Is evil winning out over good?


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In looking at the cosmology as a whole, and particularly the outsiders.

This is a look at the good-aligned outsiders and the Challenge Ratings.

Agathion, Silvanshee 2
Agathion, Vulpinal 6
Agathion, Avoral 9
Agathion, Leonal 12
Agathion, Cetaceal 15
Agathion, Draconal 20
Angel, Cassisian 2
Angel, Movanic Deva 10
Angel, Monadic Deva 12
Angel, Astral Deva 14
Angel, Planetar, 16
Angel, Solar, 23 (The Solar seems to be the strongest tool on the Celestials side, having a higher CR than all but one of the evil outsiders. However, there isn't a more powerful version of the Solar like there is with many evil, CR 20-and-up outsiders)
Archon, Harbinger 2
Archon, Lantern 2
Archon, Hound 4
Archon, Legion 7
Archon, Shield 10
Archon, Trumpet 14
Archon, Star 19
Azata, Lyrakien 2
Azata, Bralani 6
Azata, Lillend 7
Azata, Ghaele 13
Azata, Brijindine 19
Coutl 10
Garuda 9
Genie, Djinni 5 (although little involved in the greater good vs evil battle, they are important to the moral equilibrium of the Inner Planes, so I included them)
Kami, Zuishin 10
Kami, Toshigami 15
Peri 14
Titan, Elysian 21 (weaker than their evil-aligned counterparts, the Thanatotic Titans)

Most good-aligned outsiders don't seem to be actively involved in the world. They subtly try to change people's viewpoints to more good ones... while demons and devils and daemons are *all* described as actively killing and corrupting and subverting and destroying. Several outsiders are described as single-handedly destroying entire worlds, or subverting nations.

Also, many good aligned creatures--outsiders or no--seem to be described as staying away from other people and living alone. Evil creatures actively spread and cause evil, while a lot of good beings avoid other people? The most powerful Azata is described as living in a volcano--that doesn't exactly give you a lot of opportunities to stop or prevent evil. People can hardly even get close enough to the Brijindine for her to actually do anything to try to spread goodness!

Further, there are only 3 good-aligned Celestials with a CR of 20 or higher. The Draconal, Elysian Titan, and Solar; of these, none have a more powerful form as some other high-tier outsiders have.

Evil outsiders, in comparison, have *11* with a CR of 20 or higher; of these, 7 are listed with an additional, more powerful form or as growing in power over time. Further, the most powerful non-Tarrasque monster is an evil outsider.

A list of evil outsiders and the CR:

