Who really controls the familiar / animal companion?


Pathfinder First Edition General Discussion

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The problem with the argument that the DM has absolute control unless he gives that control to the PC due to it not being explicitly stated otherwise is because.. well, the rules don't explicitly state that about /alot of the class abilities/ that you get.

The game assumes we're smart enough to figure out that our clerics choose their spells and that our wizards choose what spells to memorize and that our barbarian chooses whether or not to select the power attack feat or something else.

The game assumes that our class features are going to be used by the character- and player- who selected that class and opted into that feature.

The entire Class section is about options for players to use for their own benefit. (and for DM's when making NPC's, of course).
This isn't the section on Player and DM character collaboration. Its the PC section for making PC's.

If you start off with the assumption when you read the class section that the DM controls it unless it says otherwise then you just invalidaded most of the class features.

The barbarian and rage for example just says they can rage. It never says the player gets to pick when. Darn. Does that mean the DM gets to randomly decide the character rages? or does it PC choose?

A wizard can choose a familiar or bonded object (thank heavens it gives the wizard that choice!) but if they select the object it doesn't say he gets to pick which object- it just gives a list of whats available.
Guess that means its the DM's choice unless he decides to give it to the player, right?

The asme is true for the one freebie spell they get to cast. It doesn't say the wizard gets to pick what and when so that means the DM gets to.

I mean, do we really have to go through the entire list of things for each class and figure out whether the player or the DM gets control? Let me tell you something- the designers did not go through and write "The wizard" "the druid" "the cleric" specifically for every single ability. Go read through them all for yourself.
If you are going to read it at /that/ level looking for /those/ things in order to get your argument for the familiar and AC not to be under the control of the PC then the DM just gained a *ton* of optional abilities that they can choose if and or when they get utilized by the party.

(fighters get a leg up though- all of their abilities specifically say that the fighter gets the choice.. yay fighters!)

(monk's ki pool doesn't say he gets to pick when though. More fun for the DM! yay!)

(only the sorc's spells at 1st level get chosen by the sorc, the rest are the DM's playground.)

Do I really have to go through the rest of them?

No, they didn't bother to explicitly state for every part of every feature who gets control. Why not? Because the DM gets to pick? the DM gets control? No. Because they assumed we were smart enough to figure out for ourselves that we get to make our class choices for ourselves. That we are in control of our characters, and of our character's abilities- except where the rules state othewise.
(druids have to roll for their AC's and whatnot).

But this isn't "the DM gets control and passes it to the PC's if they want to".
This is "Its the PC's, and if the DM wants to usurp control and go haywire with it, then its a houserule".

If you rule otherwise, that its not a class feature or that its somehow really in the DM's control that they lend to the PC- then you need to go through and give the same treatment to the rest of the class' features that don't bother to waste word count spelling it out that who controls it.

They didn't need to spell it out. It was assumed by putting it where they put it.

-S


Yeah, that's a pretty disingenuous argument because, and I hesitate to point this out, most class features don't have intelligence scores.


Glendwyr wrote:
Yeah, that's a pretty disingenuous argument because, and I hesitate to point this out, most class features don't have intelligence scores.

Doesn't matter. If the bonded item is made intelligent does the GM get control of all of it's abilities?


Nope but gods do so Clerics should have to negotiate why they need any spell that isn't covered under a dietys portfolio I think.

And i'm fine with the arguement that the AC is under the GM's control as long as those advocating it own that arguement and pick the feats/skills/ability increases as the AC levels up and the nice ones at least consult the player.


The argument that animal companions and familiars are class features and thus not under GM control has been made for page after page.

The rebuttal that animals have minds of their own has been offered pages and pages ago.

If it didn't convince the other side then, it's probably not going to convince them the next dozen times either.

Of course for many of us that's an obvious "duh" moment.

But not for all of us.

So it boils down to game group choice. That's all you can say on the subject.


gnomersy wrote:
Doesn't matter.

Unsupported assertions were unhelpful 200 posts ago, and are unhelpful now.

I totally get people wanting control of their class features. I totally get people saying "it's got a mind of its own." I do not get the relevance of "it doesn't say the player gets to pick when to rage."

"The DM cannot control an animal companion, because the DM doesn't get to choose which spells the sorcerer learns" isn't a logical argument. It's not even a red herring. It's simply a pair of phrases which are sensible individually and nonsensical when combined into a sentence.

"The sky is blue because the earth goes around the sun!" See how helpful that was?

That said, if the bonded item is an intelligent magical item, guess who controls intelligent magical items? Hint: not the player. Does the DM get to say the bonded item no longer works as a bonded item? No.


He can if he decides the bonded item contests the players EGO if it then wins it can have the player sell/throw itself away and thus no longer be a Bonded Item.


Class feature is an irrelevant distinction. Unless you're willing to accept that the GM gets to control abilities that aren't class features, then it's not a useful distinction to make. Like my earlier counter example with the heal scroll. It's not a class feature, but the GM still doesn't arbitrarily decide what happens.

Here's how I see it. As a player, I am playing a character, let's say Bob the Druid. I get to decide what Bob the Druid does, because he is my character. He's my proxy in the gameworld. Ideally, as far as is feasible I want to be thinking like Bob the Druid, knowing what he knows, reacting as he would react. If I decide Bob casts a spell, Bob casts the spell. If I decide he attacks with his shillelagh, he attacks with his shillelagh. If I decide he turns into a bird, he turns into a bird.*
Bob also has a companion, Sparky the Wolf. I don't decide what Sparky does. I don't want to. I decide what Bob wants Sparky to do and then have Bob try to tell him. There are rules for determining if Sparky listens to Bob, so we follow those, just like we follow rules for seeing if spells work or if Bob hits with his shillelagh**.
I like it like that. When I'm trying to think like Sparky, to figure out what he will do, I'm not trying to think like Bob and that's what I'm here for.
I can do it of course. As a practical matter, especially in combat, I will usually handle my pets, cause the GM is busy and taking any load of his back makes things run better. Ideally though, I'd give the orders and the GM would figure out how the pet reacts.

