Drunken Character and PFS


Pathfinder Society

Sovereign Court

Ok, I really don't know where this question should go. Since it mainly concerns PFS, I figured this was the best place for it. If there's a better place, then someone can feel free to move this post.

I've been working on making a Drunken Master Monk for PFS (Actually, it's a Qinggong Drunken Master of the Four Winds, but I digress), and I'm curious how the Drunken Ki ability should be handled within PFS.

As far as I know, the only rules within Pathfinder concerning Drunkeness are within the GameMastery Guide, but I don't think those rules are used within PFS.

Should I just ask the GM each time I sit at a table how he plans on handling it? Or is/will there be an official way of handling it?

Shadow Lodge 1/5

Entilzha wrote:

Ok, I really don't know where this question should go. Since it mainly concerns PFS, I figured this was the best place for it. If there's a better place, then someone can feel free to move this post.

I've been working on making a Drunken Master Monk for PFS (Actually, it's a Qinggong Drunken Master of the Four Winds, but I digress), and I'm curious how the Drunken Ki ability should be handled within PFS.

As far as I know, the only rules within Pathfinder concerning Drunkeness are within the GameMastery Guide, but I don't think those rules are used within PFS.

Should I just ask the GM each time I sit at a table how he plans on handling it? Or is/will there be an official way of handling it?

I would just handle it through you roleplaying and use the lack of 'offical' rules in your favor. Drunken ki will work as written, go with that.

Sczarni 4/5

I am curious about this also.

Only rules about this that I found that:
a) character who drinks alot might be sickened after tons of drinks ( Con score x 2 is number of drinks a charcter can take )
b) character who drinks alot might get addicted ( moderate addiction disease ).

There is also some trait that gives you bonus (+4) on saves vs alchocol effects by the way.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

That trait seems useless to me. You don't get to make any checks (at least any outlined in those books) that deal with alcohol addiction or getting sick from it. Just my 2c.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

I don't get the OP's issue. The Drunken Master says nothing about needing to actually be drunk. You drink, you get a ki point. You have at least 1 ki point gained that way, you get some abilities.

Seems pretty cut-and-dried to me, unless there's something I'm missing.

Sovereign Court

Malag wrote:

I am curious about this also.

Only rules about this that I found that:
a) character who drinks alot might be sickened after tons of drinks ( Con score x 2 is number of drinks a charcter can take )
b) character who drinks alot might get addicted ( moderate addiction disease ).

There is also some trait that gives you bonus (+4) on saves vs alchocol effects by the way.

Yeah, the Iron Liver trait from Adventurer's Armory. I was considering taking it, just because it would fit the character's background.

If I do end up needing to ask the GM, I'll probably just print off the Drunkenness rules so that I can help out the GM if he doesn't have any idea of how to handle it.

Jiggy wrote:

I don't get the OP's issue. The Drunken Master says nothing about needing to actually be drunk. You drink, you get a ki point. You have at least 1 ki point gained that way, you get some abilities.

Seems pretty cut-and-dried to me, unless there's something I'm missing.

Well, common sense would indicate that if you drink a lot of alcohol, you get drunk. So I was curious if there was an official way of handling it or would a GM just hand-waive it.

Sczarni 4/5

Entilzha wrote:


Yeah, the Iron Liver trait from Adventurer's Armory. I was considering taking it, just because it would fit the character's background.

Same but if trait proves to be completely useless I might skip it. But it just looks so fluffy!

2/5

Entilzha wrote:


Jiggy wrote:

I don't get the OP's issue. The Drunken Master says nothing about needing to actually be drunk. You drink, you get a ki point. You have at least 1 ki point gained that way, you get some abilities.

Seems pretty cut-and-dried to me, unless there's something I'm missing.

Well, common sense would indicate that if you drink a lot of alcohol, you get drunk. So I was curious if there was an official way of handling it or would a GM just hand-waive it.

Common Sense and RAW don't always meet. You are like me- I often fall into the trap of thinking about game events/effects with how I think it *should* work in real life... but at some point you have to drop your illusions and just follow the rules (unless you want to house-rule something, but in PFS we try to follow RAW).

I would stick with Jiggy's interpretation. Keep those printed-off drunkenness rules handy if the GM wants them and have fun.

