The Shattered Star Players Guide


Shattered Star

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Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

So please don't shoot me if there is already a thread, but the search came up empty.

Two Questions:
1) Will the players guide hit before Gencon or during?
2) Any hints on if/what the new rule mechanic that might be featured in the players guide this time around?


The Shattered Star Player's Guide will show up before the release of the first volume in the Adventure Path. :)

Silver Crusade

Pathfinder Adventure Path Subscriber

IIRC James did state that there is some "subsystem fatigue" and as result no significant ones will appear in ShS.

Paizo Employee Creative Director

1 person marked this as a favorite.
Galnörag wrote:

So please don't shoot me if there is already a thread, but the search came up empty.

Two Questions:
1) Will the players guide hit before Gencon or during?
2) Any hints on if/what the new rule mechanic that might be featured in the players guide this time around?

There's not really any new rule mechanic. In fact, starting with Shattered Star, the players guides are going to be a lot more streamlined, mostly because that makes it less onerous on the staff to produce them and helps tremendously in the goal of keeping the Adventure Paths on schedule.

The Shattered Star Player's Guide will include the following:

Campaign traits
General advice on character building (such as good choices for favored enemies and the like)
An updated version of the Pathfinder Society faction from the Faction Guide.
An updated map of Heidmarch Manor in Magnimar.

And that, I believe, is it.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
James Jacobs wrote:
Galnörag wrote:

So please don't shoot me if there is already a thread, but the search came up empty.

Two Questions:
1) Will the players guide hit before Gencon or during?
2) Any hints on if/what the new rule mechanic that might be featured in the players guide this time around?

There's not really any new rule mechanic. In fact, starting with Shattered Star, the players guides are going to be a lot more streamlined, mostly because that makes it less onerous on the staff to produce them and helps tremendously in the goal of keeping the Adventure Paths on schedule.

The Shattered Star Player's Guide will include the following:

Campaign traits
General advice on character building (such as good choices for favored enemies and the like)
An updated version of the Pathfinder Society faction from the Faction Guide.
An updated map of Heidmarch Manor in Magnimar.

And that, I believe, is it.

I'm cool with on time :)

Thanks for the note, so anytime this month it could show up in a random weekly blog post.

I do enjoy the subsystems where they are appropriate, a terror/horror system for CC would have been awesome. But on the other hand not every AP needs extra lairs of complexity to be awesome. It really is going to very a lot by group, I know our KM group gave up on the Kingdom Building aspect, or at least pushed it far to the back. For the lot of us day job desk jockies, it felt like game night was turning into a business meeting, and we had all had our fill of those during the 9-5.

The Exchange Contributor, RPG Superstar 2010 Top 16

Quote:
extra lairs of complexity to be awesome

I'm guessing Schloss Caromarc counts as a lair of complexity.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
Dennis Baker wrote:
Quote:
extra lairs of complexity to be awesome
I'm guessing Schloss Caromarc counts as a lair of complexity.

I'm DMing that soon, I'm not sure I follow

maybe:
Do you mean the bond slaver thrall?

Liberty's Edge

My preferred lair of complexity is the one from Clash of the Kingslayers


James Jacobs wrote:

The Shattered Star Player's Guide will include the following:

Campaign traits
General advice on character building (such as good choices for favored enemies and the like)
An updated version of the Pathfinder Society faction from the Faction Guide.
An updated map of Heidmarch Manor in Magnimar.

And that, I believe, is it.

For what it's worth (almost zero), as a player I find the maps to be the least useful part of the AP Player's Guides; I'd be just as happy with a brief description of the starting city.

I'm sure there are players who love the maps, though.

Paizo Employee Creative Director

hogarth wrote:
James Jacobs wrote:

The Shattered Star Player's Guide will include the following:

Campaign traits
General advice on character building (such as good choices for favored enemies and the like)
An updated version of the Pathfinder Society faction from the Faction Guide.
An updated map of Heidmarch Manor in Magnimar.

And that, I believe, is it.