*:
All assuming those are actions he's capable of under the rules and the current conditions.

**:
I like the word shillelagh


Glendwyr wrote:
le sigh.

Actually the sky is blue because the earth goes around the sun at least to some degree.

There are two types of beings in pathfinder PC and NPC, correct?
If yes.

Of all the abilities which provide you with a sidekick Leadership is the only one which specifically states that the sidekick is an NPC, correct?
If yes.

Given that Leadership states the sidekick is an NPC it stands to reason that that it needs to be stated, therefore since the other abilities do not say the sidekick is an NPC it is safe to assume they are not NPCs.

If a creature is not an NPC the only other possibility is that it is a PC.

If something is a PC then who controls it the Player or the DM?


I don't know if anyone will care... but the argument that the GM has final say even if he allows the PC to run the pet is winning by shear volume of supporters.

But really, how far can this minority of vocal "PC has total control" few keep a thread running? The GM control side has specific rules and fluff that directly supports GM control. So far the PC control people have produced no such support.


Aranna wrote:

I don't know if anyone will care... but the argument that the GM has final say even if he allows the PC to run the pet is winning by shear volume of supporters.

But really, how far can this minority of vocal "PC has total control" few keep a thread running? The GM control side has specific rules and fluff that directly supports GM control. So far the PC control people have produced no such support.

You don't have any rules that say that you've inferred it out of the fact that there are rules governing how the character interacts with the companion while ignoring the fact that nothing states whether or not the player or GM control it when the character doesn't.


No horse in race: none of my GMs has ever done anything but ask me what I have my familiar do after we chat back and forth (GM role playing the imp).

But, I have to stick in an oar here, Aranna: I've seen you quote a lot of mechanics about animal handling and ACs... but none of them 'directly support GM control' in anything but your interpretation of those mechanics=GM control.

The mechanics for animal handling DO allow for PC failure... in which case the GM would have to decide what happens as a result of that failure.

But nothing in the mechanics you're using to support your assertions actually supports your assertions. It's like blindly thrusting a holy symbol at a vampire and expecting channel energy to happen...


gnomersy wrote:
Glendwyr wrote:
le sigh.

Actually the sky is blue because the earth goes around the sun at least to some degree.

There are two types of beings in pathfinder PC and NPC, correct?
If yes.

Of all the abilities which provide you with a sidekick Leadership is the only one which specifically states that the sidekick is an NPC, correct?
If yes.

Given that Leadership states the sidekick is an NPC it stands to reason that that it needs to be stated, therefore since the other abilities do not say the sidekick is an NPC it is safe to assume they are not NPCs.

If a creature is not an NPC the only other possibility is that it is a PC.

If something is a PC then who controls it the Player or the DM?

No. As I said before, the rules aren't written with the legalistic intent to allow them to support that kind of analysis.

There was a monster post a few pages back that concluded that pets are probably best classified as monsters, not characters (PC or NPC), which are the 3 separate categories, which was stated explicitly, and that PCs are probably, but not always, not monsters.
The ruleset is simply not complete enough to support that level of categorization and binary distinction. Nor can you conclude that not mentioning something is the same as mentioning the opposite.


Three things:

  • First, physics: As hopefully everyone knows, the sky is blue because of Rayleigh scattering. Rayleigh scattering really doesn't care where the center of gravity is, does it? The sky would be just as blue if the earth were the center of the solar system.
  • Second, there are three kinds of creatures: PCs, NPCs, and monsters. The animal companion isn't a PC, it isn't an NPC, it's a monster.
  • Third, as the only one who has actually quoted leadership in this thread, I'll point out that it specifically says that the sidekick is generally an NPC. Why people continually get this wrong even after it was quoted in thread is beyond me.


  • Glendwyr wrote:

    Three things:

  • Second, there are three kinds of creatures: PCs, NPCs, and monsters. The animal companion isn't a PC, it isn't an NPC, it's a monster.
  • Even that's kind of fuzzy. There aren't clear dividing lines. Between PCs and NPCs, perhaps, but monsters can be PCs and possibly NPCs as well.

    Edit: I'm aware the three types are specifically listed in the rules, but there are other statements that blur the lines.


    Glendwyr wrote:

    Three things:

  • First, physics: As hopefully everyone knows, the sky is blue because of Rayleigh scattering. Rayleigh scattering really doesn't care where the center of gravity is, does it? The sky would be just as blue if the earth were the center of the solar system.
  • Second, there are three kinds of creatures: PCs, NPCs, and monsters. The animal companion isn't a PC, it isn't an NPC, it's a monster.
  • Third, as the only one who has actually quoted leadership in this thread, I'll point out that it specifically says that the sidekick is generally an NPC. Why people continually get this wrong even after it was quoted in thread is beyond me.

  • Rayleigh scattering does care where the source of the light rays is though hence why I said somewhat. If the earth were to remain stationary relative to the sun(I know it's impossible) the color of the sky would not be blue it would change based on the segment of the world which you were in.

    Second - Monsters can be both PCs and NPCs and therefore shouldn't be considered a true category imo but that's a point however the AC also doesn't state it's a monster so that's not proof towards either point of view.

