Playing on HARD Mode.


Recruitment


Had an idea but it needs MORE than ordinary PBP'rs.

This need OPTIMISERS with big roleplaying chops.
And a DM who is ready to be brutal.

I am tired of waiting for builds to hit thier Straps and games that die from SLOW posting.

I propose an AP. ANY AP or Cool Module.
A group of 4-6 players.
25 pt buy.
2traits (from any paizo source)
If you wanna CHA to 7 and Starting Str 20, go ahead!
ANY PAIZO PF source allowed. Humans of Golarion, Faiths of Purity, whatever- as long as you can provide the reference.
Starts at level 7 with Appropriate wealth (About the time most builds really kick ass)

Now here's the Catch.
Players: You submit ONLY IF you AND a buddy you have PBP experience with, can maintain MINIMUM 3 posts a day.

DM: you need to utilise MAPTOOLS for combat (grid overlay with tokens)
Be able to up the challenges for a Group of 4-6 OPTIMISED ROLEPLAYERS who'll likely EAT a regular encounter.

The 6 teamember slots will comprise of:

1 Full Arcane Caster either Wiz, Sorc, Witch
1 Full Divine either Cleric or Oracle
2 Full BAB classes
2 3/4 Classes.

Now we are trying to group optimize here. So when you build your guy you need 1. A PLAUSIBLE char Background. I.E. If you want the Wayang Spellhunter trait, you need to actually have a reason for that regional trait.

2. Explain HOW your dude is awesome. For example either via Massive Damage potential (thus saving rescources.for the party), Save or Suck specialisation, or Awesome party buffer.

Players may apply for 1 spot only and you need a buddy you play with (someone you can vouch posts alot and has some system mastery.)

For example, I will submit a Human Crossblooded Sorcerer Blaster who does massive damage with Burning Arc and Fireballs (energy sub to cold) thus saving resources by 1 rounding foes via energy damage. Human for extra spells handles utility casting.

I would suggest buddy"name here" and pm him to post his dude.

READY GO!


That is an interesting concept.


For it to really work I'd go a step further. The group is an ensemble of some sort. A team of agents, a family, childhood friends, royal entourage, etc...

Bypasses a lot of posturing, tavern scene, et.. The relationships are somewhat predefined, party roles are established, less in-fighting, everyone takes a bullet for the other guy.

Posting 3 times a day might be a bit much, small posts maybe. And I gotta friend.


Ok 2 a day no less.
A group on retainer for a wealthy patron, specialist guards or some such.
Up to whoever wants to DM and what AP they pick.

We are just finishing book 1 of crimson throne. The marshall provides a good example.

If the applicants got involved and built together, MAN the power level could be through the roof. Example:
A samsaran evangelist cleric of Imodae (can cast Good Hope, has Inspire Courage and a racial option to put extra divine spells like HOLY SWORD on their list)

A Tian human evoker/crossblooded1 wizard blaster (MASSIVE DAMAGE) with
Wayang Spellhunter (Burning Ray), Magical Lineage (Fireball)
or Regular Witch focused on Save or Die.

A Divine Hunter switchhitter paladin (Archerdin is scary, plus distant mercy and huge saves)

A Luring Cavalier switchitter with order of the dragon (free teamwork.feats, group morale buffs, stacks with inspire courage)

A dwarf Witchunter Inquisitor with Steel Soul and Glory of Old. Rage Subdomain (Free self teamwork feats, Massive Saves, Rage stacks with Judgement, Cavalier and Inspire Courage)

A Elven Hexcrafter Magus with Evil Eye (lower saves for Casters) polymorph build pouncer.

Such a group would PWN regular encounters with so much Magic, overlapping buffs, High saves etc. I'd be confident of regularly beating APL+3 or higher.

Liberty's Edge

Now this sounds interesting. Fighting against the clock and throwing down with the best of us, huh?

Okay then. Count me in. I'll be submitting a half-elf summoner with the scariest winter worg eidolon you've ever seen!

Edit: Ah, never mind. Just saw the buddy rule in the OP. I don't know anyone on Paizo, so I guess I can't play. Too bad. Well, STR, I wish you luck in your endeavor.


I also would be down for this were it not for the 'recruit a buddy' condition.

Ah well, have the fun.


The whole recruit a buddy bit was so you could know everyone in the group was a reliable poster.


This is tempting to GM. I'm just don't want to slow the pace down in my CoT game. I see two of my players are here...STR and NeoSeraphi.

STR when you suggest Maptools are you looking for how I run the CoT game using battle maps or live online gaming via server? I haven't tried that aspect of maptools yet but it is intriguing. Of course, the posting would need to be at a greater pace than suggested, I think a minimum 3- 5 per day, I grossly underestimated the speed that I like when I agreed to GM the CoT game. To me the MOST important factor is pace and the amount of committed posting. NeoSerapi and STR, I KNOW the two of you can keep pace and are darn good roleplayers.

I'll could mule this over a bit. Perhaps a modified homebrew, I need to think about it.