Sovereign Court

Whiskey Jack wrote:

Common Sense and RAW don't always meet. You are like me- I often fall into the trap of thinking about game events/effects with how I think it *should* work in real life... but at some point you have to drop your illusions and just follow the rules (unless you want to house-rule something, but in PFS we try to follow RAW).

I would stick with Jiggy's interpretation. Keep those printed-off drunkenness rules handy if the GM wants them and have fun.

The more I think about it, the more I'm probably going to go in this direction. I'll keep a printout of those rules handy, and before playing that character I'll just ask the GM how he wants to handle it, if at all.

Of course, without any kind of rules for drunkenness, and by my interpretation of the rules for Drunken Ki should count as regular Ki for powering regular Monk powers, could lead to some powerful combinations: Starting at Monk level 4, drink alcohol to have Barkskin up all day (from Qinggong Monk). And at Monk level 7, drink alcohol to completely heal yourself (Wholeness of Body). But since the Monk isn't an overpowered class, it might actually be balancing, heh.

2/5

Entilzha wrote:
The more I think about it, the more I'm probably going to go in this direction. I'll keep a printout of those rules handy, and before playing that character I'll just ask the GM how he wants to handle it, if at all.

If I were your GM, I would say that an accurate simulation is to have your character be more likely to make in-game mistakes with each drink... and to that end, I would put a bottle of scotch and a shot-glass in front of you and instruct that each time your character takes a drink to cultivate Ki, you must also take a drink. After a few shots, it is likely your character will start making mistakes. :-)

EDIT - after posting this, it made me think of that quote from Hitchhiker's Guide re: Old Janx Spirit... "Ford played to lose."

Sovereign Court

Whiskey Jack wrote:

If I were your GM, I would say that an accurate simulation is to have your character be more likely to make in-game mistakes with each drink... and to that end, I would put a bottle of scotch and a shot-glass in front of you and instruct that each time your character takes a drink to cultivate Ki, you must also take a drink. After a few shots, it is likely your character will start making mistakes. :-)

EDIT - after posting this, it made me think of that quote from Hitchhiker's Guide re: Old Janx Spirit... "Ford played to lose."

If you were my GM, I'd probably call you one of the best GMs I'd ever had! ;-)


The Drunken Master is probably just as much based on the Jackie Chan movies as it is on anything from actual Chinese martial arts. In the movies where he plays a drunken master, he always fights better when actually drunk, not just buzzed or having just taken a sip or a single drink after sobering up. In those movies he never fights while sober and he also seems to get drunk so quickly and easily that it would seem a Drunken Master would have the opposite of any kind of resistance to alocohol, where guzzling down a large cup of alcohol has him drunk within seconds and ready to fight. And while it may just be theatrics for the movies, but the alcohol always seems to wear off quickly and he needs to keep drinking during the fight scenes. This may be where the alcohol resistance kicks in, quick to become drunk but just as quick to sober up again.

3/5

Okay, I was looking at Drunken Master today and had this same question. How have people seen this handled at PFS tables? Is it really drinking = ki points INSTEAD of mechanically getting drunk (as opposed to gainging the ki points AND getting mechanically drunk)? As much as I can tell, there's no limit in the class abilities as to how many times a day you can drink for ki points, other than limiting how many unused drunken ki points you can have at a given time. This seems powerful enough that there may be questions about it at PFS tables, and I'd like something somewhat solid to reference before sitting down with such a character. Thanks!

3/5

I don't know how official the Gamemastery Guide is for PFS, but the suggestion to use the sickened condition is pretty attractive. It's simple, it's mild, and shouldn't be too disruptive.

Fully realistic rules for alcoholism and drunkenness are not your PC's friend.

5/5 5/55/55/5

You should see how much alchohol people used to drink before the advent of soda. It would more than cover every round of combat you're going to be in.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

From my GM point of view, if really don't want to cover it, I have a Hunter who uses the faith trait that interacts with alcohol, pretty much the only thing I do is mention that I take a drink when it is appropriate.

Of course national pride forces me to mention that as a Bavarian... you are unlikely to suffer any ill effects from drunken ki as written, and with the technology back then, I would not expect the alcohol content to be particularly strong. And even then, you get the druken ki right there, so obviously your body is metabolizing it rather differently.

If you are interested Inner Sea God has a feat that requires drinking and gives benefits and drawbacks.

5/5 5/55/55/5

"Your character can't do that, he'd be dead!

"but.. I've been doing isht in real thyme ..*hic*(..."

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