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Organized Play Member. 21 posts. No reviews. 1 list. No wishlists. 2 Organized Play characters.


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Rod of Wonder - it it PvP if I get their permission?

I don't belive so, for reference see:

*morbid curiosity*
*sucicidal curiosity*
*gullible*
*masochist*
*insane*


Haha, ok, so still quite a bit I don't know about PFS. Thanks for the info everyone. I'll update the thread later tonight with a Lv12 goal version. I'll assume the Lv1 version is PFS legal if I get around to actually playing him and not a Magus, Alchemist, or Qinggong Monk. XD

Also, why do my threads keep getting moved?

'General Discussion'

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Talk about Pathfinder Society rules, factions, character creation, and player-based game play experience.

Am I doing something that I shouldn't be doing, or just taking it out of context?

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Ah. I see. Weasels are genus Mustela, European polecats are are Mustela Putorious, and ferrets are Mustela Putorious furo, a subspecies. I learned something today!

GO JOE?


The ferret is based off the weasel from Adventurer's Armory. Just a choice of vanity is all. d-(^_~)z Sayorin bought him 'trained' if such a thing is possible since my Cha is tanked. So he knows how to come, stay, and fetch. Nothing of any significant impact on the game. =P


Soft caps at Lv12? Blargh =/
Good to know though.
*giggle*
If thats the case, then I think I might switch to a Magus or Qinggong Monk.


Ok, so I think that I've got the first character down pat and I would like to run it by the pros to make sure he's PFS legal and sneak a peek of his Lv20 incarnation for advice on leveling him. His faction will most likely be Orision or The Shadow Lodge.

The Starting Line:
Sayorin Eldius
Male human sohei monk 1
LN medium humanoid (human)
Init+8; Senses Perception +8
__________
Defense
AC 17; touch 17; flat-footed 14 (+2 Dex, +1 dodge, +4 Wis)
HP 12 (1d8+4)
Fort +3 , Ref +4 , Will +6
Defensive Abilities , Resist , Immune
__________
Offense
Speed 30ft. (6sq.)
Melee Nodachi +2 (1d10+3, 18-20/x2) or Unarmed +2 (1d6+2, 20/x2)
Ranged Shuriken +2 (1d2+2, 20/x2)
Special Atks Flurry +1/+1 (1d6+2, 20/x2)
__________
Statistics
Str 14 (+2), Dex 14 (+2), Con 12 (+1), Int 12 (+1), Wis 18 (+4), Cha 7 (-2)
Base Atk +0; CMB +2; CMD 9
Feats Improved Unarmed Strike, Dodge, Toughness, Improved Initiative
Traits Reactionary, Poverty-stricken
Skills Acrobatics +6, Climb +6, Perception +8, Sense Motive +8, Stealth +6, Survival +9
Languages Common, Sylvan
Combat Gear Shuriken(10), Sawback Dagger
Other Gear Backpack, silk rope(50ft), grappling hook, flint &steel, torch(3), waterskin, ration, small steel mirror, ferret (Fizgig, knows come, fetch, stay); mule with: riding tack (bit & bridle, saddle, saddlebags), feed(4), twine(50ft), thread(50ft), bedroll, crowbar, fishhook(3), hammer, ration(6), hemp rope(50ft), sack(2), sewing needle(2), tent, whetstone.

As for the leveled version, I didn't put too much thought into the spells (as you WILL be able to tell), I've never been in a game thats lasted long enough for me to get to a higher level without starting there, so my experience is a tad lacking in that area. I'm thinking of swapping out Poverty-Stricken for a +1 boost to my Will save so I can have an even +30 and stop OCD'ing over it.