Achaierai 5
Animate Dream 8 (Whenever a dream gets it's own life, its always evil? I can't be the only one who is horrified by the very thought of that.)
Asura, Tripurasura 2
Asura, Adhukait 7
Asura, Upasunda 9
Asura, Aghasura 11
Asura, Asurendra 20
Baregara 12
Barghest 4/7 (Barghest/Greater Barghest)
Bebilith 10
Cerberi 6
Daemon, Cacodaemon 2
Daemon, Vulnadaemon 4
Daemon, Ceustodaemon 6
Daemon, Hydrodaemon 8
Daemon, Leukodaemon 9
Daemon, Piscodaemon 10
Daemon, Meladaemon 11
Daemon, Derghodaemon 12
Daemon, Thanadaemon 13
Daemon, Crucidaemon 15
Daemon, Astradaemon 16
Daemon, Purrodaemon 18
Daemon, Olethrodaemon 20/20+ (can become Olethrodaemon Paragons)
Demodand, Tarry 13
Demondand, Slimy 16
Demodand, Shaggy 18
Demon, Dretch 2
Demon, Quasit 2
Demon, Schir 4
Demon, Babau 6
Demon, Incubus 6
Demon, Shadow 7
Demon, Succubus 7
Demon, Nabasu 8
Demon, Vrock 9
Demon, Kalavakus 10
Demon, Hezrou 11
Demon, Omox 12
Demon, Coloxus 12
Demon, Glabrezu 13
Demon, Nalfeshnee 14
Demon, Shemhazian 16
Demon, Marilith 17
Demon, Vrolikai 19
Demon, Balor 20/20+ (can become a Balor Lord)
Denizen of Leng 8
Devil, Lemure 1
Devil, Imp 2
Devil, Zebub 3
Devil, Barbazu 5
Devil, Erinyes 8 (celestials who have fallen to evil; we do not have a race of celestials who were once fiends who have risen to good.)
Devil, Osyluth 9
Devil, Phistophilus 10
Devil, Hamatula 11
Devil, Gelugon 13
Devil, Gylou 14
Devil, Cornugon 16
Devil, Bdellavitra 16
Devil, Puragaus 19
Devil, Pit Fiend 20/20+ (can become an Infernal Duke)
Div, Doru 2
Div, Aghash 4
Div, Pairaka 7
Div, Ghawwas 10
Div, Shira 12
Div, Sepid 14
Div, Akvan 20/20+ (can grow into an Akvan Prince)
Hellcat 7
Hell Hound 3/9 (Hell Hound/Nessian Hell Hound)
Hound of Tindalos 7
Howler 3
Genie, Efreeti 8
Kyton, Augur 2
Kyton, Evangelist 6
Kyton, Interlocutor 12
Kyton, Eremite 20/20+ (can become an Eremite Overlord)
Night Hag 9
Nightmare 5/11 (Nightmare/Cauchemar Nightmare)
Oni, Spirit 2
Oni, Kuwa 4
Oni, Ogre Mage 8
Oni, Ice Yai 14
Oni, Fire Yai 15
Oni, Water Yai 18
Oni, Void Yai 20/20+ (can become a Voidlord)
Qlippoth, Cythnigot 2
Qlippoth, Shoggti 7
Qlippoth, Nyogoth 10
Qlippoth, Chernobue 12
Qlippoth, Augnagar 14
Qlippoth, Thulgant 18
Qlippoth, Iathavos 20 (is described as growing more powerful as time passes and the more they destroy; fortunately, there's only one)
Rakshasa, Raktavarna 2
Rakshasa, Dandasuka 5
Rakshasa, Marai 8
Rakshasa, Standard 10
Rakshasa, Takata 15
Rakshasa, Maharaja 20/20+ (can reincarnate as a Rajadharaja)
Salamander 6
Sceaduinar 7 (of note is that, while they are evil, their opposite number is not good, making a net lean towards evil)
Shadow Mastiff 5
Shining Child 12
Titan, Hekatonkheires 24 (They are the most powerful monsters that are not the Tarrasque, and there is more than one of them)
Titan, Thanatotic 22
Urdefhan 3
Varguille 2
Wendigo 17
Xacarba 15
Xill 6
Yeth Hound 3

A single evil individual can spawn hundreds of demons when he dies. Practically every soul condemned to the Nine Hells is a potential devil; the torture eventually transforms them. The other major species of fiend that comes from souls is fortunately less common; daemons eat most souls that could make more of them. In comparison, only some good-aligned petitioners from the good planes actually become celestials, and the majority of good celestials are made from souls rather than self-perpetuating like many of the non-central fiends can. Practically every evil soul condemned to Hell, the Abyss, or Abaddon either becomes an evil outsider, or can be consumed to make the evils of that plane more powerful, used as spell components, or used to create new fiends.

Also, many species of every type that are described as 'neutral' behave more like evil. Most notably, the Shaitan; the Great Beyond describes them as being cruel and brutal slavers, twisting contracts to hurt others to enslave them as well, being remorselessly expansionist at the cost of countless lives in the elemental planes, and they overall come across as fully as evil as the Efreeti. Aside from these, many neutral species are described as killing unprovoked (or with extremely little provocation), knowingly killing other sentient beings in order to eat them, being brutal and cruel, or engaging in acts such as slavery (the morality of such can differ widely on culture, admittedly).

A lot of the evil aligned species actively do evil things. They hunt down more sacrifices, aggressively expand into other territories, burn people's houses, hunt sentient beings for food, claim vast territories and kill everything that enters, try to defile and corrupt and convert others to follow/obey/worship them. Good... a great many good species, particular non-outsiders, just try to live their lives.

While it is true that good has an advantage in that evil will often turn on itself... it doesn't always (as seen in the regiments of the Hells and the overall unity of the daemons), and good has been shown to turn on itself at times as well (the Bestiaries mentioned Archons and Azatas fighting one another at times). Overall, however, evil does have an exponentially greater level of infighting than good. But it is otherwise so powerful that it looks to me that even the backdraft of this infighting would be cataclysmic to entire worlds in the Material Plane (and has been, in the case of Pazazu's fights with Lamashtu).

And while it is also true that the forces of good, overall, has adventurers on its side, there seems to always be more villains of equal--and sometimes greater--power around, often drawn from the same species as the adventurers. For almost everything an adventurer defeats or threat they stop, someone else has tried at and failed before.