    Third - I don't mention that because it's irrelevant it simply leaves the opening for exceptions.

    Anyways @theJeff - I actually do agree with you the rules aren't written well enough to make those assumptions but it's just as valid an inference to make as the other side of the argument in my opinion.

    My point of view is not that the player definitely has control of his sidekicks, although that's what I'd like to be true, it's that the wording is sufficiently vague that without a FAQ either possibility is equally valid.


    thejeff wrote:

    Even that's kind of fuzzy. There aren't clear dividing lines. Between PCs and NPCs, perhaps, but monsters can be PCs and possibly NPCs as well.

    Edit: I'm aware the three types are specifically listed in the rules, but there are other statements that blur the lines.

    True. Or, the aforementioned intelligent item - I'm not actually sure which category it falls into off the top of my head. But "leadership says the cohort is generally an NPC. From the fact that it says as much, it follows that the default assumption is that a pet is a PC. Therefore an animal companion is a PC, and thus controlled by the player" seems to me to be strained and unpersuasive at best.


    gnomersy wrote:
    Rayleigh scattering does care where the source of the light rays is though hence why I said somewhat. If the earth were to remain stationary relative to the sun(I know it's impossible) the color of the sky would not be blue it would change based on the segment of the world which you were in.

    My point: it cares where the source of light is, not where the center of gravity is. Also, to be technical, the color of the sky does change based on where in the world we live in, eh? It just changes over a course of about 24 hours.


    Glendwyr wrote:
    thejeff wrote:

    Even that's kind of fuzzy. There aren't clear dividing lines. Between PCs and NPCs, perhaps, but monsters can be PCs and possibly NPCs as well.

    Edit: I'm aware the three types are specifically listed in the rules, but there are other statements that blur the lines.

    True. Or, the aforementioned intelligent item - I'm not actually sure which category it falls into off the top of my head. But "leadership says the cohort is generally an NPC. From the fact that it says as much, it follows that the default assumption is that a pet is a PC. Therefore an animal companion is a PC, and thus controlled by the player" seems to me to be strained and unpersuasive at best.

    "The pet is a PC." Strange then that it doesn't follow any of the other PC rules. Not generated like a PC, doesn't have PC classes, has to follow the orders of the actual PC, etc.

    If a player in my game seriously tried to make that argument (and wouldn't give it up) I'd give in. Tell him that the familiar is indeed a PC and since we're only playing with one PC per player he can choose either the familiar or the actual character.


    Would someone please point out to me where the rules say that the int score matters? Cuz I've read the bit about the paladin (who get a mount) and the druid (who get an AC) and the ranger (who get an AC) and the summoner (who get an eidolon) and the wizard and witch who both get a familiar.. and I can't find where it says "unlike most class abilities- the DM controls this one" and absent such a clause, they fall under the same control as the rest of the abilities for any given class- the guy who took the class.

    You are the ones trying to say that the norm is changed- that the PC doesn't control his class feature.

    Please show where in the rules it says that those are different.

    -S


    Would someone please point out to me where the rules say that a pet being a class feature matters? Cuz I've read the bit about the paladin (who get a mount) and the druid (who get an AC) and the ranger (who get an AC) and the summoner (who get an eidolon) and the wizard and witch who both get a familiar.. and I can't find where it says "unlike all creatures other the than the PCs- the player controls this one" and absent such a clause, they fall under the same control as the rest of the creatures in the game- the GM

    You are the ones trying to say that the norm is changed- that the GM doesn't get to control these creatures.

    Please show where in the rules it says that those are different.


    thejeff wrote:

    Would someone please point out to me where the rules say that a pet being a class feature matters? Cuz I've read the bit about the paladin (who get a mount) and the druid (who get an AC) and the ranger (who get an AC) and the summoner (who get an eidolon) and the wizard and witch who both get a familiar.. and I can't find where it says "unlike all creatures other the than the PCs- the player controls this one" and absent such a clause, they fall under the same control as the rest of the creatures in the game- the GM

    You are the ones trying to say that the norm is changed- that the GM doesn't get to control these creatures.

    Please show where in the rules it says that those are different.

    There aren't actually rules that say that. A lot of people just prefer to play that way.

    A summoner's eidolon has a direct link, and shares languages right from the start, so those are essentially controlled by the PCs from the beginning. Most of the other familiar/mount/animal companion features don't actually provide that control.

    If you want to play true to RAW then players would have to wrestle for control of their familiar/mount/animal companion class feature at times, using skills such as Handle Animal, until either talking to (and being understood by) the creature is possible, or until Handle Animal gets high enough to work regardless of circumstances.

    That's a level of complexity that not everyone's comfortable with using though, and it takes away a fair bit of control that not all players will think deserves to be taken away. Hence why control is sometimes just given to the players.


    Oh, for heaven's sake.

    PRD, line 1, emphasis mine: "While playing the Pathfinder RPG, the Game Master describes the events that occur in the game world, and the players take turns describing what their characters do in response to those events. "

    The argument being advanced is that your character's pet is neither your character, nor necessarily under your character's control. As support for this, the following could be raised:

  • There are specific rules for how your character controls his animal companion, the existence of which means that by default your character does not control his animal companion.
  • Even though a cohort is not always an NPC, no one (to date) has argued that the player gets to direct the cohort. It has been claimed that there is a difference between a pet gained as a result of a class feature and a pet gained as a result of a feat, but no defense of this claim has been put forward.
  • One could look under the bladebound magus, and find that its "pet," the black blade, has the following
    Quote:
    A black blade is independently conscious but features some personality traits reflecting its wielder. A black blade always has the same alignment as its wielder and even changes its alignment if its wielder does. The blade typically works toward its wielder's goals, but not always without argument or backlash. Each black blade has a mission, and while sometimes two or more black blades will work in concert, each mission is singular in purpose (the black blade's mission is usually up to the GM and the needs of the campaign or the adventure, or a GM can roll randomly for the weapon's purpose using the Intelligent Item Purpose table. Some black blades are very open about their missions, but most are secretive. Certain sages have speculated that an invisible hand or arcane purpose moves these weapons.

