rules for "per round" damage.


Rules Questions

Shadow Lodge

1 person marked this as FAQ candidate.

if an ability, for instance Incendiary Cloud, says "each round" does that damage start the same turn the effect goes into play, or does it wait until the next turn to start.

"An incendiary cloud spell creates a cloud of roiling smoke shot through with white-hot embers. The smoke obscures all sight as a fog cloud does. In addition, the white-hot embers within the cloud deal 6d6 points of fire damage to everything within the cloud on your turn each round. All targets can make Reflex saves each round to take half damage.

As with a cloudkill spell, the smoke moves away from you at 10 feet per round. Figure out the smoke's new spread each round based on its new point of origin, which is 10 feet farther away from where you were when you cast the spell. By concentrating, you can make the cloud move as much as 60 feet each round. Any portion of the cloud that would extend beyond your maximum range dissipates harmlessly, reducing the remainder's spread thereafter.

As with fog cloud, wind disperses the smoke, and the spell can't be cast underwater."

if im remembering correctly in 3.5 it dosent happen until the next turn.


6d6 on your turn would indicate to me that it occurs the round it was cast since that is your turn. If it stated 'at the start of your turn' that would be a different matter.

- Gauss


It deals the damage of the spell immediately and then right before the start of your initiative each round until it goes away.

After all when you cast the spell it is in fact your turn, and spells end right before your initiative count on the round they end.


But if a foe that was not in the cloud enters it on his turn, he takes damage immediately then, and again if he is still in it when the caster's initiative comes around, right?

Otherwise creatures could traverse through such spells and come out unscathed if they can cross it in a double move.

Scarab Sages

Hmm ... I'm not sure that I would say that they take damage right then. There's nothing to support that in the spell as written. I would think that they have to stay in the cloud a bit in order to begin to burn. It specifies that it only does damage on the caster's turn.
I would like to think that if it also did damage on someone entering, it would stipulate that. In this respect, I would think it is mechanically similar to a swarm.

Liberty's Edge

StreamOfTheSky wrote:

But if a foe that was not in the cloud enters it on his turn, he takes damage immediately then, and again if he is still in it when the caster's initiative comes around, right?

Otherwise creatures could traverse through such spells and come out unscathed if they can cross it in a double move.

Both interpretations are reasonable. In RL you can run through a fire and exit it practically unscathed if the conditions are right and you are fast enough.

I would allow people to pass through it and avoid damage.

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