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74 posts (253 including aliases). No reviews. No lists. No wishlists. 2 aliases.


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So, can you use a small sized glaive as a blackblade or other one handed specific things since you are now wielding it in one hand?


The art is great, I agree.


Mynameisjake wrote:
I was under the impression that a Golarion atheist believes that powerful creatures that call themselves "gods", do in fact exist, but that the atheist simply doesn't believe that they are worthy of worship.

This is how I treat atheists in any setting with "gods". It makes the most sense, and mirrors a few real life philosophies. Think Gnosticism, where they don't worship the demiurge, and infact see it as malevolent, as just one example.


I usually let them take the average (rounded down) of whatever the die is if they opt for it before they roll.


Adamantine Dragon wrote:
jpomzz wrote:
Well, I meant homebrewed rules and classes and whatnot, didn't mean homemade campaigns.
In my experience, those tend to go together.

Eh, my 3.5 GM never homebrewed his own stuff, but he also never used modules. He hated the things. Infact, my entire career in roleplaying, I've only played 3 modules, and two of them were for dark heresy.


Well, I meant homebrewed rules and classes and whatnot, didn't mean homemade campaigns.


So do most DMs? Or are we a minority?


So enslave level 20 clerics and use them as sewers?


Well, assuming you can only cast 2 spells per round, even out of combat, you'd be able to make 1152000 gallons of water a day at level 20, or exactly as much water as the route 9 sewer system in Queensbury New York can handle in a day.


Katanas are underpowered in pathfinder!!!!


stringburka wrote:

Note that a Quickened cantrip, or rather any cantrip not in a cantrip slot, can only be cast once per preparation, according to devs. So if you prepare say an extended Guidance it will take a 1st level slot and can only be cast once.

If you have spell perfection you can cast them again, but on the other hand, if you're a 15th level caster, why are you spamming cantrips?

Maybe to melt a wall with acid. Or destroy the world in a flood that will disappear one day later.


you can cast infinite numbers of cantrips very quickly if you use quicken spell with spell perfection on a cantrip

Edit: Out of combat at least. So in theory, a cleric could very quickly flood the entire world.


Yeah it'll clear up confusion.


Quote:
Hex: Witches learn a number of magic tricks, called hexes, that grant them powers or weaken foes. At 1st level, a witch gains one hex of her choice. She gains an additional hex at 2nd level and for every 2 levels attained after 2nd level, as noted on Table 2–10. A witch cannot select an individual hex more than once.

Very similar to the wording for the combat style feats, which you said are a class ability that is given as a collective. It also says which level a witch gets hexes at. I still don't see the difference.


That's how many they can prepare a day. They can cast the cantrips they have prepared unlimited times per day.


Hex: Witches learn a number of magic tricks, called hexes, that grant them powers or weaken foes.

From the prd. How is that not a class feature as a collective thing? I must be missing something.


I do, but it's gotta be run by me and there has to be precedence, or something similar or on he same power level. My friends who swap off DMing with me also allow homebrewing.


If you look at the language, it just says it replaces the hex given at that level, not the hex class feature itself. It's like how a class can cast 0 spells of a certain level, instead of not being able to cast spells of that level.


Shizzle69 wrote:
jpomzz wrote:
I love the power point system. I wish the base classes had an alternate ruleset to use it. Like a magus using it, that'd be great.

Oh man Jeremy! I would just allow this at my table but perhaps A new Magus arcana should be put in the new books like broad study!

Edit: eh. maybe I rushed to that one. Broad study pretty much works just replace spellcasting with manifesting as usual. Don't need to take up space and such.

Double Edit: Also to the OP. Psionics is going to give you a very different feel from magic without much help from you. For starters it's purely Mental. No still spell, no silent spell, no arcane spell failure. Psions in Full Plate buddy, whole armys of them...SCARY! Also Psionics have a handy spell called psychic reformation. Feeling stupid after dumping all your last skill points into Profession(gardener) psychic reform the mother. Every town and city can have a shop for it. Your populace will be much more mentally aware with Psionics running wild. The village idiot may still be dumb as bricks, but even he might know about neurons. Take a good long peek at the psion spell list. Ignore the shield/blast/expansion stuff that you've seen before and check out all the things that can't be done with magic. That's where the fun is. Hmm that was a ramble. whoops! :?

How does one replace spellcasting with manifesting as usual? Is there a guide?


I love the power point system. I wish the base classes had an alternate ruleset to use it. Like a magus using it, that'd be great.


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wraithstrike wrote:
jpomzz wrote:
Gorbacz wrote:
jpomzz wrote:
I got a question. Are there any actual rules saying your character can't take any actions when it's dead? One of my players pointed this out to me.
Is this a serious question?
Yes. He pointed out to me that without houserules, there is nothing to stop him from continuing to play his character while dead.

I am sure you read my previous answer to this post. With that said the NPC's follow the same rules as the PC's. :)

With that having been said I suggest you refer to my last post and use RAI and/or common sense when RAW fails.

Dear lord that's an awesome idea. Next time anyone tries to pull that I'm going to have the npc's do the same thing.


