| Byrdology |
Ok, so I was thinking of a character that could get the most out of his wisdom and a guided weapon. Thinking of the term guided weapon made me think of a Jedi and how he uses the force to guide him in combat. So this is the concept:
I was thinking of an inquisitor over monk or cleric because of the in and out of combat utility that the class can bring. Str/ dex aren't dumpers, but I don't need them too terribly high probly 14/ 12, and maybe a lvl of fighter for heavy armor and tower shield. I realize the extreme downside of hanging a character concept on a +1 weapon ability, but I wanted to see how viable it could be, and how to get around some of the draw backs.
Any race with a good wis or inquisitor synergy will do, and I am thinking that stat wise I will go: wis> con > int/cha > str/ dex.
Edit: also a worthwhile weapon to enchant.
| Byrdology |
Lol! I am not building a Jedi, just a similar concept. My character will be wearing heavy armor and shields to make up for a lack of dex... But I need to keep str in mind for carry weight and capacity.
The RP factor comes in that he sucks in combat when he can't channel his deitys guidance. At least, that is what I am shooting for.
| Stome |
You know. Its not what you are asking for really but for some reason when looking at this enchantment what comes to mind is Weapon adept/Qinggong monk.
I have not fleshed it out but guided makes light weapons do full wis damage and a good number of the perfect strike-able weapons are light. Though quarterstaff could get the twohanded damage out of power attack.
This would limit your damage on none FoB attacks but you are getting a lot out of one stat. High ki for Qinggong powers. Ac of course and attack/damage.
Though yeah basing a build on a enchantment is iffy. I would only do it if you start at a lvl where you can afford it from the start.
| Byrdology |
I agree about the lvl Stome, but it would be cool to have a semi combat inept character suddenly break bad when he pulls out his guided weapon. The reason I shied away from monk was because he isn't worth much outside of combat. Same goes for the cleric... Sure you can RP just about anything, but an inquisitor has the skills and class abilities to really shine.
If starting at lvl 1 I would use a spear and aid another and cast some useful spells. The character would be pretty decent at save or sucks for a while.
| Stome |
I can agree that the skills are very nice for Inq (even if skills in general can largely be replaced by a full caster I like them.) and its one of my favorite classes.
Conversion Inquistion of course is a great option for being a party face. But Wind subdomain can get you a nice little AoE bull rush. That and many domain abilities are 3+wis uses a day so ther emight very well ge a lot of good choices.
Wisdom of the flesh trait to make one skill wis based works well in here.
While it will set back casting multiclassing into monk is also an option. 2 lvls of weapon adept does net a lot of gain. Wis to AC, and extra attack with FoB, Weapon focus, Perfect Strike,(2 uses plus 1 for every 4 inq lvls.)and 2 bonus feats. As far as 2 lvl dips go it does not get much better.
| Rogar Stonebow |
Here it is!!!
Your Jedi Character.
20 pt build. Level 4 human
Str 10
Dex 12
Con 12
INT 10
Wis 20
CHR 10
Traits magical lineage - spiritual weapon
Wayang spellhunter - spirtial weapon
Feat consecrate metamagic
Spell focus evocation
Spell specialization -spiritual weapon
You will have a force weapon floating around dealing Max damage against evil.
Your equipment full plate armor and best shield. Upgrade to tower shield with next feat. Your wisdom will be your attack roll. You also take total defense to buff up your AC to 26 or so.
You will be difficult to hit and still Dole outdamage
| Dekalinder |
Go for a multiclass monk/kensai proficient with a bastard sword and ask to the GM if he would be kind enaugh to add guided to the list of ability available to be selected with the arcane pool. this way you can have guided at level 6 with a 5 level kensai / 1 level monk.
Your CA will be pretty decent with wis + int + mage armor and shield available.
Starting stats should be with 20 pt 10 13 12 14 16+2 10
After that either increase your monk levels for additional flurry attacks or level up as kensai to empower your spellcasting. And also since you have always a free hand you can get use of feats like crane style and deflect blasters. Ops, i meant arrows.
Badass guy in robe with tons of wis and int, protected by layer of invisble forces that keep away from him the blows, able to deflect both melee and ranged attacks while pounding you with a combination of precise sword strikes while using awesomes force powers including all time classics like lightning. Yea that seems fitting.
| Darkflame |
i think The force is more of a spell like abilety and should enhance all the senses of the Jedi this is why a rage style build might not be bad as when a jedi focuses the force trough his body he becomes VERRY strong and agile aswell as vigerous
but if you would realy like to build a jedi you would need a sorcerer with a rage function wich enhances dex str and con but with only a verry select spell list like forcepush/pull force jump/featherfall returning weapon telekenesis mind trik
and it would actualy defeat about anny other NPC so needs some sort of heavy drawback to be balanced
Weirdo
|
You could also go for the cleric and take the Guided Hand feat. You only get Wis to attack and only with your deity's favoured weapon, which isn't as nice as a Guided weapon, you can guaranteed have the feat from level 3 (level 1 as a human).
If you do decide to hold out for the weapon definitely talk to your GM to let him know you want this specific weapon, and consider taking Craft Magic Arms and Armour to make it yourself.