In the Inner Sea World Guide list of deities, we have six evil major gods and seven good. However, the minor gods increases this to 11 evil gods and only 9 good. Taking into accounts the cults of the non-divinities, we get 8 Archdevils, 14 Demon Lords, the fey Eldest are all neutral or evil (another 2 evil objects of worship), the Elemental Lords are all evil (4), there's the 4 Horsemen, and only 6 listed Empyreal Lords. From this, the primary Pathfinder religions/cults number 43 evil objects of worship to only 15 good ones. This is without drawing more from the Books of the Damned. (I have not read all the PF books, so there may be more good deities out there).

Am I overlooking something important? How does Golarion--indeed, the Material Plane as a whole--continue to exist? It looks to me like evil has an incredible advantage in this struggle. Admittedly, the Bestiaries do mostly focus on monsters that adventurers will kill, which leaves out a lot of good aligned creatures, and Paizo hasn't created a celestial equivalent to the Books of the Damned. But still...

Please help.

Paizo Employee Chief Creative Officer, Publisher

Jek wrote:

Am I overlooking something important? How does Golarion--indeed, the Material Plane as a whole--continue to exist? It looks to me like evil has an incredible advantage in this struggle. Admittedly, the Bestiaries do mostly focus on monsters that adventurers will kill, which leaves out a lot of good aligned creatures, and Paizo hasn't created a celestial equivalent to the Books of the Damned. But still...

Emphasis mine.

We are working on this, though! The upcoming Blood of Angels is just the beginning. There will be much more on the good guys in the future. It naturally isn't a primary focus in a game where the players are generally the good guys (and don't fight against them), but they are still awesome and yes there should (and will) be more of them.

Dark Archive

Erik Mona wrote:
The upcoming Blood of Angels is just the beginning. There will be much more on the good guys in the future. It naturally isn't a primary focus in a game where the players are generally the good guys (and don't fight against them), but they are still awesome and yes there should (and will) be more of them.

Sweet!!

Liberty's Edge

Evil is at war with itself.


Good is outnumbered about 10:1 by sheer numbers alone I believe. But the forces of evil are locked in an everlasting Bloodwar, Devils against Demons, and among each other, since everyone wants to be the one to rule.

If they'd ever unite they'd most likely wipe out the good planes in a matter of days.

Silver Crusade

Erik Mona wrote:

We are working on this, though! The upcoming Blood of Angels is just the beginning. There will be much more on the good guys in the future. It naturally isn't a primary focus in a game where the players are generally the good guys (and don't fight against them), but they are still awesome and yes there should (and will) be more of them.

Awesome. :)

Really hoping new celestials expand the thematic range for Team Good too, so we can finally get ugly celestials, scary celestials, darkness-based celestials, alien-looking celestials, primal barbarian-type celestials, more monstrous looking celestials, celestials that good people from the less typically "pretty" races could not just look up to but also relate to, risen fiends, aasimar as wide in range with strange features as tieflings. All of which could be wildly varied yet all definitely rooted in Good.

Liberty's Edge

Well, as you mention, the problem you're having is mostly a metagame element: The Bestiaries are primarily there so players have things to fight. Most parties are Good, therefore, most of the adversaries listed are Evil. Or at the very least not Good.

The Bestiaries are in no way a comprehensive list of Outsiders, either Good or Evil, and a lot fewer of the Good ones have been shown thus far. Ditto the lists of Gods, in many ways, especially considering how many of those come from the Book of the Damned series. Especially since, in the Gods and Magic book, I count 19 Good and 23 Evil deities (not counting Empyreal Lords, Demon Lords, and such).

As for Demons and Devils 'outbreeding' the Good Celestials, the vicious and cutthroat nature of particularly the lower levels of Demon and Devil curtails that a lot. Sure, all damned souls in the Abyss eventually become Demons, but most become Dretches and get eaten by something bigger. By the time you get to the higher ranks, I'd suspect the Celestials who have earned their way up, and the Demons (or whatever) who've fought their way up, are about equally common.

And I must disagree on the temperament issue: Re-read the entries. Looking over those in the first Bestiary, every Good Celestial except the Lillend (and debatably the Solar, who're busy) is referred to as actively seeking out evil to fight as more or less what they do.

Also, I advise putting a celestial up against an equivalent CR fiend. I'd bet on the Celestial almost every time. Those things are vicious against Evil aligned things. And I speak from experience, having played in an Evil game where we fought quite a few.

