Is there an Adventure Path that would be great up to level 7?


Pathfinder Adventure Path General Discussion


Specifically I'm thinking about running a 3rd party adventure path in the future that starts at around level 7 - and rather than have players roll up level 7 characters I'd prefer to play up to that level.

One thought was whether there was an existing adventure path where the first few parts might work well together as a 1-7 campaign without necessarily finishing the whole adventure path.

The other option would be to play a series of standalone modultes - either Paizo or 3rd party (or designing my own series of modules but that may take more prep time than I'll have)


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The Price of immortality trilogy will get you close. I think it ends at sixth level?

Liberty's Edge

The first two volumes of Legacy of Fire are a rather good campaign on their own, and end about there. Though that is in Katapesh, which might be problematic depending on what else you want to do.

I hear the first two volumes of Second Darkness are similarly self-contained (and occur in the slightly more traditional Riddleport), but I haven't actually looked over that one.

Both of those are 3.5, not Pathfinder, and would require some conversion work, but I'm not thinking of any other APs that sound like they'd work for this.


With a little conversion (I tend to wing my conversions, so it's not as much work as many others do), you could use Necromancer Games' third edition mini-campaign, Tomb of Abysthor, which is for levels 2-8. You could cut off a couple of the lower levels and move into your AP. Wonderful module.


could you tell us more about the level 7 adventure path? Better to pick something hat naturally flows into it


I would hazard a guess that the adventure path he's referring to is the one that made an appearance on the blog recently. The Slumbering Tsar :p


See also this thread Best adventures to get PCs to level 7


Curse of the Crimson Throne. 100% sure.

Liberty's Edge

Seconding the Price of Immortality trilogy. It's three modules (Curse of the Everflame, Masks of the Living God, and City of Golden Death) that do a nice job of taking the players from one interesting scenario to the next. They start off in a little hamlet investigating a classic dungeon (with a twist!), then there's some urban infiltration, deadly wilderness, surreal surroundings, and some interesting baddies.

It starts around Lastwall, so it's right in the neighborhood if you're planning on incorporating it into Carrion Crown, Kingmaker, or one of the Varisian Adventure Paths. It's fairly easy to scale up too (I ran City of Golden Death with a few changes for a 8th level party with little trouble).

Sovereign Court

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

hmm... AP starting at 7th Level? Slumbering Tsar...

The Falcon's Hollow Sequence goes up to 7th/8th level.
Those are 3.5 adventures (D0, D1, D1.5, E1 and D4).

You can easily change the seal for the prison of the Whispering Tyrant to something else that leads into the Desolation...

In some other threads there have been discussions about where in Golarion this Desolation may be set -> Iobaria was the answer (or behind the World's End Mountains.
More information about Iobaria is in the third part of Kingmaker (Pathfinder AP #33).

Grand Lodge

Haunting of Harrowstone, Feast at Ravenmoor and then Carrion Hill ... but thats all Ustalav...


Helaman wrote:
Haunting of Harrowstone, Feast at Ravenmoor and then Carrion Hill ... but thats all Ustalav...

Not to nit-pick, but Feast of Ravenmoor is actually Varisia. Great module though, either way. :-)

Grand Lodge

Gak... you're right. Oh well... it would fit well in Ustalav.

ALL dark themed adventures.

Dark Archive

Pathfinder Roleplaying Game Superscriber

Pathfinderized Lost City Module was suggested in another one of those "get me to level 7" or "How to lead up to Slumbering Tsar" threads. It's designed for 1-6, I'm sure you could get 7 levels out of it, though.

There's also a link to a number of other converted modules. They're pretty excellent.

RPG Superstar 2014 Top 32

The first three modules of Carrion Crown provide a conclusion of sorts, and you could end the AP there. That takes you up to the end of level 8. With minor tweaks, or eg, for 5 players, that could work for a [1-7] curve as well.


They're written for 3.5 rules (unless you want to wait until July), but the first two modules of "Rise of the Runelords" end on a reasonable conclusion, and will get your party to Level 7.

Grand Lodge

Isn't it pretty accepted that all of the APs so far are great through the first 3 volumes and then some or most of them (which ones depending on who you ask) kinda slip and get weaker and weaker?

I think it would be easy to pick whichever AP looks best for you and just tie it off after 2 or 2-&-half volumes.

Liberty's Edge

W E Ray wrote:
Isn't it pretty accepted that all of the APs so far are great through the first 3 volumes and then some or most of them (which ones depending on who you ask) kinda slip and get weaker and weaker?

To some degree, yes. But the issue is that a lot of them don't actualy have a good conclusion at that point. No main villain just defeated, no plots truly resolved. That makes it hard to just end them there.


Second Darkness is actually an exception to the no-midway-conclusion rule. The end of book 3 ends with a very celebratory feel, as the PCs have

Second Darkness:
helped the elves defeat the drow invading the ruins of Celwynvian in the Mierani Forest. All you have to do is make the Big Bad of the AP Nolveniss Azrinae rather than Allevrah Azrinae and say that defeating him in the Armageddon Echo ruins his plans to bring about a second Earthfall.
There's a big feast and presents for the heroes and everything; I was tempted to just say "The End" there when I was running it because everything seemed so wrapped up in a bow.

Liberty's Edge

Joana wrote:
Second Darkness is actually an exception to the no-midway-conclusion rule. The end of book 3 ends with a very celebratory feel, as the PCs have ** spoiler omitted ** There's a big feast and presents for the heroes and everything; I was tempted to just say "The End" there when I was running it because everything seemed so wrapped up in a bow.

Indeed. The ending of Part 2 of Legacy of Fire isn't quite that much of a 'This is the End!' moment (having a plot thread left that leads immediately to Part 3) but is nevertheless a very easy ending point.

I was just pointing out the problem with the idea of just picking an AP at random.

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