
Evil Midnight Lurker |

I can't find any references to machetes in the entire body of rules and adventures, except for the Machete of Clearing magic item and the adamantine machete found in Serpent's Skull. Do they use the stats of some other weapon? Do they have any kind of bonuses for moving through overgrown terrain? I DON'T KNOW.

Brogue The Rogue |

Pathfinder Companion agrees with basic weapon type, as you cited.
A machete is a tool, not a weapon. Well, not principally, at least, heh. There's no reason to come up with stats for every tool. That's generally something the GM ad hocs if necessary. If you can't find one in the rules, steal one from a similar game (I think d20 has one), or work with your GM to create stats for it.
Good luck. :)

Evil Midnight Lurker |

There are definitely reasons to come up with stats for tools if the purpose of the tool is to speed travel through the jungle and the adventure we're in is about getting to a certain destination in the jungle faster than anyone else.
Seriously, they gave us the damn adamantine machete. Sure, based on the MoC item it's an adamantine short sword in battle, but there really ought to be some kind of rules on the classic noncombat use of machetes. >.<#
Oh well, I'm sure our DM can come up with something or use your advice, thanks all :)

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I think you are talking about this:
hulk is a locked iron military trunk (DC 25 Disable Device).
The chest contains 1,000 gp in gold ingots, a potion of cat’s
grace, two potions of lesser restoration, and an adamantine
machete (treat as a short sword).

Richard Leonhart |

I seriously tought this was about Machete from the movie Machete, and how to stat him up (hint: he's got half the charisma of Chuck norris and twice as much weapons).
Well, I'll go back playing Diablo3 then :)
p.s. you could just houserule it a long sword, it has too much momentum for short sword I think.

Frankthedm |

Why would't it?
"an adamantine machete (treat as a short sword)"
That is wholly different from tools that are only improvised weapons.
Hammer: If a hammer is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a spiked gauntlet of its size.
Crowbar: A crowbar grants a +2 circumstance bonus on Strength checks made to force open a door or chest. If used in combat, treat a crowbar as a one-handed improvised weapon that deals bludgeoning damage equal to that of a club of its size.
And don't forget, an adamantine object has to be fashioned as a weapon to ignore hardness less than 20. Improvised weapons are not crafted to be weapons.
Improvised Weapons: Sometimes objects not crafted to be weapons nonetheless see use in combat.
Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20...

Richard Leonhart |

I would argue that as adamantine has a "natural ability" to bypass, the process of "fashioning" a weapon out of it does not modify or enhance it, thus anything out of adamantine must have that ability.
this would be a houserule though, but I believe RAW isn't as clear as you make it out (not that it matters in the big scheme of things).

Frankthedm |

I would argue that as adamantine has a "natural ability" to bypass, the process of "fashioning" a weapon out of it does not modify or enhance it, thus anything out of adamantine must have that ability.
this would be a houserule though, but I believe RAW isn't as clear as you make it out (not that it matters in the big scheme of things).
Different opinion on reading of the RAW are not Houserules. Also RAW the only things craftable out of Adamatine are Weapons, ammunition and armor. The only houserule is allowing the crafting of things not on adamatine crafting entry options.

Brogue The Rogue |

All right, people, we agree that it counts as an adamantine shortsword! There are multiple places in the rules and the adventure where it says so. I'm only asking about how to define its jungle-clearing abilities! :)
I never agreed on that. >.>
<.<
As has been previously mentioned several times, a small bonus to survival checks in areas of dense, foliated growth would be applicable. Or perhaps a bonus to making such checks while attempting to move at full speed? Or even the ability to move at full speed while making such checks without the normal penalty?

Brogue The Rogue |

Well that's . . . just a derivative. Take your feet per round and convert it to miles per day. 30 feet per round is 3 miles per hour, or 24 miles per day.. So if you're normally moving at 30 feet per round and the foliage puts you down to 15, and your machete puts you back up to 30 . . . you're still at 24 miles per day.
If that's not what you're asking, I'm really not sure . . . what you're asking. Heh.