Drake's Underground Lab: A few of my Homebrew Creations


Homebrew and House Rules


For you viewing pleasure... a few of my creations.
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Battle Archer: A Ranger Archetype that can actually be as good as a fighter at archery.

Battle Archer.

Zen Hunter: A Archer Archetype for Inquisitors

Zen Hunter.

Prestige Paladin: This is a conversion of the Prestige paladin from 3.5 Unearthed Arcana to Pathfinder. In the games I run and most of the games I play in we felt that Paladins shouldn't be 1st level... ever. If your a paladin you have to work for it. Which is why we liked the Prestige class so much. I hope you enjoy the conversion.

Prestige Paladin.

Artificer: My conversion of the Eberon Artificer. One of my favorite.

Artificer.


Dragonamedrake wrote:
For you viewing pleasure... a few of my creations.

Are the permissions turned on? I'm getting a "You are not permitted to view this item" error.


One note about the Prestige Paladin. PrCs are generally meant to be entered after a character has 5 levels (or more) in one or more classes. Since there are no more cc skills as there were when this was created, it can now be entered after a character has attained 4th level without a problem (i.e. as a 5th level PC). You might consider bumping up the requirements slightly, either by increasing the required BAB or the Ride skill ranks by one. Otherwise, I like it!


Unimportant wrote:
Dragonamedrake wrote:
For you viewing pleasure... a few of my creations.
Are the permissions turned on? I'm getting a "You are not permitted to view this item" error.

Im at work and cant access my Google Docs but when I get home I will double check to make sure I shared them. Sorry about that.

Lathiira wrote:
One note about the Prestige Paladin. PrCs are generally meant to be entered after a character has 5 levels (or more) in one or more classes. Since there are no more cc skills as there were when this was created, it can now be entered after a character has attained 4th level without a problem (i.e. as a 5th level PC). You might consider bumping up the requirements slightly, either by increasing the required BAB or the Ride skill ranks by one. Otherwise, I like it!

I cant view it at work, but I will double check when I get home. You are correct, that it was meant to be entered at 6th level. The route intended was 5 levels of cleric. That with the correct feats and skills, would give you the prereqs required. I will make sure the skill requirements reflect that. Thanks for the heads up.


Sorry it took me so long to reply to this. I believe I have fixed my links if anyone is looking.

Then Zen Hunter I am expecially excited about considering the favorite archer build for inquisitor has you dip 4 levels of a Monk archer archtype... to me that screams the need for its own archtype.

I hope you enjoy.


My Updated List of creations. Hope you enjoy.
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Battle Archer: A Ranger Archetype that can actually be as good as a fighter at archery.

Battle Archer.

Zen Hunter: A Archer Archetype for Inquisitors

Zen Hunter.

Prestige Paladin: This is a conversion of the Prestige paladin from 3.5 Unearthed Arcana to Pathfinder. In the games I run and most of the games I play in we felt that Paladins shouldn't be 1st level... ever. If your a paladin you have to work for it. Which is why we liked the Prestige class so much. I hope you enjoy the conversion.

Prestige Paladin.

Artificer: My conversion of the Eberon Artificer. One of my favorite.

Artificer.

Kensai Monk: Magus Archetype that applies several monk elements.

Kensai Monk.

Master Eidolon: Summoner Archetype that gives up Summon Monster for a more powerful eidolon.

Master Eidolon.

Malconvoker: Summoner Archetype for the 3.5 Malconvoker

Malconvoker.


I've read only the battle archer, since I don't think I've the knowledge to evaluate the others.

It's too strong. You basically get all a fighter gets and loose almost nothing. Heck, it's almost like a gestalt between fighter and ranger.
With the pseudo-weapon training and favored enemy, this guy has the highest damage potential of the game, period.

1- I'd get rid of expert archer (or put it at 7th and 17th if you really need too).
2- Safe shot comes too late: I'd get rid of it since a ranger will get point blank master at level 10, if he cares about not provoking while shooting. I'd put it at level 8 or so.
3- The bit about counting as in your favored terrains when you are wielding a bow is outrageous, since now the battle archer hag given up a non-continuous ability in exchange for getting the same ability always on plus access to fighter-only feats. If you think a battle archer should not have favored terrains just get rid of it.