The goal:
Sayorin Eldius
Male human sohei monk 2, empyreal sorcerer 8, eldritch knight 10
LN medium humanoid (human)
Init+12; Senses Arcane Sight, Darkvision 60ft, See Invisibility; Perception +45
__________
Defense
AC 47; touch 35; flat-footed 41 (+3 armor, +4 shield, +5 Dex, +1 dodge, +12 Wis, +5 deflection, +5 natural, +1 monks robe)
HP 225 (2d8+12, 8d6+48, 10d10+60)
Fort +20, Ref +20, Will +29
Defensive Abilities Evasion, freedom of movement, 75% fortification; Resist cold5, acid5; Immune
__________
Offense
Speed 30ft. (6sq.)
Melee +5 Adamantine Guiding Spell-storing Nodachi +34/+29/+24 (1d10+19, 15-20/x2) or +5 Guiding Unarmed Strike (2d6+17, 20/x2)
Ranged
Special Atks Flurry +32/+32/+27/+22 (2d6+17, 20/x2); heavenly fire 15/day, ranged touch (1d4+4 dmg vs evil) or (1d4+4 healing to good); Spell Critical; Bleeding Critical; Dispelling Fist; Power Attack; Arcane Strike; Critical Focus
Spells/day 9/9/9/9/8/8/8/5
CLASS spells known (CL17th, concentration +29) Lv0 (DC22)-Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Light, Mage Hand, Prestidigidation, Ray of Frost; Lv1 (DC23)-Feather Fall, Mage Armor, Magic Missile, Shield, Shocking Grasp; Lv2 (DC24)-Frigid Touch, Glitterdust, Mirror Image, Scorching Ray, Web; Lv3 (DC25)-Dispel Magic, Fly, Haste, Vampiric Touch; Lv4 (DC26)-Black Tentacles, Emergency Force Sphere, Greater Invisibility, Greater Infernal Healing; Lv5 (DC27)-Cone of Cold, Echolocation, Hold Monster, Telekinesis; Lv6 (DC28)-Greater Dispel Magic, Greater Heroism, True Seeing; Lv7 (DC29)-Greater Arcane Sight, Greater Teleport, Greater Polymorph; Lv8 (DC30)-Incendiary Cloud, Moment of Prescience.
__________
Statistics
Str 20 (+5), Dex 20 (+5), Con 20 (+5), Int 12 (+1), Wis 34 (+12), Cha 7 (-2)
Base Atk +15/+10/+5; CMB +20; CMD 43
Feats Improved Unarmed Strike, Dodge, Improved Initiative, Toughness, Deflect Arrows, Power Attack, Arcane Strike, Improved Natural Attack, Lightning Reflexes, Weapon Focus (Nodachi), Dispelling Fist, Improved Critical (Nodachi), Critical Focus, Weapon Specialization (Nodachi), Greater Weapon Focus (Nodachi), Extend Spell, Quicken Spell
Traits Reactionary, Poverty Stricken
Skills Acrobatics +15, Climb +9, Fly +15, Heal +16, Perception +45, Sense Motive +20, Spellcraft +24, Stealth +18, Survival +17, Swim +9, Use Magic Device +20
Languages Common, Sylvan, Tounges
Combat Gear Wand of Cure Critical Wounds in Glove of Storing (4d8+8)
Other Gear +6 Belt of Physical Perfection, Monk’s Robe, Eyes of the Eagle, Boots of Speed, Glove of Storing, Helm of Underwater Action, +6 Headband of Inspired Wisdom, +5 Amulet of Natural Armor and Guiding Fists, Ring of Freedom of Movement, +5 Ring of Protection, +5 Cloak of Resistance, +3 Bracers of Heavy Fortification, Tireless Wayfinder w/ Clear Ioun Stone (no food), +2 Tome(Con), +5 Manual(Wis).

Permanency Spells Arcane Sight, Darkvision, Greater Magic Fang, See Invisibility, Tounges

His rough-draft back-story:
Sayorin grew up orphaned and in the streets, he learned to live off the land and how to fend for himself. In order to make a living Sayorin joined the pathfinder society and while on a quest he discovered that he could cast magic through sheer force of will. Wielding his trusty nodachi, Sayorin adventures for the Society with his pet Ferret Fizgig. Capable of defending himself with steel and spell, Sayorin seeks out ever-greater challenges to gain more power and prove himself against the horrors of the world.

Sayorin's personal code of honor compells him to defend non-combatants and people who are clearly out-matched by a superior foe. He is, however, content to let a fool rush into danger and get himself killed, if that fool happens to be a fellow Pathfinder he is once again compelled to assist, but only as needed. He belives that a person can only grow through adversity. Sayorin is a powerful and trustworthy ally and a viscious and dangerous foe.


Any help I can get would be greatly appreciated.


Ok, so I'm pretty much dead-set on the Empyreal Sorcerer Bloodline, really liking how his magic stems from willpower.

I've also reconsidered a few things, Sayorin's original incarnation never actually had proficiency in the pistol, he merely had it as a nifty gadget.