    There's ample evidence - I would say conclusive evidence - that the mere existence of a pet as a class feature or feat does not mean that the pet is perfectly under the control of the character who owns it. The question of whether the pet is under the player's control isn't addressed in the rules at all.

    There is also ample evidence that the black blade is in fact under the DM's control, not the player's. It is generally accepted that the DM has at least some control over a cohort. So we see that there is ample precedent for "pets," loosely defined, to be controlled by the DM. We also see that this is not an iron-clad case. And thus, we should see that it comes down to the table.

    Of course, we shouldn't even need to be told that blathering on about how the DM doesn't get to tell the barbarian when he can rage is a red herring.

    Do you really not even understand this argument, or do you prefer to just not address it? Every creature is portrayed by someone; the declaration that something which is not your PC but which belongs to your PC is portrayed by the player is no less fiat than the declaration that something which is not your PC but which belongs to your PC is portrayed by the DM.

    And lastly, the claim that "because the rules don't say X, they say not X" is utterly specious. As we all know, the 3.5 rules didn't say that a dead character could take no actions; few of us took that to mean that the rules say that a dead character can take actions.


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    A class feature is a class feature. They are part of your character. You get to control your character and all of his class features, the companion is a class feature.

    Your character may find in the early days his class feature can be hard to control and have unintended consequences, however once your character has advanced enough they can autopass their handle checks and now have complete control within the limitations of the AC.

    If your player LOSES CONTROL of the class feature, through botched roll etc, then the GM can determine what the consequence of this is - just the same way as you missing a to hit roll with a bottle of Alchemist Fire. You are still the one that determined you were going to throw it, who at, and when, and how, and you are the one who makes the roll to do it. The GM does not get to make those choices on your behalf. You are the one who runs your pet, as it is your class feature, up until you 'miss'.

    If you can show me a line of RAW that says the GM controls the AC then please provide it, otherwise it is the players Companion to roll with (until he drops the ball and fails to control it mechanically)


    Glendwyr wrote:

    There is also ample evidence that the black blade is in fact under the DM's control, not the player's. It is generally accepted that the DM has at least some control over a cohort. So we see that there is ample precedent for "pets," loosely defined, to be controlled by the DM. We also see that this is not an iron-clad case. And thus, we should see that it comes down to the table.

    The fact that they had to call out the Black Blade in such a way and so clearly define the point, even down to giving it a mechanic actually implies it is an exception to the rule.

    That the Black Blade has such a body of text, and yet AC do not is pretty cut and dried.

    The Black Blade is thus an exception or such a body of text would have been redundant.


    Tackling your posts in reverse order:

  • Suppose, for a second, that the point of view that the pet is not the player's mindless drone is in fact correct. Then the existence of text making this explicit would not be an exception, it would be a clarification. The existence of text saying "X is true" does not mean "if there is not text to the contrary, X is false." You're back to 3.5 telling me that dead people could act.

  • Bare assertion of the same point you brought up 200 posts ago doesn't help. For fun, I could say "If you can show me a line of RAW that says the PC controls the AC then please provide it." There is no such line. There is a line that the player controls his character; there is a line that says that "you get a pet" as a class feature. There is no line that "your pet is your character." It may be nice if there were, it may be true that there should be, but there isn't.

    In short, you are as guilty as anyone else of making an argument supported, not by the rules, but by your interpretation of them. I see no reason whatsoever to suppose that you have access to the One True Interpretation. And that's about all your argument boils down to. It's also about all the counterargument boils down to.

    It would be nice if people were not so blinkered that they are unable even to comprehend that there is logic and reason behind views that do not agree with theirs. In this, as is always the case on the internet, I am sadly disappointed. Barring an actual genuinely new point, I'm done here.


  • Shifty wrote:

    A class feature is a class feature. They are part of your character. You get to control your character and all of his class features, the companion is a class feature.

    Your character may find in the early days his class feature can be hard to control and have unintended consequences, however once your character has advanced enough they can autopass their handle checks and now have complete control within the limitations of the AC.

    If your player LOSES CONTROL of the class feature, through botched roll etc, then the GM can determine what the consequence of this is - just the same way as you missing a to hit roll with a bottle of Alchemist Fire. You are still the one that determined you were going to throw it, who at, and when, and how, and you are the one who makes the roll to do it. The GM does not get to make those choices on your behalf. You are the one who runs your pet, as it is your class feature, up until you 'miss'.

    If you can show me a line of RAW that says the GM controls the AC then please provide it, otherwise it is the players Companion to roll with (until he drops the ball and fails to control it mechanically)

    I thought you were arguing that even when the character failed the Handle Animal roll, or didn't make one for whatever reason, the player still controlled the pet?

    If not, welcome to the "GM controls" side of the argument because we have been saying exactly what you just said since this argument started.


    Except in my favour the AC appears under the details of the class, and is a class ability. Class abilities belong to the owner; where there is deviation from this there is explicit text to say so, like the Black Blade that you took the time to highlight.

    You can have your views, and I can have mine.