For what it's worth (almost zero), as a player I find the maps to be the least useful part of the AP Player's Guides; I'd be just as happy with a brief description of the starting city.

I'm sure there are players who love the maps, though.

Well, even though it says "Players' Guide" on the cover, the GM gets to use them too.


6 people marked this as a favorite.

um...."I find the maps to be the least useful part of the AP Player's Guides"

(blasphemy)


Galnörag wrote:
Dennis Baker wrote:
Quote:
extra lairs of complexity to be awesome
I'm guessing Schloss Caromarc counts as a lair of complexity.

I'm DMing that soon, I'm not sure I follow

** spoiler omitted **

Think they are poking fun at you for saying "lair" instead of "layer".

The Exchange Contributor, RPG Superstar 2010 Top 16

Glutton wrote:
Galnörag wrote:
Dennis Baker wrote:
Quote:
extra lairs of complexity to be awesome
I'm guessing Schloss Caromarc counts as a lair of complexity.

I'm DMing that soon, I'm not sure I follow

** spoiler omitted **

Think they are poking fun at you for saying "lair" instead of "layer".

Usually I ignore casual spelling errors, but a 'lair of complexity' sounded too much like a really convoluted dungeon to me.

Scarab Sages

hogarth wrote:
James Jacobs wrote:

The Shattered Star Player's Guide will include the following:

Campaign traits
General advice on character building (such as good choices for favored enemies and the like)
An updated version of the Pathfinder Society faction from the Faction Guide.
An updated map of Heidmarch Manor in Magnimar.

And that, I believe, is it.

For what it's worth (almost zero), as a player I find the maps to be the least useful part of the AP Player's Guides; I'd be just as happy with a brief description of the starting city.

I'm sure there are players who love the maps, though.

I like the maps. Gives me a feel for the area.


I loves me some maps. Always. If a picture says a thousand words, then surely a map...um...says a lot of words too.


I understand there is no new mini game system in Shattered star. With the new streamline, does this mean that there will be no new mechanics from here on (or a return to previous new mechanics?) I gotta say, my players really enjoyed the Jade regent relationship scores and I know other players did as well. There has been a few mods with relationship type opprotunities and incentives which were a great addition. I'm sure you've been asked this a hundred times, so if someone wants to direct me to a link of a response, that works too.

Galnörag wrote:
James Jacobs wrote:
Galnörag wrote:

So please don't shoot me if there is already a thread, but the search came up empty.

Two Questions:
1) Will the players guide hit before Gencon or during?
2) Any hints on if/what the new rule mechanic that might be featured in the players guide this time around?

There's not really any new rule mechanic. In fact, starting with Shattered Star, the players guides are going to be a lot more streamlined, mostly because that makes it less onerous on the staff to produce them and helps tremendously in the goal of keeping the Adventure Paths on schedule.

The Shattered Star Player's Guide will include the following:

Campaign traits
General advice on character building (such as good choices for favored enemies and the like)
An updated version of the Pathfinder Society faction from the Faction Guide.
An updated map of Heidmarch Manor in Magnimar.

And that, I believe, is it.

I'm cool with on time :)

Thanks for the note, so anytime this month it could show up in a random weekly blog post.

I do enjoy the subsystems where they are appropriate, a terror/horror system for CC would have been awesome. But on the other hand not every AP needs extra lairs of complexity to be awesome. It really is going to very a lot by group, I know our KM group gave up on the Kingdom Building aspect, or at least pushed it far to the back. For the lot of us day job desk jockies, it felt like game night was turning into a business meeting, and we had all had our fill of those during the 9-5.

Liberty's Edge

JJ says mechanics are made when the story necessitates it. Not vice versa. If a future AP needs new mechanics, we will get them.

Dark Archive

Wait so no traits in this one?

Paizo Employee Creative Director

ulgulanoth wrote:
Wait so no traits in this one?

There are campaign traits in this one.

What Coridan meant about "no mechanics" was "no new rules subsystems." Things like caravan rules and ship battles and the like are not going to be featured much in the player's guides going forward.