So I'm considering taking Sohei monk instead, any recommendations on increasing my Unarmed dmg or synergizing my Wis some more?

In the Inner Sea, it says only Gunslingers can purchase firearms, would I still be able to pick one up from a Chronicle sheet or is that considered 'purchasing'?

Cheers.


Scratch what I said Youngblood, I re-looked it over and Empyreal bloodline actually looks really good with a dash of rehashing to make it less holy. Though I suppose he could have some connection to a god of magic? The idea that his powers stem from his Willpower is a mite intriguing.

Now, if I wanted to be an Empyreal Tattoo'd Sorcerer, would that be possible since Empyreal changes my 9th lv bloodline power and Tattoo'd outright snuffs it, or would it matter if I never even reach my 9th lv bloodline power? (Thinking of going Gun Tank 3 / Empyreal Tattoo'd Sorcerer 7 / Eldritch Knight 10)

Empyreal tattoo'd or just Empyreal, stats alone are awesome. Dex/Con 14 and 18 Wis? All my saves are pretty much covered. d-(^_~)z


Ok, did a lot more digging, apparently it's legal since nothing is replaced, the downside is that I don't get to be a Tattoo sorcerer since it WOULD replace something. So I guess Seeker it is, so much the better if any of my parties are lacking a trap-locator.

And now for another pair of questions.

How would I get healing spells as a Sorcerer? I've seen infernal healing in Chelix(?) and the Godless healing feat. Are there any other sources I should poke through?


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Mysterious stranger has real problems from losing the Quick Clear deed. These are made up for somewhat at higher levels, but you likely won't be taking those levels if you're going Eldritch Knight.

Instead I'd suggest the Empyreal bloodline, which shifts all Sorcerer class features to Wis, which you're already using for grit.

A non-alchemist may only use Craft: Alchemy for day job checks unless the scenario calls for a check.

Ooo, didn't see what Quick-Clear did. And as for Empyreal bloodline, it looks good and sound in theory, but Sayorin's power has always come from himself (Arcane) or Dragons (Draconic).

Would it be possible for me to combine Crossblooded with Wildblooded to gain a Destined Sage sorcerer bloodline? I've been searching and no one seems to have a straight answer for PFS games. If I can then Sayorin may end up being a Gun Tank Gunslinger / Destined Sage Sorcerer / Eldritch Knight. And still up in the air between Seeker for trapfinding or tattoo sorcerer for the familiar.

As for the crafting answers, boo-fail on not being able to make my own tanglefoot bags, but yay for cheaper alchemical shots!


Ack, also forgot to ask how a non-Alchemist crafts Alchemy in PFS if he craft Alchemy at all outside of day job checks.


I'm making a PFS character based on the original incarnation of my favorite D&D character.

The character, Sayorin Eldius, used to be a Ftr/Sor/EldK and the coolest move he ever pulled off was when a horde was attacking a small village he was visiting and started to lob catapult shells over the walls filled with smokepowder followed by flaming arrows.

Sayorin carried a smokepowder pistol and thus recognized what it was and slapped a scroll of resilent sphere around it quick, fast, and in a hurry. (DM got around it by tossing another ball over though =/ )During the ensuing invasion he was fighting off a group of Orcs near the 'sphered' smokepowder ball and proceeded to do the following:

Dismissed the resilent sphere spell, used PRESTIDIGIDATION to spark a flame on the smokepowder, and then used 'Ruin Delver's Fortune' to escape the ensuing blast the DM ruled as a high-level fireball. I managed to kill a few orcs and wound several others.

Most epic moment ever.

And now, in PFS, I see a chance to remake him. But I'm torn between:

________________________________________________________________________
Build A) Gun Tank* Gunslinger/ Sage Bloodline** (and possibly tattoo) Sorcerer/ Eldritch Knight
* For Med armor prof for Mithral Breastplate or Mithral Armored Coat
** Uses Int in place of Cha for all things Sorcerous

...Or...

Build B) Mysterious Stranger* Gunslinger / Heroic** (?mebbe?) Possibly tattoo Sorcerer / Eldritch Knight
*Use Cha in place of Wis for Grit, can use deed to add Cha mod to all ranged atks that round
** Freedom of Movement at 9th Sorcerer level
_______________________________________________________________________

Build 'A' is the Int-based spontaneous caster I've always wanted but Build 'B' synergizes Cha like crazy.