    You want to stand there and claim the answer is X, you aren't for a moment accepting any contrary view. Perhaps some of us are blinkered as you so churlishy assert on your way out, but perhaps had you actually fielded a solid argument I might have a bit more sympathy with your position.

    I think in the end it was brininging up the deviation from the norm with the Black Blade Magus really undid your case though.


    I think the breakdown there thejeff comes from the OP which stated that the GM just told the PC what the companion was doing.

    Couple that with the premise of the AC being an NPC, as was stated often, and some of us came to a conclusion that your side was arguing that handle animal was simply the diplomacy of the AC and unless you rolled the check the GM was telling you what you AC did in much the same way he tells you what the guard at the inn is doing.

    I agree that once I fail a roll we are left in GM hands as to what happens.


    thejeff wrote:


    I thought you were arguing that even when the character failed the Handle Animal roll, or didn't make one for whatever reason, the player still controlled the pet?

    If you can show where I said that I would be MOST INTERESTED.

    The player controls the pet, in line with the mechanics. This has been a constant all along.

    At no point have I ever said anything about ever deviating from exactly what the mechanics say they do.

    The mechanics do not state the Pet is the GM's control.

    There are mechanics in place that might lead to the GM controlling the pet for a short time, in just the same way there are mechanics for why the GM might end up controlling the CHARACTER (domination spells etc) however failing those mechanical deviations, the pet is the players to do with as they will.

    I haven't deviated from this one iota.


    Talonhawke wrote:

    I think the breakdown there thejeff comes from the OP which stated that the GM just told the PC what the companion was doing.

    Couple that with the premise of the AC being an NPC, as was stated often, and some of us came to a conclusion that your side was arguing that handle animal was simply the diplomacy of the AC and unless you rolled the check the GM was telling you what you AC did in much the same way he tells you what the guard at the inn is doing.

    I agree that once I fail a roll we are left in GM hands as to what happens.

    Pretty much this.

    That the pet is an NPC, that the pet can have its own personality that the GM can do 'stuff' with, or that the GM gets to tell you what your class feature was doing.


    Coming back into this briefly, because you have alleged that I have made an argument which I am not making and which I don't believe.

    Shifty wrote:
    You want to stand there and claim the answer is X, you aren't for a moment accepting any contrary view. Perhaps some of us are blinkered as you so churlishy assert on your way out, but perhaps had you actually fielded a solid argument I might have a bit more sympathy with your position.

    I have not claimed that the answer is X. I have claimed that there is an argument to be made, and that it comes down to the table. See, for example

    me wrote:

    As far as I can see, the PRD is completely silent on who does control the animal companion if the character fails to do so, but I see no reason to be upset by the notion that it's the DM. Nor do I see a reason to be upset by the notion that it's the character's player.

    ----

    That said, I agree with you and gnomersy that it's perfectly possible for the player to control the companion even if the character fails to do so, and the rules are simply silent on this issue.

    ---

    In practice, "each table needs to decide how they are going to run it" is the right answer to essentially any question about gaming. Not seeing why this would be any different.

    ---

    The declaration that something which is not your PC but which belongs to your PC is portrayed by the player is no less fiat than the declaration that something which is not your PC but which belongs to your PC is portrayed by the DM.

    ---

    I see no reason whatsoever to suppose that you have access to the One True Interpretation. And that's about all your argument boils down to. It's also about all the counterargument boils down to.

    In other words, I do not claim that the pet is controlled by the DM. I claim that the rules do not tell us whether the pet is controlled by the player or by the DM. I stand by that, because there is no explicit rules text either way.

    As far as the black blade example: I contend that "precedent" and "evidence" are different words, with different meaning, and that the rules for the black blade do not tell us a jot about the rules for animal companions or familiars or eidolons or cohorts. What they tell us is that clearly, not every "pet" is controlled by the player. That's all I was attempting to communicate. I was not attempting to use them as evidence of anything with regard to other "pets," because black blades are not eidolons are not cohorts are not familiars are not mounts are not animal companions.

    I also contend, for the record, that the existence of an explicit rule in circumstance Y tells us nothing about circumstance X, even if X is closely related to Y.

    Going back to the 3.5 well for a second: a staggered character, we are told in 3.5, can take only a single standard action or a single move action each round. We are not told that about a dead character. The argument that "text exists in circumstance X, but not in closely related circumstance Y; therefore, the rules for circumstance Y are opposite those given in the text for circumstance X" doesn't follow logically, and applying it in the case of staggered/dead PCs in 3.5 forces us to accept that dead PCs can act.

    =============

    Edit: Lots of clarification, because I get highly irritated when someone alleges an argument I have very explicitly not made, and when I am irritated, I do not write as clearly as I would like.


    1 person marked this as a favorite.
    thejeff wrote:

    Would someone please point out to me where the rules say that a pet being a class feature matters? Cuz I've read the bit about the paladin (who get a mount) and the druid (who get an AC) and the ranger (who get an AC) and the summoner (who get an eidolon) and the wizard and witch who both get a familiar.. and I can't find where it says "unlike all creatures other the than the PCs- the player controls this one" and absent such a clause, they fall under the same control as the rest of the creatures in the game- the GM

    You are the ones trying to say that the norm is changed- that the GM doesn't get to control these creatures.

    Please show where in the rules it says that those are different.

    Wait, wait. the stuff listed under each class's headings aren't its class features?

    How do we know what you get for each class then? Is it random? Is there a list somewhere for the wizard or paladin that we choose from?

    Because if its not what's listed under the Wizard heading that a wizard gets, then you are right- it's not infact a class feature.

    But no, the Class chapter is listed exactly that way. Each one details a class and everything that /that class/ gets for selecting that class- or the options they have to choose from.

    Among those are the familiar (for some) or the AC (for others) or the Eidolon, or what have you.

    Is it not in the class chapter? listed for some classes and not others? Just like for instance- spells or Weapon Training or Rage or the Ki Pool and all that?

    I'm not trying to be a smartass here. But seriously- you are arguing that something in the class chapter under each class's listing that's detailed right beside the descriptions for /every other class option/ that the class has, is somehow REALLY a DM tool and not part of the character class. And thats just absurd.

    If the DM can take control of the familiar with no chance for the PC to intervene or of the AC with no chance of the PC to intervene then the DM also gets to declare when the cleric's channel burst goes off, or that the druid spontaneously shape changes into (or out of) any given shape.

    If they intended for it to work differently then they would have said so explicitly instead of listing it just the same as every other option that someone who choses those classes gets. There is no "DM control" side bar or section or sentence or paragraph or half- sentence or anything. Not in the whole freaking chapter. Shouldn't there be, for so important a subject? If the DM gets to control AC's, familiars, eidolon, paladin mounts, and so on then one would think somewhere in all that writing there would be some clause about the DM doing the controlling.

    But its not there. Its not there because that chapter is about the options a class has and the things that class gets for electing to be that class. The DM has no more right to control my familiar than he does to tell me what spells I can memorize that day or whether I spontaneously spout fireballs when I decide to cast haste or fly.

    -S

    Shadow Lodge

    thejeff wrote:

    Would someone please point out to me where the rules say that a pet being a class feature matters? Cuz I've read the bit about the paladin (who get a mount) and the druid (who get an AC) and the ranger (who get an AC) and the summoner (who get an eidolon) and the wizard and witch who both get a familiar.. and I can't find where it says "unlike all creatures other the than the PCs- the player controls this one" and absent such a clause, they fall under the same control as the rest of the creatures in the game- the GM

    You are the ones trying to say that the norm is changed- that the GM doesn't get to control these creatures.

    Please show where in the rules it says that those are different.

    Pretty sure that the Blackblade entry states something close to "unlike all other creatures in player class features, the player doesn't control his Blackblade"


    Selgard wrote:
    If the DM can take control of the familiar with no chance for the PC to intervene or of the AC with no chance of the PC to intervene then the DM also gets to declare when the cleric's channel burst goes off, or that the druid spontaneously shape changes into (or out of) any given shape.

    It's not no chance. The player's chance is their handle animal roll.

    As for the other random, unrelated class features you used as arguments, no, those are unrelated. A channel energy won't randomly go off on its own whenever the GM wants it to because a channel energy isn't an intelligent creature, emphasis on intelligent. It's simply an ability.

    Familiars, animal companions, etc. may be class features, but they aren't mindless abilities to be pointed at a target and fired on command like channel energy is. They have their own intelligence and are physically and mentally separate beings from the PC who has them as class features, hence why the player doesn't necessarily have total control of them.

    The exception is eidolons. Unlike familiars, animal companions, etc. an eidolon isn't something that the PC convinced to lend its services, it's something the PC has created. A summoner controls their eidolon because the eidolon is more akin to a construct, whereas an animal companion (etc.) is more like a hireling who can be affected by Handle Animal.

    If the player had automatic and total control of their companion there would be no text accompanying the animal companion explaining that the companion can be handled as a free action, pushed as a move action, and that the PC gets +4 to handle animal and wild empathy in regards to their animal companion. Such text would be a waste of space.


    Serum wrote:
    Pretty sure that the Blackblade entry states something close to "unlike all other creatures in player class features, the player doesn't control his Blackblade"
    Black Blades wrote:

    A black blade is independently conscious but features some personality traits reflecting its wielder. A black blade always has the same alignment as its wielder and even changes its alignment if its wielder does. The blade typically works toward its wielder’s goals, but not always without argument or backlash. Each black blade has a mission, and while sometimes two or more black blades will work in concert, each mission is singular in purpose (the black blade’s mission is usually up to the GM and the needs of the campaign or the adventure, or a GM can determine the weapon’s purpose randomly using Table: Intelligent Item Purpose). Some black blades are very open about their missions, but most are secretive. Certain sages have speculated that an invisible hand or arcane purpose moves these weapons.

    ---

    Ego: A black blade starts with an ego of 5, and that ego increases as the blade becomes more powerful, as per Table: Black Blade Progression below. In cases where a wielder and the black blade come into conflict, like any intelligent item, a black blade can attempt to exert its dominance (see Intelligent Items). Due to its flexible and powerful nature, a black blade has a nonstandard ego progression.

    Nothing about other classes having total control of their stuff, just that the black blade has a mission which is up to the GM, and that it can attempt to take control of its wielder.


    Talonhawke wrote:

    I think the breakdown there thejeff comes from the OP which stated that the GM just told the PC what the companion was doing.

    Couple that with the premise of the AC being an NPC, as was stated often, and some of us came to a conclusion that your side was arguing that handle animal was simply the diplomacy of the AC and unless you rolled the check the GM was telling you what you AC did in much the same way he tells you what the guard at the inn is doing.

    I agree that once I fail a roll we are left in GM hands as to what happens.

    Right. When you fail a roll or don't attempt to, or can't, make one, then the GM can override.

    I don't see the distinction you're making. Are you claiming that the GM can determine what happens on a failed Handle Animal roll, but if you don't make one at all the player gets to control?


    thejeff wrote:


    I don't see the distinction you're making. Are you claiming that the GM can determine what happens on a failed Handle Animal roll, but if you don't make one at all the player gets to control?

    What he is fairly clearly stating is that the day to day actions of the AC are for the player to control, with a 'failure' meaning the GM has to work out what that failure means.

    What he is arguing against is the AC doing its own thing of its own (GM) volition if and when it chooses with the player having to continually try and wrest control back.

    In it's normal day to day state, the control of the AC actions rests with the player - not the GM, until a mechanical reason arises for that control to temporarily transfer.


    Serum wrote:
    thejeff wrote:

    Would someone please point out to me where the rules say that a pet being a class feature matters? Cuz I've read the bit about the paladin (who get a mount) and the druid (who get an AC) and the ranger (who get an AC) and the summoner (who get an eidolon) and the wizard and witch who both get a familiar.. and I can't find where it says "unlike all creatures other the than the PCs- the player controls this one" and absent such a clause, they fall under the same control as the rest of the creatures in the game- the GM

    You are the ones trying to say that the norm is changed- that the GM doesn't get to control these creatures.

    Please show where in the rules it says that those are different.

    Pretty sure that the Blackblade entry states something close to "unlike all other creatures in player class features, the player doesn't control his Blackblade"
    The only thing I can see that you might be thinking of is this
    Quote:
    A black blade is bonded to a particular magus, much like a familiar, but in more of a partnership than a master-servant relationship.

    I don't think that implies that the player controls the familiar completely, any more than a master controls all of the servant's actions.


    Selgard wrote:
    thejeff wrote:

    Would someone please point out to me where the rules say that a pet being a class feature matters? Cuz I've read the bit about the paladin (who get a mount) and the druid (who get an AC) and the ranger (who get an AC) and the summoner (who get an eidolon) and the wizard and witch who both get a familiar.. and I can't find where it says "unlike all creatures other the than the PCs- the player controls this one" and absent such a clause, they fall under the same control as the rest of the creatures in the game- the GM

    You are the ones trying to say that the norm is changed- that the GM doesn't get to control these creatures.

    Please show where in the rules it says that those are different.

    Wait, wait. the stuff listed under each class's headings aren't its class features?

    How do we know what you get for each class then? Is it random? Is there a list somewhere for the wizard or paladin that we choose from?

    Because if its not what's listed under the Wizard heading that a wizard gets, then you are right- it's not infact a class feature.

    But no, the Class chapter is listed exactly that way. Each one details a class and everything that /that class/ gets for selecting that class- or the options they have to choose from.

    Among those are the familiar (for some) or the AC (for others) or the Eidolon, or what have you.

    Is it not in the class chapter? listed for some classes and not others? Just like for instance- spells or Weapon Training or Rage or the Ki Pool and all that?

    I'm not trying to be a smartass here. But seriously- you are arguing that something in the class chapter under each class's listing that's detailed right beside the descriptions for /every other class option/ that the class has, is somehow REALLY a DM tool and not part of the character class. And thats just absurd.

    If the DM can take control of the familiar with no chance for the PC to intervene or of the AC with no chance of the PC to intervene then the DM also gets to declare when the...

    I'm getting tired of repeating this.

    I did not say that a familiar is not a class feature. I said "Would someone please point out to me where the rules say that a pet being a class feature matters?"
    As in "matters as to who controls what it does".

    The player controls his character. The GM controls everything else, following the various rules about how magic and skills can make creatures behave. The pet is not the player's character, even if it is a feature of the character. Therefore the GM controls it, subject to the various rules about how the PC can order the pet.

    I have no idea how you came up with what you thought I was saying or how ranting about about the GM making the character channel or shapechange comes into it. Those are the character's actions and thus under the player's control (barring magic or other effects)


    thejeff wrote:
    The player controls his character.

    OK lets step by step it.

    Q: What is the character?


    Shifty wrote:
    thejeff wrote:


    I thought you were arguing that even when the character failed the Handle Animal roll, or didn't make one for whatever reason, the player still controlled the pet?

    If you can show where I said that I would be MOST INTERESTED.

    The player controls the pet, in line with the mechanics. This has been a constant all along.

    At no point have I ever said anything about ever deviating from exactly what the mechanics say they do.

    The mechanics do not state the Pet is the GM's control.

    There are mechanics in place that might lead to the GM controlling the pet for a short time, in just the same way there are mechanics for why the GM might end up controlling the CHARACTER (domination spells etc) however failing those mechanical deviations, the pet is the players to do with as they will.

    I haven't deviated from this one iota.

    Apparently you have not said that. I may have been confused.

    You seem adamantly opposed to my point of view, but I really can't see where we differ.

    We agree that the player's character can control an animal companion with Handle Animal and that the GM should not override this.
    We agree that with a failed Handle Animal roll, the GM can determine what the animal will do, until the character regains control.

    So the only remaining question is what happens when the pet is left to its own devices? If no commands are given by the character, who has final say on what the pet does? This is most likely to happen out of combat, but could also be in combat, if the character is separated, unconscious or otherwise not giving orders.


    Shifty wrote:
    thejeff wrote:
    The player controls his character.

    OK lets step by step it.

    Q: What is the character?

    A person within the game world.


    Mechanical question that I came across while rereading Handle Animal:

    For Druids and Rangers handling their companions, Handle Animal is a free action. If they fail their roll can they try again? How many times?

    Related question: What kind of communication is necessary for Handle Animal? Verbal, sight/gesture, both, neither? Can you give orders to your companion while silences and/or in darkness?


    thejeff wrote:
    Talonhawke wrote:

    I think the breakdown there thejeff comes from the OP which stated that the GM just told the PC what the companion was doing.

    Couple that with the premise of the AC being an NPC, as was stated often, and some of us came to a conclusion that your side was arguing that handle animal was simply the diplomacy of the AC and unless you rolled the check the GM was telling you what you AC did in much the same way he tells you what the guard at the inn is doing.

    I agree that once I fail a roll we are left in GM hands as to what happens.

    Right. When you fail a roll or don't attempt to, or can't, make one, then the GM can override.

    I don't see the distinction you're making. Are you claiming that the GM can determine what happens on a failed Handle Animal roll, but if you don't make one at all the player gets to control?

    Like shifty said I shouldn't wake up to find that Fluffy has wandered off into the woods for food even though I always feed him in the mornings.

    Fluffy shouldn't decide that since he hates goblins he went on his own into the goblins lair while I was sleeping because I couldn't roll against it.

    As an exception either of these might be fine if actually being used in a storytelling method IE Fluffy is just off camera where we can easily here him chewing on the body of a Goblin Assassain that managed to cast sleep on our guys on watch.

    However not making the check is not making it. You don't get a free pass on a skill by simply not rolling.

    As long as the oppourtunity to make the check is there(assuming that I'm in a condition to make one) fine but when the GM simply dictates the AC actions regardless of the check a line is crossed.

    An example would be upon meeting the Goblin disuise as a gnome earlier.

    Simply telling me that fluffy attacks and rolling would be bad but letting me know he is baring his teeth and growling at the creature is a good tip off. (And could easily be noted as the GM rolling behind the screen)

    Much like if a player didn't bother to roll sense motive when dealing with a trusted NPC who has been replaced by a doppleganger the GM might roll secretly for the PC and if high enough tell him something was off. This isn't controling the PC but using things the PC would notice that the player might to futher the story.


    thejeff wrote:
    So the only remaining question is what happens when the pet is left to its own devices? If no commands are given by the character, who has final say on what the pet does? This is most likely to happen out of combat, but could also be in combat, if the character is separated, unconscious or otherwise not giving orders.

    When left to its own devices the pet should be following the last successful command it was issued - ie Stay/Guard etc.

    If no commands are given, the pet is probably just sitting about unless training provides an over-ride, such as the Defend Trick which requires no outside direction.


    Talonhawke wrote:


    As an exception either of these might be fine if actually being used in a storytelling method IE Fluffy is just off camera where we can easily here him chewing on the body of a Goblin Assassain that managed to cast sleep on our guys on watch.

    Except there's mechanics for that too, it is 100% supported by the Defend trick which does not require the AC to be instructed to Defend you, it does so as a default.

    :)


    I know this is assuming that Fluffy doesn't know that trick for some odd reason.


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    What insanity drove me to read all of this thread.... It's left me wanting to smash people's heads together.

    Though it has also left me further in the DM should have control camp than I was before hand - which is a mild surprise.


    thejeff wrote:

    Mechanical question that I came across while rereading Handle Animal:

    For Druids and Rangers handling their companions, Handle Animal is a free action. If they fail their roll can they try again? How many times?

    Related question: What kind of communication is necessary for Handle Animal? Verbal, sight/gesture, both, neither? Can you give orders to your companion while silences and/or in darkness?

    Oh man, really?! You are going to point that out now? ;)

    Like this argument wasn't bad enough, now we have to try and figure out under which specific game situations the druid or ranger has the capability of providing proper direction to the AC?

    Okay, here goes

    d20pfsrd.com -- Combat wrote:
    In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one swift action and one or more free actions. You can always take a move action in place of a standard action.

    "One or more free actions." Awesome! That's not vague at all, it's totally clear that you can take either one free action, or more than that. It does not prescribe a top-most limit of free actions. Obviously this means that the GM is in control of how many free actions you can take. I'd say 13, yes, 13, a baker's dozen, that's how many free actions you can take. So, can the druid or ranger try again? Yes, but only 12 times.

    As to the second question, a few years of pet ownership tell me that when training an animal, facial expression, gesticulation, and verbal components are all necessary (shart, now it sounds like I'm casting a spell). However, once the animal is trained, many times just the verbal is necessary, though a gesticulation can help with clarity (such as "go" and a pointing finger). So, if you are in darkness, the verbal command should do. If you are in silence a gesticulation should do. If you are in darkness and silenced, for the most loyal of companions, sometimes a facial expression could serve, though I'd raise the DC for the check in that situation.

    Once again, I'd like to point out, that in the 3.5 ruleset in regards to animal companions it says: "Left to its own judgment, an animal follows a character and attacks creatures that attack her (or that attack the animal itself)." So, if in combat, the animal would more than likely follow its last given command, or attack if no command had been successfully given. If out of combat it would more than likely just follow its master.

    Also, just to make clear what my new position on this is: I believe the actions of the animal companion should be directed by the rules. This means that "Left to its own judgment, an animal follows a character and attacks creatures that attack her [in this case the "her" means the animal's master] (or that attack the animal itself)" should be the first and foremost thought of both the player and the GM. In most situations where the handle animal skill is appropriately high enough (which for druids should be happening by 2nd level, and for rangers, if they've built their character well enough, should be happening as soon as they form the bond, since they'll be 4th level), the PC should be able to direct the animal according to its known tricks at will. In the presence of extraordinary circumstances where both the GM and the player realize the animal might not behave as normal, the PC should get to make "one or more free action" rolls to control the animal. In those cases where the repeated rolls fail, the GM should then direct the animal in the best interests of the PC while still keeping the verisimilitude of their campaign world, and remembering the last command given to the animal, and the direction "Left to its own judgment, an animal follows a character and attacks creatures that attack her (or that attack the animal itself)."

    How's that?

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