Skill improving items and Rogue / Ninjas


Advice


So, I am playing a halfling rogue/two-weapon warrior fighter, and my GM has made it a requirement that we can not have items/enchantments that just boost skills (Like Boots of Elvenkind. However, spells and items that boost skills and something else (such as Boots of Striding and Springing) are perfectly legitimate.

So, I need some help getting items that give me a boost to disabling traps, as this GM enjoys some nasty traps. I got lucky on a trap that would have hit me with Imprisonment had I failed the check...and the DC to disarm it was 45. We are level 15, and I have a lot of excess money to spend.


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Wand of Summon Monster I?


Trip the trap a few times with that wand, observe what happens. Bam! Circumstance bonus.


Why is he not allowing items that boost skills?

If you don't have it, look at the Belt of Incredible Dexterity (or heck, maybe even the combination belts)


He is worried that in Pathfinder (and straight 3.5) skills were too easy to get really high. And to a degree, I actually do agree with him. However, I think the system, especially disarming traps, had that in mind.

I have a Belt of Incredible Dexterity (+4) and plan to get it increased to +6. I do like the idea a wand of Summon Monster I, though that tactic might push me into the Evil side of the alignment meter. XP


Not really, summoned creatures don't actually die, so no real harm done.


Those aren't real creatures you summon, and the Pathfinder society actually recommends that wand for that purpose.


O.o; That's kind of...awesome!

Sczarni

Heck this takes me back to my old days of D&D with my 30 ft. metal pole, a flock of sheep and shocking grasp. Prod those effers into whatever you wanted.


Skills in PF are generally set up along the lines of "You're the big damn heroes. At some point, you'll be able to do things that take mere commoners days to complete in 6 seconds." Or at least that sort of thinking. Hmm, so by the rules, a DC 45 trap would require a 20th spell level spell. That's a pretty damn hard trap. Are you remembering the +2 your masterwork thieves tools grants you?

There are these. They do not just boost skills. So by the rules laid out by your GM, they qualify.

You have lots of gold to spend? Buy a few scrolls of Passwall. They cost 1,125 gp, last for 9 hours or until you dismiss it, and creates a tunnel 25 feet deep. Use multiple if need be. You can just bypass the trap that way. We once had to deal with a Wail of the Banshee trapped door with no rogue in the party. Stone shaped the wall next to it, and just walked right past.

Maybe a wand of fly too. Just fly past the trap.

Or dimension door.


Ooooh! I like that. Those were what I was thinking of, Cheapy. Thanks!


Shadow armor boosts your Stealth check and AC. Same for Slick and Escape Artist.


Ganny wrote:


So, I need some help getting items that give me a boost to disabling traps, as this GM enjoys some nasty traps. I got lucky on a trap that would have hit me with Imprisonment had I failed the check...and the DC to disarm it was 45. We are level 15, and I have a lot of excess money to spend.

Interesting that he set the skil at 45 when not allowing you to boost your skills.

Imprisonment being a trap based on a magic item has a target of 34. 25 + Spell Level. My suggestion don't even worry about boosting skill, it sounds like the DC will always be "your skill level +x" so he feels like he is challenging you. (The other option is he just triples your level in which case you are screwed).

Also as a note how were you able to disarm it at all? Ninja gives up the ability to disarm Magical Traps. Just tell the casters yep there is a trap here, its some magical juju, you are up.


Ughbash wrote:
Ganny wrote:


So, I need some help getting items that give me a boost to disabling traps, as this GM enjoys some nasty traps. I got lucky on a trap that would have hit me with Imprisonment had I failed the check...and the DC to disarm it was 45. We are level 15, and I have a lot of excess money to spend.

Interesting that he set the skil at 45 when not allowing you to boost your skills.

Imprisonment being a trap based on a magic item has a target of 34. 25 + Spell Level. My suggestion don't even worry about boosting skill, it sounds like the DC will always be "your skill level +x" so he feels like he is challenging you. (The other option is he just triples your level in which case you are screwed).

Also as a note how were you able to disarm it at all? Ninja gives up the ability to disarm Magical Traps. Just tell the casters yep there is a trap here, its some magical juju, you are up.

The GM and other players feel underwhelmed by Poison Use for PCs, so they had me switch it for Trapfinding.

As for the GM...well, the egg was on his face when he forgot about said Trapfinding, and then I rolled a natural 20, breaking 50 on the trap...I think I managed to pull a 55, actually. I harvest the silver studs used in the trap, and, whistling a merry tune, went on my way.

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