Liberty's Edge

Quatar wrote:

Good is outnumbered about 10:1 by sheer numbers alone I believe. But the forces of evil are locked in an everlasting Bloodwar, Devils against Demons, and among each other, since everyone wants to be the one to rule.

If they'd ever unite they'd most likely wipe out the good planes in a matter of days.

Wrong cosmology. :)

It was true in Planescape, but isn't in Golarion.

Contributor

It's not exclusively G against E. You've got the Law/Chaos axis in the mix as well, which can make some iiiinteresting bedfellows and temporary allies at times.

You've also got the proteans arguably on the side of good more often than not (unintentional allies to the upper planes in some ways) since they're got a truly brutal conflict going on versus the Abyss, as well as LG/LN/LE, and less so everything else.

Dark Archive

Todd Stewart wrote:
It's not exclusively G against E. You've got the Law/Chaos axis in the mix as well, which can make some iiiinteresting bedfellows and temporary allies at times.

Against the forces of the Abyss (and / or Qlippoth, and perhaps, occasionally, Proteans), LG Archons, LN Axiomites/Inevitables/Formians and LE Devils would be strongly motivated to team up, from time to time, even if the Archons and Devils are best kept in different theatres of the conflict to prevent friendly fire 'accidents.'

I see it as very much as 'me against my brother, me and my brother against our father, our family against the outsider' sort of situation, where the forces of Heaven and Hell would strike as a single force against an incursion by Dark Tapestry forces or Qlippoth or the Abyss.

Quote:
You've also got the proteans arguably on the side of good more often than not (unintentional allies to the upper planes in some ways) since they're got a truly brutal conflict going on versus the Abyss, as well as LG/LN/LE, and less so everything else.

That too. The Qlippoth and Demons don't always play well with each other, and the various Demon Lords very much don't play well together. The Hells, thanks to the iron fist of Asmodeus, tend to have less open conflict between their factions, but they still devote a percentage of their resources to maintaining their own primacy over would-be usurpers, and the machinations of their own peers (and devote a percentage to their *own* machinations...).

It's not just the evil outsiders, 'though. I strongly suspect that different Formian hives and hive-queens regard each other as far bigger threats than any other planar faction. It would not be at all out of place (and pleasingly Giger-esque) for hive-queens to rule from chambers fashioned from the dismembered remains of the soldiers of rival queens.


Quatar wrote:
...But the forces of evil are locked in an everlasting Bloodwar, Devils against Demons, and among each other, since everyone wants to be the one to rule.

This is not the case with the Golarion Setting itself. (But if you want it to be the case in your homebrew of Golarion, then...)

(Besides which, the Bloodwar is Wizards intellectual property, IIRC...)

I am really hoping that Paizo does the good-outsider version(s) of the Book of the Damned series - someday!

-- C.

(edit: ninja'd above!) :p


Oh, my mistake on the Bloodwar comments then. I thought I read soemwhere that it was still the same in Golarion setting. Maybe that was here on the forum where someone else was equally confused :)


Quatar wrote:

Oh, my mistake on the Bloodwar comments then. I thought I read soemwhere that it was still the same in Golarion setting. Maybe that was here on the forum where someone else was equally confused :)

No worries. :)

All it means is that you KNOW of the Bloodwar, & thus have heard of Planescape or at least know of elements about it (if you haven't actually read/ played it). And that's awesome!

(^_^)-b

-- C.


Evil creatures are supposed to outnumber the good ones. It doesn't look good when a bunch of angels team up on a single demon LAPD vs Rodney King style.

Silver Crusade

Pathfinder Adventure Path Subscriber

One important thing is that Team Good cooperates and sets aside philosophical differences much easier than Team Evil. Getting the Azata as a whole to take one stance would be much easier, despite their Chaotic nature, than uniting Demons under one banner. Same goes for rallying inhabitants of all three Good planes together as opposed to doing the same with demons, devils and daemons.


The war of law vs chaos is currently in a stalemate, since nobody can agree on what law and chaos actually mean. This may mean chaos is winning by subtlety. Or maybe not, depending on your definition of chaos.


Trainwreck wrote:
Evil creatures are supposed to outnumber the good ones. It doesn't look good when a bunch of angels team up on a single demon LAPD vs Rodney King style.

lol, good one :D


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Evil will always triumph because good is dumb.

Dark Archive

Also, summons are better on team good, and channel abilities as well. The Paladin's stats in general are better than the anti-paladin, and I've found far more holy than unholy swords on my adventures.

Team good is fine :).