Scarab Sages

Traits aren't a new mechanic. There will be no new sub-system (fleet battles, caravans, chase rules, kingdom rules etc.) in the players guide.
edit: Ninja'd by someone more qualified to give the answer.

Dark Archive

Ah ok, ok

Sovereign Court

I hope we still get a little bit of regional crunch (like in RotRL) to enhance the flavour.

Barbarian chew, klars, varisian idols... that sort of thing. Maybe local herbs and their minor effects, or new Magnimarian alchemical items, or something tied to the empyreal lords?

Also:
Class advice
Race advice
Places for characters to be from
Rough guide to the city (Magnimar book is for GMs and spoiler-tastic)
Quick guide to Pathfinders and why your PC might join.


I think class and race advice are the most crucial elements of the PG's.

It's the one way I can tell if the charcter idea I have is going to be a good fit for the AP.


Other than the Pathfinder Society faction mentioned earlier, will the various national and otherfactions active within PFS make appearances as well? Will the PCs select from these as within PFS, and will any of that be in the Players Guide?


But giving advice on good Favored Enemies is metaaaagaaaammmiinnnnngggg

Paizo Employee Creative Director

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Turns out playing the game is metagaming. That is, unless you have a setup where you actually transport yourself physically into the game and wipe all memories of the real world out of your mind while you're in the game, I guess.

Giving the players a good idea of what types of characters would be good and fun and usable choices in an Adventure Path is the primary purpose of a Player's Guide, and part of that is listing good choices for favored enemies. I don't see this as any more bad than watching a movie trailer.

Paizo Employee Creative Director

J. Christopher Harris wrote:
Other than the Pathfinder Society faction mentioned earlier, will the various national and otherfactions active within PFS make appearances as well? Will the PCs select from these as within PFS, and will any of that be in the Players Guide?

Shattered Star assumes the PCs are part of the Pathfinder Society, and as such the player's guide presents the revised version of the Pathfinder Society faction from the Faction Guide for players to use.

It does NOT include elements from the Pathfinder Society Organized Play program. The ten factions that exist in that program are elements of that particular massive multiplayer campaign, not of other adventures, and certainly not of Shattered Star.

You could certainly use those factions in your Shattered Star game, or ANY adventure path for that matter, but the adventures and plot of Shattered Star do not have any links or themes specifically intended to support all ten of those options.

Dark Archive

1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

All I know for sure is I still don't have the Players Guide downloaded to my computer and that makes me sad. :(


James Jacobs wrote:

Shattered Star assumes the PCs are part of the Pathfinder Society, and as such the player's guide presents the revised version of the Pathfinder Society faction from the Faction Guide for players to use.

It does NOT include elements from the Pathfinder Society Organized Play program. The ten factions that exist in that program are elements of that particular massive multiplayer campaign, not of other adventures, and certainly not of Shattered Star.

You could certainly use those factions in your Shattered Star game, or ANY adventure path for that matter, but the adventures and plot of Shattered Star do not have any links or themes specifically intended to support all ten of those options.

That sounds like what I was hoping for. I was going to be running RotRL, but a couple of my players have been through it, and so I decided last night to run Shattered Star instead. My only reservation, really, was how the PFSOG factions would induce headaches in an AP. I'm rusty. Thanks for the reply!

Dark_Mistress wrote:
All I know for sure is I still don't have the Players Guide downloaded to my computer and that makes me sad. :(

Yes! This hurts mah heart!


This makes me sad. How important is the Society going to be to the AP? Is it just a hook to get the players involved or is it going to keep driving the action?

I'm not fond of the Society as a concept and would probably want to cut it out, but that depends on how much work it'll be.

Sovereign Court RPG Superstar 2011 Top 32

James Jacobs wrote:
Shattered Star assumes the PCs are part of the Pathfinder Society, and as such the player's guide presents the revised version of the Pathfinder Society faction from the Faction Guide for players to use.

I wonder if this means there will be guidelines for awarding faction Fame in this AP like there were is Serpent's Skull.

