Wait... You do what?...


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Hey all.

So here is a great story for you all.

My wife and I decided to drive to Western MI to play a game this last Sat (we live on the east side, about a 2 1/2 hour drive)

Anyway, the point being we did not really know anyone at our table.

Going in we really wanted to make a good impression on everyone, you know, make sure to RP well, not overshadow the rest of the group, fight as a team, the norm.

So we start in a level 5-9 game (playing 5-6 as we were all level 6)
I will not go into what adventure as to not ruin it for people.

Anyway the first combat is Vs 2 Annis Hags. seems like a tough combat for our group, they do a lot of damage, decent AC, loads of attacks, CR 6 each.

So this is where it went downhill......

You remember the "Not overshadow the group" part from above?

Yeah.....

First round of combat the Pali provokes one of them and does some damage (not a lot).

My magus steps in and casts shocking grasp (intense, 6d6)...
Hit.
Crit.
Roll... (dear lord, nearly max)

Me: "I do 80 damage to it.... do you care how much is what type?"

Dm :"Wait..... You do how much?!?!?!"

For what its worth on her Init, my wife dropped the other one in a Create pit.

So thats how it went all night, all i rolled was crits, I could not lose. but really thats not the point.

So anyway, what are some of your "Wait...... What?!?!?" moments from GM's?

I know others have made the whole table go O_o..... in the past.

Grand Lodge

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"Okay, the Stormblades have started a bar brawl, and it's Kurgan's turn. What do you do?"

"Quickdraw greataxe."


For the curious.

Enchanted (arcane pool) black blade Katana became +3 keen.

+12 to hit.

(1d8+9 damage +6d6)x2= Max damage of 106, I did 80.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

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You know what's fun about playing an Eldritch Knight with moderately high AC? Not having to bother with Combat Casting:

Me: I retrieve an item from my person as a move action. Take your AoO.

GM: 22?

Me: Nope. Now then, as a free action I drop the worthless pebble I pulled from my pocket. As a standard action I cast [insert spell here], but you don't have any AoO's left.

Liberty's Edge

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Jiggy wrote:

You know what's fun about playing an Eldritch Knight with moderately high AC? Not having to bother with Combat Casting:

Me: I retrieve an item from my person as a move action. Take your AoO.

GM: 22?

Me: Nope. Now then, as a free action I drop the worthless pebble I pulled from my pocket. As a standard action I cast [insert spell here], but you don't have any AoO's left.

Bit of a cheese move, don't you think?

Grand Lodge

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From our First Steps: To Delve The Dungeon Deep session.

In character: "WHY DID YOU JUMP IN THE WELL?"

Grand Lodge

ciretose wrote:
Jiggy wrote:

You know what's fun about playing an Eldritch Knight with moderately high AC? Not having to bother with Combat Casting:

Me: I retrieve an item from my person as a move action. Take your AoO.

GM: 22?

Me: Nope. Now then, as a free action I drop the worthless pebble I pulled from my pocket. As a standard action I cast [insert spell here], but you don't have any AoO's left.

Bit of a cheese move, don't you think?

More or less cheese than having the high Dex Rogue with Mobility using up the enemy's AoOs against his (also) high AC on the move into flanking?

The Exchange

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My heavy armor cleric can't hit the broad side of a barn. It's the -2 from the tower shield and the fact that his strength is 10... anyway, I usually don't even try.

During character introductions, I explain that he has the Love domain, and profession matchmaker, so as he introduces himself to each PC he says, "so, are you currently involved in a long term relationship?"... this often leaves players speachless, but moving on, he forges ahead with the intro.

Now flash forward to the middle of a dungeon crawl and we are searching a room. My cleric is against one wall of the room, when a LARGE secret door opens to reveal a LARGE demon right beside my cleric. The judge says - "what do you do?" and with out missing a beat I reply "I look up at the Demon and say 'so, are you currently involved in a long term relationship?'"

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ciretose wrote:
Bit of a cheese move, don't you think?

Not if you stop to think about its risks, limitations, costs and when it is or isn't a good idea - especially when you compare it (where you always take AoO's) to casting defensively (where you never take the AoO's).

Liberty's Edge

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ciretose wrote:
Jiggy wrote:

You know what's fun about playing an Eldritch Knight with moderately high AC? Not having to bother with Combat Casting:

Me: I retrieve an item from my person as a move action. Take your AoO.

GM: 22?

