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Pvp or not pvp- that is the question...
On the subject of Rod of Wonder... I know that pvp isnt allowed (and I wouldnt want to hurt my comrades) but- it IS a RANDOM effect, and SOMETIMES the effect is beneficial...soooo,
in the HOPES of casting a beneficial effect- am I allowed to use the Rod of Wonder to target a party member? and if- (in the event of) a negative effect, well...its technically not my fault if I accidentally turn him to stone is it?
I mean, is it or is it not pvp IF I have their permission to "see what happens" when I use it on them?

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There is only 1 benefical effect from the Rod of Wonder that would need to be a targeted on a person: Enlarge Person. Even that is only useful for warrior-types. Other then that everything else is harmful or a random effect.
This is a question that comes up in the past to see if it is OK to fireball a party member if they are in the way. Expect table variation on this. Some GM's say its fine if the player says its fine, others say "No Way" no matter the circumstances.

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I once was in the situation to cast a fireball to save the party - we risked TPK and it looked very badly for us - and the only chance was to target it in a way that also included the paladin.
I should add - the paladin was heavily wounded. He would go down - possibly die if failing he saving throw.
The player of the paladin was okay
The GM was okay
Three other players at the table were okay
One player at the table said - no under no circumstances - you could kill him
This was the most difficult decision I ever made. We had at least 5 min (at least it felt long) ooc discussion. In the end the decision of the majority of he group was to overrule the one objecting player. The paladin went down - but made his save. He lives and can tell an epic story of sacrifice.
This is probably as extreme as it gets.
My advice:
This always is situational. Always ask the GM and other players.
At least the GM and any player targeted should have veto rights.
Be careful with feelings of other players.
I can't say if we would have all died otherwise. In RPG you can do a save game now and come back. This is partly what makes it interesting. But it can lead to decisions you can't reverse.

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As far as I (as a GM) am concerned, PCs harming other PCs is fine if all players involved (i.e. potentially suffering harmful effects) give their permission. These actions are often perfectly sensible tactics for the PCs, there's no need to regulate them with a magic hand. Of course, in the OP's case, the player at the receiving end should be informed of the possible effects, and also be told that it's perfectly fine to say "no, I won't allow you to do that".
In short, if it's with the consent of the players, it's not player-to-player conflict.

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Well, as a general rule you should ask a player before you cast a spell on them so I'd do the same with the rod. More as a point of good ettiquete rather than any real "rule". As for other stuff, I agree with the logic of those above. I've even seen more than one player say at the beginning of the module "include me in the fireball, my reflex save is +alot and I have evasion". I'll occasionally say no but more likely I'll say "what's your plan".

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There is only 1 benefical effect from the Rod of Wonder that would need to be a targeted on a person: Enlarge Person. Even that is only useful for warrior-types. Other then that everything else is harmful or a random effect.
This is a question that comes up in the past to see if it is OK to fireball a party member if they are in the way. Expect table variation on this. Some GM's say its fine if the player says its fine, others say "No Way" no matter the circumstances.
when it comes to large aoe spells- its not pvp. its called "collateral damage"
No, I'm talking about specifically targeting with a (mostly) single-target effect.
I guess technically you could say, I'm asking if its okay to play "Russian Roulette" with my party, knowing full well theres a good chance that they could get shot in the face"

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Going to disagree with you, Nebten. PvP is when you're intentionally targetting a player with the intent to harm that player. Collateral damage does not mean you are PvPing, since you're intending to hurt the baddy but have to incidentally hurt the other character, which is why that character gets to veto your action if he feels it's not worth it. Going against that player's Veto would invoke PvP.