1. I don't know how to do maptools or I would do it, Why would google docs not work?

2. If you are using 25 point buy then the GM should be expect to bump the encounters. You give an optimizer 25 pb and go against an AP encounter and they will steamroll it, unless "Play on Hard Mode" is just the title, but not the expectation.

Liberty's Edge

If the buddy rule isn't a rule, then I'd be willing to give it a try, especially if Baldwin was willing to DM. Baldwin's actually the best PbP DM I've had on any site. Okay, one level 7 half-elf summoner coming up.


Okay, here's the alias. I have to bump it up to 7th level on Paizo (which is a pain), but I've finished him on Myth-weavers. Everything but his traits and the rest of his magic items. Here is his Winter Wolf eidolon, who is the primary source of power behind the character.

Akamaru can deal decent damage with a single attack, meaning there is no need to rely on Pounce (single attack deals 2d6+6+1d6 Cold, average of 16 damage plus Trip and Con poison with a Fort DC of 18).

Meanwhile my summoner has haste and invisibility, but his primary spellcasting power is to enhance the Eidolon. Though Kiba did take Augment Summoning to let him use Summon Monster to the best effect possible.

All in all, not as strong as I would have hoped. If STR Ranger wants me to try and optimize further, I can play the party's wizard instead.


baldwin the merciful wrote:

This is tempting to GM. I'm just don't want to slow the pace down in my CoT game. I see two of my players are here...STR and NeoSeraphi.

STR when you suggest Maptools are you looking for how I run the CoT game using battle maps or live online gaming via server?

I meant how you run the CoT game. Works marvelously, but we. are lucky in that game to have a DM+ Players who are all making minimum 2-4 posts a day.

.
The advantage of the Apps is the maps are already done for the GM and the story/stats etc are done.

Kicking up an encounter by 2 or so Is not too hard with the stat blocks in the AP's. More mooks or PC levels usually do.

@Neo. To make a APL +2 or 3 kicking party we'll need to group synergise a bit. The example party I outlined above would chew encounters and spit them out.
So If you go for Summoner be sure it can either 1. Do a craptastic amount of damage or 2. Offer a ton to a party (Broodmasters can.really provide friendly bodies for example.
Build what you like but the point for an epic PARTY to face epic challenges.

I can skip the Bring a buddy requirement if people want. Just know you are committing to a FAST paced game. DM Baldwin got us to 1000 posts in 5 weeks.


I am bringing a lower level version of a higher level character in. It is a bard archeologist.

I can handle being the face, as well as any traps without the other casters having to waste resources on them. I can do some healing, and I can definitely fight, not as well as the Full BAB types, well not until later anyway. ;)

PS:I also expect to have the highest perception, if not now then very soon.


Remember
1 Wiz/Sorc/Witch
1 Cleric/Oracle/Druid
1 3/4 Arcane
1 3/4 Divine
2 Full Beatstick (Full BAB not essential but preferable. Allows for monks or whatever)

So far we have two guys head to head for the 3/4 Arcane spot.
My preference was for a Hexcrafter Magus but I don't want either of you to miss out (Since I know you two can keep up the. needed posts.)

I'll submit either a Paladin or Cleric. Still deciding.


The original rules said
"2 3/4 Classes"

Is there another 3/4 divine other than the inquisitor?

PS:My bard can out probably damage a monk. Maybe I should apply for the beat stick job, since it would be hard to compete with the summoner.

Liberty's Edge

Ok, I'll switch over to an evoker sorcerer build. I will fill the craptastic damage roll.


You don't have to switch over. I think the 3/4 divine thing was an oversight. I am waiting to see if it was. If it was not I can play an inquisitor or fill another role.

Liberty's Edge

Okay the plan is to play a super-optimized Crossblooded (Draconic Fire/Orc) Sorcerer 1/Evoker Wizard 6. I'll be playing an elf for the Int bonus and the free Spell Penetration.

The idea behind the character is an elf whose mother was raped by a half-dragon orc who was pillaging her village. Normally orcs and elves can't breed, but the orc's dragon blood allows him to breed with anything, so the elf grew up a product of a memory that haunted his mother until she took her own life when he was a mere boy of 80. The elf discovered that his evil father's blood had instilled in him arcane prowess, but he rejected it, turning his back on the power of a sorcerer and instead trying his best to be a "pure elf" for his mother by studying the ways of wizardry.

But even so, the dragon inside him burns, and the elf is drawn towards the destructive power of evocation, where he discovers his bloodline has seeped even into his hard-learned wizard magic. He hates himself for using the power that tortured his mother to her suicide, but what else can he do?


I am looking at the bard first. In someone else comes in with an inquisitor I will go that route if the 3/4 divine caster rule is still in affect.

After that I will look at clerics or oracles.

Barbarians are also on the menu since I have never played one.

Liberty's Edge

What's starting wealth for 7th level characters?


7th level-23,500 gp

Liberty's Edge

Mr. Swagger wrote:
7th level-23,500 gp

Thank you very much.

I hope to see some other interest soon. This game sounds like a lot of fun.