Me: Nope. Now then, as a free action I drop the worthless pebble I pulled from my pocket. As a standard action I cast [insert spell here], but you don't have any AoO's left.

Bit of a cheese move, don't you think?

Jiggy has pulled this move on me at the table several times. As a GM, I know what he's doing. But the NPCs don't necessarily the first time.

But the second time, they do. They wait. I'm just waiting for Jiggy to double bluff them.

I may have him start rolling bluff vs. sense motive as well.

I don't consider it cheese. I consider it playing a character who likes to use creative maneuvers to help himself out.

Shadow Lodge RPG Superstar Season 9 Top 8

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We were 3 manning a 5-9 with Ezren as our premade. We were at a bar when combat started. A rogue sneak attacks my barbarian and then his wizard ally blasts us with a fireball. I'm still sitting in my chair, down to about half life. Everyone expects me to rip into the rogue when its my turn.

When it comes around I hold, calling out for Ezren. When the premade goes, I have him D. Door me next to the wizard. I stop holding.

Full attacks. They all hit.

80+ damage.

Wizard explodes in a red mist.

The GM was a bit stunned.

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Andrew Christian wrote:

Jiggy has pulled this move on me at the table several times. As a GM, I know what he's doing. But the NPCs don't necessarily the first time.

But the second time, they do. They wait. I'm just waiting for Jiggy to double bluff them.

Oh, and you missed the time I did it at Ryan's table and learned the hard way that big scary felines tend to have Combat Reflexes. :/

Quote:
I may have him start rolling bluff vs. sense motive as well.

Do that and I'll start announcing every item retrieval - even legitimate retrievals of scrolls or potions - the same way, and just enjoy my sudden immunity to AoO's. ;)

Shadow Lodge RPG Superstar Season 9 Top 8

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Jiggy wrote:
ciretose wrote:
Bit of a cheese move, don't you think?
Not if you stop to think about its risks, limitations, costs and when it is or isn't a good idea - especially when you compare it (where you always take AoO's) to casting defensively (where you never take the AoO's).

My witch would routinely use his imp to provoke an AOO so he could cast, or so he could retreat, or he would provoke so an ally could move without making an acrobatics.

I don't see it as cheese so much as your character distracting a foe intentionally, in order to do something while they're distracted.

And it works... until your imp takes that AOO from the CR ?? dragon at the end of Year of the Shadow Lodge and you loose your spellbook... And that, children, is why I don't have spells anymore!

Liberty's Edge

Chuckle... Just because your eldritch knight has no bluff skill, doesn't mean that failing that the guy wont attack.

What it means is that the guy knows that you are legitimately drawing something to use instead of a rock.

It is a clever tactic. I like it, a lot. However, vs. some of the smarter NPCs they will probably suss out that you are doing what you are doing. Against a cat, probably not.

Liberty's Edge

Additionally, I am 100% certain I can fairly adjudicate an encounter fully knowing what the player is going to do.

So it is likely that I will ask what your actual intention is when you do that.

The idea isn't to bluff the GM, but rather to bluff the NPC, right?

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

I'll also say that I don't find myself doing this as much anymore. My AC feels a little lower for my level, and I have a greater selection of spells and therefore less need to be in the thick of things. I haven't actually done it in like, two or three levels.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Oh, another fun one with my Eldritch Knight, involving one of his school powers:

Prescience:
A few times per day, I can start my turn by rolling a d20 and setting it aside. Once before my next turn, if I would need to roll a d20, I can just use the pre-rolled one instead.

"I burn a round of Prescience... *roll* Hey, a natural 20! Well, in that case, I think I'll cast scorching ray... Oh look, a threat! Let's see if I can confirm against that touch AC for 8d6 fire damage..."


I think one of my favorite moments was during a final encounter. The boss we were fighting was swinging pendulums at us, and hitting with horrible accuracy. My squishy, fifth level gnome druid got hit and it hurt. The fighter got hit and went down. On my next turn, I did something for the first time that I now do almost all the time.

GM: "[character] you're up, what do you do?"

Me: "I fall prone and let my bear companion stand over me. Since the fighter is right next to me, I'll poke her with a wand of cure light while prone."

That got the fighter up to positive enough to hit the guy, who then hit her back. Me gnome spent the encounter under her bear with a high AC and plenty of hit points while healing the fighter every time she goes down, turning her into a wack-a-mole.

