Can Someone Help My Poor Cleric?


Advice

Liberty's Edge

This was the first PFS character I built. He is 4th level now, and I am starting to realize that I did not build the character very well. He has not the charisma to be a good "healbot", but neither has he the physical attributes to be a good melee cleric. When I built the character, I focused primarily on wisdom, because that is the cleric's casting stat.
Anyway, here is a description:
Karrek, LG, Dwarf, Cleric of Torag, Level 4
STR: 12
DEX: 12
CON: 14
INT: 12
WIS: 19 (4th level stat increase)
CHA: 10
Domains: Earth, Good
Feats: Toughness, Extra Channel
Traits: Sacred Touch, Armor Expert
I just bought +1 breastplate and a +1 darkwood heavy shield (I probably could say the armor is mithral and pay the extra cash - the purchase has not yet been recorded on a chronicle sheet.)
Any ideas going forward?
I can buy an item costing up to Au 8000. I have about 7000 to spend.


I'd imagine you're asking for advice on gear, feats, and perhaps multi-classing. I expect a lot of that might depend on your style of play and what you enjoy. How have your experiences 'in the field' been? Have you been dissatisfied with your character's performance or effectiveness?

Other questions: Do you have a regular party you roll with? What are your favorite role playing aspects about him? And what's the overall concept anyway? What did you want him to do?

on a side note: You're going to die, regardless. You should at least take pride in being awesome while your character is alive.

How many characters have you rolled before this one?


I would recommend a Headband of Alluring Charisma. Even the lowest one will give an extra channel everyday. A feat that is essential for good clerics is Selective Channeling. For that to be useful you would need to boost your CHA.

You may not have the stats to be a big damage dealer, but you can still get into melee and take damage. You have a decent CON, toughness, good armor, and you can always include yourself in channel positive energy without provoking attacks of opportunity. Clerics can also cast the spell Compel Hostility, forcing enemies to attack the cleric rather than the others.

In a game I am playing now, our cleric is a lynchpin of our frontline, he has the highest AC and a +1 STR so he doesn't really do any damage, but he can take a beating while the barbarian and 2 rogues cut the enemies apart.

Liberty's Edge

Sanjiv wrote:

I'd imagine you're asking for advice on gear, feats, and perhaps multi-classing. I expect a lot of that might depend on your style of play and what you enjoy. How have your experiences 'in the field' been? Have you been dissatisfied with your character's performance or effectiveness?

Other questions: Do you have a regular party you roll with? What are your favorite role playing aspects about him? And what's the overall concept anyway? What did you want him to do?

on a side note: You're going to die, regardless. You should at least take pride in being awesome while your character is alive.

How many characters have you rolled before this one?

Well, that's not very encouraging!

This is the first PFS character I designed, but my second overall. The first PFS character I played (and still play when possible) is a clone of the iconic rogue, currently 6th level. I also have some low level characters, but I haven't yet had a chance to play them.

Yes, I was hoping for some advice on feats, useful spells and gear. I have een tempted to take a level in Zen Archer, to get Precise Shot for the acid dart. The bow proficiency wouldn't be bad either. Actually, he might make a decent Zen Archer who happens to have cleric levels.

So far, the character usually ends up as a mediocre combatant, also throwing healing around. The acid dart domain ability has been quite useful, especially against constructs. I have also found Summon Monster is the party's friend - instant flanking buddy for the rogue, a quick way to get close to BBEG, and damage sink.

I am trying to figure out a useful role for this character. We have a semi-regular PFS group, and no other clerics at this level.


Sorry about the death thing. I'm still pretty new at the game, but I'm finding that it's a mistake to treat your character like a protagonist in a novel, who might have a rich and fulfilling life (I wish). Instead, understand that he's a poor sap who's life is so unfortunate that he faces monsters for a living. Personally, once I stopped worrying about dying or being sub optimal, I think I started having better experiences. There was just too much pressure on me when I wasn't used to dying.

I'm a fan of the monk and the bonus to AC he would get to wisdom (if not wearing armor), but it seems you've already invested a feat in armor, and in Toughness, which is setting you up to be a tank...

But you know, given your high wisdom, look at the Wild Mystic druid build.

https://docs.google.com/document/edit?id=1xrMC87TpmdfjB9xorkhY3_xWz3guOunTa otgWhoKYMA

I'm no expert, but perhaps you can keep your high AC and add a little bit more casting abilities to your party.


I absolutely do not advise multi-classing multiple casting classes, unless it's just a dip for certain abilities. A Cleric 4/Druid 4, for example, is far less effective than a Cleric 8 or Druid 8. At this point in this character's career, it's an even worse idea since you just invested in magical, metal armor, which a Druid will not be able to use, so you would have to sell it back for half price and get non-metal armor instead. Lastly, remember that PFS caps at level 12, so you are already 1/3 of the way to max level.

A casting Cleric is not a bad character. There are a ton of good buff/debuff spells you can use that your party will love you for, including Bless, Prayer, Heroism, Bestow Curse, Hold Person, etc. When you're not casting, you can wade into melee and being a flanking buddy for the rogue, fighter or monk.

If you like summoning, consider picking up Spell Focus Conjuration and Augment Summoning, which will boost the stats of anything you summon.


yeah, the druid bit was stupid advice. I guess I was in a multiclass thinking mode. I would focus on casting as a Cleric too.


You may suck at Channeling, but with a Wisdom that high, you can make awesome use of Command, Murderous Command, Zone of Truth and Hold Person.

Enchantment Clerics are apparently awesome. I've decided on this because I'm playing one in Kingmaker at the minute.

He leads and advises from the back, but has been in danger plenty of times and is now level 4 (turned it tonight). He also has the most life out of the entire party (37 at level 4 with a +2 Con like you and Toughness) and apart from about twice, he doesn't usually ever come close to death or lose more than 5hp per encounter....probably because he's not a frontline fighter. He lets the Druid, Fighter or whatever heavies there are, stay up front while he does his thing of manipulating others.

If played intelligently, they can easily change the tide of battle.

I typed up how my guy fared in Kingmaker during an important and spoilerific part, but I won't link you to it because it'll spoil things to you for if you want to play it sometime.

If you don't care, then go straight into the Kingmaker Subforum. It's the latest post there. :)

Charm Domain is rad, but as you have the Earth and Good domains, you'll still have access to all of the spells I listed above and they're good ones! :)


You already have a high wis, so maybe you want to see the bad touch cleric

https://docs.google.com/document/d/1W6dHso4mjE4WbO02366fY2YEjhP1pyR8gJvW6bq JILg/edit?hl=en&pli=1

(at the end of the page)

Also, rod of reach spell would help you cause a lot of the more davastating cleric spell have to be delivered by touch.

Liberty's Edge

Hey, thanks, everybody. Folks (including me) tend to focus on healing or melee, forgetting about the other cleric spells.


As a DM, I sometimes allow characters to "respec" their character, especially if they're new to Pathfinder.

I usually work this out as some sort of near death experience, or even dying and being reborn.

The reason for rebirth can vary and also be used as awesome adventure hooks.

I once did this with a guy but it was an evil ritual that allowed him to respec, which lead to a whole adventure ark about a new, dark religion that was gaining popularity in the land.

Talk to your GM and see if you can work something out and maybe just move some stats around.


To Fleshgrinder
He is playing PFS, so can't respec the PC.

I agree with Bandavaar. With that wisdom you could go into an offensive spell caster. Maybe take a spell focus when you decide which spells you like the best.

Just remember the cleric spells seem pretty heavily leaning toward will saves. So some knowledge skills to know which opponents have high will saves will help you not waste your spells as much.

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