Gorbacz wrote:
The jyoti get pissed off and set out to teach the teleporter a lesson or two, likely by throwing him into a star.

Does that means it would work? Because it's not causing damage. It's just destroying it. And not via a death effect. With healing.


Gorbacz wrote:
jpomzz wrote:
I got a question. Are there any actual rules saying your character can't take any actions when it's dead? One of my players pointed this out to me.
Is this a serious question?

Yes. He pointed out to me that without houserules, there is nothing to stop him from continuing to play his character while dead.


What happens if the tarrasque is teleported to the positive energy plane?


I got a question. Are there any actual rules saying your character can't take any actions when it's dead? One of my players pointed this out to me.


That repository is amazing. You win roleplaying games.


Need a good build for it, doing the class level 1-20. any advice?


The fighter is a cohort to a magus already


Optimized for scythes. It's for an npc. Any good ideas?


Last request, I promise. 3.75 warforged or eberron stuff? Anyone know of any?

Edit: Hopefully something inline with the advanced races book


I know I'm asking alot, but would anyone happen to know of a mind flayer conversion?


Wow. That site is simply amazing. It's exactly what I've been looking for! Thank you so much!!!! Maybe now I can sneak the head of Vecna in and see if my players fall for it....


Nothing? Not even a 3.x conversion?


Even a fan made one? or is it illegal


More stuff for magus. I want a choice of capstone :[


Construct armor, fighter class, give him a very powerful race, and draw up the stats for his awesome guns. And a constant armor spell effect


A good character sheet to use for it? Maybe a familiar sheet?


Eben TheQuiet wrote:
Moro wrote:
Mindbender

THIS!

"... And also... I can kill you with my brain."

firefly?


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Animation wrote:

Ultimate Magus

A close second would be Master of Many Forms or Shifter. I also like the Arcane Hierophant.

As for a base class I miss: Warlock.

Warlock is actually an easy conversion. up the health to d8, increase eldritch blast to 1d6 every other level, DR /cold iron every level you don't get blast damage, and make it get one invocation per level. It won't quite be on par with magus or alchemist, but it works. It you wanna make it more pathfindered increase the fiendish resilience, the energy substitution, and throw it some bonus feats.


What, no one else missed alienist? That class meshes really well with the new focus on big nasty eldritch abominations! There's a shoggoth in the game for petes sake....


alienist. so much. abujrant champion in second place, just because of how hilarious all the mistakes in its write up were. it listed mage armor as an abjuration spell..


How'd this thread go from tiers to dual wielding lances?


I don't think the tiers have changed very much. The fighter might've moved up, and the rogue down, but that's about it. And replace dustblade with magus.


That's been specifically addressed before. It doesn't work that way. That's why it says apparent.


jpomzz wrote:
B. Adventurers.

Considering that Time Stop in a Timeless plane in relation to magic allows me to move at light speed and react that fast as well, what exactly would an adventure posses that would be an issue other than some ridiculous anti-magic device that covers the entire plane? Then again, I am being pretty ridiculous myself...

[

Two things. Anything you can do, adventures can. Also, timestop doesn't work that way on a timeless plane. It just works for that many rounds, not the amount of time those rounds are equivalent to.


I'm more asking if I followed the rules for this then if it's balanced.


A. A extremely well worded wish with a nice DM would be your best bet, maybe from a deck of many things or a genie?

B. Adventurers.

C. What books do you have access to, and does your DM allow 3.5 content?

D. Don't know, I would just take he leadership feat and have my cohort take care of things like that.

E. Yes.


I'm thinking of switching out fast for something since it doesnt really fit the theme of this race, children of human plane travelers.

Edit: The thing is, I don't want the skilled ability. It doesn't fit the race to me.

Edit 2: I swapped out fast for integrated.


Sigilite

Type
Humanoid (Human) 0 RP

Size
Medium (0 RP): Sigilites have no bonuses or
penalties due to their size. A Medium creature has a space
of 5 feet by 5 feet and a reach of 5 feet.

Base Speed
Normal Speed (0 RP): Sigilites has a base speed of 30 feet.

Ability Score Modifiers
Human Heritage Modif ier (0 RP): Sigilites gain
a +2 to any single ability score of your choice at
character creation.

Languages
Linguist Array (2 RP): Sigilites begin play speaking Common.
Furthermore, Sigilites with high Intelligence scores canc
hoose any language (except Druidic and other secret
languages) as their bonus languages.

Racial Abilities
Bonus Feat (4 RP): Sigilites select one extra feat at
1st level due to their human heritage.
Spell Resistance, Greater (3 RP): A Sigilite gains spell
resistance equal to 11 + its level because the exposure to
such powerful magic in utero left them dulled to its effects.
Fast (1 RP): Sigilites gain a +10 ft. bonus to their base
speed due to the magic infused in their being giving
them more stamina.

Total RP: 10

I'll have the fluff up in a while, I'm still writing it.

Did I do anything wrong?


My group aren't the best bookkeepers. But thank you for the advice

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