Anti-mage feats


Pathfinder First Edition General Discussion


Can anyone list some of the anti mage feats from the released pathfinder books. I know of Disruptive and spellbreaker. But are there any others and what book are they from.

Sovereign Court

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Pathfinder Adventure Path Subscriber

From the core off the top of my head, step up (and its feat tree), combat reflexes (and stand still), sunder feat tree (for taking out spell foci and material component pouches, or bonded items if they can be identified). Iron Will and Improved Iron Will are also of course good for boosting that poor ol' Will save of your own.

Pin down (from ultimate combat) is another good one for "sticking" to mages. Cluster Shot (also from Ultimate Combat) lets you add up all your damage from all your attacks before calculating damage reduction. Disrupting shot (from the APG) if you ready an action makes it harder for a caster to make his concentration check to cast the spell,

If you're an orc or half-orc, the Keen Scent feat (from the APG) gives you the scent ability. That plus blindfight might be useful for dealing with invisible mages.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Any of the grappling feats are also good caster checkers. And remember all of the "anti-mage" tricks are just as equally "anti-cleric" "anti-druid" "anti..." well you get the picture.


Disruptive and Spellbreaker are also pretty handy. Giving the enemy caster a -4 on casting defensively and getting an AoO if they fail the concentration check can really ruin a caster's day.


Teleport Tactician (Combat)
You are highly alert for enemies using teleportation to approach you or flee from you.

Prerequisites: Combat reflexes, Disruptive, Spellbreaker.

Benefit: Any creature using a teleportation effect to enter or leave a square threatened by you provokes an attack of opportunity, even if casting defensively or using a supernatural ability.

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