Necklace of Fireballs and use magic device


Rules Questions

Lantern Lodge

Does Necklace of Fireballs need use magic device in order to be used?
I'm thinking that it doesn't but, I would like to be sure.

prd wrote:

Aura moderate evocation; CL 10th

Slot neck (does not take up slot); Price 1,650 gp (type I), 2,700 gp (type II), 4,350 gp (type III), 5,400 gp (type IV), 5,850 gp (type V), 8,100 gp (type VI), 8,700 gp (type VII); Weight 1 lb.

Description

This item appears to be a string of beads, sometimes with the ends tied together to form a necklace. (It does not count as an item worn around the neck for the purpose of determining which of a character's worn magic items is effective.) If a character holds it, however, all can see the strand as it really is—a golden chain from which hang a number of golden spheres. The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half).

Spheres come in different strengths, ranging from those that deal 2d6 points of fire damage to those that deal 10d6. The market price of a sphere is 150 gp for each die of damage it deals.


Valmoon wrote:

Does Necklace of Fireballs need use magic device in order to be used?

I'm thinking that it doesn't but, I would like to be sure.

prd wrote:

Aura moderate evocation; CL 10th

Slot neck (does not take up slot); Price 1,650 gp (type I), 2,700 gp (type II), 4,350 gp (type III), 5,400 gp (type IV), 5,850 gp (type V), 8,100 gp (type VI), 8,700 gp (type VII); Weight 1 lb.

Description

This item appears to be a string of beads, sometimes with the ends tied together to form a necklace. (It does not count as an item worn around the neck for the purpose of determining which of a character's worn magic items is effective.) If a character holds it, however, all can see the strand as it really is—a golden chain from which hang a number of golden spheres. The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half).

Spheres come in different strengths, ranging from those that deal 2d6 points of fire damage to those that deal 10d6. The market price of a sphere is 150 gp for each die of damage it deals.

Nope, you just throw it and boom.


I agree. Use activated. See the text on pgs. 458-459 for details.


I was wondering if this was a post about using UMD to trick a necklace of fireballs into thinking it didn't get hit by fire damage.

I am relieved.

Lantern Lodge

Na I was hoping to be able to use it as an Oracle of Life.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Necklace of Fireballs and use magic device All Messageboards

Want to post a reply? Sign in.