Rycaut |
Specifically I'm thinking about running a 3rd party adventure path in the future that starts at around level 7 - and rather than have players roll up level 7 characters I'd prefer to play up to that level.
One thought was whether there was an existing adventure path where the first few parts might work well together as a 1-7 campaign without necessarily finishing the whole adventure path.
The other option would be to play a series of standalone modultes - either Paizo or 3rd party (or designing my own series of modules but that may take more prep time than I'll have)
Jam412 |
The Price of immortality trilogy will get you close. I think it ends at sixth level?
Deadmanwalking |
The first two volumes of Legacy of Fire are a rather good campaign on their own, and end about there. Though that is in Katapesh, which might be problematic depending on what else you want to do.
I hear the first two volumes of Second Darkness are similarly self-contained (and occur in the slightly more traditional Riddleport), but I haven't actually looked over that one.
Both of those are 3.5, not Pathfinder, and would require some conversion work, but I'm not thinking of any other APs that sound like they'd work for this.
brreitz |
Seconding the Price of Immortality trilogy. It's three modules (Curse of the Everflame, Masks of the Living God, and City of Golden Death) that do a nice job of taking the players from one interesting scenario to the next. They start off in a little hamlet investigating a classic dungeon (with a twist!), then there's some urban infiltration, deadly wilderness, surreal surroundings, and some interesting baddies.
It starts around Lastwall, so it's right in the neighborhood if you're planning on incorporating it into Carrion Crown, Kingmaker, or one of the Varisian Adventure Paths. It's fairly easy to scale up too (I ran City of Golden Death with a few changes for a 8th level party with little trouble).
Oliver von Spreckelsen |
hmm... AP starting at 7th Level? Slumbering Tsar...
The Falcon's Hollow Sequence goes up to 7th/8th level.
Those are 3.5 adventures (D0, D1, D1.5, E1 and D4).
You can easily change the seal for the prison of the Whispering Tyrant to something else that leads into the Desolation...
In some other threads there have been discussions about where in Golarion this Desolation may be set -> Iobaria was the answer (or behind the World's End Mountains.
More information about Iobaria is in the third part of Kingmaker (Pathfinder AP #33).
Squeatus |
Pathfinderized Lost City Module was suggested in another one of those "get me to level 7" or "How to lead up to Slumbering Tsar" threads. It's designed for 1-6, I'm sure you could get 7 levels out of it, though.
There's also a link to a number of other converted modules. They're pretty excellent.
Evil Paul RPG Superstar 2014 Top 32 |
W E Ray |
Isn't it pretty accepted that all of the APs so far are great through the first 3 volumes and then some or most of them (which ones depending on who you ask) kinda slip and get weaker and weaker?
I think it would be easy to pick whichever AP looks best for you and just tie it off after 2 or 2-&-half volumes.
Deadmanwalking |
Isn't it pretty accepted that all of the APs so far are great through the first 3 volumes and then some or most of them (which ones depending on who you ask) kinda slip and get weaker and weaker?
To some degree, yes. But the issue is that a lot of them don't actualy have a good conclusion at that point. No main villain just defeated, no plots truly resolved. That makes it hard to just end them there.
Joana |
Second Darkness is actually an exception to the no-midway-conclusion rule. The end of book 3 ends with a very celebratory feel, as the PCs have
Deadmanwalking |
Second Darkness is actually an exception to the no-midway-conclusion rule. The end of book 3 ends with a very celebratory feel, as the PCs have ** spoiler omitted ** There's a big feast and presents for the heroes and everything; I was tempted to just say "The End" there when I was running it because everything seemed so wrapped up in a bow.
Indeed. The ending of Part 2 of Legacy of Fire isn't quite that much of a 'This is the End!' moment (having a plot thread left that leads immediately to Part 3) but is nevertheless a very easy ending point.
I was just pointing out the problem with the idea of just picking an AP at random.