structures/ruin piles which get in the way, aren't buildable upon, and are ugly, and they annoy me.

I do NOT recommend it as an "ideal" build spot, but it is a fun sandbox to play in once you feel secure in your building abilities because it's so big.


Green Smashomancer wrote:

The Kicker to Actual Garbage? It's an Irradiated Gamma Gun. You know, so I can add more radiation damage for anything that's actually a threat to ignore. I have been trying to farm the children for a charging upgrade. I want to see if that combo someone posted with Nuclear Physicist and the Lorenzo Artifact is as cool as it sounds, but my science-y character and my pistol character are different.

Have you considered Old Reliable? It has quite the damage cap if you turn it into a pistol.

I will probably get Old Reliable, but it won't do great damage. This character doesn't have the smarts for Science. I had to drop a perk just to qualify for Hacker.


Hey, supply lines only handle junk:

If your settlers grab food or caps or anything like that you have to go to each settlement to pick it up.


Just keep on the lookout for guns that say "overcharged" and look for an Improved Sniper Barrel. I was able to get one from Arturo in Diamond city, and the other was being used by a gunner at a military checkpoint. You can just replace the lame standard mods with those. That's what I did.

Edit: Not arturo, I got it from Kleo.

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