Magic Item Creation Speed


Rules Questions

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I have reread these rules a million times and I still can't quite understand how the rules work with Magic Item Creation and accelerating to 4 hours of work per 1,000 gp in the item's base price. Here is my example:

I want to create Belt of Incredible Dexterity +2 which has a base price of 4000gp, so that would take 4 days (32 hours) to create (1000gp per day). Now lets say that I can easily make the DC of 13 to make this item, and even with the acceleration rules I can still easily make the DC of 18 if I take 10 on my roll (which is allowed in my group).

So my question is as follows ... how long does it take to make this Belt? Does it take 2 days if I use the accelerated rules (he basically works 8 hours per day and get 16 hours of work done per day) or does it still take 4 days even using the accelerated rules (i.e. he can't work more than 8 hours per day, even using the accelerated rules) but he only needs to work 4 hours during those 4 days?

Overall these timing rules seem to be a bit confusing (and I don't even want to get into the rules where you don't have a full day to get your work done and you only get credit for half of the work?)

Need to get a handle on this as there is a lot of magic items that we need to make and we need to know exactly how long it's going to take to make these items as we don't have a ton of time. Any help into this rule would be helpful, thanks.


Stonesnake wrote:
So my question is as follows ... how long does it take to make this Belt?

With the higher DC, it takes 4 hours of work per 1,000 gp in the item's base price.

This means it takes (4 x 4) 16 hours to make the belt.

You can work for up to 8 hours each day. If you work for 8 hours for 2 days, then the belt is finished.

If you are out adventuring, you can devote 4 hours each day to item creation, although you net only 2 hours' worth of work. This would take 8 days of working 4 hours per day and accomplishing 2 hours worth of work each day.


Grick wrote:
Stonesnake wrote:
So my question is as follows ... how long does it take to make this Belt?

With the higher DC, it takes 4 hours of work per 1,000 gp in the item's base price.

This means it takes (4 x 4) 16 hours to make the belt.

You can work for up to 8 hours each day. If you work for 8 hours for 2 days, then the belt is finished.

If you are out adventuring, you can devote 4 hours each day to item creation, although you net only 2 hours' worth of work. This would take 8 days of working 4 hours per day and accomplishing 2 hours worth of work each day.

Can you further "overclock"? using the standard double double = triple rule. I.e. by adding another +5 (making a net +10) produce at triple speed?

Bob


Robert Dillon 783 wrote:
Grick wrote:
Stonesnake wrote:
So my question is as follows ... how long does it take to make this Belt?

With the higher DC, it takes 4 hours of work per 1,000 gp in the item's base price.

This means it takes (4 x 4) 16 hours to make the belt.

You can work for up to 8 hours each day. If you work for 8 hours for 2 days, then the belt is finished.

If you are out adventuring, you can devote 4 hours each day to item creation, although you net only 2 hours' worth of work. This would take 8 days of working 4 hours per day and accomplishing 2 hours worth of work each day.

Can you further "overclock"? using the standard double double = triple rule. I.e. by adding another +5 (making a net +10) produce at triple speed?

Bob

No.

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