Gauss |
It means that you, the spellcaster, must make a Spell Resistance check when you cast the spell and the target has SR.
Example: Big Bad Evil Guy (BBEG) has SR16
You are a level 5 wizard trying to cast Magic Missile on the BBEG.
You must roll Spell Resistance to penetrate the BBEG's SR.
Make a D20 roll and add your caster level (5 in this case) plus any bonuses from race, feats, etc. If your roll and bonuses add up to 16 or higher the spell affects the BBEG. If the roll and bonuses fail to add up to 16 or higher the spell does not affect the BBEG.
- Gauss
P.S. If the target of the spell is a friendly character and that friendly also has SR then you need to make the check there too.
artificer |
P.S. If the target of the spell is a friendly character and that friendly also has SR then you need to make the check there too.
You mean that if I want to cast a "beneficial" spell on a friend and he has SR and the spell accept it I have to do a spell resistance check? Or you mean something else?
Some Random Dood |
Gauss wrote:You mean that if I want to cast a "beneficial" spell on a friend and he has SR and the spell accept it I have to do a spell resistance check? Or you mean something else?
P.S. If the target of the spell is a friendly character and that friendly also has SR then you need to make the check there too.
The first one. If you cast a spell that is subject to spell resistance on an ally that has spell resistance, you need to make a check to overcome it.
willhob |
Spell resistance doesn't apply to spells with a target of You or a Range of Personal. Likewise, a player can voluntarily choose to drop his Spell Resistance as a standard action (it's implied but not stated the SR goes back up on the creature's next turn). One of the down sides of Spell Resistance, for instance is that it makes the player harder to heal.
Gauss |
willhob:
It is not implied (although it can be hard to find):
A creature can voluntarily lower its spell resistance. Doing so is a standard action that does not provoke an attack of opportunity. Once a creature lowers its resistance, it remains down until the creature’s next turn. At the beginning of the creature’s next turn, the creature’s spell resistance automatically returns unless the creature intentionally keeps it down (also a standard action that does not provoke an attack of opportunity).
- Gauss
Gauss |
The eidolon's Spell Resistance specifically states it does not apply to the eidolon's Summoner.
This spell resistance does not apply to spells cast by the summoner.
Unfortunately, the familiar's Spell Resistance implies that the Master is not affected but does actually not state it.
Spell Resistance (Ex): If the master is 11th level or higher, a familiar gains spell resistance equal to the master’s level + 5. To affect the familiar with a spell, another spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the familiar’s spell resistance.
The bolded part is the implication. Unless someone else has a developer comment or FAQ on it your guess is as good as mine. But I would run it as the eidolon's SR. IE: The Master bypasses it normally.
- Gauss