In the end it's especially expert archer that should not exist: also consider how good of a dip 3 level of ranger just became.


Crysknife wrote:

I've read only the battle archer, since I don't think I've the knowledge to evaluate the others.

It's too strong. You basically get all a fighter gets and loose almost nothing. Heck, it's almost like a gestalt between fighter and ranger.
With the pseudo-weapon training and favored enemy, this guy has the highest damage potential of the game, period.

1- I'd get rid of expert archer (or put it at 7th and 17th if you really need too).
2- Safe shot comes too late: I'd get rid of it since a ranger will get point blank master at level 10, if he cares about not provoking while shooting. I'd put it at level 8 or so.
3- The bit about counting as in your favored terrains when you are wielding a bow is outrageous, since now the battle archer hag given up a non-continuous ability in exchange for getting the same ability always on plus access to fighter-only feats. If you think a battle archer should not have favored terrains just get rid of it.

In the end it's especially expert archer that should not exist: also consider how good of a dip 3 level of ranger just became.

I appreciate the review.

1. The expert archer is a boon to make up for the lose of Hide in plain site, Favored Terrain, ect. It and the Fighter training are the main benefits of the archetype. I will take a look at possibly changing it.

2. I have been thinking about changing Safe shot. I will look at it.

3. This one I believe it simply poor wording on my part. You LOSE the Favored Terrain ability. The only ability that works while on a favored Terrain is Camouflage which you also lose. I'm not sure why I included that statement. I will remove it. I believe it was based on another Archetype that lost Favored Terrain but kept Camouflage. So it had that statement so the ability still worked. I will get rid of that statement.


My Updated Battle Archer. Fixed the Favored Terrain mix up and tweaked the wording on a few abilities.

Battle Archer: A Ranger Archetype that can actually be as good as a fighter at archery.

Battle Archer.


Shouldn't the Fighter Training ability for the Battle Archer be "Fighter level equals Ranger level -2" instead of "Ranger level -3". That is a 3rd level ability, so at 3rd level, the Battle Archer is considered to be a 0th level Fighter.


Sellsword2587 wrote:
Shouldn't the Fighter Training ability for the Battle Archer be "Fighter level equals Ranger level -2" instead of "Ranger level -3". That is a 3rd level ability, so at 3rd level, the Battle Archer is considered to be a 0th level Fighter.

Good catch. Moved to 4th level.


Dragonamedrake wrote:
Sellsword2587 wrote:
Shouldn't the Fighter Training ability for the Battle Archer be "Fighter level equals Ranger level -2" instead of "Ranger level -3". That is a 3rd level ability, so at 3rd level, the Battle Archer is considered to be a 0th level Fighter.
Good catch. Moved to 4th level.

So is the ability replacing "Hunter's Bond" then?


Sellsword2587 wrote:
Dragonamedrake wrote:
Sellsword2587 wrote:
Shouldn't the Fighter Training ability for the Battle Archer be "Fighter level equals Ranger level -2" instead of "Ranger level -3". That is a 3rd level ability, so at 3rd level, the Battle Archer is considered to be a 0th level Fighter.
Good catch. Moved to 4th level.
So is the ability replacing "Hunter's Bond" then?

No it replaces.. dang it.

Ok how about this. 3rd level but it will be Fighter -3 (Minimum 1)


Dragonamedrake wrote:
Sellsword2587 wrote:
Dragonamedrake wrote:
Sellsword2587 wrote:
Shouldn't the Fighter Training ability for the Battle Archer be "Fighter level equals Ranger level -2" instead of "Ranger level -3". That is a 3rd level ability, so at 3rd level, the Battle Archer is considered to be a 0th level Fighter.
Good catch. Moved to 4th level.
So is the ability replacing "Hunter's Bond" then?

No it replaces.. dang it.

Ok how about this. 3rd level but it will be Fighter -3 (Minimum 1)

Not sure why it has to be "-3," but yes, I suppose that works.