The Exchange Contributor, RPG Superstar 2010 Top 16

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Jiggy wrote:

You know what's fun about playing an Eldritch Knight with moderately high AC? Not having to bother with Combat Casting:

Me: I retrieve an item from my person as a move action. Take your AoO.

GM: 22?

Me: Nope. Now then, as a free action I drop the worthless pebble I pulled from my pocket. As a standard action I cast [insert spell here], but you don't have any AoO's left.

The way I see it, creatures in game should have equal access to meta-game tactics. If a player is gaming the system and using meta-knowledge at my table, he should expect the creatures he encounters will also. For example, creatures don't have to take every AoO presented.

Given the choice, I prefer not to, but to paraphrase Care Baird "The GM can out-cheese anyone".

RPG Superstar 2008 Top 16

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Jiggy wrote:
Do that and I'll start announcing every item retrieval - even legitimate retrievals of scrolls or potions - the same way, and just enjoy my sudden immunity to AoO's. ;)

I've pulled similar stunts many times, typically working as part of a two-man team. A high-HP bruiser or unhittable AC monkey will deliberately draw an AoO, "drawing the foe out of position" so another PC can stand up, pick up a dropped item, pull a combat maneuver, move past a threatened area, or safely cast a spell.

I've also had NPCs deliberately pull AoOs:
"The giant starts to move past you."
"I'll take my AoO against him."
"You hit him, but then he turns and grapples you!"
"OhNoes! He's not as dumb as he looks, is he?"
"Nope."

At my tables, it hasn't been uncommon for player characters or NPCs to forego taking AoOs, lest they leave themselves vulnerable.

Liberty's Edge

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My favorite moment.

Heresy of Man, Part I:
We were in a tower with nothing but a stairwell wrapping around the wall. The bottom was filled with water and spikes. So if you fall off the stairs, you fall onto spikes and into water.

The Alchemist was spider climbing up to affix a grappling hook at the top so we could all climb up, and the dark stalker cloaked the area in darkness and in one round took the alchemist to negative, then he fell 60 feet into water and got hit by a couple spikes.

Bbauzh, a battle oracle 4/barbarian 2/ rage prophet 3 at the time, took the suprising charge revelation.

I also had a scroll of Breath of Life.

So Bbauzh uses his surprising charge to move 50 feet by jumping into the water from about 30 feet, swim to the alchemist. On his turn, he then pulled out the scroll and cast the spell on the alchemist (which was difficult because he was swimming).

GM was like, you what? You know you will take damage right? I’m like, so, I have enough hit points, and if I don’t do this, he will die.

Dark Archive RPG Superstar 2015 Top 32

Playing my Tiefling Ranger for the first time this weekend at Dragonflight, I hit one of those moments with the GM and then the more I though about it the more ridiculous it seemed to me as well:

My ranger uses a greataxe, and a wand of Lead Blades. As the level 1 in a table of 4s & 5s I one-hit-crit-killed both the boss and the mid-boss (9d6+21 on a crit). As I thought about the build more, I got some wide-eyed GMs when I explained that by level 7 I would have Vital Strike & would use both Enlarge Person & Lead Blades, bringing my regular damage to 8d6 (or 12d6 on a crit). yeah...

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Dennis Baker wrote:

The way I see it, creatures in game should have equal access to meta-game tactics. If a player is gaming the system and using meta-knowledge at my table, he should expect the creatures he encounters will also. For example, creatures don't have to take every AoO presented.

Given the choice, I prefer not to, but to paraphrase Care Baird "The GM can out-cheese anyone".

Yeah, we wouldn't want exceptionally intelligent combatants to intentionally fake out their enemies in order to create an opening for spellcasting. Totally cheesy; it's not like guy's trained in combat or used to the ins and outs of magic usage.

Oh wait, that's right, he's a trained fighter, an accomplished wizard, and has exceptional intelligence.

Just because you never thought of it before doesn't make it cheese or "gaming the system". And yes, your intelligent monsters/NPCs should be trying to outsmart the PCs when the opportunity presents itself. Or are you expecting your players to be upset with dynamic, interesting combats?

