Ways to Rage Cycle


Advice


1 person marked this as a favorite.

At 1st level:
1x per day.
Human: Heart of The Fields (variant racial- Advanced Players)

Heart of the Fields: Humans born in rural areas are used to hard labor. They gain a bonus equal to half their character level to any one Craft or Profession skill, and once per day they may ignore an effect that would cause them to become fatigued or exhausted. This racial trait replaces the skilled racial trait.

At 2nd level:
3+Chr MINUTES per day (basically infinite).
Cleric Dip: use variant channeling (ultimate magic):

Farming: Heal—Creatures ignore fatigue (but not exhaustion) for 1 minute. The healing effect is enhanced for plant creatures. Harm—The damage effect is enhanced for plant creatures. Creatures are fatigued, as if experiencing starvation.

At 9th level:
At will
Oracle Dip: be LAME,and called hoppy.

Lame: One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th level, you are immune to the fatigued condition (but not exhaustion). At 10th level, your speed is never reduced by armor. An oracle's curse is based on her oracle level plus one for every two levels or Hit Dice other than oracle.


Or be a 17th Barbarian....lol

Liberty's Edge

Those are the only ones I know of (indeed, I didn't know about the Cleric one).

I feel it's worth noting that Invigorate and Allnight do not work for this purpose (due to not actually removing the Fatigued condition, just alleviating the symptoms).


5 levels of Martial Artist Monk makes you immune to Fatigue.


community domain: 1st level power calming touch removes fatigue

paladin's lay on hands mercy. anyway to combine paladin and barbarian alignment wise?


3 levels of Horizon Walker. Pick Desert for Terrain Mastery (immune to exhaustion) and Terrain Dominance (immune to fatigue and fire resistance 10).


Possibly potions of invigorate, but the legality of raging while under the effects of the spell is murky.


You can rage under the effects of spells(except calm emotions), you just can't cast them yourself.


Azten wrote:
You can rage under the effects of spells(except calm emotions), you just can't cast them yourself.

Umm, yes. We're talking in context of rage-cycling. To put it in a different way, it's not clear if a fatigued barbarian can enter a rage while under the effect of the invigorate spell.

Invigorate wrote:
This spell banishes feelings of weariness. For the duration, the subject takes no penalties from the fatigued or exhausted conditions. The effect of invigorate is merely an illusion, however, not a substitute for actual rest or respite. When the spell ends, the subject takes 1d6 points of nonlethal damage, along with the return of the original condition(s). A creature can be under the effects of only one invigorate spell at a time; if it is cast a second time on that creature, the first immediately ends.


2 people marked this as a favorite.

So the community/farming domain dipped cleric that has the heart of a farmer is the barbarian to be afraid of.... the irony.

Good way to keep players behaving round the peon farmers at least, i hear borris the pig farmer is a right nut, and the potatoe farmers have a TERRIBLE temper lol


insaneogeddon wrote:

So the community/farming domain dipped cleric that has the heart of a farmer is the barbarian to be afraid of.... the irony.

Good way to keep players behaving round the peon farmers at least, i hear borris the pig farmer is a right nut, and the potatoe farmers have a TERRIBLE temper lol

LOL - little did the PC's realize the peaceful farming community over the hill was the greatest threat the world had ever encountered... :P


There is a 50 gp thingy that you can eat that removes fatigue but kicks you in the junk later on. hmmm I'll look it up when I have some time .


The oracle curse can also be mitigated by taking the metal mystery and then the following revelation:

Dance of the Blades (Ex): Your base speed increases by 10 feet. At 7th level, you gain a +1 bonus on attack rolls with a metal weapon in any round in which you move at least 10 feet. This bonus increases by +1 at 11th level, and every four levels thereafter. At 11th level, as a move action, you can maneuver your weapon to create a shield of whirling steel around yourself until the start of your next turn; non-incorporeal melee and ranged attacks against you have a 20% miss chance while the shield is active. You must be wielding a metal weapon to use this ability.

Thus you don't lose the movement that lame would otherwise inflict.


The Allnight drug.

The internal fortitude rage power + a specific item (ioun stone or whatever).

Cord of stubborn resolve.

Shadow Lodge

One-round combat.


XMorsX wrote:

The Allnight drug.

The internal fortitude rage power + a specific item (ioun stone or whatever).

Cord of stubborn resolve. [/QUOTE

Ioun Stone scarlet and green cabochan, flawed 8,000 GP


XMorsX wrote:

The Allnight drug.

The internal fortitude rage power + a specific item (ioun stone or whatever).

Cord of stubborn resolve.

I think its the scarlet and green cabochon, but when reading the two together it doesnt look like they work though i know its a mentioned way in N.Jolly's guide.

Dark Archive

EsperMagic wrote:
XMorsX wrote:

The Allnight drug.

The internal fortitude rage power + a specific item (ioun stone or whatever).

Cord of stubborn resolve.

I think its the scarlet and green cabochon, but when reading the two together it doesnt look like they work though i know its a mentioned way in N.Jolly's guide.

The ioun stone turns the fatigue from ending your rage into the sickened condition. That rage power kills your sickened condition the second you re-enter rage, effectively negating one of rage's major downsides. Someone could make the argument that your sickened state progresses to nauseated per the ioun stone, as your fatigue would normally progress to exhaustion. ... Which remains irrelevant because Internal Fortitude negates that as well.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Ways to Rage Cycle All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice