
Gnomezrule |

"Master Tinker: Gnomes experiment with all manner of mechanical devices. Gnomes with this racial trait gain a +1 bonus on Disable Device and Knowledge (engineering) checks. They are treated as proficient with any weapon they have personally crafted. This racial trait replaces the defensive training and hatred racial Traits."
Is it just me or does this make it possible for a gnome to be proficient with any exotic weapon without taking the feat, provided they personal can craft it?

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That's actually one of the fun parts of gnomes; they can take the Gunsmithing feat and use guns without the EWP. The problem is finding sufficient exotic weapons that are useful to a small character such as yourself. Also keep in mind that you can't take feats such as weapon focus for those weapons because you're not proficient with them as a group.

Serisan |

Some weapons have a higher penalty than -4. Double crossbow for example.
And as the first person to point out the ability to be proficient with a house, it's my duty to also point out that gnomes weaponized ladders. It's only a short leap to weaponized houses, really.
I kind of want to make a Gnome Rogue with a grip of Craft skills for this.

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I once played a gnome with this alternate trait. He build a gypsy wagon with a small ballista on the top in a crows nest. It was really fun to be able to use that. He also built a repeating crossbow and I was going to have him make a few other weapons.
Maybe next time I create a character like that I will have him build firearms and cannons.