Building a classic example of a Pathfinder (Lore warden)


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Realsyntax wrote:

I wanted to create a society legal, character that was a classic example of a pathfinder. One who very much follows the examples in the books, particularly as described in "prince of wolves" novel.

I think the lore warden archetype makes the most sense. Beyond that I am open to any suggestions. What are everyone's thoughts?

May be just me, but I always think of the Lore Warden as having something like the chain so he can use it to trip and disarm.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Kydeem de'Morcaine wrote:
Realsyntax wrote:

I wanted to create a society legal, character that was a classic example of a pathfinder. One who very much follows the examples in the books, particularly as described in "prince of wolves" novel.

I think the lore warden archetype makes the most sense. Beyond that I am open to any suggestions. What are everyone's thoughts?

May be just me, but I always think of the Lore Warden as having something like the chain so he can use it to trip and disarm.

My LW uses a scimitar, and I've seen one with a greatsword >.<


Oh, yeah, they can use anything well. I've made one (haven't played it yet) using a horsechopper.

But when I think of one in my mind, the whole protector of information thing, makes me think of a guy that disarms and trips. Chain just seems like the right way of doing that.

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Kydeem de'Morcaine wrote:

Oh, yeah, they can use anything well. I've made one (haven't played it yet) using a horsechopper.

But when I think of one in my mind, the whole protector of information thing, makes me think of a guy that disarms and trips. Chain just seems like the right way of doing that.

I disagree. But then again, my own LW PC (currently 4th level) uses (and abuses) the standard whip for his weapon.

Str 20, Dex 14, Con 12, Int 14, Wis 12, Cha 7 (have to get those points from somewhere, might not have a 14 Dex, working from memory, not my character sheet)
Human Fighter (Lore Warden) 4
H: Combat Reflexes
L1: EWP: Whip
F1: WF: Whip
LW2: Combat Expertise
F2: Whip Mastery
L3: Power Attack
F4: WS: Whip

Future:
L5: Improved Whip Mastery

His CMB with disarm is +14, IIRC, and trip is +12. Beause of the blog post on combat maneuvers, his whip can also be used (like any other weapon with the Trip ability) to do drag and reposition maneuvers.

Because a whip has a 15' reach, he can easily get away without the rest of the feast chains. Because at 5th level he will gain the ability to take AoOs with the whip against both adjacent opponents and opponents within his 10' reach, he can still get away with some combat maneuvers without provoking, due to being out of his target's threatened area...

And at 5th level is when he puts the dagger away, and starts wielding the whip two-handed, giving him 1d3+10 damage (1d3+16 with PA) with it. And the choice, on the fly, as to whether to do lethal or non-lethal without any attack penalty...

Actually, to be honest, I started the character as an "Indiana Jones" ripoff, but the lethal/non-lethal aspects of the whip with the feat chain made me reconsider the level of Gunslinger I was going to take for him at 5th level...

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