Sellsword2587 wrote:
Dragonamedrake wrote:
Sellsword2587 wrote:
Dragonamedrake wrote:
Sellsword2587 wrote:
Shouldn't the Fighter Training ability for the Battle Archer be "Fighter level equals Ranger level -2" instead of "Ranger level -3". That is a 3rd level ability, so at 3rd level, the Battle Archer is considered to be a 0th level Fighter.
Good catch. Moved to 4th level.
So is the ability replacing "Hunter's Bond" then?

No it replaces.. dang it.

Ok how about this. 3rd level but it will be Fighter -3 (Minimum 1)

Not sure why it has to be "-3," but yes, I suppose that works.

Well it seems most abilities that work at a reduced level are either 1/2 or at -3. I'm just trying to keep it in that same respect.


Glad I could be of help.

Now, for the update:

Hawkeye: ok, it's about on par with what it does substitute (a bit stronger, alright, but a ranger does benefit less than other classes from additional bonus to perception).

Fighter training: ok, both alternatives are very good, in the end I'd still take favored terrain (archers have a lot of feats to spend, feats like weapon specialization will be hard to get until really late), so it balanced trade.

Expert archer: not balanced. Woodland stride is at best decent, endurance sucks: weapon training is stellar. I don't like this.

Safe shot: camouflage is nice, the other option is a bit better though (but just a bit). More or less ok.

Bow mastery: both strong options, even if with a different focus (combat vs out of combat). More or less balanced.

I'm still of the idea that an archetype should not be better than what it does replace and than any other alternative (fighter, in this case).
A battle archer has about the same to hit/damage of a fighter archer (-1 to hit, -4 to damage due to weapon specialization&co), has an animal companion, has 6+ skill points per level, has spells and, against a favored enemy, simply outshines anything else in any books.

Personally I'd:
1) make expert archer replace favored enemy,
2) give the battle ranger 4+ skill points per level,
3) replace hunter bond with something else (like granting increased proficiency in archery to other characters).

And I mean 1 and 2 and 3, not 1 or 2 or 3. Do you think I'm too harsh?

RPG Superstar 2011 Top 8

I'm with Crysknife on this one, favored enemy is the ranger's main combat boost (just as rage is for barbs and smite evil is for paladins). Weapon training is the fighter's way to stay just a touch better that those other combat classes. If you've got to give the battle archer weapon training he shouldn't keep favored enemy.

You could probably drop spellcasting for one of these abilities or add Weapon Specialization (bows), Greater Weapon Specialization (bows), and Point Blank Master to the ranger's list of combat style feats. In fact, if you change the combat style feats you wouldn't need fighter training, because they don't require you to meet the prerequisites.

It's also strange that you swap out lower level abilities for higher level ones; as a rule of thumb try to swap abilities at the same level.

Swapping skill abilities for combat boosters seems inappropriate as well. Expert archer, safe shot, and bow mastery will all help in any fight and replace very situational abilities that don't really help in combat (aside maybe from an initiative boost or if you're sniping, but even that is only in your favored terrain).

I'm not sure why your rangers need to be "as good as a fighter at archery" anyway. Combat is pretty much the only thing fighters have going for them and rangers have a lot going on even before you touch class abilities (two good saves and 6 +Int skills). Try not to make this too appealing or no one will play any other type of archer.

The master eidolon looks a little too good as well. This is the only summoner I would play, unless I was trying a master summoner or a synthesist, which is a good indicator of if an archetype is too powerful. The summoner monster ability is great but you can't use it if your eidolon is around, which will only be in very dire situations. I'd take a tougher eidolon to help avoid those situations any day of the week! Maybe if you drop or swap the aspect, merge forms, greater aspect and/or twin eidolon abilities you could rein it in a bit, but as it stands this is giving you a full BAB class on top of your 3/4 buffer mage. That's crazy good.

The malconvoker keeps directing me to the master eidolon.


ditto on the malconvoker


Yea, the Battle Archer, IMO, shouldn't exist. Fighters are meant to be the best at fighting, par none. If the battle archer is as good as the fighter...well what's the point of playing a fighter?

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