Paizo Employee Creative Director

thejeff wrote:

This makes me sad. How important is the Society going to be to the AP? Is it just a hook to get the players involved or is it going to keep driving the action?

I'm not fond of the Society as a concept and would probably want to cut it out, but that depends on how much work it'll be.

If you want to cut the Society, you can. It's the framework on which the Adventure Path is built, but if you change Sheila Heidmarch from being a Pathfinder venture-captian into being a Magnimarian noble or a member of a thieves guild or a priest at a temple or any other thing... as long as she is in an organization that would like to see several ancient magical treasures sought out and recovered for the good and protection of Varisia, and as long as your players' characters are interested in going on dungeon crawls, you'll be fine.

Paizo Employee Creative Director

ryric wrote:
James Jacobs wrote:
Shattered Star assumes the PCs are part of the Pathfinder Society, and as such the player's guide presents the revised version of the Pathfinder Society faction from the Faction Guide for players to use.
I wonder if this means there will be guidelines for awarding faction Fame in this AP like there were is Serpent's Skull.

Each adventure has a short paragraph in the Concluding the Adventure section that lists Fame and prestige point awards. Now and then, side quests during the adventure will give out more points and awards as well, although that won't be standardized.


has there been any mention if the Alara'hai will play any significant role in the AP ?

I'm working on a character that is a Bladebound Magus, and wanted her sword to turn out to be an Alara'hai....but I'm concerned it will cause problems.

Paizo Employee Creative Director

nighttree wrote:

has there been any mention if the Alara'hai will play any significant role in the AP ?

I'm working on a character that is a Bladebound Magus, and wanted her sword to turn out to be an Alara'hai....but I'm concerned it will cause problems.

No need to cross-post. We tend to be pretty good at answering questions here. :P

(But no... to repeat my answer from the other post... nope, no plans for them in this Adventure Path.)


Do we have new iconics for this AP? I like the art for the Varisian, lady wizard (Heidmarch?), and red-headed fighter.

Dark Archive

Pathfinder Roleplaying Game Superscriber

Pretty sure all the ladies on the cover are NPC's in the AP.


James Jacobs wrote:
nighttree wrote:

has there been any mention if the Alara'hai will play any significant role in the AP ?

I'm working on a character that is a Bladebound Magus, and wanted her sword to turn out to be an Alara'hai....but I'm concerned it will cause problems.

No need to cross-post. We tend to be pretty good at answering questions here. :P

(But no... to repeat my answer from the other post... nope, no plans for them in this Adventure Path.)

EXCELLENT......OH this is going to be fun ;)

Thanks James

Paizo Employee Creative Director

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OmegaZ wrote:
Do we have new iconics for this AP? I like the art for the Varisian, lady wizard (Heidmarch?), and red-headed fighter.

Those three characters are indeed NPCs you meet in the adventure.


2 people marked this as a favorite.

And they're all fully dressed, too!

Sovereign Court

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Spiral_Ninja wrote:

And they're all fully dressed, too!

I'm worried, surely this will see a massive slump in downloads?


Yeah, I mean it's not like there's anyplace else to see scantily-clad ladies on the internet. Whatever shall we do??!

Dark Archive

1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
James Keegan wrote:
Yeah, I mean it's not like there's anyplace else to see scantily-clad ladies on the internet. Whatever shall we do??!

Hell last night I did a google search for a redhead medieval warrior woman and the things google showed me that had nothing to do with anything but the woman part... unless you perhaps consider the guy the lance... and half of them wasn't even redheads.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Battles Case Subscriber

Well funny enough I recognized the red-headed warrior in armor from the PG. Not that specific person but what she represents.

Spoiler!:
Its a group from the Crimson Throne AP, and likely will be seen in Curse of the Lady's Light as mentioned in the overview of that chapter. I just hope my players don't also recognize the armor before then! (I'm currently DMing Crimson Throne)

Paizo Employee Creative Director

CaroRose wrote:

Well funny enough I recognized the red-headed warrior in armor from the PG. Not that specific person but what she represents.

** spoiler omitted **

Well...