Shadow Lodge RPG Superstar Season 9 Top 8

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Justin Riddler wrote:

Playing my Tiefling Ranger for the first time this weekend at Dragonflight, I hit one of those moments with the GM and then the more I though about it the more ridiculous it seemed to me as well:

My ranger uses a greataxe, and a wand of Lead Blades. As the level 1 in a table of 4s & 5s I one-hit-crit-killed both the boss and the mid-boss (9d6+21 on a crit). As I thought about the build more, I got some wide-eyed GMs when I explained that by level 7 I would have Vital Strike & would use both Enlarge Person & Lead Blades, bringing my regular damage to 8d6 (or 12d6 on a crit). yeah...

Spoiler:
Tieflings can't be Enlarged normally - check out titanic armor or that thread I started

Reminds me of when my gunslinger friend got bored during the BBEG monologue and crit shot with his musket at level 1.

"45 damage?"
"...his head explodes..."

Excellent.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Heh, yeah, gunslinger crits are always fun. Probably because they're about the only ones who use x4 weapons.


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At a convention far from home:

GM: The Minotaur casts Maze on Ridgar Redhammer.

Ridgar Redhammer, the dwarven brawler, is now stuck in a maze, with NO chance of escaping before the duration expires.

GM: The Minotaur enters the maze with Ridgar.
Friend: *Laughs* That was the wrong choice. Good game!
GM: Huh?
Friend: I GM for these guys all the time. Good luck.
Me: Ridgar grapples the Minotaur. *rolls* success.
GM: Minotaur tries to break. *fails*
Me: Ridgar moves the Minotaur to a pin. Ridgar moves the Minotaur to a chokehold. The Minotaur has his constitution score in rounds to break out or he suffocates. Every round he struggles, he docks an extra round.
GM: *rolls* 42. The minotaur breaks out.
Me: Um. Sorry. He needs a 49. And at least one round I can make that a 60. But he still breaks on a natural 20.
GM:.....what?!?!
Friend: *Laughs* Told you so!

So I choked out a minotaur.

Level 11 brutal pugalist barbarian with propper feats, items, and magic effects go!


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Alternatively watching Hernando Ruiz, Taldan Knight of the Sheild tank 12+ archers.
Nothing shy of a natural 20 hits him. One manages to ace this shot. Hernando deflects the arrow away harmlessly with his sheild.

Dark Archive RPG Superstar 2015 Top 32

Walter Sheppard wrote:


** spoiler omitted **

Yes, I know ^_^ but he'll be a Living Monolith by then *muahahahahah*

Shadow Lodge RPG Superstar Season 9 Top 8

Justin Riddler wrote:
Walter Sheppard wrote:


** spoiler omitted **
Yes, I know ^_^ but he'll be a Living Monolith by then *muahahahahah*

Hehehe... I like it ;)

The Exchange Contributor, RPG Superstar 2010 Top 16

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Jiggy wrote:
stuffs

You seem to think I'm arguing with you; I'm just stating a simple fact. I adjust my GMing style based on the players at the table.

Beginning/ New Players fight creatures who use basic simple tactics and make mistakes
Expert players who use tactics and teamwork are going to face more interesting tactics and creatures who use teamwork.
Meta-game/ Rules hackers will discover that critters seem to have an inherent understanding of game rules too... after all, it's the world they live in so why not?

Most players enjoy a challenging game and not a cake-walk or a death match so it usually works out quite well.


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So our GM is running Second Darkness, and after a couple of sessions we get to the part where we're dealing with the guy Saul is in debt to (Lymas Sneed or something like that) and I go sneaking over to that guy's place to see if I can find anything interesting (and find some money. Half-orc gotta get paid yo!)

Unfortunately, this isn't the first time I went over there, so now the slimey git is waiting for me. He's on the first floor in the kitchen with a crossbow. So I come sneaking downstairs but I rolled low. I got spotted and Lymas takes his shot. HA! Barely grazed me (3 points). I barrel around the corner (drawing 1 shortsword while moving) and try to trip him. All he has in his hands is an unloaded x-bow. He swings it at me and misses. His turn he backs up a step and reloads. I move up and swing at him. Miss. He takes a step back and fumbles (dropped weapon) I bullrush him back (MADE IT!) and he slams back into the back wall of the kitchen. He picks himself up off the floor and draws a dagger. I pick up the x-bow.

I tell him he's now outta business. I tell him his time is up. He begs for his life and says he can make me rich. I said it's only a matter of time before I find a dagger in my back but I'll entertain a buyout for cash on hand. He says he hasn't got a lot. I say "Oh that's too bad" and push a lantern hanging from a nail (DM: wait...what??). It shatters, spilling lamp oil on the floor. He opens a bureau drawer and tosses me a bag of gold. "I tell him to get his skinny @#$ out of town and toss a second lantern near the fireplace. He bounds past me and out the door. As the flames crawl inexorably up the walls to the second floor, I sneak out the back door a little richer and one less opponent in Riddleport.