The biggest advantage celestials have is that they can usually get along. Meanwhile, the devils and demons are constantly fighting each other.


I've kinda been hoping for a new celestial type to sit opposite the div (though you could argue that the azata, who get their name from the 'yazatas' or the peri, are just that) pretty much since the div first showed up.

Spoiler:
And even more div, obviously.

RPG Superstar 2008 Top 32

I merged the threads on this topic

Grand Lodge

I don't see a problem with this.

That's why you have HEROES after all. It's the base assumption that Good is on the ropes, and it's up to you to make the difference.

Besides if you think that Golarion's Cosmology is crapsack, I invite you to spend some time in the universe of Warhammer, either Fantasy or 40k.


LazarX wrote:
Besides if you think that Golarion's Cosmology is crapsack, I invite you to spend some time in the universe of Warhammer, either Fantasy or 40k.

I hear that. Warhammer certainly wins it in the "dark and gritty" category.

Like others above, I don't mind there being more evil represented in the Bestiaries then good. All of the games I'm currently involved in consist of (mostly) good PCs, so an abundance of evil keeps things fresh. As long as there are stalwart heroes willing to stand up and fight them, I don't see the forces of Evil winning out any time soon. At least not in my games...


I think Ian really hit the nail on the head. Is evil winning? It is if you want it to in your campaign. In truth, there is no one Golarion. Every campaign world immediately becomes your own as soon as you start your own game.

If you want a dark and grim version of Golarion where the forces of darkness are almost triumphant, so be it. Or perhaps the forces of good are so subtle and enigmatic it just seems like evil is winning.

Whatever the truth, it is yours to discover. Myself, I prefer a cosmology where in the outer planes there is balance. It makes the doings of mortals so critical, for it is within their hands to once and for all tip the scales and determine the fate of creation.

In short, I prefer a universe where mortals matter. Or at least PCs.

Gary McBride
Fire Mountain Games

Lantern Lodge

Pathfinder Rulebook Subscriber

Even though it seems like the fiends have more and better types of combatants at their disposal than the celestials, this is misleading. First, the Bestiary doesn't give us relative populations of the various types of outsider. It's safe to assume that something like 99% of fiends are dretches or lemures; in contrast, the low-CR celestials are relatively rarer. A single astral deva can carve through pretty much an infinite supply of dretches with at-will holy words, so I think it's safe to assume that these weaker fiends don't really participate in any kind of cosmic battle.

Also, all four major celestial races are more likely to be able to work together, if the situation requires it. Fiends... don't. It doesn't matter how desperate the fight against good gets, devils will not work with demons (or vice versa) in any way. Demons don't even get along with other demons most of the time, especially the tougher ones; Lamashtu's rise to power over a significant fraction of the Abyss is relatively recent, and it's not yet clear how the balance will shift as a result. And no one likes the qlippoth. Daemons, titans, and other fiends aren't numerous enough to make a big difference most of the time, no matter how individually powerful they are.

Finally, the points others have brought up still hold. The Bestiaries focus more on fiends, because these are more likely to be opponents in a normal game. Adventurers aren't normally expected to be calling in big guns from the celestial planes, so they're not really described. And as Deadmanwalking pointed out, the celestials that are described in the Bestiaries are really, really optimized. A trumpet archon might be the same CR14 as a nalfeshnee, but in a real fight, the nalfeshnee will get curb stomped (barring unexpected save failures or something of the sort). Plus the archon has much better support abilities.

Grand Lodge

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You know, the Bestiary entries say nothing about how many of each monster exist.

If evil has has 5 individuals of each 10 types, but good has 50 individuals of 3 types, who has superiority?

Shadow Lodge

Evil. Because good is dumb.

Paizo Employee Creative Director

Saying devils will not work with demons isn't quite correct. That may be the case for D&D/Planescape and the Blood War...

...but there is no blood war in Pathfinder. I wouldn't be surprised to some day see demons and devils working together. Given the right flavor to justify it, of course!


I'm running things assuming a Bloodwar detente......

Silver Crusade

Devils with demonic thugs and demons with devilish advisors seem pretty doable in the Golarion-verse, in many different flavors. Like say a high ranking devil general and his/her/its marilith trophy wife, whose suggestions give him an unpredictable edge over his rivals.

Besides, it seems like devils and demons both would violently hate daemons more than each other in general.


eakratz wrote:
Evil will always triumph because good is dumb.
Kthulhu wrote:
Evil. Because good is dumb.