The elf evoker wizard is awesome. Make him from Tian Xia andyou could take both Wayang Spellhunter (Burning Arc) and Magical Lineage (Fireball) for awesome metamagic.

PS you don't need Elemental Spell. Been confirmed that even if you use elemental spell or Versatile Evocation the spells KEEP the fire descriptor.
So a Cold/Acid etc Fire spell still gets all bonus damage.

Crossblooded is compatable with Seeker to give you trapfinding.

Mr Swagger- up to you but If you decide on Inquisitor (I did mean 1 arcane, 1 divine 3/4 caster) and took Dwarf with Steel Soul and Glory of Old tha'd be +5 racial vs spells. The witchunter archetype gives more bonus vs spells if you successfully spellcraft it.
High fort and will means you rarely fail a save.

Actually if the 2 melees were a Paladin and a Superstitious Barb that would make 3 warriors who shrug off enemy magic. Makes the clerics job easier.

I've setteled on a Human or Samsaran Cleric of Imodae with the Glory/Heroism and Good/Archon domains (for swift aura ofheroism) and aura of wrath. Shooting for Holy Vindicator.
Between swift Herosim, Good Hope as a 4th level spell and Alt Channeling (Bravoy/Valor- ups AC and attack on charges) that's alot of Buffs in a single round.
This would also REALLY benefit any Pouncers (possibly a Barb)


I will go urban ranger for the trap finding. Yeah I know we can waste resources on them, but some of those AP's have some good traps, and I have no intention of burning resources on them or setting off a trap that effects the entire room.

That will me at Trapper/Guide Ranger 1/Inquisitor 6

I can't believe I never noticed Steel soul before.

Who is going to be the knowledge person? If the GM is good at giving info for high checks this can be valuable. I have never played under Baldwin before though. Do such things matter in his games? If not I won't worry about them.

PS:I don't see the point of elemental spell if the descriptor does not change since that is what determines how creatures take damage. I saw it a few weeks ago. I am hoping it is a typo.

edit:This decision is not set in stone. :)

Liberty's Edge

Okay, here's Alestros's sheet. I need to get an alias now. x.x

Liberty's Edge

STR Ranger wrote:

The elf evoker wizard is awesome. Make him from Tian Xia andyou could take both Wayang Spellhunter (Burning Arc) and Magical Lineage (Fireball) for awesome metamagic.

I spent all my money on Metamagic rods instead. Much more efficient. I used my traits to get Magical Knack (to make up for the CL loss dipping sorcerer gave me) and Reactionary (self-explanatory).

I don't like the burning arc spell. I'd rather use all my 2nd level spell slots for scorching ray. Fireball is a much better AoE spell.


Each to his own.

I like Burning Arc because it's an area that doesn't hit allies.

@Swagger, Don't forget glory of Old Trait. ;)
Witchunter inquis is awesome.
Now you just gotta pick a kick ass domain.
Rage grants Destructive Smite/RAGE
Plains grants pounce
Etc.

BTW consider FREEBOOTER ranger, it's bane ability is +1 attack/damage as a move action. Unlimited uses/day and the whole party benefits.
Stacks with everything.


I don't see a "plains" domain or a "rage" domain.
I tried d20pfsrd also.


Look up the domains page.
Destruction domain has a subdomain called Rage.
Replaces the 8th level aura of Destruction with RAGE.
at 12 and 16 you also learn a Rage power.
Keep in Mind Aura of Destruction is also awesome (but only in a Party vs single BBEG fight)

Plains is a terrain domain for druids but inquisitors can take it.

Or You could take the anger inquisiton for a version of Rage
Or Conversion Inquisition which would let you dump CHA and still be.Party face.


I don't like a once per day pounce. More than likely I will go with the conversion domain or infiltrator archeytpe so I can use wisdom in place of charisma. If the GM thinks the stack I might take both.

Once I know how generous he is with knowledge rolls I can decide the value of the normal inquisitor vs the infiltrator. I have always wanted to be able to use evil spells freely, but I will also check the list to see if there are any evil spells worth taking.


This game sounds fun but I don't think I can do it and my CoT justice at this time. I like to run a fast paced game, my CoT game has 1800 posts in roughly 5 weeks, and I just don't have the time to run two games that way. One, if not both, games would suffer.

As a side note, the GM for this game will need to do an a ton of leg work to keep it challenging, unusual monster templates, haunts, wicked traps, hazards and disasters. Rite Publishing puts out fantastic products that would make this an bit easier for the GM, like their 101 Not So Simple Monster Templates.

Good luck.


No worries.

I'm gonna go ahead and build my cleric any way.
He is gonna be an alt channeler (Valour)

He's gonna be a Mega Buffer Turtle. Pouncers will love him.


Quick question -- will this be a 3.PF game, or JUST PF? An Optimizer's toolkit works better the more tools he has to achieve his goal, be they from 3.5e, 3rd party 3.5e, homebrew 3.5e, PF, 3rd party pf, or homebrew PF. Thoughts?


The idea was just PF IIRC, but we also don't have a GM.


Oh no GM? Never mind...

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