Shadow Lodge Contributor

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I ran "Assault on the Kingdom of the Impossible" a few days ago in a test of the IRC (text-based) system I'm trying to get going for online RP / PFS games, and...

Spoiler:
During the conversation with the Thakur's guards at the campsite pre-ambush, the PCs let slip their mission but have been unable to convince them to let their plan proceed, when the Chelaxian Oracle literally grabs the lead guard by the front of his shirt and says she needs to "talk to him alone off the beaten path." A few minutes later there's a "cry" from where they went off to - the Barbarian grabs his greataxe and is about to run in until the Rogue and Wizard stop him and hilarity ensues while they try to explain to the 18 year old kid from the Land of the Linnorm Kings just what kind of "negotiations" the Oracle learned from the Paracountess.

and then again a second time,

Spoiler:
at the end when the PCs were trying to convince Zamir to join the pathfinder society and most of them roll low on diplomacy, the player of the Oracle looks at the rest of the group and just smiles - leading the Rogue and Wizard to grab the Barbarian by the shirt and drag him out of the room as the Oracle closes the door behind them.

Yes, it was very late, and yes (thankfully!) all the players were over 18.

Needless to say, I filed that one under "creative solutions".


Brox RedGloves wrote:

So our GM is running Second Darkness, and after a couple of sessions we get to the part where we're dealing with the guy Saul is in debt to (Lymas Sneed or something like that) and I go sneaking over to that guy's place to see if I can find anything interesting (and find some money. Half-orc gotta get paid yo!)

Unfortunately, this isn't the first time I went over there, so now the slimey git is waiting for me. He's on the first floor in the kitchen with a crossbow. So I come sneaking downstairs but I rolled low. I got spotted and Lymas takes his shot. HA! Barely grazed me (3 points). I barrel around the corner (drawing 1 shortsword while moving) and try to trip him. All he has in his hands is an unloaded x-bow. He swings it at me and misses. His turn he backs up a step and reloads. I move up and swing at him. Miss. He takes a step back and fumbles (dropped weapon) I bullrush him back (MADE IT!) and he slams back into the back wall of the kitchen. He picks himself up off the floor and draws a dagger. I pick up the x-bow.

I tell him he's now outta business. I tell him his time is up. He begs for his life and says he can make me rich. I said it's only a matter of time before I find a dagger in my back but I'll entertain a buyout for cash on hand. He says he hasn't got a lot. I say "Oh that's too bad" and push a lantern hanging from a nail (DM: wait...what??). It shatters, spilling lamp oil on the floor. He opens a bureau drawer and tosses me a bag of gold. "I tell him to get his skinny @#$ out of town and toss a second lantern near the fireplace. He bounds past me and out the door. I sneak out the back door a little richer and one less opponent in Riddleport.

I love this.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Dennis Baker wrote:
Jiggy wrote:
stuffs

You seem to think I'm arguing with you which I'm not. When I'm just stating a simple fact. I adjust my GMing style based on the players at the table.

Beginning/ New Players fight creatures who use basic simple tactics and make mistakes
Expert players who use tactics and teamwork are going to face more interesting tactics and creatures who use teamwork.
Meta-game/ Rules hackers will discover that critters seem to have an inherent understanding of game rules too... after all, it's the world they live in so why not?

Most players enjoy a challenging game and not a cake-walk or a death match so it usually works out quite well.

Ah, I see. Just be aware that using the terms "cheese", "gaming the system" and "metagaming" imply an assumption of wrongdoing. Those terms are usually applied to problems that GMs need to stamp out, hence my assumption that you meant your comments that way.


TriOmegaZero wrote:

From our First Steps: To Delve The Dungeon Deep session.

In character: "WHY DID YOU JUMP IN THE WELL?"

I can one up that. Running that scenerio with new players.

First Steps to Delve the Dungeon Deep:
Players enter the room with the well. They are quite outside of its range of effect.
Otai: I run and jump down the well!!
Me:Um...ok....

Contributor

Moved thread, as the topic is not specific to Pathfinder Society.