Both builds will most likely use the Pistol as a back-up weapon (or weaponwand it and pew-pew lightning bolts and what-not) with a Dervish Dance Scimitar as the primary attacking method combo'd with nessecary spellcastings.

Current stats are: +2 Human stat bonus included

Build A: two sets of stats
Str)10/10 Dex)14/15 Con)14/10 Int)18/20 Wis)10/10 Cha)10/7

Build B:
Str)10 Dex)14 Con)14 Int)10 Wis)10 Cha)18

Any advice would be greatly appreciated, and please note that while I do want a powerful/optimized character character, Sayorin is one of those few that I put fluff before substance and try to make it work.

The only requirements he needs to meet is that he's a spontaneous spellcaster who can fight in melee. Prepared spellcasting is why I won't go Magus.

Thanks for reading and cheers.


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No bomb launchers legal, but splash weapon launchers are legal. There's one in the Adventurer's Armory, and one in Gnomes of Golarion. They're slightly different, but both toss flasks.

HAH, this is perfect. It's exactly what I was looking for, and at 18lbs I can see a Launching Crossbow as a 'Heavy Bowgun'.

Thanks mate, cheers.


Thanks for the info. Are there any 'bomb launchers' for alchemists? For some reason I see Heavy Bow-Gun users when I think of my Alchemist. XD


So since I've still got awhile before I can play PFS, I figure I'll pass the time by making characters. But I would like to try and find a few items to help out with that.

Are Great Crossbows in the game at all? Might they be in the upcoming Equipment guide?

What about the quickloading enchantment for crossbows?

Wand chambers for weapons? (unlikely, but hey, I want a spell-shooting crossbow)

Also, with the size-increasing rules for weapons, am I prevented from simply using a Large Heavy Crossbow?


Thanks for the assist everyone.

...now I just need to find a Great Crossbow.


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Unless you are on a cable connection in a high-tech neighborhood, in which case dial-up will be faster.

Since I live on Fort Bragg, Call of Duty players actually might explain the drop in my internet speed when I play Battlefield 3. That, or Time Warner just sucks, which I believe is actually the case.


Dial-up is still around? (O_o)


Now, is regular 3.5 stuff allowed or is that entirely up to the discretion of the GM? Because there are a few things that the character Im making will find use of (springwalls, wand chambers, etc).

The character concept is a ranged specialist that is an expert strategist who utilizes traps (springwalls, blasting disks), alchemy (tanglefoot bags), and a great deal of crossbow bolts (great crossbow + splitting = ouch).

If anyone has read the manga 'Battle Angel Alita: Last Order', you can see where I'm going with this. Because Zazie kicks so many different kinds of... *still unaware of the language rules*... gluteus maximus.

Thanks for all the help, and cheers!


Hmm... now I guess the only questions that remain are...

Crossbow wielding Grenadier Alchemist...

...or Spellslinger Wizard.

And if the VTT's run on Macbooks... thats moderatly vital (...or not now that I just realized that 'oh yea numbnut, you have bootcamp')

...fail -_-


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but all characters in PFS must be started at level 1.

Blargh, ah well, I can still dream big. d-(^_~)z

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Hope you make it home soon and find yourself a good group

Thanks and me too on both counts, just by virtue of being in the Army my pre-planned gametimes can go awry, so playing online whenever I want will be a massive boon. And I won't have to use gas to get with my group.

Can I transfer my character from game session to game session at will, or do I need to finish the whole bloody thing before moving on? (Which actually adds an acceptable and agreeable level of realism)


So I'm currently deployed to Afghanistan and should be home in a few months and I find myself wanting to play D&D (15yrs+ of P&PRPG's) more than BF3. But I managed to come across Pathfinder instead. Needless to say I find myself wanting to play this more than regular D&D.

I've been looking over the SRD and I've downloaded a number of books and I would really like to get into PFS. How does the VTT thing work? Where I currently am we don't have access to internet on our personal computers, so I won't be actually able to play until I get somewhere a tad more... civilized. =/

Do the VTT programs work on Macbook Pros? Do I need to start a Lv1 character or can I make ones of various levels and find a higher-level game? Does it require a good internet connection or will a so-so one work?

Sorry to slam on the questioning, but I haven't noticed a FAQ anywhere (then again, it's highly likely that I missed it) (O_o)

Thanks for the help and I hope to start playing soon!