Spoiler:
Said character, who is indeed the leader of a group of Gray Maidens, is on the cover front-and-center of volume 2, so chances of y our players seeing her are pretty close to 100%. In fact, this is on purpose... because the Gray Maidens are one of the most recognizable organizations we have in the game even though they've only shown up in one adventure path—the fact that they don't officially exist in the world until Curse of the Crimson Throne starts, and the fact that we assume all of our Adventure Paths haven't started yet means that we've had very few opportunities to do much more with the Gray Maidens. Until now, where we did a sequel Adventure Path. So: getting players and GMs excited about the return of the Gray Maidens is indeed an important part of the second adventure, and not revealing that they have a role in the adventure would be like not revealing the Joker was the bad guy in "The Dark Knight."

A certain amount of plot spoilers and advance knowledge can be a good thing, in other words, because it builds excitement.

That said... the role the Gray Maidens play in the adventure, and the way that this particular one may end up interacting with the PCs in... THAT part can certainly still be a surprise! As should the truth of what's going on in the adventure in the first place.

Silver Crusade

James Jacobs wrote:
CaroRose wrote:

Well funny enough I recognized the red-headed warrior in armor from the PG. Not that specific person but what she represents.

** spoiler omitted **

Well...

** spoiler omitted **

Downright giddy about whatever this entails.

Spoiler:
The Grey Maidens were one of my favorite elements of CotCT. Badass imagery, creepy emerging patterns of behavior and background, and downright horrific and tragic once the full truth about them comes out. I was already planning on having remnants as villains in other Varisia-based adventures for my group, so I'm really excited to see what twists there are in store here. :D


CaroRose wrote:
Well funny enough I recognized the red-headed warrior in armor from the PG. Not that specific person but what she represents.

Minor CotCT Spoilers:
If I run this with my CotCT group, this could get fun - the party's fighter got turned Large, then had a bunch of evil twins spawn. At least one of the evil twins is a devoted Ileosa follower and is leading a group of Gray Maidens. At level 15ish and Large, he might be a bit much for adventurers heading into Volume 2 though.

James Jacobs wrote:
** spoiler omitted **

It would be very welcome if there was some actual interaction with the PCs, rather than just having them as foes to be butchered for XP.

I'm kinda hoping the AP has some role-playing elements with rivals, factions, etc to counterbalance the dungeon-heavy aspect of things.

Paizo Employee Creative Director

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Anlerran wrote:
James Jacobs wrote:
** spoiler omitted **

It would be very welcome if there was some actual interaction with the PCs, rather than just having them as foes to be butchered for XP.

I'm kinda hoping the AP has some role-playing elements with rivals, factions, etc to counterbalance the dungeon-heavy aspect of things.

That is and always has been something that the GM has final say over, honestly. Further complicated by the fact that there often seems to be people in a group who actively dislike the idea of "talking" to enemy NPCs, making it difficult for players who DO want to talk to them to get a chance to do that. Both of which are situations we can't control.

What we CAN do is devote more space in NPC writeups and adventures where some (not all, for sake of variety, after all) of the key NPC villians are more complex than mere combat encounters. So far, in every one of the Shattered Star adventures, there are "bad guy" NPCs that you can resolve with talking or diplomacy or roleplaying, and in many of those cases you can actually gain their aid, either in the short term or long term. In all cases, we're pretty obvious about the fact that if you talk to an NPC about things rathe than fight him or her, you get XP. In some cases, more XP than if you just fought them.

Whether or not I and my authors are successful in pulling this off remains to be seen, but I'm pretty pleased with how the first 60% of the Adventure Path handles this so far.


James Jacobs wrote:
So far, in every one of the Shattered Star adventures, there are "bad guy" NPCs that you can resolve with talking or diplomacy or roleplaying, and in many of those cases you can actually gain their aid, either in the short term or long term. In all cases, we're pretty obvious about the fact that if you talk to an NPC about things rathe than fight him or her, you get XP. In some cases, more XP than if you just fought them.

This. This! So much this!

::dances stupidly::

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