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Tiny Coffee Golem wrote:
Brox RedGloves wrote:

So our GM is running Second Darkness, and after a couple of sessions we get to the part where we're dealing with the guy Saul is in debt to (Lymas Sneed or something like that) and I go sneaking over to that guy's place to see if I can find anything interesting (and find some money. Half-orc gotta get paid yo!)

Unfortunately, this isn't the first time I went over there, so now the slimey git is waiting for me. He's on the first floor in the kitchen with a crossbow. So I come sneaking downstairs but I rolled low. I got spotted and Lymas takes his shot. HA! Barely grazed me (3 points). I barrel around the corner (drawing 1 shortsword while moving) and try to trip him. All he has in his hands is an unloaded x-bow. He swings it at me and misses. His turn he backs up a step and reloads. I move up and swing at him. Miss. He takes a step back and fumbles (dropped weapon) I bullrush him back (MADE IT!) and he slams back into the back wall of the kitchen. He picks himself up off the floor and draws a dagger. I pick up the x-bow.

I tell him he's now outta business. I tell him his time is up. He begs for his life and says he can make me rich. I said it's only a matter of time before I find a dagger in my back but I'll entertain a buyout for cash on hand. He says he hasn't got a lot. I say "Oh that's too bad" and push a lantern hanging from a nail (DM: wait...what??). It shatters, spilling lamp oil on the floor. He opens a bureau drawer and tosses me a bag of gold. "I tell him to get his skinny @#$ out of town and toss a second lantern near the fireplace. He bounds past me and out the door. I sneak out the back door a little richer and one less opponent in Riddleport.

I love this.

Glad you liked it. Funny thing is, with our group comp (Human Paladin of Iomedae, Human Monk (LG), Aasimar Sorcerer-Celestial(LG), Human Sorcerer-Pit Spawn(LN?) and my Half-orc Rogue (CN) I gotta watch my step. No killing in front of everyone else unless I have to. We even went seven sessions (lots of combat) without killing anything. Mostly nonlethal damage and sapping. In fact, the one thing we did kill was a prisoner (I DID IT!). We were doing the side adventure with the Hog alley killer or whatever, and we were in the mission. I got knocked out by one of the other half-orc rogues there, my pals come to save me, then force everyone to surrender, I come around I see that half orc standing there and gut him (whole group: wait...what?) pally is like "Brox...he was unarmed and surrendered...wh-...why would you kill him??" Me: "errrr...unarmed and surrendered are the best targets?"

Lantern Lodge RPG Superstar 2015 Top 16

I ran First Steps pt 3 last week and the tiefling 2H fighter in the group Power Attacks a mook and crit... for 64 damage (18 Str and Power Attack for 8d4 + 36 damage). I forced all PC's (except for the fighter) within 10' to make a Fort check to not be nauseated for 1 round as the fighter basically cleaved the mook in half... and in half again... doing that 6 times for 64 pieces of a meat puzzle going splat in surge of demonic fury. Wasted on a mook but in the 3 years I've been playing Pathfinder games, that is the highest single hit damage I have come across thus far (and no, haven't ran a game with characters over level 8).


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Gm was running a home spun game and we had been playing since level one.
We were now just entering epic levels and my black guard/archer was dominating combat after combat. The GM was frustrated at my success and asks my date for help coming up with the perfect take down to get me to make a new character. My date says "Just have her fiancee ask her to leave her life of vengeance and reform her ways at his side." GM says that's crazy no one would retire a character at the request of a simple NPC... but he tried it and much to his surprise I retired my character. But what my date knew that the GM should have as well if he had been reading my character updates is that she was madly in love with the NPC duke. She was a fallen paladin turned black guard who was obsessed with clearing away the terrible dangers to her love's lands. In fact she had become SO proactive in keeping him safe that she fell in order to eliminate a future threat. Her greatest goal in life was to retire at his side as the Duchess of the Feymoores. When faced with his request she had to give up either him OR her obsession at vanquishing his enemies... really what other choice could she make at that point? The look on the GM's face was priceless however.

Sczarni

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In my Skull & Shackles campaign, the ratfolk alchemist managed to pick up a short sword. Medium short sword for a small alchemist. So non-proficiency penalty, plus improper size penalty.

He proceeds to crit with it eight times.

It is now his go-to melee weapon. And if he gets worried that he won't hit, he can just hurl it with Throw Anything. Which he's also managed to crit with twice.

Sovereign Court

Trinite wrote:

In my Skull & Shackles campaign, the ratfolk alchemist managed to pick up a short sword. Medium short sword for a small alchemist. So non-proficiency penalty, plus improper size penalty.

He proceeds to crit with it eight times.

It is now his go-to melee weapon. And if he gets worried that he won't hit, he can just hurl it with Throw Anything. Which he's also managed to crit with twice.

This is awesome! :D

Sovereign Court

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When running We Be Goblins one of my players told me that my next roll would be a natural 1. My response: "what?! don't be ridiculous."

It was a one.

He did this three more times, and three times I cursed him and vowed to kill his character.

I never could...

Damn those nat 1s.

Dark Archive

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Pathfinder Roleplaying Game Superscriber

I was running Werewolf in WoD and one of the players had a combat monster stated Get with a Fang Dagger. He ends up on one hit rolling something insane like 30d10 damage dice(which is each worth 1 dmg 50/50 shot at doing dmg for those not familiar with WoD) he did something like 21 dmg which is just insane. Since pretty much everything only had a soak pool of 7 or less and only 7 wound levels.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

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I played a Shadowrun one-shot once. My brother made a knife-throwing Combat Adept, except he didn't realize there was a cap on how many times he could take some knife throwing ability (sorry, I'm not familiar with the terms involved) and just stacked it as many times as he could afford.

From something like 100-200 feet away, he could throw a knife so hard he'd splatter you all over the alley. Something like 14-16 dice.


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Shadowrun reminds me...
we were playing a pretty epic SR campaign. We were just about done trying to sink an old oil drilling platform into the north sea, which belonged to a dragon(if I remember correctly). We had to flee with an helicopter, when all out of sudden, several ground-to-air missiles appeared. I stopped on with my mage casting a barrier spell, but the other one was even better: the orc in our party never bothered with guns, instead he was a master at throwing handgrenades, having a lot of dice there. He declared that he wanted to throw a grenade just so it intercepted the missile (he had an enormous range due to cyberarms and stuff). The GM said something like sure, difficulty 30 (or even more, don´t know exactly). He scored two successes, and the missile went boom before reaching us. (With SR, you rolled six-sided dice for successes, with the 6 gaining you a reroll+add to previous rolls. So he scored at least 5 consecutive sixes with two dice each.) Pretty epic.

But then, the campaign started out with my mage opening the Book of Seven Seals - you know, the one from the Bible...


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Two days ago, my first two attack rolls in our new campaign were 20s. The crit confirmation rolls were also 20s.

The gm quickly took my dice and did some test rolls to make sure this wasn't going to keep on happening.

Sovereign Court

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We played cyberpunk 2020, and my character, a netrunner (the only one i've ever played), who actualy didn't have any combat skills whatsoever and was jacked into the net screwing stuff up for the other PCs so they can infiltrate a compound suddenly gets a radio call from the PCs and is told that they are pinned down by a lot of guys. So my character runs out from the hidey hole he established and sneaks past four guards near a truck to see that the PCs are pinned down behind a wall, being fired on by almost 30 men. So what do i do? I grab a frag grenade from a dead corporate trooper (i think it was arasaka that time) and throw it in the humvee they were using. It explodes and kills everyone inside. Then i climb on top of the (burning) humvee, taking some minor damage, grab a machine gun on top of it and open full auto, spraying more then 60 bullets. Then i roll 60d10 (Ref was a stickler for the rules) and hit with 54. Two bullets per almost every person. Then i roll for body location and hit 40 in the head. The rest get ripped apart from the damage anyway. My character killed 30 people within 3 seconds.

Liberty's Edge

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"Stop sticking your hands in the bag of devouring!"

I also once had a barbarian discard a scroll of wish.


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Actually, I sold it for about 300 gp. It was no use for Gore the barbarian! He has demons and druids to slay!


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After playing through about 45 in-game years as a 1/2 elf fighter with a good GM who made sure to hammer in all the pain of living in human lands and watching people grow old and die while I stayed young, I finally started asking about a plot-thread revolving a villain who was trying to become immortal.

I stopped him, but started following in his footsteps (less evilly), and eventually found my way into crazy fey lands through some very strange dungeons until I found a vault with a potion of immortality.

The GM, still not sure what I was so obsessed with this potion for, asked why I wanted it, considering all the pain I'd gone through from outliving all my friends.

I said. "That's why I wanted it. I'm going to give it to my horse."

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