Someone call Yogurt; these two's midischwartzian counts are through the roof. {sips slurpee from officially-licensed merchandising cup}

Dark Archive

Mikaze wrote:
Besides, it seems like devils and demons both would violently hate daemons more than each other in general.

If immortal souls are the currency in your banks, the source of your power and the 'eggs' from which new members of your kind are hatched, a race that devours them utterly, like daemons, would probably be enemy number one to angels, archons, azata, agathions, devils, demons, etc., etc.

There are *some* outsider races that aren't mired in the soul-economy (genies, formians, inevitables), but, for the most part, daemons aren't gonna have many friends...


James Jacobs wrote:

Saying devils will not work with demons isn't quite correct. That may be the case for D&D/Planescape and the Blood War...

...but there is no blood war in Pathfinder. I wouldn't be surprised to some day see demons and devils working together. Given the right flavor to justify it, of course!

Reading the Books of the Damned, I definitely get the vibe that daemons hate their fiendish cousins and that demons in general loathe the daemons.

Grand Lodge

James Jacobs wrote:

Saying devils will not work with demons isn't quite correct. That may be the case for D&D/Planescape and the Blood War...

...but there is no blood war in Pathfinder. I wouldn't be surprised to some day see demons and devils working together. Given the right flavor to justify it, of course!

Evil is winning

Grand Lodge

James Jacobs wrote:

Saying devils will not work with demons isn't quite correct. That may be the case for D&D/Planescape and the Blood War...

...but there is no blood war in Pathfinder. I wouldn't be surprised to some day see demons and devils working together. Given the right flavor to justify it, of course!

Then of course there's the Inter Fiend Cooperative of Order of the Stick.

Grand Lodge

The TV Tropes description of Apocalypse catgegories in Warhammer 40k:

Apocalypse How: Class 0-5 happen due to rounding errors on tax forms or when an inquisitor has to make sure. This sounds pretty bad until you consider that: The Tau are going to annex your world and ethnically cleanse you if you resist; the Eldar are going to exterminate you if you touch one of their ancestral worlds, not to mention they're making a new god for the final battle with Chaos; the Orks are going to make WAAAAGH! and burn the galaxy; the Necrons are going to awaken and enslave everyone; the Tyranids are going to arrive and consume the galaxy; and Chaos cannot be denied and is going to turn the galaxy into a Freudian nightmare. And that's only if the Emperor stays alive long enough, because once he kicks it humanity will be stranded without FTL travel and die slowly anyways. Enjoy your life.

Compared to that, things are relatively pleasant in this neighborhood.


Pathfinder Adventure Path, Rulebook Subscriber
Mikaze wrote:
Like say a high ranking devil general and his/her/its marilith trophy wife, whose suggestions give him an unpredictable edge over his rivals.

This... is a really cool idea. I rather like the imagery and the character of this concept. I really need to use it somehow.

Shadow Lodge

My theory: (Lawful) Evil's grand plan to win just got thrown to the winds of Chaos with the assasination?/sacrifice? of Aroden. True, he was LN, but given enough time, he'd have turned Golarion over to Asmodeus.

Such things happen when one side or the other is coming too close to 'winning'.

Evidence:

Spoiler:
How does a 'minor saint' of a LN diety arise as the CG goddess of revolts and revolution other than by leading a revolt against her LN patron. Especially since her rise from minor saint to minor goddess all took place since Aroden's death.

Dark Archive

Quatar wrote:

Good is outnumbered about 10:1 by sheer numbers alone I believe. But the forces of evil are locked in an everlasting Bloodwar, Devils against Demons, and among each other, since everyone wants to be the one to rule.

If they'd ever unite they'd most likely wipe out the good planes in a matter of days.

For some reason I'm thinking there should a high level module or AP of a certain theme.......

Dark Archive

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Drakli wrote:
Mikaze wrote:
Like say a high ranking devil general and his/her/its marilith trophy wife, whose suggestions give him an unpredictable edge over his rivals.
This... is a really cool idea. I rather like the imagery and the character of this concept. I really need to use it somehow.

Both Hell and the Abyss have access to high level clerical, sorcerous and wizardly spellcasters. It might be something of a running gag for them to summon and planar bind each other for various humiliating tasks to further their own agendas (or just for the evil lulz). Any old Archdevil could have a Pit Fiend bodyguard, but the one who shows up with a bound Balor as his body-servant / court jester is sure to make a splash on Hell's social pages.


Just like IRL, evil sells news(papers). Ever seen what usually grabs headlines? It isn't charitable acts most days...

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