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Storytime: I have a pit-born tiefling barbarian -- so she has shatter as an SU 1/day. We were adventuring in a sewer, and a huge (15' base) spider got the drop on us from behind. Our level 4 witch (in a 6-7) got webbed, and there was no way he would be able to get out in time, before the creature was upon him.
IC
My barbarian roared at the witch, "Friend, do you trust me?!" He was nervous, but called back, "Sure, help me!" She raised a clawed hand, pointing at the rafters the spider was dangling from, and spoke the arcane word. BREAK!. The beast smashed down as the beam broke, crashing onto the spellcaster. I ran forward, provoking the creature to attack so that my friends could pull the witch out. It was a close one, but we managed to slay the creature and save our caster's life.
OOC
The witch was pretty screwed. I said "So, I can drop that spider down and provoke it's AOO, and then the Paladin can cut you out and you can move to safety if you want. But that spider is gonna be heavy and you might die. Alternatively, if we don't try to get you out -- you will die." He thought it over, and we decided to have me shatter the rafters. The 6d6 were 2 points from knocking him unconcious, and we ended up winning the fight without a death.
The moral of this story is that, as Thod and Daniel stated, is that making the hard choice to do something that results in the injury of a PC is something that each PC involved needs to agree on. My situation resulted in one of the coolest gaming stories for each of the characters involved. It's not PVP, it's a mechanic of playing the game. Heck, there's an item in Ultimate Equipment that rewards cooperation and the concept of including allies in a fireball.
Ring of Energy Shroud - pg 170
A ring of energy shroud always appears to be glass or crystal
in construction, tinted in a red, green, blue, or yellow hue.
Closer inspection reveals a small band of metal within the glass
or crystal. Treasured by frontline fighters and anyone with a
trusted evoker ally, rings of energy shroud normally function as
a minor ring of energy resistance. However, once per day as
an immediate action, the ring’s wearer can negate the damage
of an incoming acid, cold, electricity, or fire energy effect for
himself (but not for other creatures affected by the spell or
effect), transforming that damage into a shroud of energy that
wreathes the wearer’s body acting as if under the effects of the
elemental aura spell (Advanced Player’s Guide). The elemental aura
effect has the same energy type of the damage negated.

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@Walter That scenario wasn't Cassomir's Locker was it?*
@Thod, so the player who's character wouldn't be hurt by the fireball was saying the evoker couldn't throw the fireball?
@Michael I've done the "Hit me baby one more time" tactic more than ones. Fey'ri with evasion calling fireballs in on herself. If Dex surivies to 4th level, he'll call in fire on himself if he has time to have resist energy up, of if I think his innate resistance can take it.
*

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Going to disagree with you, Nebten. PvP is when you're intentionally targetting a player with the intent to harm that player. Collateral damage does not mean you are PvPing, since you're intending to hurt the baddy but have to incidentally hurt the other character, which is why that character gets to veto your action if he feels it's not worth it. Going against that player's Veto would invoke PvP.
You're not invoking pvp if a player objects to a character action that isnt targeting him; especially if you do your best to maneuver your aoe to MINIMIZE collateral damage and you have every intention of healing him after. The survival of the majority outweighs the reflex save of the one. By your logic, having the rest of the party run away from the encounter when the 1 character demands they save him from an unwinnable situation- would qualify as pvp because the 1 player vetoed the actions that caused the death of a player.
PVP is when your character is deliberately trying to cause harm to another character.
When you became an adventurer, you knew the risks.
Friendly fire happens and you dont have time to vote or debate in the middle of combat- so no, they dont get to veto it. Now, if it is found that you are intentionally placing ground zero of a large area spell so that it maximizes player damage (as well as the baddies) then youre just being jerks and you get asked to leave the table. But If your good intentioned druid entangles the whole room (small room vs 30ft radius) just to keep the baddie from engaging your casters in melee... (we asked him to cancel it after 3 rounds of nobody being able to act)
Or your fighter gets singed by a fireball in order to drop the number of baddies (in encounters where you start being outnumbered)...
You just heal him, say "sorry bro" and move on. We may not like it, but we understand its for the greater good (usually). If it turns out, that your aoe spell was not helpful...well, we try to learn from our mistakes.
All that said- a chaotic character wishing to buff a party member with an unpredictable magic item....I dont want to hurt my friends but...it is experimental magic after all and i have no idea what im doing.

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Face it, the PC in question wanted to be permanently purple.... and really WHO WOULDN'T!
Exactly! :D additionally, you could sprout leaves and pretend to be a tree.
There is a camoflauge rogue talent that makes you like invisible but it requires you to be in an area with foliage. So- if you sprout leaves you can use it anywhere!

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Well, as a general rule you should ask a player before you cast a spell on them so I'd do the same with the rod.
Yup. Once while I was looking something up and not paying full attention, on the Wizard's turn he started fiddling with the minis near my character and suddenly there was this giant ogre mage mini. He's a Conjurer, so I asked "Wow, what did you summon? And wait, where's my guy?" and he said "Oh, I Enlarged you." I told him "I'm sorry, I'm going to allow that spell on my character", and he lost his action. He really should have asked first (Enlarge is pretty atrocious on a Dervish Dancer after all!)

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@Walter That scenario wasn't Cassomir's Locker was it?*
It was ;)
Also, to clarify, Ultimate Equipment is not PFS legal *yet* -- I was merely pointing out that Paizo has published material that makes it seem (at least to me) that including allies in your AOE spell effects is not PVP as long as all parties are Kosher with it.
Thanks to a friend for pointing out how my post could have been confusing.