On page 167 of the Beastiary 2, the Inevitable Zelekhut is CR9. That seems too low to me. There is nothing this guy is not good at. Excellent AC, DR10/Chaotic; SR20; they're Constructed (immune to a bucketload of effects); Can cast Fear and Hold Person at will; Constant True Seeing; 10' Reach; Speed 50' Fly 60'; Dodge, Mobility, Vital Strike; and two excellent Melee attacks that trip. Does that seem like a CR9 guy to you?
Hi Guys, My group has finished Rivers Run Red, and we'll be starting The Varnhold Vanishing this weekend. I've been prepping ahead, but for the life of me I can't find stats for the Dread Zombie Cyclops. I've got the Beastiary, but the page they give is just for the Cyclops. I don't have the Advanced Beastiary. Can somebody share the stat block for these? Thanks in advance
Edward Wehrenberg wrote:
Oops!! Just saw the thread below about a one-night adventure - nevermind this one!
Why would WOTC do this? Well, I'm old enough to know what when everyone's wondering why, the answer is: Money. Not sure how this translates directly here though. I'm thinking WOTC was envious of all the advertising $$$$ that Paizo was earning and decided to try and make their own money off the content. I also think that it was an idiotic decision. Granted, all this is speculation, since I am not privvy to WOTCs baord rooms, but what we know is: - WOTC decided NOT to renew the license.
Like someone else had mentioned, I'm following the talent. I'm sticking with Paizo and will be buying Pathfinder products.
I don't understand the need for "conversions". Just run the adventure, and when the particular encounters occur, simply use an appropriate CR creature of the same type. It's easy enough to upgrade or downgrade the individual monsters if they're off. Basically, you're "converting" as you go. The real beauty of a good adventure is a story and encounter settings anyway, right? :) David Gehring wrote:
Gemmell does indeed rock. My favorite would be "Heroes in the Shadows." What a great book. Yu Yu Ling. :) Anybody notice that Waylander is basically the Outlaw Josey Wales? Nothing wrong with that, mind you, he is my favorite Gemmell character. Have any of you read "Troy: Lord of the Silver Bow" by him? It's a nice twist on not only history, but Gemmell as well. Something different. If you haven't read any Gemmell, go get some, it's well worth it. S.Baldrick wrote: I think that he may have peaked at "Sword in the Storm" and its sequel "Midnight Falcon." I liked those even more than "Legend" and the Waylander series (which is actually saying a lot).
Peruhain of Brithondy wrote: "Corsair"? Is this a new waterborne adventures book? Who publishes it? It's written by the same folks that made "Skull & Bones". (Adamant Entertainment) It's an excellent sourcebook for when it comes to the ship crunchy stuff (wind, ship types, etc). My personal opinion is that it's the best of that, but when it comes to a Sea-based campaign, as a whole though, "Skull & Bones" is better simply because it's seems to have a lot more flavor. However (comma), In my Forgotten Realms based Pirate campaign, we've come to learn that ship-to-ship battles (in our humble opinions) just don't work in D&D. It's MUCH better to simply have the DM describe it as the ships crash together to do battle. EVERY single "Sea" encounter ended up sucking the life out of our sessions as they players maneuvered the little ships around the hexes, checking wind, counting, etc. Ugh. Painful to remember, frankly. Along those lines, I got one of the cardboard, build-it-yourself ships from Gameworks? I think it was; and it works BEAUTIFULLY for the on-ship fights! We've fought Zhent Pirates, undead rising from shipwrecks, Giant SeaHawks, Chulls.... Man, that's a blast! PS - Lillith, you post rocked! SOunds like an awesome game!
Yep, looks like a great time. I can't wait to run it. It'll take some tweaks but converting it shouldn't be too hard. James Jacobs wrote:
I love this adventure!!! We (party of six adventurers) didn't have too much trouble with the bulk of it. We killed a bunch of bad guys and got the box. THEN all hell broke loose when the Giant Squid attacked! We scrambled out and jumped in our waiting rowbot (manned by four Dwarf sailors) and paddled like heck to get out of there!!! The DM decided to roll a D20 to see if the Squid would chase us (only on a 1-4) and of course, he rolls a 3!!! Our main ship was 200' away, and we figured the fully loaded rowboat would make 30' per round. Well, the Squid started chasing us in the second round so it easily caught up to us! Each time the DM would roll randomly to see who got attacked, and then roll randomly to see if the Squid just hit him, or tried to Grapple. Well, miracle of miracles, an actual PC only got targetted once, and just for a hit. But we DID lose one of our Redshirts along the way (May Cuthbert Bless his drowned soul). We also had 4 archers on the main ship firing at the squid the whole way. Once, the squid caught up, the Barbarian PC (mine) decided to be heroic and leap from the boat, 5' across open water onto the Squid to lay into him with his Great Axe. Jump Check: Rolled a 1. Then we realized, HE had the box!!! Luckily, we were JUST able to chase off the squid and rescue our downed PC. All in all a GREAT time and we loved the adventure!
Heh... I read a similar thread on a different message board about: "What kind of car do you drive?" It was amazing how many "average" people on the board had Mercedes, and Lexuses, and Denalis, and Escalades... blah blah blah. Methinks not everyone is going to reveal their "true" income. Tensor wrote:
Hey folks, My friend and I run a little campaign where we take turns DMing, using small adventures. We each have two PCs and the DM runs his like NPCs on his turn. There's no plot continuity, just adventuring. Almost more of an exercise. But it's fun and a good way to spend a long lunch hour once a week. I'm up next on Monday and the party is third level. Any favorite 3rd level adventures from Dungeon Magazine you'd recommend? I have most of the issues since D&D went to 3.0 and even a lot of older ones. If it's easily converted, I'd run an older adventure. What do you suggest?
No where did I say they are bad writers, or that they are bad adventures. Come on, anybody willing to submit something for public consumption has to be ready to suffer the slings and arrows of maybe somebody not digging it. They're big boys (and girls), they can handle that. No need to baby them. The fact that it gets published is testamant alone to their skills. I appreciate very much all the cool adventures in Dungeon Magazine. That said, some just don't appeal to me (or my campaign.) And that's okay. (Lord of the Scarlet Tide is one that didn't work for me. Too many like encounters - there, see, that wasn't so bad.) I was just curious to see if others feel the same way. Where better to do that than the "Dungeon Magazine" messageboards. Ultradan wrote:
LOL!! How funny! I just ran that the other day! It wasn't too bad. I took out the part about it being the guy's Pet because only an idiot would hear about his missing pig and the "monster" showing up (being the same size) and not figure that out. And the Elvis guys put a hurtin' on the PCs and got away, so they'll no doubt show up again later as recurring villains. (I didn't show the players the pic though!) Not a bad little adventure. Cold Steel wrote: About the only adventure i did not like and don't use is the one that had a giant pet pig dressed up as a warthog(go figure)and a gang of halfling bandits with Elvis Presely sideburns. THe Nodwick cartoon illustrating the only possible end of the scenario was way better.
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